Files
Grinch-AP/worlds/stardew_valley/test/long/TestRandomWorlds.py
agilbert1412 62657df3fb Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding?
Major content update for Stardew Valley

## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs

You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR

## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]

## New Contributors:
@Witchybun for the mod support

---------

Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-19 20:26:38 +02:00

100 lines
4.0 KiB
Python

from typing import Dict, List
import random
from BaseClasses import MultiWorld
from Options import SpecialRange, Range
from .option_names import options_to_include
from .. import setup_solo_multiworld, SVTestBase
from ..checks.goal_checks import assert_perfection_world_is_valid, assert_goal_world_is_valid
from ..checks.option_checks import assert_can_reach_island_if_should, assert_cropsanity_same_number_items_and_locations, \
assert_festivals_give_access_to_deluxe_scarecrow
from ..checks.world_checks import assert_same_number_items_locations, assert_victory_exists
from ... import options
def get_option_choices(option) -> Dict[str, int]:
if issubclass(option, SpecialRange):
return option.special_range_names
if issubclass(option, Range):
return {f"{val}": val for val in range(option.range_start, option.range_end + 1)}
elif option.options:
return option.options
return {}
def generate_random_multiworld(world_id: int):
world_options = generate_random_world_options(world_id)
multiworld = setup_solo_multiworld(world_options, seed=world_id)
return multiworld
def generate_random_world_options(world_id: int) -> Dict[str, int]:
num_options = len(options_to_include)
world_options = dict()
rng = random.Random(world_id)
for option_index in range(0, num_options):
option = options_to_include[option_index]
option_choices = get_option_choices(option)
if not option_choices:
continue
chosen_option_value = rng.choice(list(option_choices.values()))
world_options[option.internal_name] = chosen_option_value
return world_options
def get_number_log_steps(number_worlds: int) -> int:
if number_worlds <= 10:
return 2
if number_worlds <= 100:
return 5
if number_worlds <= 500:
return 10
if number_worlds <= 1000:
return 20
if number_worlds <= 5000:
return 25
if number_worlds <= 10000:
return 50
return 100
def generate_many_worlds(number_worlds: int, start_index: int) -> Dict[int, MultiWorld]:
num_steps = get_number_log_steps(number_worlds)
log_step = number_worlds / num_steps
multiworlds = dict()
print(f"Generating {number_worlds} Solo Multiworlds [Start Seed: {start_index}] for Stardew Valley...")
for world_number in range(0, number_worlds + 1):
world_id = world_number + start_index
multiworld = generate_random_multiworld(world_id)
multiworlds[world_id] = multiworld
if world_number > 0 and world_number % log_step == 0:
print(f"Generated {world_number}/{number_worlds} worlds [{(world_number * 100) // number_worlds}%]")
print(f"Finished generating {number_worlds} Solo Multiworlds for Stardew Valley")
return multiworlds
def check_every_multiworld_is_valid(tester: SVTestBase, multiworlds: Dict[int, MultiWorld]):
for multiworld_id in multiworlds:
multiworld = multiworlds[multiworld_id]
with tester.subTest(f"Checking validity of world {multiworld_id}"):
check_multiworld_is_valid(tester, multiworld_id, multiworld)
def check_multiworld_is_valid(tester: SVTestBase, multiworld_id: int, multiworld: MultiWorld):
assert_victory_exists(tester, multiworld)
assert_same_number_items_locations(tester, multiworld)
assert_goal_world_is_valid(tester, multiworld)
assert_can_reach_island_if_should(tester, multiworld)
assert_cropsanity_same_number_items_and_locations(tester, multiworld)
assert_festivals_give_access_to_deluxe_scarecrow(tester, multiworld)
class TestGenerateManyWorlds(SVTestBase):
def test_generate_many_worlds_then_check_results(self):
if self.skip_long_tests:
return
number_worlds = 1000
start_index = random.Random().randint(0, 9999999999)
multiworlds = generate_many_worlds(number_worlds, start_index)
check_every_multiworld_is_valid(self, multiworlds)