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* map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * Messenger: Limited Movement option first draft * The Messenger: add automated setup through the launcher * drop tomllib * don't uselessly import launcher * The Messenger: fix missing goal requirement for power seal hunt * make hard mode goal harder * make fire seal a bit more lenient * have limited movement force minimal accessibility * add an early meditation option * clean up precollected notes tests a bit * add linux support * add steam deck support * await monokickstart * minor styling cleanup * more minor styling cleanup * Initial implementation of Generic ER * Move ERType to Entrance.Type, fix typing imports * updates based on testing (read: flailing) * Updates from feedback * Various bug fixes in ERCollectionState * Use deque instead of queue.Queue * Allow partial entrances in collection state earlier, doc improvements * Prevent early loops in region graph, improve reusability of ER stage code * Typos, grammar, PEP8, and style "fixes" * use RuntimeError instead of bare Exceptions * return tuples from connect since it's slightly faster for our purposes * move the shuffle to the beginning of find_pairing * do er_state placements within pairing lookups to remove code duplication * requested adjustments * Add some temporary performance logging * Use CollectionState to track available exits and placed regions * remove seal shuffle option * some cleanup stuff * portal rando progress * pre-emptive region creation * seals need to be in the datapackage * put mega shards in old order * fix typos and make it actually work * fix more missed connections and add portal events * fix all the portal rando code * finish initial logic implementation * remove/comment out debug stuff * does not actually support plando yet * typos and fix a crash when 3 available portals was selected * finish initial logic for all connections and remove/rename as necessary * fix typos and add some more leniency * move item classification determination to its own method rather than split between two spots * super complicated solution for handling installing the alpha builds * fix logic bugs and add a test * implement logic to shuffle the cutscene portals even though it's probably not possible * just use the one list * fix some issues with the mod checking/downloading * Core: have webhost slot name links go through the launcher so that components can use them * add uri support to the launcher component function * generate output file under specific conditions * cleanup connections.py * set topology_present to true when portals are shuffled * add requirement for ghost pit loc since it's pretty hard without movement * bring hard logic back * misc cleanup * fix asset grabbing of latest version * implement ER * just use the entrances for the spoiler instead of manipulating the cache * remove test defaults * remove excessive comprehension * cleanup and cater data for the client * add elemental skylands to the shuffle pools * initial attempts at hint text * use network items for offline seeds * change around the offline seed data again * move er after portal shuffle and ensure a minimal sphere 1 * Add a method to automatically disconnect entrances in a coupled-compliant way Update docs and cleanup todos * Make find_placeable_exits deterministic by sorting blocked_connections set * add more ER transitions * fix spoiler output of portal warps * add path to hint_data * rename entrance to tot to be a bit clearer * cleanup imports and update description for hard logic * cleanup for PR to main * missed a spot * cleanup monokickstart * add location_name_groups * update docs for new setup * client can reconnect on its own now, no need for a button. * fix mod download link grabbing the wrong assets * cleanup mod pulling a bit and display version it's trying to update to * plando support * comment out broken steam deck support * supports plando * satisfy flake for currently unused file * fix the items accessibility test * review comments * add searing crags portal to starting portals when disabled like option says * address sliver comments * rip out currently unused transition shuffle * add aerobatics warrior requirement to fire seal --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com> Co-authored-by: qwint <qwint.42@gmail.com>
530 lines
29 KiB
Python
530 lines
29 KiB
Python
from typing import Dict, TYPE_CHECKING
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from BaseClasses import CollectionState
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from worlds.generic.Rules import CollectionRule, add_rule, allow_self_locking_items
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from .constants import NOTES, PHOBEKINS
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from .options import MessengerAccessibility
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if TYPE_CHECKING:
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from . import MessengerWorld
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class MessengerRules:
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player: int
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world: "MessengerWorld"
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connection_rules: Dict[str, CollectionRule]
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region_rules: Dict[str, CollectionRule]
