317 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			317 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Dict, List, Set, Tuple, TextIO, Union
 | 
						|
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
 | 
						|
from .Items import get_item_names_per_category
 | 
						|
from .Items import item_table, starter_melee_weapons, starter_spells, filler_items, starter_progression_items
 | 
						|
from .Locations import get_location_datas, EventId
 | 
						|
from .Options import is_option_enabled, get_option_value, timespinner_options
 | 
						|
from .PreCalculatedWeights import PreCalculatedWeights
 | 
						|
from .Regions import create_regions_and_locations
 | 
						|
from worlds.AutoWorld import World, WebWorld
 | 
						|
 | 
						|
class TimespinnerWebWorld(WebWorld):
 | 
						|
    theme = "ice"
 | 
						|
    setup = Tutorial(
 | 
						|
        "Multiworld Setup Guide",
 | 
						|
        "A guide to setting up the Timespinner randomizer connected to an Archipelago Multiworld",
 | 
						|
        "English",
 | 
						|
        "setup_en.md",
 | 
						|
        "setup/en",
 | 
						|
        ["Jarno"]
 | 
						|
    )
 | 
						|
 | 
						|
    setup_de = Tutorial(
 | 
						|
        setup.tutorial_name,
 | 
						|
        setup.description,
 | 
						|
        "Deutsch",
 | 
						|
        "setup_de.md",
 | 
						|
        "setup/de",
 | 
						|
        ["Grrmo", "Fynxes", "Blaze0168"]
 | 
						|
    )
 | 
						|
 | 
						|
    tutorials = [setup, setup_de]
 | 
						|
 | 
						|
class TimespinnerWorld(World):
 | 
						|
    """
 | 
						|
    Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
 | 
						|
    Travel back in time to change fate itself. Join timekeeper Lunais on her quest for revenge against the empire that killed her family.
 | 
						|
    """
 | 
						|
 | 
						|
    option_definitions = timespinner_options
 | 
						|
    game = "Timespinner"
 | 
						|
    topology_present = True
 | 
						|
    data_version = 12
 | 
						|
    web = TimespinnerWebWorld()
 | 
						|
    required_client_version = (0, 4, 2)
 | 
						|
 | 
						|
    item_name_to_id = {name: data.code for name, data in item_table.items()}
 | 
						|
    location_name_to_id = {location.name: location.code for location in get_location_datas(None, None, None)}
 | 
						|
    item_name_groups = get_item_names_per_category()
 | 
						|
 | 
						|
    precalculated_weights: PreCalculatedWeights
 | 
						|
 | 
						|
    def generate_early(self) -> None:
 | 
						|
        self.precalculated_weights = PreCalculatedWeights(self.multiworld, self.player)
 | 
						|
 | 
						|
        # in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
 | 
						|
        if self.multiworld.start_inventory[self.player].value.pop('Meyef', 0) > 0:
 | 
						|
            self.multiworld.StartWithMeyef[self.player].value = self.multiworld.StartWithMeyef[self.player].option_true
 | 
						|
        if self.multiworld.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
 | 
						|
            self.multiworld.QuickSeed[self.player].value = self.multiworld.QuickSeed[self.player].option_true
 | 
						|
        if self.multiworld.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
 | 
						|
            self.multiworld.StartWithJewelryBox[self.player].value = self.multiworld.StartWithJewelryBox[self.player].option_true
 | 
						|
 | 
						|
    def create_regions(self) -> None: 
 | 
						|
        create_regions_and_locations(self.multiworld, self.player, self.precalculated_weights)
 | 
						|
 | 
						|
    def create_items(self) -> None: 
 | 
						|
        self.create_and_assign_event_items()
 | 
						|
 | 
						|
        excluded_items: Set[str] = self.get_excluded_items()
 | 
						|
 | 
						|
        self.assign_starter_items(excluded_items)
 | 
						|
        self.place_first_progression_item(excluded_items)
 | 
						|
 | 
						|
        self.multiworld.itempool += self.get_item_pool(excluded_items)
 | 
						|
 | 
						|
    def set_rules(self) -> None:
 | 
						|
        final_boss: str
 | 
						|
        if self.is_option_enabled("DadPercent"):
 | 
						|
            final_boss = "Killed Emperor"
 | 
						|
        else:
 | 
						|
            final_boss = "Killed Nightmare"
 | 
						|
 | 
						|
        self.multiworld.completion_condition[self.player] = lambda state: state.has(final_boss, self.player) 
 | 
						|
 | 
						|
    def fill_slot_data(self) -> Dict[str, object]:
 | 
						|
        slot_data: Dict[str, object] = {}
 | 
						|
