 332eab9569
			
		
	
	332eab9569
	
	
	
		
			
			* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
		
			
				
	
	
		
			89 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Set, TYPE_CHECKING, Optional, Dict
 | |
| 
 | |
| from BaseClasses import Region, Location, Item, ItemClassification, Entrance, CollectionState
 | |
| from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS
 | |
| from .Options import Goal
 | |
| from .Regions import REGIONS, SEALS, MEGA_SHARDS
 | |
| from .Shop import SHOP_ITEMS, PROG_SHOP_ITEMS, USEFUL_SHOP_ITEMS, FIGURINES
 | |
| 
 | |
| if TYPE_CHECKING:
 | |
|     from . import MessengerWorld
 | |
| else:
 | |
|     MessengerWorld = object
 | |
| 
 | |
| 
 | |
| class MessengerRegion(Region):
 | |
|     def __init__(self, name: str, world: MessengerWorld) -> None:
 | |
|         super().__init__(name, world.player, world.multiworld)
 | |
|         self.add_locations(self.multiworld.worlds[self.player].location_name_to_id)
 | |
|         world.multiworld.regions.append(self)
 | |
| 
 | |
|     def add_locations(self, name_to_id: Dict[str, int]) -> None:
 | |
|         for loc in REGIONS[self.name]:
 | |
|             self.locations.append(MessengerLocation(loc, self, name_to_id.get(loc, None)))
 | |
|         if self.name == "The Shop":
 | |
|             if self.multiworld.goal[self.player] > Goal.option_open_music_box:
 | |
|                 self.locations.append(MessengerLocation("Shop Chest", self, None))
 | |
|             self.locations += [MessengerShopLocation(f"The Shop - {shop_loc}", self,
 | |
|                                                      name_to_id[f"The Shop - {shop_loc}"])
 | |
|                                for shop_loc in SHOP_ITEMS]
 | |
|             self.locations += [MessengerShopLocation(figurine, self, name_to_id[figurine])
 | |
|                                for figurine in FIGURINES]
 | |
|         elif self.name == "Tower HQ":
 | |
|             self.locations.append(MessengerLocation("Money Wrench", self, name_to_id["Money Wrench"]))
 | |
|         if self.multiworld.shuffle_seals[self.player] and self.name in SEALS:
 | |
|             self.locations += [MessengerLocation(seal_loc, self, name_to_id[seal_loc])
 | |
|                                for seal_loc in SEALS[self.name]]
 | |
|         if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS:
 | |
|             self.locations += [MessengerLocation(shard, self, name_to_id[shard])
 | |
|                                for shard in MEGA_SHARDS[self.name]]
 | |
| 
 | |
|     def add_exits(self, exits: Set[str]) -> None:
 | |
|         for exit in exits:
 | |
|             ret = Entrance(self.player, f"{self.name} -> {exit}", self)
 | |
|             self.exits.append(ret)
 | |
|             ret.connect(self.multiworld.get_region(exit, self.player))
 | |
| 
 | |
| 
 | |
| class MessengerLocation(Location):
 | |
|     game = "The Messenger"
 | |
| 
 | |
|     def __init__(self, name: str, parent: MessengerRegion, loc_id: Optional[int]) -> None:
 | |
|         super().__init__(parent.player, name, loc_id, parent)
 | |
|         if loc_id is None:
 | |
|             self.place_locked_item(MessengerItem(name, parent.player, None))
 | |
| 
 | |
| 
 | |
| class MessengerShopLocation(MessengerLocation):
 | |
|     def cost(self) -> int:
 | |
|         name = self.name.replace("The Shop - ", "")  # TODO use `remove_prefix` when 3.8 finally gets dropped
 | |
|         world: MessengerWorld = self.parent_region.multiworld.worlds[self.player]
 | |
|         return world.shop_prices.get(name, world.figurine_prices.get(name))
 | |
| 
 | |
|     def can_afford(self, state: CollectionState) -> bool:
 | |
|         world: MessengerWorld = state.multiworld.worlds[self.player]
 | |
|         cost = self.cost() * 2
 | |
|         if cost >= 1000:
 | |
|             cost *= 2
 | |
|         can_afford = state.has("Shards", self.player, min(cost, world.total_shards))
 | |
|         if "Figurine" in self.name:
 | |
|             return state.has("Money Wrench", self.player) and can_afford
 | |
|         return can_afford
 | |
| 
 | |
| 
 | |
| class MessengerItem(Item):
 | |
|     game = "The Messenger"
 | |
| 
 | |
|     def __init__(self, name: str, player: int, item_id: Optional[int] = None, override_progression: bool = False,
 | |
|                  count: int = 0) -> None:
 | |
|         if count:
 | |
|             item_class = ItemClassification.progression_skip_balancing
 | |
|         elif item_id is None or override_progression or name in {*NOTES, *PROG_ITEMS, *PHOBEKINS, *PROG_SHOP_ITEMS}:
 | |
|             item_class = ItemClassification.progression
 | |
|         elif name in {*USEFUL_ITEMS, *USEFUL_SHOP_ITEMS}:
 | |
|             item_class = ItemClassification.useful
 | |
|         else:
 | |
|             item_class = ItemClassification.filler
 | |
|         super().__init__(name, item_class, item_id, player)
 | |
| 
 |