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location_rules: Dict[str, CollectionRule]
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maximum_price: int
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required_seals: int
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def __init__(self, world: "MessengerWorld") -> None:
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self.player = world.player
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self.world = world
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# these locations are at the top of the shop tree, and the entire shop tree needs to be purchased
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maximum_price = (world.multiworld.get_location("The Shop - Demon's Bane", self.player).cost +
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world.multiworld.get_location("The Shop - Focused Power Sense", self.player).cost)
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self.maximum_price = min(maximum_price, world.total_shards)
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self.required_seals = max(1, world.required_seals)
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# dict of connection names and requirements to traverse the exit
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self.connection_rules = {
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# from ToTHQ
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"Artificer's Portal":
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lambda state: state.has_all({"Demon King Crown", "Magic Firefly"}, self.player),
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"Shrink Down":
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lambda state: state.has_all(NOTES, self.player) or self.has_enough_seals(state),
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# the shop
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"Money Sink":
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lambda state: state.has("Money Wrench", self.player) and self.can_shop(state),
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# Autumn Hills
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"Autumn Hills - Portal -> Autumn Hills - Dimension Climb Shop":
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lambda state: self.has_wingsuit(state) and self.has_dart(state),
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"Autumn Hills - Dimension Climb Shop -> Autumn Hills - Portal":
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self.has_vertical,
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"Autumn Hills - Climbing Claws Shop -> Autumn Hills - Hope Path Shop":
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self.has_dart,
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"Autumn Hills - Climbing Claws Shop -> Autumn Hills - Key of Hope Checkpoint":
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self.false, # hard logic only
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"Autumn Hills - Hope Path Shop -> Autumn Hills - Hope Latch Checkpoint":
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self.has_dart,
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"Autumn Hills - Hope Path Shop -> Autumn Hills - Climbing Claws Shop":
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lambda state: self.has_dart(state) and self.can_dboost(state),
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"Autumn Hills - Hope Path Shop -> Autumn Hills - Lakeside Checkpoint":
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lambda state: self.has_dart(state) and self.can_dboost(state),
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"Autumn Hills - Hope Latch Checkpoint -> Autumn Hills - Hope Path Shop":
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self.can_dboost,
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"Autumn Hills - Hope Latch Checkpoint -> Autumn Hills - Key of Hope Checkpoint":
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lambda state: self.has_dart(state) and self.has_wingsuit(state),
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# Forlorn Temple
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"Forlorn Temple - Outside Shop -> Forlorn Temple - Entrance Shop":
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lambda state: state.has_all(PHOBEKINS, self.player),
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"Forlorn Temple - Entrance Shop -> Forlorn Temple - Outside Shop":
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lambda state: state.has_all(PHOBEKINS, self.player),
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"Forlorn Temple - Entrance Shop -> Forlorn Temple - Sunny Day Checkpoint":
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lambda state: self.has_vertical(state) and self.can_dboost(state),
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"Forlorn Temple - Sunny Day Checkpoint -> Forlorn Temple - Rocket Maze Checkpoint":
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self.has_vertical,
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"Forlorn Temple - Rocket Sunset Shop -> Forlorn Temple - Descent Shop":
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lambda state: self.has_dart(state) and (self.can_dboost(state) or self.has_wingsuit(state)),
