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https://github.com/MarioSpore/Grinch-AP.git
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The issue at hand is fixing impossible seeds generated by a lack of properly checking if the player can come back to its previous region after reaching for a new location, as reported here: https://discord.com/channels/731205301247803413/1050529825212874763/1050529825212874763 The previous attempt at checking for comeback was only done against "Landing Site" and the custom start region which is a partial solution at best. For exemple, generating a single player plando seed with a custom starting location at "red_brinstar_elevator" with a forced red door at "RedTowerElevatorBottomLeft" and 2 Missiles set at "Morphing Ball" and "Energy Tank, Brinstar Ceiling" would generate an impossible seed where the player is expected to go through the green door "LandingSiteRight" with no Supers to go to the only possible next location "Power Bomb (red Brinstar spike room)". This is because the comeback check would pass because it would consider coming back to "Landing Site" enough. The proposed solution is keeping a record of the last accessed region when collecting items. It would then be used as the source of the comeback check with the destination being the new location. This check had to be moved from can_fill() to can_reach() because the maximum_exploration_state of the AP filler only use can_reach(). Its still not perfect because collect() can be called in batch for many items at a time so the last accessed region will be set as the last collected item and will be used for the next comeback checks. This was tested a bit with the given exemple above (its now failing generation) and by generating some 8 SM players seed with many door color rando, area rando and boss rando enabled.
780 lines
38 KiB
Python
780 lines
38 KiB
Python
from __future__ import annotations
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import logging
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import copy
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import os
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import threading
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import base64
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from typing import Any, Dict, Iterable, List, Set, TextIO, TypedDict
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from worlds.sm.variaRandomizer.graph.graph_utils import GraphUtils
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logger = logging.getLogger("Super Metroid")
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from .Regions import create_regions
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from .Rules import set_rules, add_entrance_rule
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from .Options import sm_options
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from .Client import SMSNIClient
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from .Rom import get_base_rom_path, SM_ROM_MAX_PLAYERID, SM_ROM_PLAYERDATA_COUNT, SMDeltaPatch, get_sm_symbols
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import Utils
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, RegionType, CollectionState, Tutorial
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from ..AutoWorld import World, AutoLogicRegister, WebWorld
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from logic.smboolmanager import SMBoolManager
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from graph.vanilla.graph_locations import locationsDict
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from graph.graph_utils import getAccessPoint
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from rando.ItemLocContainer import ItemLocation
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from rando.Items import ItemManager
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from utils.parameters import *
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from logic.logic import Logic
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from randomizer import VariaRandomizer
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from utils.doorsmanager import DoorsManager
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from rom.rom_patches import RomPatches
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class SMCollectionState(metaclass=AutoLogicRegister):
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def init_mixin(self, parent: MultiWorld):
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# for unit tests where MultiWorld is instantiated before worlds
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if hasattr(parent, "state"):
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self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff,
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parent.state.smbm[player].onlyBossLeft, parent.state.smbm[player].lastAP) for player in
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parent.get_game_players("Super Metroid")}
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for player, group in parent.groups.items():
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if (group["game"] == "Super Metroid"):
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self.smbm[player] = SMBoolManager(player)
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if player not in parent.state.smbm:
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parent.state.smbm[player] = SMBoolManager(player)
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else:
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self.smbm = {}
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def copy_mixin(self, ret) -> CollectionState:
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ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.smbm}
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return ret
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def get_game_players(self, multiword: MultiWorld, game_name: str):
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return tuple(player for player in multiword.get_all_ids() if multiword.game[player] == game_name)
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class SMWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
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"English",
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"multiworld_en.md",
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"multiworld/en",
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["Farrak Kilhn"]
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)]
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class ByteEdit(TypedDict):
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sym: Dict[str, Any]
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offset: int
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values: Iterable[int]
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locations_start_id = 82000
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items_start_id = 83000
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class SMWorld(World):
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"""
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This is Very Adaptive Randomizer of Items and Areas for Super Metroid (VARIA SM). It supports
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a wide range of options to randomize Item locations, required skills and even the connections
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between the main Areas!
