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* first commit (not including OoT data files yet) * added some basic options * rule parser works now at least * make sure to commit everything this time * temporary change to BaseClasses for oot * overworld location graph builds mostly correctly * adding oot data files * commenting out world options until later since they only existed to make the RuleParser work * conversion functions between AP ids and OOT ids * world graph outputs * set scrub prices * itempool generates, entrances connected, way too many options added * fixed set_rules and set_shop_rules * temp baseclasses changes * Reaches the fill step now, old event-based system retained in case the new way breaks * Song placements and misc fixes everywhere * temporary changes to make oot work * changed root exits for AP fill framework * prevent infinite recursion due to OoT sharing usage of the address field * age reachability works hopefully, songs are broken again * working spoiler log generation on beatable-only * Logic tricks implemented * need this for logic tricks * fixed map/compass being placed on Serenade location * kill unreachable events before filling the world * add a bunch of utility functions to prepare for rom patching * move OptionList into generic options * fixed some silly bugs with OptionList * properly seed all random behavior (so far) * ROM generation working * fix hints trying to get alttp dungeon hint texts * continue fixing hints * add oot to network data package * change item and location IDs to 66000 and 67000 range respectively * push removed items to precollected items * fixed various issues with cross-contamination with multiple world generation * reenable glitched logic (hopefully) * glitched world files age-check fix * cleaned up some get_locations calls * added token shuffle and scrub shuffle, modified some options slightly to make the parsing work * reenable MQ dungeons * fix forest mq exception * made targeting style an option for now, will be cosmetic later * reminder to move targeting to cosmetics * some oot option maintenance * enabled starting time of day * fixed issue breaking shop slots in multiworld generation * added "off" option for text shuffle and hints * shopsanity functionality restored * change patch file extension * remove unnecessary utility functions + imports * update MIT license * change option to "patch_uncompressed_rom" instead of "compress_rom" * compliance with new AutoWorld systems * Kill only internal events, remove non-internal big poe event in code * re-add the big poe event and handle it correctly * remove extra method in Range option * fix typo * Starting items, starting with consumables option * do not remove nonexistent item * move set_shop_rules to after shop items are placed * some cleanup * add retries for song placement * flagged Skull Mask and Mask of Truth as advancement items * update OoT to use LogicMixin * Fixed trying to assign starting items from the wrong players * fixed song retry step * improved option handling, comments, and starting item replacements * DefaultOnToggle writes Yes or No to spoiler * enable compression of output if Compress executable is present * clean up compression * check whether (de)compressor exists before running the process * allow specification of rom path in host.yaml * check if decompressed file already exists before decompressing again * fix triforce hunt generation * rename all the oot state functions with prefix * OoT: mark triforce pieces as completion goal for triforce hunt * added overworld and any-dungeon shuffle for dungeon items * Hide most unshuffled locations and events from the list of locations in spoiler * build oot option ranges with a generic function instead of defining each separately * move oot output-type control to host.yaml instead of individual yamls * implement dungeon song shuffle * minor improvements to overworld dungeon item shuffle * remove random ice trap names in shops, mostly to avoid maintaining a massive censor list * always output patch file to folder, remove option to generate ROM in preparation for removal * re-add the fix for infinite recursion due to not being light or dark world * change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently * oot: remove item_names and location_names * oot: minor fixes * oot: comment out ROM patching * oot: only add CollectionState objects on creation if actually needed * main entrance shuffle method and entrances-based rules * fix entrances based rules * disable master quest and big poe count options for client compatibility * use get_player_name instead of get_player_names * fix OptionList * fix oot options for new option system * new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES * fill AP player name in oot rom with 0 instead of 0xDF * encode player name with ASCII for fixed-width * revert oot player name array to 8 bytes per name * remove Pierre location if fast scarecrow is on * check player name length * "free_scarecrow" not "fast_scarecrow" * OoT locations now properly store the AP ID instead of the oot internal ID * oot __version__ updates in lockstep with AP version * pull in unmodified oot cosmetic files * also grab JSONDump since it's needed apparently * gather extra needed methods, modify imports * delete cosmetics log, replace all instances