 812dc413e5
			
		
	
	812dc413e5
	
	
	
		
			
			Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
		
			
				
	
	
		
			478 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			478 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| 
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| from BaseClasses import MultiWorld
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| from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool, PlandoBosses
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| 
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| 
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| class Logic(Choice):
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|     option_no_glitches = 0
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|     option_minor_glitches = 1
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|     option_overworld_glitches = 2
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|     option_hybrid_major_glitches = 3
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|     option_no_logic = 4
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|     alias_owg = 2
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|     alias_hmg = 3
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| 
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| 
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| class Objective(Choice):
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|     option_crystals = 0
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|     # option_pendants = 1
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|     option_triforce_pieces = 2
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|     option_pedestal = 3
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|     option_bingo = 4
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| 
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| 
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| class Goal(Choice):
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|     option_kill_ganon = 0
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|     option_kill_ganon_and_gt_agahnim = 1
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|     option_hand_in = 2
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| 
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| 
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| class OpenPyramid(Choice):
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|     """Determines whether the hole at the top of pyramid is open.
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|     Goal will open the pyramid if the goal requires you to kill Ganon, without needing to kill Agahnim 2.
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|     Auto is the same as goal except if Ganon's dropdown is in another location, the hole will be closed."""
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|     display_name = "Open Pyramid Hole"
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|     option_closed = 0
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|     option_open = 1
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|     option_goal = 2
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|     option_auto = 3
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|     default = option_goal
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| 
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|     alias_true = option_open
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|     alias_false = option_closed
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| 
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|     def to_bool(self, world: MultiWorld, player: int) -> bool:
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|         if self.value == self.option_goal:
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|             return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
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|         elif self.value == self.option_auto:
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|             return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} \
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|             and (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed'} or not
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|                  world.shuffle_ganon)
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|         elif self.value == self.option_open:
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|             return True
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|         else:
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|             return False
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| 
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| 
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| class DungeonItem(Choice):
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|     value: int
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|     option_original_dungeon = 0
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|     option_own_dungeons = 1
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|     option_own_world = 2
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|     option_any_world = 3
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|     option_different_world = 4
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|     option_start_with = 6
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|     alias_true = 3
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|     alias_false = 0
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| 
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|     @property
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|     def in_dungeon(self):
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|         return self.value in {0, 1}
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| 
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|     @property
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|     def hints_useful(self):
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|         """Indicates if hints for this Item are useful in any way."""
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|         return self.value in {1, 2, 3, 4}
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| 
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| 
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| class bigkey_shuffle(DungeonItem):
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|     """Big Key Placement"""
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|     item_name_group = "Big Keys"
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|     display_name = "Big Key Shuffle"
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| 
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| 
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| class smallkey_shuffle(DungeonItem):
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|     """Small Key Placement"""
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|     option_universal = 5
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|     item_name_group = "Small Keys"
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|     display_name = "Small Key Shuffle"
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| 
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| 
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| class compass_shuffle(DungeonItem):
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|     """Compass Placement"""
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|     item_name_group = "Compasses"
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|     display_name = "Compass Shuffle"
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| 
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| 
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| class map_shuffle(DungeonItem):
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|     """Map Placement"""
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|     item_name_group = "Maps"
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|     display_name = "Map Shuffle"
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| 
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| 
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| class key_drop_shuffle(Toggle):
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|     """Shuffle keys found in pots and dropped from killed enemies."""
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|     display_name = "Key Drop Shuffle"
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|     default = False
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| 
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| class Crystals(Range):
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|     range_start = 0
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|     range_end = 7
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| 
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| 
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| class CrystalsTower(Crystals):
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|     """Number of crystals needed to open Ganon's Tower"""
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|     display_name = "Crystals for GT"
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|     default = 7
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| 
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| 
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| class CrystalsGanon(Crystals):
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|     """Number of crystals needed to damage Ganon"""