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"Forlorn Temple - Saw Gauntlet Shop -> Forlorn Temple - Demon King Shop":
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self.has_vertical,
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"Forlorn Temple - Demon King Shop -> Forlorn Temple - Saw Gauntlet Shop":
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self.has_vertical,
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# Howling Grotto
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"Howling Grotto - Portal -> Howling Grotto - Crushing Pits Shop":
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self.has_wingsuit,
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"Howling Grotto - Wingsuit Shop -> Howling Grotto - Left":
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self.has_wingsuit,
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"Howling Grotto - Wingsuit Shop -> Howling Grotto - Lost Woods Checkpoint":
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self.has_wingsuit,
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"Howling Grotto - Lost Woods Checkpoint -> Howling Grotto - Bottom":
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lambda state: state.has("Seashell", self.player),
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"Howling Grotto - Crushing Pits Shop -> Howling Grotto - Portal":
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lambda state: self.has_wingsuit(state) or self.can_dboost(state),
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"Howling Grotto - Breezy Crushers Checkpoint -> Howling Grotto - Emerald Golem Shop":
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self.has_wingsuit,
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"Howling Grotto - Breezy Crushers Checkpoint -> Howling Grotto - Crushing Pits Shop":
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lambda state: (self.has_wingsuit(state) or self.can_dboost(
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state
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) or self.can_destroy_projectiles(state))
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and state.multiworld.get_region(
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"Howling Grotto - Emerald Golem Shop", self.player
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).can_reach(state),
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"Howling Grotto - Emerald Golem Shop -> Howling Grotto - Right":
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self.has_wingsuit,
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# Searing Crags
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"Searing Crags - Rope Dart Shop -> Searing Crags - Triple Ball Spinner Checkpoint":
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self.has_vertical,
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"Searing Crags - Portal -> Searing Crags - Right":
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self.has_tabi,
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"Searing Crags - Portal -> Searing Crags - Before Final Climb Shop":
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self.has_wingsuit,
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"Searing Crags - Portal -> Searing Crags - Colossuses Shop":
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self.has_wingsuit,
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"Searing Crags - Bottom -> Searing Crags - Portal":
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self.has_wingsuit,
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"Searing Crags - Right -> Searing Crags - Portal":
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lambda state: self.has_tabi(state) and self.has_wingsuit(state),
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"Searing Crags - Colossuses Shop -> Searing Crags - Key of Strength Shop":
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lambda state: state.has("Power Thistle", self.player)
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and (self.has_dart(state)
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or (self.has_wingsuit(state)
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and self.can_destroy_projectiles(state))),
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"Searing Crags - Falling Rocks Shop -> Searing Crags - Searing Mega Shard Shop":
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self.has_dart,
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"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Before Final Climb Shop":
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lambda state: self.has_dart(state) or self.can_destroy_projectiles(state),
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"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Falling Rocks Shop":
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self.has_dart,
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"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Key of Strength Shop":
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self.false,
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"Searing Crags - Before Final Climb Shop -> Searing Crags - Colossuses Shop":
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self.has_dart,
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# Glacial Peak
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"Glacial Peak - Portal -> Glacial Peak - Tower Entrance Shop":
