Files
Grinch-AP/worlds/dlcquest/__init__.py
Aaron Wagener 7193182294 Core: move option results to the World class instead of MultiWorld (#993)
🤞 

* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* change Zillion to new options dataclass

* remove unused parameter to function

* use TypeGuard for Literal narrowing

* move dlc quest to new api

* move overcooked 2 to new api

* fixed some missed code in oc2

* - Tried to be compliant with 993 (WIP?)

* - I think it all works now

* - Removed last trace of me touching core

* typo

* It now passes all tests!

* Improve options, fix all issues I hope

* - Fixed init options

* dlcquest: fix bad imports

* missed a file

* - Reduce code duplication

* add as_dict documentation

* - Use .items(), get option name more directly, fix slot data content

* - Remove generic options from the slot data

* improve slot data documentation

* remove `CommonOptions.get_value` (#21)

* better slot data description

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 22:30:20 +02:00

90 lines
2.9 KiB
Python

from typing import Union
from BaseClasses import Tutorial
from worlds.AutoWorld import WebWorld, World
from . import Options
from .Items import DLCQuestItem, ItemData, create_items, item_table
from .Locations import DLCQuestLocation, location_table
from .Options import DLCQuestOptions
from .Regions import create_regions
from .Rules import set_rules
client_version = 0
class DLCqwebworld(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Tutorial",
"A guide to setting up the Archipelago DLCQuest game on your computer.",
"English",
"setup_en.md",
"setup/en",
["axe_y"]
)]
class DLCqworld(World):
"""
DLCQuest is a metroid ish game where everything is an in-game dlc.
"""
game = "DLCQuest"
topology_present = False
web = DLCqwebworld()
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = location_table
data_version = 1
options_dataclass = DLCQuestOptions
options: DLCQuestOptions
def create_regions(self):
create_regions(self.multiworld, self.player, self.options)
def set_rules(self):
set_rules(self.multiworld, self.player, self.options)
def create_event(self, event: str):
return DLCQuestItem(event, True, None, self.player)
def create_items(self):
self.precollect_coinsanity()
locations_count = len([location
for location in self.multiworld.get_locations(self.player)
if not location.event])
items_to_exclude = [excluded_items
for excluded_items in self.multiworld.precollected_items[self.player]]
created_items = create_items(self, self.options, locations_count + len(items_to_exclude), self.multiworld.random)
self.multiworld.itempool += created_items
self.multiworld.early_items[self.player]["Movement Pack"] = 1
for item in items_to_exclude:
if item in self.multiworld.itempool:
self.multiworld.itempool.remove(item)
def precollect_coinsanity(self):
if self.options.campaign == Options.Campaign.option_basic:
if self.options.coinsanity == Options.CoinSanity.option_coin and self.options.coinbundlequantity >= 5:
self.multiworld.push_precollected(self.create_item("Movement Pack"))
def create_item(self, item: Union[str, ItemData]) -> DLCQuestItem:
if isinstance(item, str):
item = item_table[item]
return DLCQuestItem(item.name, item.classification, item.code, self.player)
def fill_slot_data(self):
options_dict = self.options.as_dict(
"death_link", "ending_choice", "campaign", "coinsanity", "item_shuffle"
)
options_dict.update({
"coinbundlerange": self.options.coinbundlequantity.value,
"seed": self.random.randrange(99999999)
})
return options_dict