33 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| from ..generic.Rules import add_rule
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| from .Regions import connect_regions
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| 
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| def _has_trinket_range(state,player,start,end) -> bool:
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|     for i in range(start,end):
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|         if (not state.has("Trinket " + str(i+1).zfill(2), player)):
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|             return False
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|     return True
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| 
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| def set_rules(world,player):
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|     connect_regions(world, player, "Menu", "Laboratory",      lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
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|     connect_regions(world, player, "Menu", "The Tower",       lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
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|     connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
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|     connect_regions(world, player, "Menu", "Warp Zone",       lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
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| 
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|     #Special Rule for V
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|     add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and
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|                                                             state.can_reach("The Tower",'Region',player) and
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|                                                             state.can_reach("Space Station 2",'Region',player) and
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|                                                             state.can_reach("Warp Zone",'Region',player))
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| 
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|     #Special Rule for NPC Trinket
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|     add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or 
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|                                                                      state.can_reach("Space Station 2",'Region',player))
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| 
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|     connect_regions(world, player,  "Laboratory", "Menu", lambda state: True)
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|     connect_regions(world, player,  "The Tower", "Menu", lambda state: True)
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|     connect_regions(world, player,  "Space Station 2", "Menu", lambda state: True)
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|     connect_regions(world, player,  "Warp Zone", "Menu", lambda state: True)
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| 
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|     world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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