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self.has_vertical,
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"Glacial Peak - Left -> Elemental Skylands - Air Shmup":
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lambda state: state.has("Magic Firefly", self.player)
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and state.multiworld.get_location("Quillshroom Marsh - Queen of Quills", self.player)
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.can_reach(state),
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"Glacial Peak - Tower Entrance Shop -> Glacial Peak - Top":
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lambda state: state.has("Ruxxtin's Amulet", self.player),
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"Glacial Peak - Projectile Spike Pit Checkpoint -> Glacial Peak - Left":
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lambda state: self.has_dart(state) or (self.can_dboost(state) and self.has_wingsuit(state)),
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# Tower of Time
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"Tower of Time - Left -> Tower of Time - Final Chance Shop":
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self.has_dart,
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"Tower of Time - Second Checkpoint -> Tower of Time - Third Checkpoint":
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lambda state: self.has_wingsuit(state) and (self.has_dart(state) or self.can_dboost(state)),
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"Tower of Time - Third Checkpoint -> Tower of Time - Fourth Checkpoint":
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lambda state: self.has_wingsuit(state) or self.can_dboost(state),
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"Tower of Time - Fourth Checkpoint -> Tower of Time - Fifth Checkpoint":
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lambda state: self.has_wingsuit(state) and self.has_dart(state),
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"Tower of Time - Fifth Checkpoint -> Tower of Time - Sixth Checkpoint":
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self.has_wingsuit,
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# Cloud Ruins
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"Cloud Ruins - Cloud Entrance Shop -> Cloud Ruins - Spike Float Checkpoint":
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self.has_wingsuit,
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"Cloud Ruins - Spike Float Checkpoint -> Cloud Ruins - Cloud Entrance Shop":
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lambda state: self.has_vertical(state) or self.can_dboost(state),
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"Cloud Ruins - Spike Float Checkpoint -> Cloud Ruins - Pillar Glide Shop":
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lambda state: self.has_vertical(state) or self.can_dboost(state),
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"Cloud Ruins - Pillar Glide Shop -> Cloud Ruins - Spike Float Checkpoint":
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lambda state: self.has_vertical(state) and self.can_double_dboost(state),
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"Cloud Ruins - Pillar Glide Shop -> Cloud Ruins - Ghost Pit Checkpoint":
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lambda state: self.has_dart(state) and self.has_wingsuit(state),
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"Cloud Ruins - Pillar Glide Shop -> Cloud Ruins - Crushers' Descent Shop":
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lambda state: self.has_wingsuit(state) and (self.has_dart(state) or self.can_dboost(state)),
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"Cloud Ruins - Toothbrush Alley Checkpoint -> Cloud Ruins - Seeing Spikes Shop":
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self.has_vertical,
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"Cloud Ruins - Seeing Spikes Shop -> Cloud Ruins - Sliding Spikes Shop":
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self.has_wingsuit,
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"Cloud Ruins - Sliding Spikes Shop -> Cloud Ruins - Seeing Spikes Shop":
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self.has_wingsuit,
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"Cloud Ruins - Sliding Spikes Shop -> Cloud Ruins - Saw Pit Checkpoint":
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self.has_vertical,
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"Cloud Ruins - Final Flight Shop -> Cloud Ruins - Manfred's Shop":
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lambda state: self.has_wingsuit(state) and self.has_dart(state),
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"Cloud Ruins - Manfred's Shop -> Cloud Ruins - Final Flight Shop":
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lambda state: self.has_wingsuit(state) and self.can_dboost(state),
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# Underworld
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"Underworld - Left -> Underworld - Left Shop":
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self.has_tabi,
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"Underworld - Left Shop -> Underworld - Left":
