 af7d0dbf37
			
		
	
	af7d0dbf37
	
	
	
		
			
			* Stardew Valley Archipelago implementation * fix breaking changes * - Added and Updated Documentation for the game * Removed fun * Remove entire idea of step, due to possible inconsistency with the main AP core * Commented out the desired steps, fix renaming after rebase * Fixed wording * tests now passes on 3.8 * run flake8 * remove dependency so apworld work again * remove dependency for real * - Fix Formatting in the Game Page - Removed disabled Option Descriptions for Entrance Randomizer - Improved Game Page's description of the Arcade Machine buffs - Trimmed down the text on the Options page for Arcade Machines, so that it is smaller * - Removed blankspace * remove player field * remove None check in options * document the scripts * fix pytest warning * use importlib.resources.files * fix * add version requirement to importlib_resources * remove __init__.py from data folder * increment data version * let the __init__.py for 3.9 * use sorted() instead of list() * replace frozenset from fish_data with tuples * remove dependency on pytest * - Add a bit of text to the guide to tell them about how to redeem some received items * - Added a comment about which mod version to use * change single quotes for double quotes * Minimum client version both ways * Changed version number to be more specific. The mod will handle deciding --------- Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
		
			
				
	
	
		
			89 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """Update data script
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| This script can be used to assign new ids for the items and locations in the CSV file. It also regenerates the items
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| based on the resource packs.
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| 
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| To run the script, use `python -m worlds.stardew_valley.scripts.update_data` from the repository root.
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| """
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| 
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| import csv
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| import itertools
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| from pathlib import Path
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| from typing import List
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| 
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| from worlds.stardew_valley import LocationData
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| from worlds.stardew_valley.items import load_item_csv, Group, ItemData, load_resource_pack_csv, friendship_pack
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| from worlds.stardew_valley.locations import load_location_csv
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| 
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| RESOURCE_PACK_CODE_OFFSET = 5000
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| script_folder = Path(__file__)
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| 
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| 
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| def write_item_csv(items: List[ItemData]):
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|     with open((script_folder.parent.parent / "data/items.csv").resolve(), "w", newline="") as file:
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|         writer = csv.DictWriter(file, ["id", "name", "classification", "groups"])
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|         writer.writeheader()
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|         for item in items:
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|             item_dict = {
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|                 "id": item.code_without_offset,
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|                 "name": item.name,
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|                 "classification": item.classification.name,
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|                 "groups": ",".join(sorted(group.name for group in item.groups))
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|             }
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|             writer.writerow(item_dict)
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| 
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| 
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| def write_location_csv(locations: List[LocationData]):
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|     with open((script_folder.parent.parent / "data/locations.csv").resolve(), "w", newline="") as file:
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|         write = csv.DictWriter(file, ["id", "region", "name", "tags"])
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|         write.writeheader()
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|         for location in locations:
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|             location_dict = {
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|                 "id": location.code_without_offset,
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|                 "name": location.name,
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|                 "region": location.region,
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|                 "tags": ",".join(sorted(group.name for group in location.tags))
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|             }
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|             write.writerow(location_dict)
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| 
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| 
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| if __name__ == "__main__":
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|     loaded_items = load_item_csv()
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| 
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|     item_counter = itertools.count(max(item.code_without_offset
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|                                        for item in loaded_items
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|                                        if Group.RESOURCE_PACK not in item.groups
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|                                        and item.code_without_offset is not None) + 1)
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|     items_to_write = []
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|     for item in loaded_items:
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|         if item.has_any_group(Group.RESOURCE_PACK, Group.FRIENDSHIP_PACK):
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|             continue
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| 
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|         if item.code_without_offset is None:
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|             items_to_write.append(ItemData(next(item_counter), item.name, item.classification, item.groups))
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|             continue
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| 
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|         items_to_write.append(item)
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| 
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|     all_resource_packs = load_resource_pack_csv() + [friendship_pack]
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|     resource_pack_counter = itertools.count(RESOURCE_PACK_CODE_OFFSET)
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|     items_to_write.extend(
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|         item for resource_pack in all_resource_packs for item in resource_pack.as_item_data(resource_pack_counter))
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| 
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|     write_item_csv(items_to_write)
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| 
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|     loaded_locations = load_location_csv()
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|     location_counter = itertools.count(max(location.code_without_offset
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|                                            for location in loaded_locations
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|                                            if location.code_without_offset is not None) + 1)
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| 
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|     locations_to_write = []
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|     for location in loaded_locations:
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|         if location.code_without_offset is None:
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|             locations_to_write.append(
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|                 LocationData(next(location_counter), location.region, location.name, location.tags))
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|             continue
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| 
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|         locations_to_write.append(location)
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| 
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|     write_location_csv(locations_to_write)
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