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https://github.com/MarioSpore/Grinch-AP.git
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* - Created a test for the "Mapping Cave Systems" book * - Added missing rule to marlon's bedroom * - Can kill any monster, not just green slime * - Added a compound source structure, but I ended up deciding to not use it here. Still keeping it as it will probably be useful eventually * - Use the compound source of the monster compoundium (ironic, I know) * - Add required elevators --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
92 lines
2.4 KiB
Python
92 lines
2.4 KiB
Python
import enum
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import sys
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from abc import ABC
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from dataclasses import dataclass, field
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from types import MappingProxyType
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from typing import List, Iterable, Set, ClassVar, Tuple, Mapping, Callable, Any
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from ..stardew_rule.protocol import StardewRule
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if sys.version_info >= (3, 10):
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kw_only = {"kw_only": True}
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else:
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kw_only = {}
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DEFAULT_REQUIREMENT_TAGS = MappingProxyType({})
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@dataclass(frozen=True)
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class Requirement(ABC):
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...
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class ItemTag(enum.Enum):
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CROPSANITY_SEED = enum.auto()
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CROPSANITY = enum.auto()
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FISH = enum.auto()
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FRUIT = enum.auto()
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VEGETABLE = enum.auto()
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EDIBLE_MUSHROOM = enum.auto()
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BOOK = enum.auto()
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BOOK_POWER = enum.auto()
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BOOK_SKILL = enum.auto()
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@dataclass(frozen=True)
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class ItemSource(ABC):
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add_tags: ClassVar[Tuple[ItemTag]] = ()
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@property
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def requirement_tags(self) -> Mapping[str, Tuple[ItemTag, ...]]:
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return DEFAULT_REQUIREMENT_TAGS
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# FIXME this should just be an optional field, but kw_only requires python 3.10...
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@property
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def other_requirements(self) -> Iterable[Requirement]:
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return ()
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@dataclass(frozen=True, **kw_only)
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class GenericSource(ItemSource):
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regions: Tuple[str, ...] = ()
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"""No region means it's available everywhere."""
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other_requirements: Tuple[Requirement, ...] = ()
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@dataclass(frozen=True)
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class CustomRuleSource(ItemSource):
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"""Hopefully once everything is migrated to sources, we won't need these custom logic anymore."""
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create_rule: Callable[[Any], StardewRule]
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@dataclass(frozen=True, **kw_only)
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class CompoundSource(ItemSource):
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sources: Tuple[ItemSource, ...] = ()
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class Tag(ItemSource):
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"""Not a real source, just a way to add tags to an item. Will be removed from the item sources during unpacking."""
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tag: Tuple[ItemTag, ...]
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def __init__(self, *tag: ItemTag):
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self.tag = tag # noqa
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@property
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def add_tags(self):
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return self.tag
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@dataclass(frozen=True)
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class GameItem:
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name: str
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sources: List[ItemSource] = field(default_factory=list)
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tags: Set[ItemTag] = field(default_factory=set)
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def add_sources(self, sources: Iterable[ItemSource]):
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self.sources.extend(source for source in sources if type(source) is not Tag)
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for source in sources:
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self.add_tags(source.add_tags)
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def add_tags(self, tags: Iterable[ItemTag]):
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self.tags.update(tags)
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