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self.has_tabi,
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"Underworld - Hot Dip Checkpoint -> Underworld - Lava Run Checkpoint":
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self.has_tabi,
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"Underworld - Fireball Wave Shop -> Underworld - Long Climb Shop":
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lambda state: self.can_destroy_projectiles(state) or self.has_tabi(state) or self.has_vertical(state),
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"Underworld - Long Climb Shop -> Underworld - Hot Tub Checkpoint":
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lambda state: self.has_tabi(state)
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and (self.can_destroy_projectiles(state)
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or self.has_wingsuit(state))
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or (self.has_wingsuit(state)
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and (self.has_dart(state)
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or self.can_dboost(state)
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or self.can_destroy_projectiles(state))),
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"Underworld - Hot Tub Checkpoint -> Underworld - Long Climb Shop":
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lambda state: self.has_tabi(state)
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or self.can_destroy_projectiles(state)
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or (self.has_dart(state) and self.has_wingsuit(state)),
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# Dark Cave
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"Dark Cave - Right -> Dark Cave - Left":
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lambda state: state.has("Candle", self.player) and self.has_dart(state),
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# Riviere Turquoise
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"Riviere Turquoise - Waterfall Shop -> Riviere Turquoise - Flower Flight Checkpoint":
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lambda state: self.has_dart(state) or (
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self.has_wingsuit(state) and self.can_destroy_projectiles(state)),
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"Riviere Turquoise - Launch of Faith Shop -> Riviere Turquoise - Flower Flight Checkpoint":
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lambda state: self.has_dart(state) and self.can_dboost(state),
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"Riviere Turquoise - Flower Flight Checkpoint -> Riviere Turquoise - Waterfall Shop":
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lambda state: False,
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# Elemental Skylands
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"Elemental Skylands - Air Intro Shop -> Elemental Skylands - Air Seal Checkpoint":
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self.has_wingsuit,
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"Elemental Skylands - Air Intro Shop -> Elemental Skylands - Air Generator Shop":
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self.has_wingsuit,
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# Sunken Shrine
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"Sunken Shrine - Portal -> Sunken Shrine - Sun Path Shop":
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self.has_tabi,
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"Sunken Shrine - Portal -> Sunken Shrine - Moon Path Shop":
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self.has_tabi,
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"Sunken Shrine - Moon Path Shop -> Sunken Shrine - Waterfall Paradise Checkpoint":
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self.has_tabi,
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"Sunken Shrine - Waterfall Paradise Checkpoint -> Sunken Shrine - Moon Path Shop":
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self.has_tabi,
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"Sunken Shrine - Tabi Gauntlet Shop -> Sunken Shrine - Sun Path Shop":
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lambda state: self.can_dboost(state) or self.has_dart(state),
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}
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self.location_rules = {
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# ninja village
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"Ninja Village Seal - Tree House":
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self.has_dart,
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"Ninja Village - Candle":
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lambda state: state.multiworld.get_location("Searing Crags - Astral Tea Leaves", self.player).can_reach(
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state),
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# autumn hills
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"Autumn Hills Seal - Spike Ball Darts":
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self.is_aerobatic,
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"Autumn Hills Seal - Trip Saws":
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self.has_wingsuit,