of SettingsList with OOTWorld * cosmetic options working, except for sound effects (due to ear-safe issues) * SFX, Music, and Fanfare randomization reenabled * move OoT data files into the worlds folder * move Compress and Decompress into oot data folder * Replace get_all_state with custom method to avoid the cache * OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues * set data_version to 0 * make Kokiri Sword shuffle off by default * reenable "Random Choice" for various cosmetic options * kill Ruto's Letter turnin if open fountain also fix for shopsanity * place Buy Goron/Zora Tunic first in shop shuffle * make ice traps appear as other items instead of breaking generation * managed to break ice traps on non-major-only * only handle ice traps if they are on * fix shopsanity for non-oot games, and write player name instead of player number * light arrows hint uses player name instead of player number * Reenable "skip child zelda" option * fix entrances_based_rules * fix ganondorf hint if starting with light arrows * fix dungeonitem shuffle and shopsanity interaction * remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group * force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any * keep bosses and bombchu bowling chus out of data package * revert workaround for infinite recursion and fix it properly * fix shared shop id caches during patching process * fix shop text box overflows, as much as possible * add default oot host.yaml option * add .apz5, .n64, .z64 to gitignore * Properly document and name all (functioning) OOT options * clean up some imports * remove unnecessary files from oot's data * fix typo in gitignore * readd the Compress and Decompress utilities, since they are needed for generation * cleanup of imports and some minor optimizations * increase shop offset for item IDs to 0xCB * remove shop item AP ids entirely * prevent triforce pieces for other players from being received by yourself * add "excluded" property to Location * Hint system adapted and reenabled; hints still unseeded * make hints deterministic with lists instead of sets * do not allow hints to point to Light Arrows on non-vanilla bridge * foreign locations hint as their full name in OoT rather than their region * checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated * consolidate versioning in Utils * ice traps appear as major items rather than any progression item * set prescription and claim check as defaults for adult trade item settings * add oot options to playerSettings * allow case-insensitive logic tricks in yaml * fix oot shopsanity option formatting * Write OoT override info even if local item, enabling local checks to show up immediately in the client * implement CollectionState.can_live_dmg for oot glitched logic * filter item names for invalid characters when patching shops * make ice traps appear according to the settings of the world they are shuffled into, rather than the original world * set hidden-spoiler items and locations with Shop items to events * make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start * Fix oot Glitched and No Logic generation * fix indenting * Greatly reduce displayed cosmetic options * Change oot data version to 1 * add apz5 distribution to webhost * print player name if an ALttP dungeon contains a good item for OoT world * delete unneeded commented code * remove OcarinaSongs import to satisfy lint
115 lines
8.0 KiB
JSON
115 lines
8.0 KiB
JSON
{
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# Rules here define replacement "functions" or item aliases.
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# The alias itself must always be alphanumeric only--string items bypass the aliasing.
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# Rules should be simple python and can invoke other aliases or even the
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# at/here metarules.
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"Hookshot": "Progressive_Hookshot",
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"Longshot": "(Progressive_Hookshot, 2)",
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"Silver_Gauntlets": "(Progressive_Strength_Upgrade, 2)",
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"Golden_Gauntlets": "(Progressive_Strength_Upgrade, 3)",
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"Scarecrow": "Progressive_Hookshot and can_play(Scarecrow_Song)",
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"Distant_Scarecrow": "(Progressive_Hookshot, 2) and can_play(Scarecrow_Song)",
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# Items can be directly aliased, so all occurrences of that item name get replaced,
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# but make sure that inside the rule you use the string 'item' form
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# to avoid infinite recursion.
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"Goron_Tunic": "'Goron Tunic' or Buy_Goron_Tunic",
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"Zora_Tunic": "'Zora Tunic' or Buy_Zora_Tunic",
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# Refill aliases. If we start considering Bow etc refills we can enable these aliases
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# without editing all logic files.