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"""
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game: str = "Super Metroid"
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topology_present = True
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data_version = 2
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option_definitions = sm_options
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item_name_to_id = {value.Name: items_start_id + value.Id for key, value in ItemManager.Items.items() if value.Id != None}
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location_name_to_id = {key: locations_start_id + value.Id for key, value in locationsDict.items() if value.Id != None}
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web = SMWeb()
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# changes to client DeathLink handling for 0.2.1
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# changes to client Remote Item handling for 0.2.6
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required_client_version = (0, 2, 6)
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itemManager: ItemManager
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Logic.factory('vanilla')
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def __init__(self, world: MultiWorld, player: int):
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self.rom_name_available_event = threading.Event()
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self.locations = {}
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super().__init__(world, player)
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@classmethod
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def stage_assert_generate(cls, world):
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rom_file = get_base_rom_path()
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if not os.path.exists(rom_file):
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raise FileNotFoundError(rom_file)
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def generate_early(self):
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Logic.factory('vanilla')
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self.variaRando = VariaRandomizer(self.multiworld, get_base_rom_path(), self.player)
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self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty, lastAP = self.variaRando.args.startLocation)
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# keeps Nothing items local so no player will ever pickup Nothing
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# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
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self.multiworld.local_items[self.player].value.add('Nothing')
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self.multiworld.local_items[self.player].value.add('No Energy')
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if (self.variaRando.args.morphPlacement == "early"):
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self.multiworld.local_early_items[self.player]['Morph Ball'] = 1
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self.remote_items = self.multiworld.remote_items[self.player]
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if (len(self.variaRando.randoExec.setup.restrictedLocs) > 0):
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self.multiworld.accessibility[self.player] = self.multiworld.accessibility[self.player].from_text("minimal")
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logger.warning(f"accessibility forced to 'minimal' for player {self.multiworld.get_player_name(self.player)} because of 'fun' settings")
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def generate_basic(self):
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itemPool = self.variaRando.container.itemPool
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self.startItems = [variaItem for item in self.multiworld.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
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if self.multiworld.start_inventory_removes_from_pool[self.player]:
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for item in self.startItems:
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if (item in itemPool):
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itemPool.remove(item)
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missingPool = 105 - len(itemPool) + 1
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for i in range(1, missingPool):
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itemPool.append(ItemManager.Items['Nothing'])
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# Generate item pool
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pool = []
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self.locked_items = {}
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self.NothingPool = []
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weaponCount = [0, 0, 0]
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for item in itemPool:
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isAdvancement = True
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if item.Type == 'Missile':
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if weaponCount[0] < 3:
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weaponCount[0] += 1
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else:
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isAdvancement = False
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elif item.Type == 'Super':
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if weaponCount[1] < 2:
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weaponCount[1] += 1
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else:
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isAdvancement = False
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elif item.Type == 'PowerBomb':
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if weaponCount[2] < 3:
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weaponCount[2] += 1
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else:
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isAdvancement = False
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elif item.Category == 'Nothing':
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isAdvancement = False
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itemClass = ItemManager.Items[item.Type].Class
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smitem = SMItem(item.Name, ItemClassification.progression if isAdvancement else ItemClassification.filler,
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item.Type, None if itemClass == 'Boss' else self.item_name_to_id[item.Name], player=self.player)
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if itemClass == 'Boss':
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self.locked_items[item.Name] = smitem
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elif item.Category == 'Nothing':
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self.NothingPool.append(smitem)
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else:
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pool.append(smitem)
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self.multiworld.itempool += pool
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for (location, item) in self.locked_items.items():
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self.multiworld.get_location(location, self.player).place_locked_item(item)
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self.multiworld.get_location(location, self.player).address = None
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startAP = self.multiworld.get_entrance('StartAP', self.player)
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startAP.connect(self.multiworld.get_region(self.variaRando.args.startLocation, self.player))
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for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
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src_region = self.multiworld.get_region(src.Name, self.player)
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dest_region = self.multiworld.get_region(dest.Name, self.player)
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if ((src.Name + "->" + dest.Name, self.player) not in self.multiworld._entrance_cache):
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src_region.exits.append(Entrance(self.player, src.Name + "->" + dest.Name, src_region))
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srcDestEntrance = self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player)
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srcDestEntrance.connect(dest_region)
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add_entrance_rule(self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
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def set_rules(self):
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set_rules(self.multiworld, self.player)
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def create_regions(self):