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# forlorn temple
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"Forlorn Temple Seal - Rocket Maze":
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self.has_vertical,
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# bamboo creek
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"Bamboo Creek - Claustro":
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lambda state: self.has_wingsuit(state) and (self.has_dart(state) or self.can_dboost(state)),
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"Above Entrance Mega Shard":
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lambda state: self.has_dart(state) or self.can_dboost(state),
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"Bamboo Creek Seal - Spike Ball Pits":
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self.has_wingsuit,
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# howling grotto
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"Howling Grotto Seal - Windy Saws and Balls":
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self.has_wingsuit,
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"Howling Grotto Seal - Crushing Pits":
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lambda state: self.has_wingsuit(state) and self.has_dart(state),
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"Howling Grotto - Emerald Golem":
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self.has_wingsuit,
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# searing crags
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"Searing Crags - Astral Tea Leaves":
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lambda state: state.multiworld.get_location("Ninja Village - Astral Seed", self.player).can_reach(state),
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"Searing Crags Seal - Triple Ball Spinner":
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self.can_dboost,
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"Searing Crags - Pyro":
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self.has_tabi,
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# glacial peak
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"Glacial Peak Seal - Ice Climbers":
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self.has_dart,
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"Glacial Peak Seal - Projectile Spike Pit":
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self.can_destroy_projectiles,
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# tower of time
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"Tower of Time Seal - Time Waster":
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self.has_dart,
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# cloud ruins
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"Time Warp Mega Shard":
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lambda state: self.has_vertical(state) or self.can_dboost(state),
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"Cloud Ruins Seal - Ghost Pit":
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self.has_vertical,
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"Cloud Ruins Seal - Toothbrush Alley":
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self.has_dart,
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"Cloud Ruins Seal - Saw Pit":
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self.has_vertical,
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# underworld
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"Underworld Seal - Sharp and Windy Climb":
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self.has_wingsuit,
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"Underworld Seal - Fireball Wave":
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self.is_aerobatic,
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"Underworld Seal - Rising Fanta":
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self.has_dart,
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"Hot Tub Mega Shard":
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lambda state: self.has_tabi(state) or self.has_dart(state),
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# sunken shrine
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"Sunken Shrine - Key of Love":
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lambda state: state.has_all({"Sun Crest", "Moon Crest"}, self.player),
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"Sunken Shrine Seal - Waterfall Paradise":
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self.has_tabi,
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"Sunken Shrine Seal - Tabi Gauntlet":
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self.has_tabi,
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"Mega Shard of the Sun":
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self.has_tabi,
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# riviere turquoise
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"Riviere Turquoise Seal - Bounces and Balls":
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self.can_dboost,
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"Riviere Turquoise Seal - Launch of Faith":
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lambda state: self.has_vertical(state),
