Files
Grinch-AP/worlds/lingo/test/TestSunwarps.py
Star Rauchenberger cc22161644 Lingo: Add panels mode door shuffle (#3163)
* Created panels mode door shuffle

* Added some panel door item names

* Remove RUNT TURN panel door

Not really useful.

* Fix logic with First SIX related stuff

* Add group_doors to slot data

* Fix LEVEL 2 behavior with panels mode

* Fixed unit tests

* Fixed duplicate IDs from merge

* Just regenerated new IDs

* Fixed duplication of color and door group items

* Removed unnecessary unit test option

* Fix The Seeker being achievable without entrance door

* Fix The Observant being achievable without locked panels

* Added some more panel doors

* Added Progressive Suits Area

* Lingo: Fix Basement access with THE MASTER

* Added indirect conditions for MASTER-blocked entrances

* Fixed Incomparable achievement access

* Fix STAIRS panel logic

* Fix merge error with good items

* Is this clearer?

* DREAD and TURN LEARN

* Allow a weird edge case for reduced locations

Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over.

* Prevent small sphere one on panels mode

* Added shuffle_doors aliases for old options

* Fixed a unit test

* Updated datafile

* Tweaked requirements for reduced locations

* Added player name to OptionError messages

* Update generated.dat
2024-07-26 10:53:11 +02:00

221 lines
9.4 KiB
Python

from . import LingoTestBase
class TestVanillaDoorsNormalSunwarps(LingoTestBase):
options = {
"shuffle_doors": "none",
"shuffle_colors": "true",
"sunwarp_access": "normal"
}
def test_access(self):
self.assertTrue(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.collect_by_name("Yellow")
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestSimpleDoorsNormalSunwarps(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "true",
"sunwarp_access": "normal"
}
def test_access(self):
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertTrue(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.collect_by_name(["Crossroads - Tower Entrances", "Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestSimpleDoorsDisabledSunwarps(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "true",
"sunwarp_access": "disabled"
}
def test_access(self):
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.collect_by_name(["Hub Room - Crossroads Entrance", "Crossroads - Tower Entrancse",
"Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestSimpleDoorsUnlockSunwarps(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "true",
"sunwarp_access": "unlock"
}
def test_access(self):
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name(["Crossroads - Tower Entrances", "Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
self.collect_by_name("Sunwarps")
self.assertTrue(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestComplexDoorsNormalSunwarps(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "false",
"sunwarp_access": "normal"
}
def test_access(self):
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertTrue(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.collect_by_name(["Crossroads - Tower Entrance", "Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestComplexDoorsDisabledSunwarps(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "false",
"sunwarp_access": "disabled"
}
def test_access(self):
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.collect_by_name(["Hub Room - Crossroads Entrance", "Crossroads - Tower Entrance",
"Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestComplexDoorsIndividualSunwarps(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "false",
"sunwarp_access": "individual"
}
def test_access(self):
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("1 Sunwarp")
self.assertTrue(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name(["Crossroads - Tower Entrance", "Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
self.collect_by_name("2 Sunwarp")
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
self.collect_by_name("3 Sunwarp")
self.assertTrue(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestComplexDoorsProgressiveSunwarps(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "false",
"sunwarp_access": "progressive"
}
def test_access(self):
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertFalse(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
progressive_pilgrimage = self.get_items_by_name("Progressive Pilgrimage")
self.collect(progressive_pilgrimage[0])
self.assertTrue(self.multiworld.state.can_reach("Crossroads", "Region", self.player))
self.collect_by_name(["Crossroads - Tower Entrance", "Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
self.collect(progressive_pilgrimage[1])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
self.collect(progressive_pilgrimage[2])
self.assertTrue(self.multiworld.state.can_reach("Outside The Initiated", "Region", self.player))
class TestUnlockSunwarpPilgrimage(LingoTestBase):
options = {
"sunwarp_access": "unlock",
"shuffle_colors": "false",
"enable_pilgrimage": "true"
}
def test_access(self):
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
self.collect_by_name("Sunwarps")
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
class TestIndividualSunwarpPilgrimage(LingoTestBase):
options = {
"sunwarp_access": "individual",
"shuffle_colors": "false",
"enable_pilgrimage": "true"
}
def test_access(self):
for i in range(1, 7):
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
self.collect_by_name(f"{i} Sunwarp")
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
class TestProgressiveSunwarpPilgrimage(LingoTestBase):
options = {
"sunwarp_access": "progressive",
"shuffle_colors": "false",
"enable_pilgrimage": "true"
}
def test_access(self):
for item in self.get_items_by_name("Progressive Pilgrimage"):
self.assertFalse(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))
self.collect(item)
self.assertTrue(self.can_reach_location("Pilgrim Antechamber - PILGRIM"))