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create_locations(self, self.player)
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create_regions(self, self.multiworld, self.player)
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def getWordArray(self, w: int) -> List[int]:
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""" little-endian convert a 16-bit number to an array of numbers <= 255 each """
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return [w & 0x00FF, (w & 0xFF00) >> 8]
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# used for remote location Credits Spoiler of local items
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class DummyLocation:
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def __init__(self, name):
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self.Name = name
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def isBoss(self):
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return False
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def convertToROMItemName(self, itemName):
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charMap = { "A" : 0x3CE0,
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"B" : 0x3CE1,
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"C" : 0x3CE2,
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"D" : 0x3CE3,
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"E" : 0x3CE4,
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"F" : 0x3CE5,
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"G" : 0x3CE6,
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"H" : 0x3CE7,
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"I" : 0x3CE8,
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"J" : 0x3CE9,
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"K" : 0x3CEA,
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"L" : 0x3CEB,
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"M" : 0x3CEC,
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"N" : 0x3CED,
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"O" : 0x3CEE,
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"P" : 0x3CEF,
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"Q" : 0x3CF0,
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"R" : 0x3CF1,
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"S" : 0x3CF2,
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"T" : 0x3CF3,
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"U" : 0x3CF4,
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"V" : 0x3CF5,
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"W" : 0x3CF6,
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"X" : 0x3CF7,
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"Y" : 0x3CF8,
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"Z" : 0x3CF9,
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" " : 0x3C4E,
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"!" : 0x3CFF,
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"?" : 0x3CFE,
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"'" : 0x3CFD,
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"," : 0x3CFB,
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"." : 0x3CFA,
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"-" : 0x3CCF,
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"_" : 0x000E,
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"1" : 0x3C00,
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"2" : 0x3C01,
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"3" : 0x3C02,
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"4" : 0x3C03,
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"5" : 0x3C04,
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"6" : 0x3C05,
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"7" : 0x3C06,
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"8" : 0x3C07,
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"9" : 0x3C08,
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"0" : 0x3C09,
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"%" : 0x3C0A}
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data = []
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itemName = itemName.upper()[:26]
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itemName = itemName.strip()
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itemName = itemName.center(26, " ")
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itemName = "___" + itemName + "___"
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for char in itemName:
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[w0, w1] = self.getWordArray(charMap.get(char, 0x3C4E))
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data.append(w0)
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data.append(w1)
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return data
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def APPrePatchRom(self, romPatcher):
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# first apply the sm multiworld code patch named 'basepatch' (also has empty tables that we'll overwrite),
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# + apply some patches from varia that we want to be always-on.
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# basepatch and variapatches are both generated from https://github.com/lordlou/SMBasepatch
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romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "multiworld-basepatch.ips"))
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romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "variapatches.ips"))
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def APPostPatchRom(self, romPatcher):
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symbols = get_sm_symbols(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "sm-basepatch-symbols.json"))
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# gather all player ids and names relevant to this rom, then write player name and player id data tables
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playerIdSet: Set[int] = {0} # 0 is for "Archipelago" server
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for itemLoc in self.multiworld.get_locations():
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assert itemLoc.item, f"World of player '{self.multiworld.player_name[itemLoc.player]}' has a loc.item " + \
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f"that is {itemLoc.item} during generate_output"
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# add each playerid who has a location containing an item to send to us *or* to an item_link we're part of
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if itemLoc.item.player == self.player or \
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(itemLoc.item.player in self.multiworld.groups and
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self.player in self.multiworld.groups[itemLoc.item.player]['players']):
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playerIdSet |= {itemLoc.player}
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# add each playerid, including item link ids, that we'll be sending items to
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if itemLoc.player == self.player:
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playerIdSet |= {itemLoc.item.player}
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if len(playerIdSet) > SM_ROM_PLAYERDATA_COUNT:
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# max 202 entries, but it's possible for item links to add enough replacement items for us, that are placed
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# in worlds that otherwise have no relation to us, that the 2*location count limit is exceeded
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logger.warning("SM is interacting with too many players to fit in ROM. "
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f"Removing the highest {len(playerIdSet) - SM_ROM_PLAYERDATA_COUNT} ids to fit")
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playerIdSet = set(sorted(playerIdSet)[:SM_ROM_PLAYERDATA_COUNT])
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otherPlayerIndex: Dict[int, int] = {} # ap player id -> rom-local player index
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playerNameData: List[ByteEdit] = []
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playerIdData: List[ByteEdit] = []
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# sort all player data by player id so that the game can look up a player's data reasonably quickly when
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# the client sends an ap playerid to the game
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for i, playerid in enumerate(sorted(playerIdSet)):
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playername = self.multiworld.player_name[playerid] if playerid != 0 else "Archipelago"
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playerIdForRom = playerid
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if playerid > SM_ROM_MAX_PLAYERID:
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# note, playerIdForRom = 0 is not unique so the game cannot look it up.
