Files
Grinch-AP/worlds/oot/data/Glitched World/Jabu Jabus Belly.json
espeon65536 aee0df5359 Ocarina of Time 7.0 (#1277)
## What is this fixing or adding?
- Adds the majority of OoTR 7.0 features:
  - Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle
  - Key rings mode
  - Dungeon shortcuts to speed up dungeons
  - "Regional" shuffle for dungeon items
  - New options for shop pricing in shopsanity
  - Expanded Ganon's Boss Key shuffle options
  - Pre-planted beans
  - Improved Chest Appearance Matches Contents mode
  - Blue Fire Arrows
  - Bonk self-damage
  - Finer control over MQ dungeons and spawn position randomization
- Several bugfixes as a result of the update:
  - Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. In particular, starting with keys is now supported.
  - Entrance randomization success rate improved. Hopefully it is now at 100%. 

Co-authored-by: Zach Parks <zach@alliware.com>
2022-12-11 04:11:40 +01:00

58 lines
2.0 KiB
JSON

[
{
"region_name": "Jabu Jabus Belly Beginning",
"dungeon": "Jabu Jabus Belly",
"exits": {
"Jabu Jabus Belly Main": "can_use_projectile or can_isg"
}
},
{
"region_name": "Jabu Jabus Belly Main",
"dungeon": "Jabu Jabus Belly",
"locations": {
"Jabu Jabus Belly Boomerang Chest": "True",
"Jabu Jabus Belly GS Water Switch Room": "True",
"Jabu Jabus Belly GS Lobby Basement Lower": "can_use(Boomerang) or can_use(Hookshot) or can_hover",
"Jabu Jabus Belly GS Lobby Basement Upper": "can_use(Boomerang) or can_use(Hookshot) or can_hover",
"Jabu Jabus Belly Deku Scrub": "True"
},
"exits": {
"Jabu Jabus Belly Beginning": "True",
"Jabu Jabus Belly Depths": "True"
}
},
{
"region_name": "Jabu Jabus Belly Depths",
"dungeon": "Jabu Jabus Belly",
"locations": {
"Jabu Jabus Belly Map Chest": "can_use(Boomerang)",
"Jabu Jabus Belly Compass Chest": "can_use(Boomerang) or Fairy
or (is_adult and (can_live_dmg(0.5) or Hover_Boots) and has_explosives)"
},
"exits": {
"Jabu Jabus Belly Main": "True",
"Jabu Jabus Belly Boss Door": "can_use(Boomerang) or can_use(Hover_Boots) or can_mega"
}
},
{
"region_name": "Jabu Jabus Belly Boss Door",
"scene": "Jabu Jabus Belly",
"dungeon": "Jabu Jabus Belly",
"exits": {
"Barinade Boss Room": "True"
}
},
{
"region_name": "Barinade Boss Room",
"dungeon": "Jabu Jabus Belly",
"locations": {
"Jabu Jabus Belly Barinade Heart": "can_use(Boomerang) and (Sticks or Kokiri_Sword)",
"Barinade": "can_use(Boomerang) and (Sticks or Kokiri_Sword)",
"Jabu Jabus Belly GS Near Boss": "True"
},
"exits": {
"Jabu Jabus Belly Main": "True"
}
}
]