169 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import logging
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import time
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import typing
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import uuid
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from logging import Logger
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from typing import Dict, List, Optional
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from NetUtils import ClientStatus, NetworkItem
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from worlds.AutoSNIClient import SNIClient
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from .Enemies import enemy_id_to_name
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from .Items import start_id as items_start_id
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from .Locations import start_id as locations_start_id
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from .Options import BlueChestCount
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if typing.TYPE_CHECKING:
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    from SNIClient import SNIContext
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else:
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    SNIContext = typing.Any
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snes_logger: Logger = logging.getLogger("SNES")
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SRAM_START: int = 0xE00000
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L2AC_ROMNAME_START: int = 0x007FC0
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L2AC_SIGN_ADDR: int = SRAM_START + 0x2000
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L2AC_GOAL_ADDR: int = SRAM_START + 0x2030
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L2AC_DEATH_ADDR: int = SRAM_START + 0x203D
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L2AC_TX_ADDR: int = SRAM_START + 0x2040
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L2AC_RX_ADDR: int = SRAM_START + 0x2800
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class L2ACSNIClient(SNIClient):
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    game: str = "Lufia II Ancient Cave"
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    patch_suffix = ".apl2ac"
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    async def validate_rom(self, ctx: SNIContext) -> bool:
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        from SNIClient import snes_read
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        rom_name: Optional[bytes] = await snes_read(ctx, L2AC_ROMNAME_START, 0x15)
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        if rom_name is None or rom_name[:4] != b"L2AC":
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            return False
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        ctx.game = self.game
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        ctx.items_handling = 0b111  # fully remote
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        ctx.rom = rom_name
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        return True
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    async def game_watcher(self, ctx: SNIContext) -> None:
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        from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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        rom: Optional[bytes] = await snes_read(ctx, L2AC_ROMNAME_START, 0x15)
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        if rom != ctx.rom:
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            ctx.rom = None
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            return
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        if ctx.server is None or ctx.slot is None:
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            # not successfully connected to a multiworld server, cannot process the game sending items
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            return
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        signature: Optional[bytes] = await snes_read(ctx, L2AC_SIGN_ADDR, 16)
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        if signature != b"ArchipelagoLufia":
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            return
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        uuid_data: Optional[bytes] = await snes_read(ctx, L2AC_TX_ADDR + 16, 16)
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        if uuid_data is None:
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            return
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        coop_uuid: uuid.UUID = uuid.UUID(bytes=uuid_data)
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        if coop_uuid.version != 4:
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            coop_uuid = uuid.uuid4()
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            snes_buffered_write(ctx, L2AC_TX_ADDR + 16, coop_uuid.bytes)
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        blue_chests_key: str = f"lufia2ac_blue_chests_checked_T{ctx.team}_P{ctx.slot}"
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        ctx.set_notify(blue_chests_key)
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        # Goal
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        if not ctx.finished_game:
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            goal_data: Optional[bytes] = await snes_read(ctx, L2AC_GOAL_ADDR, 10)
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            if goal_data is not None and goal_data[goal_data[0]] == 0x01:
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                await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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                ctx.finished_game = True
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        # DeathLink TX
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        death_data: Optional[bytes] = await snes_read(ctx, L2AC_DEATH_ADDR, 3)
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        if death_data is not None:
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            await ctx.update_death_link(bool(death_data[0]))
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            if death_data[1] != 0x00:
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                snes_buffered_write(ctx, L2AC_DEATH_ADDR + 1, b"\x00")
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                if "DeathLink" in ctx.tags and ctx.last_death_link + 1 < time.time():
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                    player_name: str = ctx.player_names.get(ctx.slot, str(ctx.slot))
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                    enemy_name: str = enemy_id_to_name.get(death_data[1] - 1, hex(death_data[1] - 1))
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                    await ctx.send_death(f"{player_name} was totally defeated by {enemy_name}.")