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# instead it will display the player received-from as "Archipelago"
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playerIdForRom = 0
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if playerid == self.player:
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raise Exception(f"SM rom cannot fit enough bits to represent self player id {playerid}")
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else:
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logger.warning(f"SM rom cannot fit enough bits to represent player id {playerid}, setting to 0 in rom")
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otherPlayerIndex[playerid] = i
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playerNameData.append({"sym": symbols["rando_player_name_table"],
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"offset": i * 16,
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"values": playername[:16].upper().center(16).encode()})
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playerIdData.append({"sym": symbols["rando_player_id_table"],
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"offset": i * 2,
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"values": self.getWordArray(playerIdForRom)})
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multiWorldLocations: List[ByteEdit] = []
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multiWorldItems: List[ByteEdit] = []
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idx = 0
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vanillaItemTypesCount = 21
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for itemLoc in self.multiworld.get_locations():
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if itemLoc.player == self.player and locationsDict[itemLoc.name].Id != None:
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# item to place in this SM world: write full item data to tables
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if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items:
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itemId = ItemManager.Items[itemLoc.item.type].Id
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else:
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itemId = ItemManager.Items["ArchipelagoItem"].Id + idx
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multiWorldItems.append({"sym": symbols["message_item_names"],
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"offset": (vanillaItemTypesCount + idx)*64,
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"values": self.convertToROMItemName(itemLoc.item.name)})
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idx += 1
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if itemLoc.item.player == self.player:
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itemDestinationType = 0 # dest type 0 means 'regular old SM item' per itemtable.asm
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elif itemLoc.item.player in self.multiworld.groups and \
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self.player in self.multiworld.groups[itemLoc.item.player]['players']:
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# dest type 2 means 'SM item link item that sends to the current player and others'
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# per itemtable.asm (groups are synonymous with item_links, currently)
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itemDestinationType = 2
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else:
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itemDestinationType = 1 # dest type 1 means 'item for entirely someone else' per itemtable.asm
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[w0, w1] = self.getWordArray(itemDestinationType)
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[w2, w3] = self.getWordArray(itemId)
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[w4, w5] = self.getWordArray(otherPlayerIndex[itemLoc.item.player] if itemLoc.item.player in
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otherPlayerIndex else 0)
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[w6, w7] = self.getWordArray(0 if itemLoc.item.advancement else 1)
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multiWorldLocations.append({"sym": symbols["rando_item_table"],
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"offset": locationsDict[itemLoc.name].Id*8,
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"values": [w0, w1, w2, w3, w4, w5, w6, w7]})
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itemSprites = [{"fileName": "off_world_prog_item.bin",
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"paletteSymbolName": "prog_item_eight_palette_indices",
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"dataSymbolName": "offworld_graphics_data_progression_item"},
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{"fileName": "off_world_item.bin",
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"paletteSymbolName": "nonprog_item_eight_palette_indices",