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# "Bow": "'Bow'",
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# "Slingshot": "'Slingshot'",
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"Bombs": "Bomb_Bag",
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"Deku_Shield": "Buy_Deku_Shield",
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"Hylian_Shield": "Buy_Hylian_Shield",
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"Nuts": "Buy_Deku_Nut_5 or Buy_Deku_Nut_10 or Deku_Nut_Drop",
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"Sticks": "Buy_Deku_Stick_1 or Deku_Stick_Drop",
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"Bugs": "'Bugs' or Buy_Bottle_Bug",
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"Blue_Fire": "'Blue Fire' or Buy_Blue_Fire",
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"Fish": "'Fish' or Buy_Fish",
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"Fairy": "'Fairy' or Buy_Fairys_Spirit",
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"Big_Poe": "'Big Poe'",
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"has_bombchus": "(Buy_Bombchu_5 or Buy_Bombchu_10 or Buy_Bombchu_20 or Bombchu_Drop) and (bombchus_in_logic or Bomb_Bag)",
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"found_bombchus": "(bombchus_in_logic and (Bombchus or Bombchus_5 or Bombchus_10 or Bombchus_20)) or (not bombchus_in_logic and Bomb_Bag)",
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"has_explosives": "Bombs or (bombchus_in_logic and has_bombchus)",
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"is_child": "current_spot_child_access",
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"is_adult": "current_spot_adult_access",
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"is_starting_age": "current_spot_starting_age_access",
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"is_glitched": "logic_rules != 'glitchless'",
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"can_blast_or_smash": "has_explosives or can_use(Megaton_Hammer)",
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"can_child_attack": "is_child and (Slingshot or Boomerang or Sticks or Kokiri_Sword or has_explosives or can_use(Dins_Fire))",
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"can_child_damage": "is_child and (Slingshot or Sticks or Kokiri_Sword or has_explosives or can_use(Dins_Fire))",
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"can_cut_shrubs": "is_adult or Sticks or Kokiri_Sword or Boomerang or has_explosives",
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"can_dive": "Progressive_Scale",
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"can_leave_forest": "open_forest != 'closed' or is_adult or is_glitched or Deku_Tree_Clear",
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"can_plant_bugs": "is_child and Bugs",
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"can_ride_epona": "is_adult and Epona and (can_play(Eponas_Song) or (is_glitched and can_hover))",
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"can_stun_deku": "is_adult or (Slingshot or Boomerang or Sticks or Kokiri_Sword or has_explosives or can_use(Dins_Fire) or Nuts or Deku_Shield)",
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"can_summon_gossip_fairy": "Ocarina and (Zeldas_Lullaby or Eponas_Song or Song_of_Time or Suns_Song)",
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"can_summon_gossip_fairy_without_suns": "Ocarina and (Zeldas_Lullaby or Eponas_Song or Song_of_Time)",
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"can_take_damage": "damage_multiplier != 'ohko' or Fairy or can_use(Nayrus_Love)",
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"can_plant_bean": "is_child and (Magic_Bean or Magic_Bean_Pack)",
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"can_play(song)": "Ocarina and song",
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"can_open_bomb_grotto": "can_blast_or_smash and (Stone_of_Agony or logic_grottos_without_agony)",
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"can_open_storm_grotto": "can_play(Song_of_Storms) and (Stone_of_Agony or logic_grottos_without_agony)",
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# The last case in a conditional still needs a check, to prevent failure from falling through
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# into what should be the 'else' case.
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"can_use_projectile": "has_explosives or (is_adult and (Bow or Hookshot)) or (is_child and (Slingshot or Boomerang))",
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"has_projectile(for_age)": "has_explosives
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or (for_age == child and (Slingshot or Boomerang))
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or (for_age == adult and (Bow or Hookshot))
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or (for_age == both and (Slingshot or Boomerang) and (Bow or Hookshot))
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or (for_age == either and (Slingshot or Boomerang or Bow or Hookshot))",
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# can_use and helpers
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# The parser reduces this to smallest form based on item category.
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# Note that can_use(item) is False for any item not covered here.