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# elemental skylands
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"Elemental Skylands - Key of Symbiosis":
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self.has_dart,
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"Elemental Skylands Seal - Air":
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self.has_wingsuit,
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"Elemental Skylands Seal - Water":
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lambda state: self.has_dart(state) and state.has("Currents Master", self.player),
|
|
"Elemental Skylands Seal - Fire":
|
|
lambda state: self.has_dart(state) and self.can_destroy_projectiles(state) and self.is_aerobatic(state),
|
|
"Earth Mega Shard":
|
|
self.has_dart,
|
|
"Water Mega Shard":
|
|
self.has_dart,
|
|
}
|
|
|
|
def has_wingsuit(self, state: CollectionState) -> bool:
|
|
return state.has("Wingsuit", self.player)
|
|
|
|
def has_dart(self, state: CollectionState) -> bool:
|
|
return state.has("Rope Dart", self.player)
|
|
|
|
def has_tabi(self, state: CollectionState) -> bool:
|
|
return state.has("Lightfoot Tabi", self.player)
|
|
|
|
def has_vertical(self, state: CollectionState) -> bool:
|
|
return self.has_wingsuit(state) or self.has_dart(state)
|
|
|
|
def has_enough_seals(self, state: CollectionState) -> bool:
|
|
return state.has("Power Seal", self.player, self.required_seals)
|
|
|
|
def can_destroy_projectiles(self, state: CollectionState) -> bool:
|
|
return state.has("Strike of the Ninja", self.player)
|
|
|
|
def can_dboost(self, state: CollectionState) -> bool:
|
|
return state.has_any({"Path of Resilience", "Meditation"}, self.player) and \
|
|
state.has("Second Wind", self.player)
|
|
|
|
def can_double_dboost(self, state: CollectionState) -> bool:
|
|
return state.has_all({"Path of Resilience", "Meditation", "Second Wind"}, self.player)
|
|
|
|
def is_aerobatic(self, state: CollectionState) -> bool:
|
|
return self.has_wingsuit(state) and state.has("Aerobatics Warrior", self.player)
|
|
|
|
def true(self, state: CollectionState) -> bool:
|
|
"""I know this is stupid, but it's easier to read in the dicts."""
|
|
return True
|
|
|
|
def false(self, state: CollectionState) -> bool:
|
|
"""It's a bit easier to just always create the connections that are only possible in hard or higher logic."""
|
|
return False
|
|
|
|
def can_shop(self, state: CollectionState) -> bool:
|
|
return state.has("Shards", self.player, self.maximum_price)
|
|
|
|
def set_messenger_rules(self) -> None:
|
|
multiworld = self.world.multiworld
|
|
|
|
for entrance_name, rule in self.connection_rules.items():
|
|
entrance = multiworld.get_entrance(entrance_name, self.player)
|
|
entrance.access_rule = rule
|
|
for loc in multiworld.get_locations(self.player):
|
|
if loc.name in self.location_rules:
|
|
loc.access_rule = self.location_rules[loc.name]
|
|
|
|
if self.world.options.music_box and not self.world.options.limited_movement:
|
|
add_rule(multiworld.get_entrance("Shrink Down", self.player), self.has_dart)
|
|
multiworld.completion_condition[self.player] = lambda state: state.has("Do the Thing!", self.player)
|
|
if self.world.options.accessibility: # not locations accessibility
|
|
set_self_locking_items(self.world, self.player)
|
|
|
|
|
|
class MessengerHardRules(MessengerRules):
|
|
def __init__(self, world: "MessengerWorld") -> None:
|
|
super().__init__(world)
|
|
|
|
self.connection_rules.update(
|
|
{
|
|
# Autumn Hills
|
|
"Autumn Hills - Portal -> Autumn Hills - Dimension Climb Shop":
|
|
self.has_dart,
|
|
"Autumn Hills - Climbing Claws Shop -> Autumn Hills - Key of Hope Checkpoint":
|
|
self.true, # super easy normal clip - also possible with moderately difficult cloud stepping
|
|
# Howling Grotto
|
|
"Howling Grotto - Portal -> Howling Grotto - Crushing Pits Shop":
|
|
self.true,
|
|
"Howling Grotto - Lost Woods Checkpoint -> Howling Grotto - Bottom":
|
|
self.true, # just memorize the pattern :)
|
|
"Howling Grotto - Crushing Pits Shop -> Howling Grotto - Portal":
|
|
self.true,
|
|
"Howling Grotto - Breezy Crushers Checkpoint -> Howling Grotto - Emerald Golem Shop":
|
|
lambda state: self.has_wingsuit(state) or # there's a very easy normal clip here but it's 16-bit only
|
|
"Howling Grotto - Breezy Crushers Checkpoint" in self.world.spoiler_portal_mapping.values(),
|
|
# Searing Crags
|
|
"Searing Crags - Rope Dart Shop -> Searing Crags - Triple Ball Spinner Checkpoint":
|
|
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
|
|
# it's doable without anything but one jump is pretty hard and time warping is no longer reliable
|
|
"Searing Crags - Falling Rocks Shop -> Searing Crags - Searing Mega Shard Shop":
|
|
lambda state: self.has_vertical(state) or self.can_destroy_projectiles(state),
|
|
"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Falling Rocks Shop":
|
|
lambda state: self.has_dart(state) or
|
|
(self.can_destroy_projectiles(state) and
|
|
(self.has_wingsuit(state) or self.can_dboost(state))),
|
|
"Searing Crags - Searing Mega Shard Shop -> Searing Crags - Key of Strength Shop":
|
|
lambda state: self.can_leash(state) or self.has_windmill(state),
|
|
"Searing Crags - Before Final Climb Shop -> Searing Crags - Colossuses Shop":
|
|
self.true,
|
|
# Glacial Peak
|
|
"Glacial Peak - Left -> Elemental Skylands - Air Shmup":
|
|
lambda state: self.has_windmill(state) or