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|     display_name = "Crystals for Ganon"
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|     default = 7
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| 
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| 
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| class TriforcePieces(Range):
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|     default = 30
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|     range_start = 1
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|     range_end = 90
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| 
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| 
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| class ShopItemSlots(Range):
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|     """Number of slots in all shops available to have items from the multiworld"""
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|     display_name = "Available Shop Slots"
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|     range_start = 0
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|     range_end = 30
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| 
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| 
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| class ShopPriceModifier(Range):
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|     """Percentage modifier for shuffled item prices in shops"""
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|     display_name = "Shop Price Cost Percent"
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|     range_start = 0
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|     default = 100
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|     range_end = 400
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| 
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| 
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| class WorldState(Choice):
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|     option_standard = 1
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|     option_open = 0
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|     option_inverted = 2
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| 
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| 
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| class LTTPBosses(PlandoBosses):
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|     """Shuffles bosses around to different locations.
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|     Basic will shuffle all bosses except Ganon and Agahnim anywhere they can be placed.
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|     Full chooses 3 bosses at random to be placed twice instead of Lanmolas, Moldorm, and Helmasaur.
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|     Chaos allows any boss to appear any number of times.
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|     Singularity places a single boss in as many places as possible, and a second boss in any remaining locations.
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|     Supports plando placement."""
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|     display_name = "Boss Shuffle"
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|     option_none = 0
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|     option_basic = 1
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|     option_full = 2
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|     option_chaos = 3
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|     option_singularity = 4
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| 
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|     duplicate_bosses = True
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| 
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|     bosses = {
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|         "Armos Knights",
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|         "Lanmolas",
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|         "Moldorm",
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|         "Helmasaur King",
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|         "Arrghus",
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|         "Mothula",
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|         "Blind",
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|         "Kholdstare",
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|         "Vitreous",
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|         "Trinexx",
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|     }
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| 
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|     locations = {
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|         "Ganons Tower Top",
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|         "Tower of Hera",
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|         "Skull Woods",
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|         "Ganons Tower Middle",
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|         "Eastern Palace",
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|         "Desert Palace",
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|         "Palace of Darkness",
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|         "Swamp Palace",
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|         "Thieves Town",
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|         "Ice Palace",
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|         "Misery Mire",
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|         "Turtle Rock",
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|         "Ganons Tower Bottom"
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|     }
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| 
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|     @classmethod
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|     def can_place_boss(cls, boss: str, location: str) -> bool:
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|         from worlds.alttp.Bosses import can_place_boss
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|         level = ''
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|         words = location.split(" ")
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|         if words[-1] in ("top", "middle", "bottom"):
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|             level = words[-1]
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|             location = " ".join(words[:-1])
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|         location = location.title().replace("Of", "of")
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|         return can_place_boss(boss.title(), location, level)
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| 
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| 
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| class Enemies(Choice):
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|     option_vanilla = 0
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|     option_shuffled = 1
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|     option_chaos = 2
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| 
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| 
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| class Progressive(Choice):
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|     """How item types that have multiple tiers (armor, bows, gloves, shields, and swords) should be rewarded"""
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|     display_name = "Progressive Items"
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|     option_off = 0
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|     option_grouped_random = 1
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|     option_on = 2
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|     default = 2
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| 
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|     def want_progressives(self, random):
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|         return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value)
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| 
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| 
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| class Swordless(Toggle):
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|     """No swords. Curtains in Skull Woods and Agahnim's
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|     Tower are removed, Agahnim's Tower barrier can be
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|     destroyed with hammer. Misery Mire and Turtle Rock
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|     can be opened without a sword. Hammer damages Ganon.
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|     Ether and Bombos Tablet can be activated with Hammer
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|     (and Book)."""
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|     display_name = "Swordless"
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| 
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| 
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| # Might be a decent idea to split "Bow" into its own option with choices of
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| # Defer to Progressive Option (default), Progressive, Non-Progressive, Bow + Silvers, Retro
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| class RetroBow(Toggle):
