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* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
106 lines
3.4 KiB
Python
106 lines
3.4 KiB
Python
import asyncio
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from logging import Logger
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import socket
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from typing import Any
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ADDRESS = "127.0.0.1"
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PORT = 4318
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CLIENT_PREFIX = "APSTART:"
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CLIENT_POSTFIX = ":APEND"
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def decode_mixed_string(data: bytes) -> str:
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return "".join(chr(b) if 32 <= b < 127 else "?" for b in data)
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class TunerException(Exception):
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pass
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class TunerTimeoutException(TunerException):
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pass
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class TunerErrorException(TunerException):
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pass
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class TunerConnectionException(TunerException):
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pass
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class TunerClient:
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"""Interfaces with Civilization via the tuner socket"""
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logger: Logger
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def __init__(self, logger: Logger):
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self.logger = logger
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def __parse_response(self, response: str) -> str:
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"""Parses the response from the tuner socket"""
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split = response.split(CLIENT_PREFIX)
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if len(split) > 1:
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start = split[1]
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end = start.split(CLIENT_POSTFIX)[0]
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return end
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elif "ERR:" in response:
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raise TunerErrorException(response.replace("?", ""))
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else:
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return ""
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async def send_game_command(self, command_string: str, size: int = 64):
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"""Small helper that prefixes a command with GameCore.Game."""
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return await self.send_command("GameCore.Game." + command_string, size)
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async def send_command(self, command_string: str, size: int = 64):
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"""Send a raw commannd"""
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.setblocking(False)
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b_command_string = command_string.encode("utf-8")
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# Send data to the server
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command_prefix = b"CMD:0:"
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delimiter = b"\x00"
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full_command = b_command_string
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message = command_prefix + full_command + delimiter
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message_length = len(message).to_bytes(1, byteorder="little")
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# game expects this to be added before any command that is sent, indicates payload size
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message_header = message_length + b"\x00\x00\x00\x03\x00\x00\x00"
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data = message_header + command_prefix + full_command + delimiter
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server_address = (ADDRESS, PORT)
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loop = asyncio.get_event_loop()
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try:
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await loop.sock_connect(sock, server_address)
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await loop.sock_sendall(sock, data)
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# Add a delay before receiving data
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await asyncio.sleep(.02)
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received_data = await self.async_recv(sock)
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response = decode_mixed_string(received_data)
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return self.__parse_response(response)
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except socket.timeout:
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self.logger.debug("Timeout occurred while receiving data")
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raise TunerTimeoutException()
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except Exception as e:
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self.logger.debug(f"Error occurred while receiving data: {str(e)}")
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# check if No connection could be made is present in the error message
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connection_errors = [
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"The remote computer refused the network connection",
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]
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if any(error in str(e) for error in connection_errors):
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raise TunerConnectionException(e)
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else:
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raise TunerErrorException(e)
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finally:
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sock.close()
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async def async_recv(self, sock: Any, timeout: float = 2.0, size: int = 4096):
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response = await asyncio.wait_for(asyncio.get_event_loop().sock_recv(sock, size), timeout)
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return response
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