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"dataSymbolName": "offworld_graphics_data_item"}]
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idx = 0
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offworldSprites: List[ByteEdit] = []
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for itemSprite in itemSprites:
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with open(os.path.join(os.path.dirname(__file__), "data", "custom_sprite", itemSprite["fileName"]), 'rb') as stream:
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buffer = bytearray(stream.read())
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offworldSprites.append({"sym": symbols[itemSprite["paletteSymbolName"]],
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"offset": 0,
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"values": buffer[0:8]})
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offworldSprites.append({"sym": symbols[itemSprite["dataSymbolName"]],
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"offset": 0,
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"values": buffer[8:264]})
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idx += 1
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deathLink: List[ByteEdit] = [{
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"sym": symbols["config_deathlink"],
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"offset": 0,
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"values": [self.multiworld.death_link[self.player].value]
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}]
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remoteItem: List[ByteEdit] = [{
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"sym": symbols["config_remote_items"],
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"offset": 0,
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"values": self.getWordArray(0b001 + (0b010 if self.remote_items else 0b000))
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}]
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ownPlayerId: List[ByteEdit] = [{
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"sym": symbols["config_player_id"],
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"offset": 0,
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"values": self.getWordArray(self.player)
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}]
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patchDict = { 'MultiWorldLocations': multiWorldLocations,
|
|
'MultiWorldItems': multiWorldItems,
|
|
'offworldSprites': offworldSprites,
|
|
'deathLink': deathLink,
|
|
'remoteItem': remoteItem,
|
|
'ownPlayerId': ownPlayerId,
|
|
'playerNameData': playerNameData,
|
|
'playerIdData': playerIdData}
|
|
|
|
# convert an array of symbolic byte_edit dicts like {"sym": symobj, "offset": 0, "values": [1, 0]}
|
|
# to a single rom patch dict like {0x438c: [1, 0], 0xa4a5: [0, 0, 0]} which varia will understand and apply
|
|
def resolve_symbols_to_file_offset_based_dict(byte_edits_arr: List[ByteEdit]) -> Dict[int, Iterable[int]]:
|
|
this_patch_as_dict: Dict[int, Iterable[int]] = {}
|
|
for byte_edit in byte_edits_arr:
|
|
offset_within_rom_file: int = byte_edit["sym"]["offset_within_rom_file"] + byte_edit["offset"]
|
|
this_patch_as_dict[offset_within_rom_file] = byte_edit["values"]
|
|
return this_patch_as_dict
|
|
|
|
for patchname, byte_edits_arr in patchDict.items():
|
|
patchDict[patchname] = resolve_symbols_to_file_offset_based_dict(byte_edits_arr)
|
|
|
|
romPatcher.applyIPSPatchDict(patchDict)
|
|
|
|
openTourianGreyDoors = {0x07C823 + 5: [0x0C], 0x07C831 + 5: [0x0C]}
|
|
romPatcher.applyIPSPatchDict({'openTourianGreyDoors': openTourianGreyDoors})
|
|
|
|
|
|
# set rom name
|
|
# 21 bytes
|
|
from Main import __version__
|
|
self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}', 'utf8')[:21]
|
|
self.romName.extend([0] * (21 - len(self.romName)))
|
|
# clients should read from 0x7FC0, the location of the rom title in the SNES header.
|
|
# duplicative ROM name at 0x1C4F00 is still written here for now, since people with archipelago pre-0.3.0 client installed will still be depending on this location for connecting to SM
|
|
romPatcher.applyIPSPatch('ROMName', { 'ROMName': {0x1C4F00 : self.romName, 0x007FC0 : self.romName} })
|
|
|
|
|
|
startItemROMAddressBase = symbols["start_item_data_major"]["offset_within_rom_file"]
|
|
|
|
# array for each item:
|
|
# offset within ROM table "start_item_data_major" of this item"s info (starting status)
|
|
# item bitmask or amount per pickup (BVOB = base value or bitmask),
|
|
# offset within ROM table "start_item_data_major" of this item"s info (starting maximum/starting collected items)
|
|
# current BVOB max
|
|
# ------- ---- ---
|
|
startItemROMDict = {"ETank": [ 0x8, 0x64, 0xA],
|
|
"Missile": [ 0xC, 0x5, 0xE],
|
|
"Super": [0x10, 0x5, 0x12],
|
|
"PowerBomb": [0x14, 0x5, 0x16],
|
|
"Reserve": [0x1A, 0x64, 0x18],
|
|
"Morph": [ 0x2, 0x4, 0x0],
|
|
"Bomb": [ 0x3, 0x10, 0x1],
|
|
"SpringBall": [ 0x2, 0x2, 0x0],
|
|
"HiJump": [ 0x3, 0x1, 0x1],
