mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

* create tool progression feature and unwrap option * replace option usage with calling feature * add comment explaining why some logic is a weird place * replace item creation logic with feature * self review and add unit tests * rename test cuz I named them too long * add a test for the trash can useful stuff cuz I thought there was a bug but turns out it works * self review again * remove price_multiplier, turns out it's unused during generation * damn it 3.11 why are you like this * use blacksmith region when checking vanilla tools * fix rule * move can mine using in tool logic * remove changes to performance test * properly set the option I guess * properly set options 2 * that's what happen when you code too late
118 lines
4.8 KiB
Python
118 lines
4.8 KiB
Python
from typing import Union, Iterable, Tuple
|
|
|
|
from Utils import cache_self1
|
|
from .base_logic import BaseLogicMixin, BaseLogic
|
|
from .has_logic import HasLogicMixin
|
|
from .money_logic import MoneyLogicMixin
|
|
from .received_logic import ReceivedLogicMixin
|
|
from .region_logic import RegionLogicMixin
|
|
from .season_logic import SeasonLogicMixin
|
|
from ..mods.logic.magic_logic import MagicLogicMixin
|
|
from ..stardew_rule import StardewRule, True_, False_
|
|
from ..strings.ap_names.skill_level_names import ModSkillLevel
|
|
from ..strings.region_names import Region, LogicRegion
|
|
from ..strings.spells import MagicSpell
|
|
from ..strings.tool_names import ToolMaterial, Tool, APTool
|
|
|
|
fishing_rod_prices = {
|
|
3: 1800,
|
|
4: 7500,
|
|
}
|
|
|
|
tool_materials = {
|
|
ToolMaterial.copper: 1,
|
|
ToolMaterial.iron: 2,
|
|
ToolMaterial.gold: 3,
|
|
ToolMaterial.iridium: 4
|
|
}
|
|
|
|
tool_upgrade_prices = {
|
|
ToolMaterial.copper: 2000,
|
|
ToolMaterial.iron: 5000,
|
|
ToolMaterial.gold: 10000,
|
|
ToolMaterial.iridium: 25000
|
|
}
|
|
|
|
|
|
class ToolLogicMixin(BaseLogicMixin):
|
|
def __init__(self, *args, **kwargs):
|
|
super().__init__(*args, **kwargs)
|
|
self.tool = ToolLogic(*args, **kwargs)
|
|
|
|
|
|
class ToolLogic(BaseLogic[Union[ToolLogicMixin, HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, MoneyLogicMixin, MagicLogicMixin]]):
|
|
|
|
def has_all_tools(self, tools: Iterable[Tuple[str, str]]):
|
|
return self.logic.and_(*(self.logic.tool.has_tool(tool, material) for tool, material in tools))
|
|
|
|
# Should be cached
|
|
def has_tool(self, tool: str, material: str = ToolMaterial.basic) -> StardewRule:
|
|
if tool == Tool.fishing_rod:
|
|
return self.logic.tool.has_fishing_rod(tool_materials[material])
|
|
|
|
if tool == Tool.pan and material == ToolMaterial.basic:
|
|
material = ToolMaterial.copper # The first Pan is the copper one, so the basic one does not exist
|
|
|
|
if material == ToolMaterial.basic or tool == Tool.scythe:
|
|
return True_()
|
|
|
|
if self.content.features.tool_progression.is_progressive:
|
|
return self.logic.received(f"Progressive {tool}", tool_materials[material])
|
|
|
|
can_upgrade_rule = self.logic.tool._can_purchase_upgrade(material)
|
|
if tool == Tool.pan:
|
|
has_base_pan = self.logic.received("Glittering Boulder Removed") & self.logic.region.can_reach(Region.mountain)
|
|
if material == ToolMaterial.copper:
|
|
return has_base_pan
|
|
return has_base_pan & can_upgrade_rule
|
|
|
|
return can_upgrade_rule
|
|
|
|
@cache_self1
|
|
def can_mine_using(self, material: str) -> StardewRule:
|
|
if material == ToolMaterial.basic:
|
|
return self.logic.true_
|
|
|
|
if self.content.features.tool_progression.is_progressive:
|
|
return self.logic.received(APTool.pickaxe, tool_materials[material])
|
|
else:
|
|
return self.logic.tool._can_purchase_upgrade(material)
|
|
|
|
@cache_self1
|
|
def _can_purchase_upgrade(self, material: str) -> StardewRule:
|
|
return self.logic.region.can_reach(LogicRegion.blacksmith_upgrade(material))
|
|
|
|
def can_use_tool_at(self, tool: str, material: str, region: str) -> StardewRule:
|
|
return self.has_tool(tool, material) & self.logic.region.can_reach(region)
|
|
|
|
@cache_self1
|
|
def has_fishing_rod(self, level: int) -> StardewRule:
|
|
assert 1 <= level <= 4, "Fishing rod 0 isn't real, it can't hurt you. Training is 1, Bamboo is 2, Fiberglass is 3 and Iridium is 4."
|
|
|
|
if self.content.features.tool_progression.is_progressive:
|
|
return self.logic.received(APTool.fishing_rod, level)
|
|
|
|
if level <= 2:
|
|
# We assume you always have access to the Bamboo pole, because mod side there is a builtin way to get it back.
|
|
return self.logic.region.can_reach(Region.beach)
|
|
|
|
return self.logic.money.can_spend_at(Region.fish_shop, fishing_rod_prices[level])
|
|
|
|
# Should be cached
|
|
def can_forage(self, season: Union[str, Iterable[str]], region: str = Region.forest, need_hoe: bool = False) -> StardewRule:
|
|
season_rule = False_()
|
|
if isinstance(season, str):
|
|
season_rule = self.logic.season.has(season)
|
|
elif isinstance(season, Iterable):
|
|
season_rule = self.logic.season.has_any(season)
|
|
region_rule = self.logic.region.can_reach(region)
|
|
if need_hoe:
|
|
return season_rule & region_rule & self.logic.tool.has_tool(Tool.hoe)
|
|
return season_rule & region_rule
|
|
|
|
@cache_self1
|
|
def can_water(self, level: int) -> StardewRule:
|
|
tool_rule = self.logic.tool.has_tool(Tool.watering_can, ToolMaterial.tiers[level])
|
|
spell_rule = self.logic.received(MagicSpell.water) & self.logic.magic.can_use_altar() & self.logic.received(ModSkillLevel.magic_level, level)
|
|
return tool_rule | spell_rule
|