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"can_use(item)": "(_is_magic_item(item) and item and Magic_Meter)
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or (_is_adult_item(item) and is_adult and item)
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or (_is_magic_arrow(item) and is_adult and item and Bow and Magic_Meter)
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or (_is_child_item(item) and is_child and item)",
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"_is_magic_item(item)": "item == Dins_Fire or item == Farores_Wind or item == Nayrus_Love or item == Lens_of_Truth",
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"_is_adult_item(item)": "item == Bow or item == Megaton_Hammer or item == Iron_Boots or item == Hover_Boots or item == Hookshot or item == Longshot or item == Silver_Gauntlets or item == Golden_Gauntlets or item == Goron_Tunic or item == Zora_Tunic or item == Scarecrow or item == Distant_Scarecrow or item == Mirror_Shield",
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"_is_child_item(item)": "item == Slingshot or item == Boomerang or item == Kokiri_Sword or item == Sticks or item == Deku_Shield",
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"_is_magic_arrow(item)": "item == Fire_Arrows or item == Light_Arrows",
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# Biggoron's trade path
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# ER with certain settings disables timers and prevents items from reverting on save warp.
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# Otherwise, to get to Biggoron requires: a trick, clearing boulders on DMT, or Darunia's Chamber
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"guarantee_trade_path": "disable_trade_revert or can_blast_or_smash or 'Stop GC Rolling Goron as Adult' or (logic_dmt_climb_hovers and can_use(Hover_Boots)) or (logic_biggoron_bolero and not warp_songs and can_play(Bolero_of_Fire) and at('DMC Central Local', can_use(Hookshot) or can_use(Hover_Boots) or can_plant_bean))",
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"guarantee_hint": "(hints == 'mask' and Mask_of_Truth) or (hints == 'agony' and Stone_of_Agony) or (hints != 'mask' and hints != 'agony')",
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"has_fire_source": "can_use(Dins_Fire) or can_use(Fire_Arrows)",
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"has_fire_source_with_torch": "has_fire_source or (is_child and Sticks)",
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# Gerudo Fortress
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"can_finish_GerudoFortress": "(gerudo_fortress == 'normal' and (Small_Key_Gerudo_Fortress, 4) and (is_adult or Kokiri_Sword or is_glitched) and (is_adult and (Bow or Hookshot or Hover_Boots) or Gerudo_Membership_Card or logic_gerudo_kitchen or is_glitched))
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or (gerudo_fortress == 'fast' and Small_Key_Gerudo_Fortress and (is_adult or Kokiri_Sword or is_glitched))
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or (gerudo_fortress != 'normal' and gerudo_fortress != 'fast')",
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# Mirror shield does not count because it cannot reflect scrub attack.
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"has_shield": "(is_adult and Hylian_Shield) or (is_child and Deku_Shield)",
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"can_shield": "(is_adult and (Hylian_Shield or Mirror_Shield)) or (is_child and Deku_Shield)",
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"can_mega": "has_explosives and can_shield",
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"can_isg": "can_shield and (is_adult or Sticks or Kokiri_Sword)",
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"can_hover": "can_mega and can_isg",
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"can_weirdshot": "can_mega and can_use(Hookshot)",
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"can_jumpslash": "is_adult or Sticks or Kokiri_Sword",
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# Bridge Requirements
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"has_all_stones": "Kokiri_Emerald and Goron_Ruby and Zora_Sapphire",
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"has_all_medallions": "Forest_Medallion and Fire_Medallion and Water_Medallion and Shadow_Medallion and Spirit_Medallion and Light_Medallion",
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"can_build_rainbow_bridge": "(
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(bridge == 'open') or
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(bridge == 'vanilla' and Shadow_Medallion and Spirit_Medallion and Light_Arrows) or
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(bridge == 'stones' and _oot_has_stones(bridge_stones)) or
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(bridge == 'medallions' and _oot_has_medallions(bridge_medallions)) or
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(bridge == 'dungeons' and _oot_has_dungeon_rewards(bridge_rewards)) or
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(bridge == 'tokens' and (Gold_Skulltula_Token, bridge_tokens)))",
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"can_trigger_lacs": "(
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(lacs_condition == 'vanilla' and Shadow_Medallion and Spirit_Medallion) or
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(lacs_condition == 'stones' and _oot_has_stones(lacs_stones)) or
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(lacs_condition == 'medallions' and _oot_has_medallions(lacs_medallions)) or
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(lacs_condition == 'dungeons' and _oot_has_dungeon_rewards(lacs_rewards)) or
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(lacs_condition == 'tokens' and (Gold_Skulltula_Token, lacs_tokens)))"
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}
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