|
|
"Varia": [ 0x2, 0x1, 0x0],
|
|
"Gravity": [ 0x2, 0x20, 0x0],
|
|
"SpeedBooster": [ 0x3, 0x20, 0x1],
|
|
"SpaceJump": [ 0x3, 0x2, 0x1],
|
|
"ScrewAttack": [ 0x2, 0x8, 0x0],
|
|
"Charge": [ 0x7, 0x10, 0x5],
|
|
"Ice": [ 0x6, 0x2, 0x4],
|
|
"Wave": [ 0x6, 0x1, 0x4],
|
|
"Spazer": [ 0x6, 0x4, 0x4],
|
|
"Plasma": [ 0x6, 0x8, 0x4],
|
|
"Grapple": [ 0x3, 0x40, 0x1],
|
|
"XRayScope": [ 0x3, 0x80, 0x1]
|
|
|
|
# BVOB = base value or bitmask
|
|
}
|
|
mergedData = {}
|
|
hasETank = False
|
|
hasSpazer = False
|
|
hasPlasma = False
|
|
for startItem in self.startItems:
|
|
item = startItem.Type
|
|
if item == "ETank": hasETank = True
|
|
if item == "Spazer": hasSpazer = True
|
|
if item == "Plasma": hasPlasma = True
|
|
if (item in ["ETank", "Missile", "Super", "PowerBomb", "Reserve"]):
|
|
(currentValue, amountPerItem, maxValue) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + currentValue) in mergedData:
|
|
mergedData[startItemROMAddressBase + currentValue] += amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] += amountPerItem
|
|
else:
|
|
mergedData[startItemROMAddressBase + currentValue] = amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] = amountPerItem
|
|
else:
|
|
(collected, bitmask, equipped) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + collected) in mergedData:
|
|
mergedData[startItemROMAddressBase + collected] |= bitmask
|
|
mergedData[startItemROMAddressBase + equipped] |= bitmask
|
|
else:
|
|
mergedData[startItemROMAddressBase + collected] = bitmask
|
|
mergedData[startItemROMAddressBase + equipped] = bitmask
|
|
|
|
if hasETank:
|
|
# we are overwriting the starting energy, so add up the E from 99 (normal starting energy) rather than from 0
|
|
mergedData[startItemROMAddressBase + 0x8] += 99
|
|
mergedData[startItemROMAddressBase + 0xA] += 99
|
|
|
|
if hasSpazer and hasPlasma:
|
|
# de-equip spazer.
|
|
# otherwise, firing the unintended spazer+plasma combo would cause massive game glitches and crashes
|
|
mergedData[startItemROMAddressBase + 0x4] &= ~0x4
|
|
|
|
for key, value in mergedData.items():
|
|
if (key - startItemROMAddressBase > 7):
|
|
[w0, w1] = self.getWordArray(value)
|
|
mergedData[key] = [w0, w1]
|
|
else:
|
|
mergedData[key] = [value]
|
|
|
|
|
|
startItemPatch = { "startItemPatch": mergedData }
|
|
romPatcher.applyIPSPatch("startItemPatch", startItemPatch)
|
|
|
|
# commit all the changes we've made here to the ROM
|
|
romPatcher.commitIPS()
|
|
|
|
itemLocs = [
|
|
ItemLocation(ItemManager.Items[itemLoc.item.type
|
|
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
|
|
'ArchipelagoItem'],
|
|
locationsDict[itemLoc.name], True)
|
|
for itemLoc in self.multiworld.get_locations() if itemLoc.player == self.player
|
|
]
|
|
romPatcher.writeItemsLocs(itemLocs)
|
|
|
|
itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player]
|
|
progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
|
|
# progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type if itemLoc.item.type in ItemManager.Items else 'ArchipelagoItem'], locationsDict[itemLoc.name], True) for itemLoc in self.multiworld.get_locations() if itemLoc.player == self.player and itemLoc.item.player == self.player and itemLoc.item.advancement == True]
|
|
|
|
# romPatcher.writeSplitLocs(self.variaRando.args.majorsSplit, itemLocs, progItemLocs)
|
|
romPatcher.writeSpoiler(itemLocs, progItemLocs)
|
|
romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
|
|
|
|
def generate_output(self, output_directory: str):
|
|
outfilebase = self.multiworld.get_out_file_name_base(self.player)
|
|
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
|
|
|
|
try:
|
|
self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)
|
|
self.write_crc(outputFilename)
|
|
self.rom_name = self.romName
|
|
except:
|
|
raise
|
|
else:
|
|
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0] + SMDeltaPatch.patch_file_ending, player=self.player,
|
|
player_name=self.multiworld.player_name[self.player], patched_path=outputFilename)
|
|
patch.write()
|
|
finally:
|
|
if os.path.exists(outputFilename):
|
|
os.unlink(outputFilename)
|
|
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
|
|
|
def checksum_mirror_sum(self, start, length, mask = 0x800000):
|
|
while not(length & mask) and mask:
|
|
mask >>= 1
|
|
|
|
part1 = sum(start[:mask]) & 0xFFFF
|
|
part2 = 0
|
|
|
|
next_length = length - mask
|
|
if next_length:
|
|
part2 = self.checksum_mirror_sum(start[mask:], next_length, mask >> 1)
|
|
|
|
while (next_length < mask):
|
|
next_length += next_length
|
|
part2 += part2
|
|
|
|
return (part1 + part2) & 0xFFFF
|
|
|
|
def write_bytes(self, buffer, startaddress: int, values):
|
|
buffer[startaddress:startaddress + len(values)] = values
|
|
|
|
def write_crc(self, romName):
|
|
with open(romName, 'rb') as stream:
|
|
buffer = bytearray(stream.read())
|
|
crc = self.checksum_mirror_sum(buffer, len(buffer))
|
|
inv = crc ^ 0xFFFF
|
|
self.write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
|
|
with open(romName, 'wb') as outfile:
|
|
outfile.write(buffer)
|
|
|
|
def modify_multidata(self, multidata: dict):