 | 
						|
        ap_specific_settings: Set[str] = {"RisingTidesOverrides", "TrapChance"}
 | 
						|
 | 
						|
        for option_name in timespinner_options:
 | 
						|
            if (option_name not in ap_specific_settings):
 | 
						|
                slot_data[option_name] = self.get_option_value(option_name)
 | 
						|
 | 
						|
        slot_data["StinkyMaw"] = True
 | 
						|
        slot_data["ProgressiveVerticalMovement"] = False
 | 
						|
        slot_data["ProgressiveKeycards"] = False
 | 
						|
        slot_data["PersonalItems"] = self.get_personal_items()
 | 
						|
        slot_data["PyramidKeysGate"] = self.precalculated_weights.pyramid_keys_unlock
 | 
						|
        slot_data["PresentGate"] = self.precalculated_weights.present_key_unlock
 | 
						|
        slot_data["PastGate"] = self.precalculated_weights.past_key_unlock
 | 
						|
        slot_data["TimeGate"] = self.precalculated_weights.time_key_unlock
 | 
						|
        slot_data["Basement"] = int(self.precalculated_weights.flood_basement) + \
 | 
						|
                                int(self.precalculated_weights.flood_basement_high)
 | 
						|
        slot_data["Xarion"] = self.precalculated_weights.flood_xarion
 | 
						|
        slot_data["Maw"] = self.precalculated_weights.flood_maw
 | 
						|
        slot_data["PyramidShaft"] = self.precalculated_weights.flood_pyramid_shaft
 | 
						|
        slot_data["BackPyramid"] = self.precalculated_weights.flood_pyramid_back
 | 
						|
        slot_data["CastleMoat"] = self.precalculated_weights.flood_moat
 | 
						|
        slot_data["CastleCourtyard"] = self.precalculated_weights.flood_courtyard
 | 
						|
        slot_data["LakeDesolation"] = self.precalculated_weights.flood_lake_desolation
 | 
						|
        slot_data["DryLakeSerene"] = not self.precalculated_weights.flood_lake_serene
 | 
						|
        slot_data["LakeSereneBridge"] = self.precalculated_weights.flood_lake_serene_bridge
 | 
						|
        slot_data["Lab"] = self.precalculated_weights.flood_lab
 | 
						|
 | 
						|
        return slot_data
 | 
						|
 | 
						|
    def write_spoiler_header(self, spoiler_handle: TextIO) -> None:
 | 
						|
        if self.is_option_enabled("UnchainedKeys"):
 | 
						|
            spoiler_handle.write(f'Modern Warp Beacon unlock:       {self.precalculated_weights.present_key_unlock}\n')
 | 
						|
            spoiler_handle.write(f'Timeworn Warp Beacon unlock:     {self.precalculated_weights.past_key_unlock}\n')
 | 
						|
 | 
						|
            if self.is_option_enabled("EnterSandman"):
 | 
						|
                spoiler_handle.write(f'Mysterious Warp Beacon unlock:   {self.precalculated_weights.time_key_unlock}\n')
 | 
						|
        else:
 | 
						|
            spoiler_handle.write(f'Twin Pyramid Keys unlock:        {self.precalculated_weights.pyramid_keys_unlock}\n')
 | 
						|
       
 | 
						|
        if self.is_option_enabled("RisingTides"):
 | 
						|
            flooded_areas: List[str] = []
 | 
						|
 | 
						|
            if self.precalculated_weights.flood_basement:
 | 
						|
                if self.precalculated_weights.flood_basement_high:
 | 
						|
                    flooded_areas.append("Castle Basement")
 | 
						|
                else:
 | 
						|
                    flooded_areas.append("Castle Basement (Savepoint available)")
 | 
						|
            if self.precalculated_weights.flood_xarion:
 | 
						|
                flooded_areas.append("Xarion (boss)")
 | 
						|
            if self.precalculated_weights.flood_maw:
 | 
						|
                flooded_areas.append("Maw (caves + boss)")
 | 
						|
            if self.precalculated_weights.flood_pyramid_shaft:
 | 
						|
                flooded_areas.append("Ancient Pyramid Shaft")
 | 
						|
            if self.precalculated_weights.flood_pyramid_back:
 | 
						|
                flooded_areas.append("Sandman\\Nightmare (boss)")
 | 
						|
            if self.precalculated_weights.flood_moat:
 | 
						|
                flooded_areas.append("Castle Ramparts Moat")
 | 
						|
            if self.precalculated_weights.flood_courtyard:
 | 
						|
                flooded_areas.append("Castle Courtyard")
 | 
						|
            if self.precalculated_weights.flood_lake_desolation:
 | 
						|
                flooded_areas.append("Lake Desolation")
 | 
						|
            if self.precalculated_weights.flood_lake_serene:
 | 
						|
                flooded_areas.append("Lake Serene")
 | 
						|
            if self.precalculated_weights.flood_lake_serene_bridge:
 | 
						|
                flooded_areas.append("Lake Serene Bridge")
 | 
						|
            if self.precalculated_weights.flood_lab:
 | 
						|
                flooded_areas.append("Lab")
 | 
						|
 | 
						|
            if len(flooded_areas) == 0:
 | 
						|
                flooded_areas_string: str = "None"
 | 
						|
            else:
 | 
						|
                flooded_areas_string: str = ", ".join(flooded_areas)
 | 
						|
 | 
						|
            spoiler_handle.write(f'Flooded Areas:                   {flooded_areas_string}\n')
 | 
						|
 | 
						|
    def create_item(self, name: str) -> Item:
 | 
						|
        data = item_table[name]
 | 
						|
 | 
						|
        if data.useful:
 | 
						|
            classification = ItemClassification.useful
 | 
						|
        elif data.progression:
 | 
						|
            classification = ItemClassification.progression
 | 
						|
        elif data.trap:
 | 
						|
            classification = ItemClassification.trap
 | 
						|
        else:
 | 
						|
            classification = ItemClassification.filler
 | 
						|
            
 | 
						|
        item = Item(name, classification, data.code, self.player)
 | 
						|
 | 
						|
        if not item.advancement:
 | 
						|
            return item
 | 
						|
 | 
						|
        if (name == 'Tablet' or name == 'Library Keycard V') and not self.is_option_enabled("DownloadableItems"):
 | 
						|
            item.classification = ItemClassification.filler
 | 
						|
        elif name == 'Oculus Ring' and not self.is_option_enabled("EyeSpy"):
 | 
						|
            item.classification = ItemClassification.filler
 | 
						|
        elif (name == 'Kobo' or name == 'Merchant Crow') and not self.is_option_enabled("GyreArchives"):
 | 
						|
            item.classification = ItemClassification.filler
 | 
						|
        elif name in {"Timeworn Warp Beacon", "Modern Warp Beacon", "Mysterious Warp Beacon"} \
 | 
						|
                and not self.is_option_enabled("UnchainedKeys"):
 | 
						|
            item.classification = ItemClassification.filler
 | 
						|
 | 
						|
        return item
 | 
						|
 | 
						|
    def get_filler_item_name(self) -> str:
 | 
						|
        trap_chance: int = self.get_option_value("TrapChance")
 | 
						|
        enabled_traps: List[str] = self.get_option_value("Traps")
 | 
						|
 | 
						|
        if self.multiworld.random.random() < (trap_chance / 100) and enabled_traps:
 | 
						|
            return self.multiworld.random.choice(enabled_traps)
 | 
						|
        else:
 | 
						|
            return self.multiworld.random.choice(filler_items) 
 | 
						|
 | 
						|
    def get_excluded_items(self) -> Set[str]:
 | 
						|
        excluded_items: Set[str] = set()
 | 
						|
 | 
						|
        if self.is_option_enabled("StartWithJewelryBox"):
 | 
						|
            excluded_items.add('Jewelry Box')
 | 
						|
        if self.is_option_enabled("StartWithMeyef"):
 | 
						|
            excluded_items.add('Meyef')
 | 
						|
        if self.is_option_enabled("QuickSeed"):
 | 
						|
            excluded_items.add('Talaria Attachment')
 | 
						|
 | 
						|
        if self.is_option_enabled("UnchainedKeys"):
 | 
						|
            excluded_items.add('Twin Pyramid Key')
 | 
						|
 | 
						|
            if not self.is_option_enabled("EnterSandman"):
 | 
						|
                excluded_items.add('Mysterious Warp Beacon')
 | 
						|
        else:
 | 
						|
            excluded_items.add('Timeworn Warp Beacon')
 | 
						|
            excluded_items.add('Modern Warp Beacon')
 | 
						|
            excluded_items.add('Mysterious Warp Beacon')
 | 
						|
 | 
						|
        for item in self.multiworld.precollected_items[self.player]:
 | 
						|
            if item.name not in self.item_name_groups['UseItem']:
 | 
						|
                excluded_items.add(item.name)
 | 
						|
 | 
						|
        return excluded_items
 | 
						|
 | 
						|
    def assign_starter_items(self, excluded_items: Set[str]) -> None:
 | 
						|
        non_local_items: Set[str] = self.multiworld.non_local_items[self.player].value
 | 
						|
        local_items: Set[str] = self.multiworld.local_items[self.player].value
 | 
						|
 | 
						|
        local_starter_melee_weapons = tuple(item for item in starter_melee_weapons if 
 | 
						|
                                            item in local_items or not item in non_local_items)
 | 
						|
        if not local_starter_melee_weapons:
 | 
						|
            if 'Plasma Orb' in non_local_items:
 | 
						|
                raise Exception("Atleast one melee orb must be local")
 | 
						|
            else:
 | 
						|
                local_starter_melee_weapons = ('Plasma Orb',)
 | 
						|
 | 
						|
        local_starter_spells = tuple(item for item in starter_spells if
 | 
						|
                                     item in local_items or not item in non_local_items)
 | 
						|
        if not local_starter_spells:
 | 
						|
            if 'Lightwall' in non_local_items:
 | 
						|
                raise Exception("Atleast one spell must be local")
 | 
						|
            else:
 | 
						|
                local_starter_spells = ('Lightwall',)
 | 
						|
 | 
						|
        self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 1', local_starter_melee_weapons)
 | 
						|
        self.assign_starter_item(excluded_items, 'Tutorial: Yo Momma 2', local_starter_spells)
 | 
						|
 | 
						|
    def assign_starter_item(self, excluded_items: Set[str], location: str, item_list: Tuple[str, ...]) -> None:
 | 
						|
        item_name = self.multiworld.random.choice(item_list)
 | 
						|
 | 
						|
        self.place_locked_item(excluded_items, location, item_name)
 | 
						|
 | 
						|
    def place_first_progression_item(self, excluded_items: Set[str]) -> None:
 | 
						|
        if self.is_option_enabled("QuickSeed") or self.is_option_enabled("Inverted") \
 | 
						|
                or self.precalculated_weights.flood_lake_desolation:
 | 
						|
            return
 | 
						|
 | 
						|
        for item in self.multiworld.precollected_items[self.player]:
 | 
						|
            if item.name in starter_progression_items and not item.name in excluded_items:
 | 
						|
                return
 | 
						|
 | 
						|
        local_starter_progression_items = tuple(
 | 
						|
            item for item in starter_progression_items 
 | 
						|
                if item not in excluded_items and item not in self.multiworld.non_local_items[self.player].value)
 | 
						|
 | 
						|
        if not local_starter_progression_items:
 | 
						|
            return
 | 
						|
 | 
						|
        progression_item = self.multiworld.random.choice(local_starter_progression_items)
 | 
						|
 | 
						|
        self.multiworld.local_early_items[self.player][progression_item] = 1
 | 
						|
 | 
						|
    def place_locked_item(self, excluded_items: Set[str], location: str, item: str) -> None:
 | 
						|
        excluded_items.add(item)
 | 
						|
 | 
						|
        item = self.create_item(item)
 | 
						|
 | 
						|
        self.multiworld.get_location(location, self.player).place_locked_item(item)
 | 
						|
 | 
						|
    def get_item_pool(self, excluded_items: Set[str]) -> List[Item]:
 | 
						|
        pool: List[Item] = []
 | 
						|
 | 
						|
        for name, data in item_table.items():
 | 
						|
            if name not in excluded_items:
 | 
						|
                for _ in range(data.count):
 | 
						|
                    item = self.create_item(name)
 | 
						|
                    pool.append(item)
 | 
						|
 | 
						|
        for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(pool)):
 | 
						|
            item = self.create_item(self.get_filler_item_name())
 | 
						|
            pool.append(item)
 | 
						|
 | 
						|
        return pool
 | 
						|
 | 
						|
    def create_and_assign_event_items(self) -> None:
 | 
						|
        for location in self.multiworld.get_locations(self.player):
 | 
						|
            if location.address == EventId:
 | 
						|
                item = Item(location.name, ItemClassification.progression, EventId, self.player)
 | 
						|
                location.place_locked_item(item)
 | 
						|
 | 
						|
    def get_personal_items(self) -> Dict[int, int]:
 | 
						|
        personal_items: Dict[int, int] = {}
 | 
						|
 | 
						|
        for location in self.multiworld.get_locations(self.player):
 | 
						|
            if location.address and location.item and location.item.code and location.item.player == self.player:
 | 
						|
                personal_items[location.address] = location.item.code
 | 
						|
 | 
						|
        return personal_items
 | 
						|
    
 | 
						|
    def is_option_enabled(self, option: str) -> bool:
 | 
						|
        return is_option_enabled(self.multiworld, self.player, option)
 | 
						|
 | 
						|
    def get_option_value(self, option: str) -> Union[int, Dict, List]:
 | 
						|
        return get_option_value(self.multiworld, self.player, option)
 |