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|     """Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees."""
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|     display_name = "Retro Bow"
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| 
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| 
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| class RetroCaves(Toggle):
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|     """Zelda-1 like mode. There are randomly placed take-any caves that contain one Sword and
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|     choices of Heart Container/Blue Potion."""
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|     display_name = "Retro Caves"
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| 
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| 
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| class RestrictBossItem(Toggle):
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|     """Don't place dungeon-native items on the dungeon's boss."""
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|     display_name = "Prevent Dungeon Item on Boss"
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| 
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| 
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| class Hints(Choice):
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|     """On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints."""
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|     display_name = "Hints"
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|     option_off = 0
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|     option_on = 2
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|     option_full = 3
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|     default = 2
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| 
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| 
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| class Scams(Choice):
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|     """If on, these Merchants will no longer tell you what they're selling."""
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|     display_name = "Scams"
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|     option_off = 0
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|     option_king_zora = 1
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|     option_bottle_merchant = 2
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|     option_all = 3
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| 
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|     @property
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|     def gives_king_zora_hint(self):
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|         return self.value in {0, 2}
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| 
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|     @property
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|     def gives_bottle_merchant_hint(self):
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|         return self.value in {0, 1}
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| 
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| 
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| class EnemyShuffle(Toggle):
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|     """Randomize every enemy spawn.
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|     If mode is Standard, Hyrule Castle is left out (may result in visually wrong enemy sprites in that area.)"""
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|     display_name = "Enemy Shuffle"
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| 
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| 
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| class KillableThieves(Toggle):
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|     """Makes Thieves killable."""
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|     display_name = "Killable Thieves"
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| 
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| 
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| class BushShuffle(Toggle):
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|     """Randomize chance that a bush contains an enemy as well as which enemy may spawn."""
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|     display_name = "Bush Shuffle"
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| 
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| 
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| class TileShuffle(Toggle):
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|     """Randomize flying tiles floor patterns."""
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|     display_name = "Tile Shuffle"
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| 
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| 
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| class PotShuffle(Toggle):
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|     """Shuffle contents of pots within "supertiles" (item will still be nearby original placement)."""
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|     display_name = "Pot Shuffle"
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| 
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| 
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| class Palette(Choice):
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|     option_default = 0
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|     option_good = 1
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|     option_blackout = 2
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|     option_puke = 3
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|     option_classic = 4
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|     option_grayscale = 5
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|     option_negative = 6
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|     option_dizzy = 7
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|     option_sick = 8
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| 
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| 
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| class OWPalette(Palette):
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|     """The type of palette shuffle to use for the overworld"""
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|     display_name = "Overworld Palette"
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| 
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| 
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| class UWPalette(Palette):
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|     """The type of palette shuffle to use for the underworld (caves, dungeons, etc.)"""
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|     display_name = "Underworld Palette"
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| 
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| 
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| class HUDPalette(Palette):
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|     """The type of palette shuffle to use for the HUD"""
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|     display_name = "Menu Palette"
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| 
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| 
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| class SwordPalette(Palette):
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|     """The type of palette shuffle to use for the sword"""
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|     display_name = "Sword Palette"
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| 
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| 
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| class ShieldPalette(Palette):
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|     """The type of palette shuffle to use for the shield"""
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|     display_name = "Shield Palette"
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| 
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| 
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| # class LinkPalette(Palette):
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| #     display_name = "Link Palette"
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| 
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| 
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| class HeartBeep(Choice):
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|     """How quickly the heart beep sound effect will play"""
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|     display_name = "Heart Beep Rate"
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|     option_normal = 0
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|     option_double = 1
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|     option_half = 2
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|     option_quarter = 3
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|     option_off = 4
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| 
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| 
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| class HeartColor(Choice):
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|     """The color of hearts in the HUD"""
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|     display_name = "Heart Color"
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|     option_red = 0
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|     option_blue = 1