|
|
# wait for self.rom_name to be available.
|
|
self.rom_name_available_event.wait()
|
|
rom_name = getattr(self, "rom_name", None)
|
|
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
|
if rom_name:
|
|
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
|
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
|
|
|
def fill_slot_data(self):
|
|
slot_data = {}
|
|
if not self.multiworld.is_race:
|
|
for option_name in self.option_definitions:
|
|
option = getattr(self.multiworld, option_name)[self.player]
|
|
slot_data[option_name] = option.value
|
|
|
|
slot_data["Preset"] = { "Knows": {},
|
|
"Settings": {"hardRooms": Settings.SettingsDict[self.player].hardRooms,
|
|
"bossesDifficulty": Settings.SettingsDict[self.player].bossesDifficulty,
|
|
"hellRuns": Settings.SettingsDict[self.player].hellRuns},
|
|
"Controller": Controller.ControllerDict[self.player].__dict__}
|
|
|
|
for knows in Knows.__dict__:
|
|
if isKnows(knows):
|
|
slot_data["Preset"]["Knows"][knows] = [ getattr(Knows.knowsDict[self.player], knows).bool,
|
|
getattr(Knows.knowsDict[self.player], knows).difficulty]
|
|
|
|
slot_data["InterAreaTransitions"] = {}
|
|
for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
|
|
slot_data["InterAreaTransitions"][src.Name] = dest.Name
|
|
|
|
slot_data["Doors"] = {}
|
|
for door in DoorsManager.doorsDict[self.player].values():
|
|
slot_data["Doors"][door.name] = door.getColor()
|
|
|
|
slot_data["RomPatches"] = RomPatches.ActivePatches[self.player]
|
|
|
|
return slot_data
|
|
|
|
def collect(self, state: CollectionState, item: Item) -> bool:
|
|
state.smbm[self.player].addItem(item.type)
|
|
if (item.location != None and item.location.player == self.player):
|
|
for entrance in self.multiworld.get_region(item.location.parent_region.name, self.player).entrances:
|
|
if (entrance.parent_region.can_reach(state)):
|
|
state.smbm[self.player].lastAP = entrance.parent_region.name
|
|
break
|
|
return super(SMWorld, self).collect(state, item)
|
|
|
|
def remove(self, state: CollectionState, item: Item) -> bool:
|
|
state.smbm[self.player].removeItem(item.type)
|
|
return super(SMWorld, self).remove(state, item)
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
item = next(x for x in ItemManager.Items.values() if x.Name == name)
|
|
return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name],
|
|
player=self.player)
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
if self.multiworld.random.randint(0, 100) < self.multiworld.minor_qty[self.player].value:
|
|
power_bombs = self.multiworld.power_bomb_qty[self.player].value
|
|
missiles = self.multiworld.missile_qty[self.player].value
|
|
super_missiles = self.multiworld.super_qty[self.player].value
|
|
roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
|
|
if roll <= power_bombs:
|
|
return "Power Bomb"
|
|
elif roll <= power_bombs + missiles:
|
|
return "Missile"
|
|
else:
|
|
return "Super Missile"
|
|
else:
|
|
return "Nothing"
|
|
|
|
def pre_fill(self):
|
|
if len(self.NothingPool) > 0:
|
|
nonChozoLoc = []
|
|
chozoLoc = []
|
|
|
|
for loc in self.locations.values():
|
|
if loc.item is None:
|
|
if locationsDict[loc.name].isChozo():
|
|
chozoLoc.append(loc)
|
|
else:
|
|
nonChozoLoc.append(loc)
|
|
|
|
self.multiworld.random.shuffle(nonChozoLoc)
|
|
self.multiworld.random.shuffle(chozoLoc)
|
|
missingCount = len(self.NothingPool) - len(nonChozoLoc)
|
|
locations = nonChozoLoc
|
|
if (missingCount > 0):
|
|
locations += chozoLoc[:missingCount]
