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			* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Seed download page improvements * [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets * Landing Page Updates * Markdown updates, colors coming later * Remove testing theme from FF1 * Color updates for markdown styles * Updates to generated pages, so many updates * Add styles to weighted-settings page * Minor adjustments to styles * Revert base theme to grass * Add more items to ArchipIDLE * Improve Archipidle item name * [WebHost] Update background images, waiting on jungle.png, added partyTime theme * [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling * [WebHost] Final touches to WebHost * Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld * Remove sending_visible from AutoWorld * AP Ocarina of Time Client (#352) * Core: update jinja (#351) * some typing and cleaning, mostly in Fill.py (#349) * some typing and cleaning, mostly in Fill.py * address missing Option types * resolve a few TODOs discussed in pull request * SM: Optimize a bit (#350) * SM: Optimize a bit * SM: init bosses only once * New World Order (#355) * Core: update jinja * SM: Optimize a bit * AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary Co-authored-by: Hussein Farran <hmfarran@gmail.com> * Remove references to Z5Client in English OoT setup guide * Prevent markdown code blocks from overflowing their container Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Hussein Farran <hmfarran@gmail.com>
		
			
				
	
	
		
			49 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| {% extends 'pageWrapper.html' %}
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| 
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| {% block head %}
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|     <title>{{ game }} Settings</title>
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|     <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
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|     <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-settings.css") }}" />
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|     <script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
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|     <script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
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|     <script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
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|     <script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-settings.js") }}"></script>
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| {% endblock %}
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| 
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| {% block body %}
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|     {% include 'header/grassHeader.html' %}
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|     <div id="weighted-settings" class="markdown" data-game="{{ game }}">
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|         <div id="user-message"></div>
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|         <h1>Weighted Settings</h1>
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|         <p>Weighted Settings allows you to choose how likely a particular option is to be used in game generation.
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|             The higher an option is weighted, the more likely the option will be chosen. Think of them like
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|             entries in a raffle.</p>
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| 
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|         <p>Choose the games and options you would like to play with! You may generate a single-player game from
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|             this page, or download a settings file you can use to participate in a MultiWorld.</p>
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| 
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|         <p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
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|             page.</p>
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| 
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|         <p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
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|             items if you are playing in a MultiWorld.</label><br />
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|             <input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
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|         </p>
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| 
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|         <div id="game-choice">
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|             <!-- User chooses games by weight -->
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|         </div>
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| 
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|         <!-- To be generated and populated per-game with weight > 0 -->
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|         <div id="games-wrapper">
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| 
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|         </div>
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| 
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|         <div id="weighted-settings-button-row">
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|             <button id="export-settings">Export Settings</button>
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|             <button id="generate-game">Generate Game</button>
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|             <button id="generate-race">Generate Race</button>
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|         </div>
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|     </div>
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| {% endblock %}
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