mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
90 lines
2.9 KiB
Python
90 lines
2.9 KiB
Python
from typing import Union
|
|
|
|
from BaseClasses import Tutorial
|
|
from worlds.AutoWorld import WebWorld, World
|
|
from . import Options
|
|
from .Items import DLCQuestItem, ItemData, create_items, item_table
|
|
from .Locations import DLCQuestLocation, location_table
|
|
from .Options import DLCQuestOptions
|
|
from .Regions import create_regions
|
|
from .Rules import set_rules
|
|
|
|
client_version = 0
|
|
|
|
|
|
class DLCqwebworld(WebWorld):
|
|
tutorials = [Tutorial(
|
|
"Multiworld Setup Tutorial",
|
|
"A guide to setting up the Archipelago DLCQuest game on your computer.",
|
|
"English",
|
|
"setup_en.md",
|
|
"setup/en",
|
|
["axe_y"]
|
|
)]
|
|
|
|
|
|
class DLCqworld(World):
|
|
"""
|
|
DLCQuest is a metroid ish game where everything is an in-game dlc.
|
|
"""
|
|
game = "DLCQuest"
|
|
topology_present = False
|
|
web = DLCqwebworld()
|
|
|
|
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
|
location_name_to_id = location_table
|
|
|
|
data_version = 1
|
|
|
|
options_dataclass = DLCQuestOptions
|
|
options: DLCQuestOptions
|
|
|
|
def create_regions(self):
|
|
create_regions(self.multiworld, self.player, self.options)
|
|
|
|
def set_rules(self):
|
|
set_rules(self.multiworld, self.player, self.options)
|
|
|
|
def create_event(self, event: str):
|
|
return DLCQuestItem(event, True, None, self.player)
|
|
|
|
def create_items(self):
|
|
self.precollect_coinsanity()
|
|
locations_count = len([location
|
|
for location in self.multiworld.get_locations(self.player)
|
|
if not location.event])
|
|
|
|
items_to_exclude = [excluded_items
|
|
for excluded_items in self.multiworld.precollected_items[self.player]]
|
|
|
|
created_items = create_items(self, self.options, locations_count + len(items_to_exclude), self.multiworld.random)
|
|
|
|
self.multiworld.itempool += created_items
|
|
self.multiworld.early_items[self.player]["Movement Pack"] = 1
|
|
|
|
for item in items_to_exclude:
|
|
if item in self.multiworld.itempool:
|
|
self.multiworld.itempool.remove(item)
|
|
|
|
def precollect_coinsanity(self):
|
|
if self.options.campaign == Options.Campaign.option_basic:
|
|
if self.options.coinsanity == Options.CoinSanity.option_coin and self.options.coinbundlequantity >= 5:
|
|
self.multiworld.push_precollected(self.create_item("Movement Pack"))
|
|
|
|
|
|
def create_item(self, item: Union[str, ItemData]) -> DLCQuestItem:
|
|
if isinstance(item, str):
|
|
item = item_table[item]
|
|
|
|
return DLCQuestItem(item.name, item.classification, item.code, self.player)
|
|
|
|
def fill_slot_data(self):
|
|
options_dict = self.options.as_dict(
|
|
"death_link", "ending_choice", "campaign", "coinsanity", "item_shuffle"
|
|
)
|
|
options_dict.update({
|
|
"coinbundlerange": self.options.coinbundlequantity.value,
|
|
"seed": self.random.randrange(99999999)
|
|
})
|
|
return options_dict
|