- Entrance randomizer no longer grows with multiworld - Improved ER success rate again by prioritizing Temple of Time even more - Prefill is faster, has slightly reduced failure rate when map/compass are in dungeon but previous items in any_dungeon (which consumed all available locations), no longer removes items from the main itempool; itemlinked prefill items removed to accomodate improvements - Now triggers only one recache after `generate_basic` instead of one per oot world - Avoids recaches during `create_regions` - All ER temp entrances have unique names (so the entrance cache does not break)
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from BaseClasses import Entrance
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class OOTEntrance(Entrance): 
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    game: str = 'Ocarina of Time'
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    def __init__(self, player, world, name='', parent=None): 
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        super(OOTEntrance, self).__init__(player, name, parent)
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        self.multiworld = world
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        self.access_rules = []
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        self.reverse = None
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        self.replaces = None
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        self.assumed = None
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        self.type = None
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        self.shuffled = False
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        self.data = None
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        self.primary = False
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        self.always = False
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        self.never = False
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    def bind_two_way(self, other_entrance):
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        self.reverse = other_entrance
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        other_entrance.reverse = self
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    def disconnect(self):
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        self.connected_region.entrances.remove(self)
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        previously_connected = self.connected_region
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        self.connected_region = None
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        return previously_connected
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    def get_new_target(self, pool_type):
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        root = self.multiworld.get_region('Root Exits', self.player)
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        target_entrance = OOTEntrance(self.player, self.multiworld, f'Root -> ({self.name}) ({pool_type})', root)
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        target_entrance.connect(self.connected_region)
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        target_entrance.replaces = self
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        root.exits.append(target_entrance)
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        return target_entrance
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    def assume_reachable(self, pool_type):
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        if self.assumed == None:
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            self.assumed = self.get_new_target(pool_type)
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            self.disconnect()
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        return self.assumed
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