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        # TX
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        tx_data: Optional[bytes] = await snes_read(ctx, L2AC_TX_ADDR, 12)
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        if tx_data is not None:
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            snes_blue_chests_checked: int = int.from_bytes(tx_data[:2], "little")
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            snes_ap_items_found: int = int.from_bytes(tx_data[6:8], "little")
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            snes_other_locations_checked: int = int.from_bytes(tx_data[10:12], "little")
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            blue_chests_checked: Dict[str, int] = ctx.stored_data.get(blue_chests_key) or {}
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            if blue_chests_checked.get(str(coop_uuid), 0) < snes_blue_chests_checked:
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                blue_chests_checked[str(coop_uuid)] = snes_blue_chests_checked
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                if blue_chests_key in ctx.stored_data:
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                    await ctx.send_msgs([{
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                        "cmd": "Set",
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                        "key": blue_chests_key,
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                        "default": {},
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                        "want_reply": True,
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                        "operations": [{
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                            "operation": "update",
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                            "value": {str(coop_uuid): snes_blue_chests_checked},
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                        }],
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                    }])
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            total_blue_chests_checked: int = min(sum(blue_chests_checked.values()), BlueChestCount.overall_max)
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            snes_buffered_write(ctx, L2AC_TX_ADDR + 8, total_blue_chests_checked.to_bytes(2, "little"))
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            location_ids: List[int] = [locations_start_id + i for i in range(total_blue_chests_checked)]
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            if snes_other_locations_checked:
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                loc_data: Optional[bytes] = await snes_read(ctx, L2AC_TX_ADDR + 32, snes_other_locations_checked * 2)
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                if loc_data is not None:
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                    location_ids.extend(locations_start_id + int.from_bytes(loc_data[2 * i:2 * i + 2], "little")
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                                        for i in range(snes_other_locations_checked))
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            if new_location_ids := [loc_id for loc_id in location_ids if loc_id not in ctx.locations_checked]:
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                await ctx.send_msgs([{"cmd": "LocationChecks", "locations": new_location_ids}])
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            for location_id in new_location_ids:
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                ctx.locations_checked.add(location_id)
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                snes_logger.info("%d/%d blue chests" % (
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                    len(list(loc for loc in ctx.locations_checked if not loc & 0x100)),
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                    len(list(loc for loc in ctx.missing_locations | ctx.checked_locations if not loc & 0x100))))
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            client_ap_items_found: int = sum(net_item.player != ctx.slot for net_item in ctx.locations_info.values())
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            if client_ap_items_found > snes_ap_items_found:
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                snes_buffered_write(ctx, L2AC_TX_ADDR + 4, client_ap_items_found.to_bytes(2, "little"))
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        # RX
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        rx_data: Optional[bytes] = await snes_read(ctx, L2AC_RX_ADDR, 4)
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        if rx_data is not None:
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            snes_items_received = int.from_bytes(rx_data[:2], "little")
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            if snes_items_received < len(ctx.items_received):
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                item: NetworkItem = ctx.items_received[snes_items_received]
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                item_code: int = item.item - items_start_id
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                snes_items_received += 1
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                snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
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                    ctx.item_names.lookup_in_game(item.item),
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                    ctx.player_names[item.player],
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                    ctx.location_names.lookup_in_slot(item.location, item.player),
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                    snes_items_received, len(ctx.items_received)))
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                snes_buffered_write(ctx, L2AC_RX_ADDR + 2 * (snes_items_received + 1), item_code.to_bytes(2, "little"))
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                snes_buffered_write(ctx, L2AC_RX_ADDR, snes_items_received.to_bytes(2, "little"))
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        await snes_flush_writes(ctx)
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    async def deathlink_kill_player(self, ctx: SNIContext) -> None:
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        from SNIClient import DeathState, snes_buffered_write, snes_flush_writes
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        # DeathLink RX
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        if "DeathLink" in ctx.tags:
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            snes_buffered_write(ctx, L2AC_DEATH_ADDR + 2, b"\x01")
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        else:
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            snes_buffered_write(ctx, L2AC_DEATH_ADDR + 2, b"\x00")
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        await snes_flush_writes(ctx)
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        ctx.death_state = DeathState.dead
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