|
|
locations = locations[:len(self.NothingPool)]
|
|
for item, loc in zip(self.NothingPool, locations):
|
|
loc.place_locked_item(item)
|
|
loc.address = loc.item.code = None
|
|
|
|
@classmethod
|
|
def stage_post_fill(cls, world):
|
|
new_state = CollectionState(world)
|
|
progitempool = []
|
|
for item in world.itempool:
|
|
if item.game == "Super Metroid" and item.advancement:
|
|
progitempool.append(item)
|
|
|
|
for item in progitempool:
|
|
new_state.collect(item, True)
|
|
|
|
bossesLoc = ['Draygon', 'Kraid', 'Ridley', 'Phantoon', 'Mother Brain']
|
|
for player in world.get_game_players("Super Metroid"):
|
|
for bossLoc in bossesLoc:
|
|
if not world.get_location(bossLoc, player).can_reach(new_state):
|
|
world.state.smbm[player].onlyBossLeft = True
|
|
break
|
|
|
|
def write_spoiler(self, spoiler_handle: TextIO):
|
|
if self.multiworld.area_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nArea Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
|
|
if self.multiworld.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if not src.Boss]))
|
|
|
|
if self.multiworld.boss_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nBoss Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
|
|
if self.multiworld.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
|
|
|
|
def create_locations(self, player: int):
|
|
for name in locationsDict:
|
|
self.locations[name] = SMLocation(player, name, self.location_name_to_id.get(name, None))
|
|
|
|
|
|
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
|
ret = Region(name, RegionType.LightWorld, name, player)
|
|
ret.multiworld = world
|
|
if locations:
|
|
for loc in locations:
|
|
location = self.locations[loc]
|
|
location.parent_region = ret
|
|
ret.locations.append(location)
|
|
if exits:
|
|
for exit in exits:
|
|
ret.exits.append(Entrance(player, exit, ret))
|
|
return ret
|
|
|
|
|
|
class SMLocation(Location):
|
|
game: str = "Super Metroid"
|
|
|
|
def __init__(self, player: int, name: str, address=None, parent=None):
|
|
super(SMLocation, self).__init__(player, name, address, parent)
|
|
|
|
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
|
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or self.can_reach(state)))
|
|
|
|
def can_reach(self, state: CollectionState) -> bool:
|
|
# self.access_rule computes faster on average, so placing it first for faster abort
|
|
assert self.parent_region, "Can't reach location without region"
|
|
return self.access_rule(state) and self.parent_region.can_reach(state) and self.can_comeback(state)
|
|
|
|
def can_comeback(self, state: CollectionState):
|
|
# some specific early/late game checks
|
|
if self.name == 'Bomb' or self.name == 'Mother Brain':
|
|
return True
|
|
|
|
randoExec = state.multiworld.worlds[self.player].variaRando.randoExec
|
|
n = 2 if GraphUtils.isStandardStart(randoExec.graphSettings.startAP) else 3
|
|
# is early game
|
|
if (len([loc for loc in state.locations_checked if loc.player == self.player]) <= n):
|
|
return True
|
|
|
|
for key in locationsDict[self.name].AccessFrom.keys():
|
|
smbm = state.smbm[self.player]
|
|
if (randoExec.areaGraph.canAccess( smbm,
|
|
smbm.lastAP,
|
|
key,
|
|
smbm.maxDiff,
|
|
None)):
|
|
return True
|
|
return False
|
|
|
|
|
|
class SMItem(Item):
|
|
game = "Super Metroid"
|
|
type: str
|
|
|
|
def __init__(self, name, classification, type: str, code, player: int):
|
|
super(SMItem, self).__init__(name, classification, code, player)
|
|
self.type = type
|