Files
Grinch-AP/worlds/civ_6/data/goody_hut_rewards.py
Carter Hesterman 5f73c245fc New Game Implementation: Civilization VI (#3736)
* Init

* remove submodule

* Init

* Update docs

* Fix tests

* Update to use apcivvi

* Update Readme and codeowners

* Minor changes

* Remove .value from options (except starting hint)

* Minor updates

* remove unnecessary property

* Cleanup Rules and Region

* Fix output file generation

* Implement feedback

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* Update worlds/civ_6/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Minor docs changes

* minor updates

* Small rework of create items

* Minor updates

* Remove unused variable

* Move client to Launcher Components with rest of similar clients

* Revert "Move client to Launcher Components with rest of similar clients"

This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364.

* modify component

* Fix generation issues

* Fix tests

* Minor change

* Add improvement and test case

* Minor options changes

* .

* Preliminary Review

* Fix failing test due to slot data serialization

* Format json

* Remove exclude missable boosts

* Update options (update goody hut text, make research multiplier a range)

* Update docs punctuation and slot data init

* Move priority/excluded locations into options

* Implement docs PR feedback

* PR Feedback for options

* PR feedback misc

* Update location classification and fix client type

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* Add victory event

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* PR improvements

* Update post fill hint to support items with multiple classifications

* remove unnecessary len

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* Update docs around progressive eras and boost locations

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* Fix issue with filler items and prehints

* Update filler_data to be static

* Update links in docs

* Minor updates and PR feedback

* Update boosts data

* Update era required items

* Update existing techs

* Update existing techs

* move boost data class

* Update reward data

* Update prereq data

* Update new items and progressive districts

* Remove unused code

* Make filler item name func more efficient

* Update death link text

* Move Civ6 to the end of readme

* Fix bug with hidden locations and location.name

* Partial PR Feedback Implementation

* Format changes

* Minor review feedback

* Modify access rules to use list created in generate_early

* Modify boost rules to precalculate requirements

* Remove option checks from access rules

* Fix issue with pre initialized dicts

* Add inno setup for civ6 client

* Update inno_setup.iss

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-03-10 14:53:26 +01:00

82 lines
1.6 KiB
Python

from typing import List
from ..ItemData import GoodyHutRewardData
reward_data: List[GoodyHutRewardData] = [
{
"Type": "GOODY_GOLD_SMALL_MODIFIER",
"Rarity": "COMMON",
"Name": "Gold: Small"
},
{
"Type": "GOODY_GOLD_MEDIUM_MODIFIER",
"Rarity": "COMMON",
"Name": "Gold: Medium"
},
{
"Type": "GOODY_GOLD_LARGE_MODIFIER",
"Rarity": "UNCOMMON",
"Name": "Gold: Large"
},
{
"Type": "GOODY_FAITH_SMALL_MODIFIER",
"Rarity": "COMMON",
"Name": "Faith: Small"
},
{
"Type": "GOODY_FAITH_MEDIUM_MODIFIER",
"Rarity": "COMMON",
"Name": "Faith: Medium"
},
{
"Type": "GOODY_FAITH_LARGE_MODIFIER",
"Rarity": "UNCOMMON",
"Name": "Faith: Large"
},
{
"Type": "GOODY_DIPLOMACY_GRANT_FAVOR",
"Rarity": "COMMON",
"Name": "Diplomatic Favor"
},
{
"Type": "GOODY_DIPLOMACY_GRANT_GOVERNOR_TITLE",
"Rarity": "RARE",
"Name": "Governor Title"
},
{
"Type": "GOODY_DIPLOMACY_GRANT_ENVOY",
"Rarity": "UNCOMMON",
"Name": "Envoy"
},
{
"Type": "GOODY_CULTURE_GRANT_ONE_RELIC",
"Rarity": "RARE",
"Name": "Relic"
},
{
"Type": "GOODY_MILITARY_GRANT_SCOUT",
"Rarity": "UNCOMMON",
"Name": "Scout"
},
{
"Type": "GOODY_SURVIVORS_ADD_POPULATION",
"Rarity": "UNCOMMON",
"Name": "Additional Population"
},
{
"Type": "GOODY_SURVIVORS_GRANT_BUILDER",
"Rarity": "UNCOMMON",
"Name": "Builder"
},
{
"Type": "GOODY_SURVIVORS_GRANT_TRADER",
"Rarity": "UNCOMMON",
"Name": "Trader"
},
{
"Type": "GOODY_SURVIVORS_GRANT_SETTLER",
"Rarity": "UNCOMMON",
"Name": "Settler"
}
]