Files
Grinch-AP/worlds/civ_6/TunerClient.py
Carter Hesterman 5f73c245fc New Game Implementation: Civilization VI (#3736)
* Init

* remove submodule

* Init

* Update docs

* Fix tests

* Update to use apcivvi

* Update Readme and codeowners

* Minor changes

* Remove .value from options (except starting hint)

* Minor updates

* remove unnecessary property

* Cleanup Rules and Region

* Fix output file generation

* Implement feedback

* Remove 'AP' tag and fix issue with format strings and using same quotes

* Update worlds/civ_6/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Minor docs changes

* minor updates

* Small rework of create items

* Minor updates

* Remove unused variable

* Move client to Launcher Components with rest of similar clients

* Revert "Move client to Launcher Components with rest of similar clients"

This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364.

* modify component

* Fix generation issues

* Fix tests

* Minor change

* Add improvement and test case

* Minor options changes

* .

* Preliminary Review

* Fix failing test due to slot data serialization

* Format json

* Remove exclude missable boosts

* Update options (update goody hut text, make research multiplier a range)

* Update docs punctuation and slot data init

* Move priority/excluded locations into options

* Implement docs PR feedback

* PR Feedback for options

* PR feedback misc

* Update location classification and fix client type

* Fix typings

* Update research cost multiplier

* Remove unnecessary location priority code

* Remove extrenous use of items()

* WIP PR Feedback

* WIP PR Feedback

* Add victory event

* Add option set for death link effect

* PR improvements

* Update post fill hint to support items with multiple classifications

* remove unnecessary len

* Move location exclusion logic

* Update test to use set instead of accidental dict

* Update docs around progressive eras and boost locations

* Update docs for options to be more readable

* Fix issue with filler items and prehints

* Update filler_data to be static

* Update links in docs

* Minor updates and PR feedback

* Update boosts data

* Update era required items

* Update existing techs

* Update existing techs

* move boost data class

* Update reward data

* Update prereq data

* Update new items and progressive districts

* Remove unused code

* Make filler item name func more efficient

* Update death link text

* Move Civ6 to the end of readme

* Fix bug with hidden locations and location.name

* Partial PR Feedback Implementation

* Format changes

* Minor review feedback

* Modify access rules to use list created in generate_early

* Modify boost rules to precalculate requirements

* Remove option checks from access rules

* Fix issue with pre initialized dicts

* Add inno setup for civ6 client

* Update inno_setup.iss

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-03-10 14:53:26 +01:00

106 lines
3.4 KiB
Python

import asyncio
from logging import Logger
import socket
from typing import Any
ADDRESS = "127.0.0.1"
PORT = 4318
CLIENT_PREFIX = "APSTART:"
CLIENT_POSTFIX = ":APEND"
def decode_mixed_string(data: bytes) -> str:
return "".join(chr(b) if 32 <= b < 127 else "?" for b in data)
class TunerException(Exception):
pass
class TunerTimeoutException(TunerException):
pass
class TunerErrorException(TunerException):
pass
class TunerConnectionException(TunerException):
pass
class TunerClient:
"""Interfaces with Civilization via the tuner socket"""
logger: Logger
def __init__(self, logger: Logger):
self.logger = logger
def __parse_response(self, response: str) -> str:
"""Parses the response from the tuner socket"""
split = response.split(CLIENT_PREFIX)
if len(split) > 1:
start = split[1]
end = start.split(CLIENT_POSTFIX)[0]
return end
elif "ERR:" in response:
raise TunerErrorException(response.replace("?", ""))
else:
return ""
async def send_game_command(self, command_string: str, size: int = 64):
"""Small helper that prefixes a command with GameCore.Game."""
return await self.send_command("GameCore.Game." + command_string, size)
async def send_command(self, command_string: str, size: int = 64):
"""Send a raw commannd"""
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setblocking(False)
b_command_string = command_string.encode("utf-8")
# Send data to the server
command_prefix = b"CMD:0:"
delimiter = b"\x00"
full_command = b_command_string
message = command_prefix + full_command + delimiter
message_length = len(message).to_bytes(1, byteorder="little")
# game expects this to be added before any command that is sent, indicates payload size
message_header = message_length + b"\x00\x00\x00\x03\x00\x00\x00"
data = message_header + command_prefix + full_command + delimiter
server_address = (ADDRESS, PORT)
loop = asyncio.get_event_loop()
try:
await loop.sock_connect(sock, server_address)
await loop.sock_sendall(sock, data)
# Add a delay before receiving data
await asyncio.sleep(.02)
received_data = await self.async_recv(sock)
response = decode_mixed_string(received_data)
return self.__parse_response(response)
except socket.timeout:
self.logger.debug("Timeout occurred while receiving data")
raise TunerTimeoutException()
except Exception as e:
self.logger.debug(f"Error occurred while receiving data: {str(e)}")
# check if No connection could be made is present in the error message
connection_errors = [
"The remote computer refused the network connection",
]
if any(error in str(e) for error in connection_errors):
raise TunerConnectionException(e)
else:
raise TunerErrorException(e)
finally:
sock.close()
async def async_recv(self, sock: Any, timeout: float = 2.0, size: int = 4096):
response = await asyncio.wait_for(asyncio.get_event_loop().sock_recv(sock, size), timeout)
return response