|
|
(state.has("Magic Firefly", self.player) and
|
|
state.multiworld.get_location(
|
|
"Quillshroom Marsh - Queen of Quills", self.player).can_reach(state)) or
|
|
(self.has_dart(state) and self.can_dboost(state)),
|
|
"Glacial Peak - Projectile Spike Pit Checkpoint -> Glacial Peak - Left":
|
|
lambda state: self.has_vertical(state) or self.has_windmill(state),
|
|
# Cloud Ruins
|
|
"Cloud Ruins - Sliding Spikes Shop -> Cloud Ruins - Saw Pit Checkpoint":
|
|
self.true,
|
|
# Elemental Skylands
|
|
"Elemental Skylands - Air Intro Shop -> Elemental Skylands - Air Generator Shop":
|
|
self.true,
|
|
# Riviere Turquoise
|
|
"Riviere Turquoise - Waterfall Shop -> Riviere Turquoise - Flower Flight Checkpoint":
|
|
self.true,
|
|
"Riviere Turquoise - Launch of Faith Shop -> Riviere Turquoise - Flower Flight Checkpoint":
|
|
self.can_dboost,
|
|
"Riviere Turquoise - Flower Flight Checkpoint -> Riviere Turquoise - Waterfall Shop":
|
|
self.can_double_dboost,
|
|
}
|
|
)
|
|
|
|
self.location_rules.update(
|
|
{
|
|
"Autumn Hills Seal - Spike Ball Darts":
|
|
lambda state: self.has_vertical(state) and self.has_windmill(state) or self.is_aerobatic(state),
|
|
"Bamboo Creek - Claustro":
|
|
self.has_wingsuit,
|
|
"Bamboo Creek Seal - Spike Ball Pits":
|
|
self.true,
|
|
"Howling Grotto Seal - Windy Saws and Balls":
|
|
self.true,
|
|
"Searing Crags Seal - Triple Ball Spinner":
|
|
self.true,
|
|
"Glacial Peak Seal - Ice Climbers":
|
|
lambda state: self.has_vertical(state) or self.can_dboost(state),
|
|
"Glacial Peak Seal - Projectile Spike Pit":
|
|
lambda state: self.can_dboost(state) or self.can_destroy_projectiles(state),
|
|
"Glacial Peak Seal - Glacial Air Swag":
|
|
lambda state: self.has_windmill(state) or self.has_vertical(state),
|
|
"Glacial Peak Mega Shard":
|
|
lambda state: self.has_windmill(state) or self.has_vertical(state),
|
|
"Cloud Ruins Seal - Ghost Pit":
|
|
self.true,
|
|
"Cloud Ruins Seal - Toothbrush Alley":
|
|
self.true,
|
|
"Cloud Ruins Seal - Saw Pit":
|
|
self.true,
|
|
"Underworld Seal - Fireball Wave":
|
|
lambda state: self.is_aerobatic(state) or self.has_windmill(state),
|
|
"Riviere Turquoise Seal - Bounces and Balls":
|
|
self.true,
|
|
"Riviere Turquoise Seal - Launch of Faith":
|
|
lambda state: self.can_dboost(state) or self.has_vertical(state),
|
|
"Elemental Skylands - Key of Symbiosis":
|
|
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
|
|
"Elemental Skylands Seal - Water":
|
|
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
|
|
"Elemental Skylands Seal - Fire":
|
|
lambda state: (self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state))
|
|
and self.can_destroy_projectiles(state),
|
|
"Earth Mega Shard":
|
|
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
|
|
"Water Mega Shard":
|
|
lambda state: self.has_dart(state) or self.can_dboost(state) or self.has_windmill(state),
|
|
}
|
|
)
|
|
|
|
def has_windmill(self, state: CollectionState) -> bool:
|
|
return state.has("Windmill Shuriken", self.player)
|
|
|
|
def can_dboost(self, state: CollectionState) -> bool:
|
|
return state.has("Second Wind", self.player) # who really needs meditation
|
|
|
|
def can_destroy_projectiles(self, state: CollectionState) -> bool:
|
|
return super().can_destroy_projectiles(state) or self.has_windmill(state)
|
|
|
|
def can_leash(self, state: CollectionState) -> bool:
|
|
return self.has_dart(state) and self.can_dboost(state)
|
|
|
|
|
|
class MessengerOOBRules(MessengerRules):
|
|
def __init__(self, world: "MessengerWorld") -> None:
|
|
self.world = world
|
|
self.player = world.player
|
|
|
|
self.required_seals = max(1, world.required_seals)
|
|
self.region_rules = {
|
|
"Elemental Skylands":
|
|
lambda state: state.has_any(
|
|
{"Windmill Shuriken", "Wingsuit", "Rope Dart", "Magic Firefly"}, self.player
|
|
),
|
|
"Music Box": lambda state: state.has_all(set(NOTES), self.player) or self.has_enough_seals(state),
|
|
}
|
|
|
|
self.location_rules = {
|
|
"Bamboo Creek - Claustro": self.has_wingsuit,
|
|
"Searing Crags - Key of Strength": self.has_wingsuit,
|
|
"Sunken Shrine - Key of Love": lambda state: state.has_all({"Sun Crest", "Moon Crest"}, self.player),
|
|
"Searing Crags - Pyro": self.has_tabi,
|
|
"Underworld - Key of Chaos": self.has_tabi,
|
|
"Corrupted Future - Key of Courage":
|
|
lambda state: state.has_all({"Demon King Crown", "Magic Firefly"}, self.player),
|
|
"Autumn Hills Seal - Spike Ball Darts": self.has_dart,
|
|
"Ninja Village Seal - Tree House": self.has_dart,
|
|
"Underworld Seal - Fireball Wave": lambda state: state.has_any(
|
|
{"Wingsuit", "Windmill Shuriken"},
|
|
self.player
|
|
),
|
|
"Tower of Time Seal - Time Waster": self.has_dart,
|
|
}
|
|
|
|
def set_messenger_rules(self) -> None:
|
|
super().set_messenger_rules()
|
|
self.world.options.accessibility.value = MessengerAccessibility.option_minimal
|
|
|
|
|
|
def set_self_locking_items(world: "MessengerWorld", player: int) -> None:
|
|
# locations where these placements are always valid
|
|
allow_self_locking_items(world.get_location("Searing Crags - Key of Strength"), "Power Thistle")
|
|
allow_self_locking_items(world.get_location("Sunken Shrine - Key of Love"), "Sun Crest", "Moon Crest")
|
|
allow_self_locking_items(world.get_location("Corrupted Future - Key of Courage"), "Demon King Crown")
|
|
allow_self_locking_items(world.get_location("Elemental Skylands Seal - Water"), "Currents Master")
|