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* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
52 lines
1.6 KiB
Python
52 lines
1.6 KiB
Python
from __future__ import annotations
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from typing import TypeVar, Generic, Dict, Collection
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from ..content.game_content import StardewContent
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from ..options import StardewValleyOptions
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from ..stardew_rule import StardewRule
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class LogicRegistry:
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def __init__(self):
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self.item_rules: Dict[str, StardewRule] = {}
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self.seed_rules: Dict[str, StardewRule] = {}
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self.cooking_rules: Dict[str, StardewRule] = {}
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self.crafting_rules: Dict[str, StardewRule] = {}
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self.crop_rules: Dict[str, StardewRule] = {}
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self.artisan_good_rules: Dict[str, StardewRule] = {}
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self.fish_rules: Dict[str, StardewRule] = {}
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self.museum_rules: Dict[str, StardewRule] = {}
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self.festival_rules: Dict[str, StardewRule] = {}
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self.quest_rules: Dict[str, StardewRule] = {}
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self.special_order_rules: Dict[str, StardewRule] = {}
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self.sve_location_rules: Dict[str, StardewRule] = {}
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class BaseLogicMixin:
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def __init__(self, *args, **kwargs):
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pass
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T = TypeVar("T", bound=BaseLogicMixin)
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class BaseLogic(BaseLogicMixin, Generic[T]):
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player: int
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registry: LogicRegistry
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options: StardewValleyOptions
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content: StardewContent
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regions: Collection[str]
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logic: T
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def __init__(self, player: int, registry: LogicRegistry, options: StardewValleyOptions, content: StardewContent, regions: Collection[str], logic: T):
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super().__init__(player, registry, options, content, regions, logic)
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self.player = player
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self.registry = registry
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self.options = options
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self.content = content
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self.regions = regions
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self.logic = logic
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