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|     option_green = 2
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|     option_yellow = 3
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| 
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| 
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| class QuickSwap(DefaultOnToggle):
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|     """Allows you to quickly swap items while playing with L/R"""
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|     display_name = "L/R Quickswapping"
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| 
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| 
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| class MenuSpeed(Choice):
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|     """How quickly the menu appears/disappears"""
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|     display_name = "Menu Speed"
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|     option_normal = 0
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|     option_instant = 1,
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|     option_double = 2
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|     option_triple = 3
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|     option_quadruple = 4
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|     option_half = 5
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| 
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| 
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| class Music(DefaultOnToggle):
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|     """Whether background music will play in game"""
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|     display_name = "Play music"
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| 
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| 
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| class ReduceFlashing(DefaultOnToggle):
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|     """Reduces flashing for certain scenes such as the Misery Mire and Ganon's Tower opening cutscenes"""
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|     display_name = "Reduce Screen Flashes"
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| 
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| 
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| class TriforceHud(Choice):
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|     """When and how the triforce hunt HUD should display"""
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|     display_name = "Display Method for Triforce Hunt"
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|     option_normal = 0
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|     option_hide_goal = 1
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|     option_hide_required = 2
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|     option_hide_both = 3
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| 
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| 
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| class GlitchBoots(DefaultOnToggle):
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|     """If this is enabled, the player will start with Pegasus Boots when playing with overworld glitches or harder logic."""
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|     display_name = "Glitched Starting Boots"
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| 
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| 
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| class BeemizerRange(Range):
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|     value: int
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|     range_start = 0
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|     range_end = 100
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| 
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| 
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| class BeemizerTotalChance(BeemizerRange):
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|     """Percentage chance for each junk-fill item (rupees, bombs, arrows) to be
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|     replaced with either a bee swarm trap or a single bottle-filling bee."""
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|     default = 0
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|     display_name = "Beemizer Total Chance"
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| 
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| 
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| class BeemizerTrapChance(BeemizerRange):
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|     """Percentage chance for each replaced junk-fill item to be a bee swarm
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|     trap; all other replaced items are single bottle-filling bees."""
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|     default = 60
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|     display_name = "Beemizer Trap Chance"
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| 
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| 
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| class AllowCollect(Toggle):
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|     """Allows for !collect / co-op to auto-open chests containing items for other players.
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|     Off by default, because it currently crashes on real hardware."""
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|     display_name = "Allow Collection of checks for other players"
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| 
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| 
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| alttp_options: typing.Dict[str, type(Option)] = {
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|     "crystals_needed_for_gt": CrystalsTower,
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|     "crystals_needed_for_ganon": CrystalsGanon,
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|     "open_pyramid": OpenPyramid,
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|     "bigkey_shuffle": bigkey_shuffle,
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|     "smallkey_shuffle": smallkey_shuffle,
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|     "key_drop_shuffle": key_drop_shuffle,
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|     "compass_shuffle": compass_shuffle,
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|     "map_shuffle": map_shuffle,
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|     "progressive": Progressive,
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|     "swordless": Swordless,
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|     "retro_bow": RetroBow,
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|     "retro_caves": RetroCaves,
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|     "hints": Hints,
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|     "scams": Scams,
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|     "restrict_dungeon_item_on_boss": RestrictBossItem,
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|     "boss_shuffle": LTTPBosses,
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|     "pot_shuffle": PotShuffle,
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|     "enemy_shuffle": EnemyShuffle,
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|     "killable_thieves": KillableThieves,
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|     "bush_shuffle": BushShuffle,
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|     "shop_item_slots": ShopItemSlots,
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|     "shop_price_modifier": ShopPriceModifier,
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|     "tile_shuffle": TileShuffle,
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|     "ow_palettes": OWPalette,
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|     "uw_palettes": UWPalette,
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|     "hud_palettes": HUDPalette,
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|     "sword_palettes": SwordPalette,
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|     "shield_palettes": ShieldPalette,
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|     # "link_palettes": LinkPalette,
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|     "heartbeep": HeartBeep,
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|     "heartcolor": HeartColor,
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|     "quickswap": QuickSwap,
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|     "menuspeed": MenuSpeed,
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|     "music": Music,
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|     "reduceflashing": ReduceFlashing,
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|     "triforcehud": TriforceHud,
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|     "glitch_boots": GlitchBoots,
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|     "beemizer_total_chance": BeemizerTotalChance,
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|     "beemizer_trap_chance": BeemizerTrapChance,
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|     "death_link": DeathLink,
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|     "allow_collect": AllowCollect,
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|     "start_inventory_from_pool": StartInventoryPool,
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| }
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