 81a239325d
			
		
	
	81a239325d
	
	
	
		
			
			Adds Link's Awakening: DX. Fully imports and forks LADXR, with permission - https://github.com/daid/LADXR
		
			
				
	
	
		
			135 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ..assembler import ASM
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| 
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| 
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| def fixDroppedKey(rom):
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|     # Patch the rendering code to use the dropped key rendering code.
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|     rom.patch(0x03, 0x1C99, None, ASM("""
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|         ld   a, $04
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|         rst  8
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|         jp $5CA6
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|     """))
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| 
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|     # Patch the key pickup code to use the chest pickup code.
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|     rom.patch(0x03, 0x248F, None, ASM("""
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|         ldh  a, [$F6] ; load room nr
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|         cp   $7C  ; L4 Side-view room where the key drops
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|         jr   nz, notSpecialSideView
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| 
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|         ld   hl, $D969 ; status of the room above the side-view where the key drops in dungeon 4 
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|         set  4, [hl]
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| notSpecialSideView:
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|         call $512A ; mark room as done
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|         
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|         ; Handle item effect
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|         ld   a, $06 ; giveItemMultiworld
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|         rst  8
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|         
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|         ldh  a, [$F1] ; Load active sprite variant to see if this is just a normal small key
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|         cp   $1A
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|         jr   z, isAKey
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|         
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|         ;Show message (if not a key)
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|         ld   a, $0A ; showMessageMultiworld
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|         rst  8
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| isAKey:
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|         ret
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|     """))
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|     rom.patch(0x03, 0x24B7, "3E", "3E")  # sanity check
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| 
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|     # Mark all dropped keys as keys by default.
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|     for n in range(0x316):
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|         rom.banks[0x3E][0x3800 + n] = 0x1A
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|     # Set the proper angler key by default
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|     rom.banks[0x3E][0x3800 + 0x0CE] = 0x12
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|     rom.banks[0x3E][0x3800 + 0x1F8] = 0x12
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|     # Set the proper bird key by default
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|     rom.banks[0x3E][0x3800 + 0x27A] = 0x14
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|     # Set the proper face key by default
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|     rom.banks[0x3E][0x3800 + 0x27F] = 0x13
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| 
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|     # Set the proper hookshot key by default
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|     rom.banks[0x3E][0x3800 + 0x180] = 0x03
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| 
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|     # Set the proper golden leaves
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|     rom.banks[0x3E][0x3800 + 0x058] = 0x15
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|     rom.banks[0x3E][0x3800 + 0x05a] = 0x15
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|     rom.banks[0x3E][0x3800 + 0x2d2] = 0x15
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|     rom.banks[0x3E][0x3800 + 0x2c5] = 0x15
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|     rom.banks[0x3E][0x3800 + 0x2c6] = 0x15
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| 
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|     # Set the slime key drop.
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|     rom.banks[0x3E][0x3800 + 0x0C6] = 0x0F
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| 
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|     # Set the heart pieces
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|     rom.banks[0x3E][0x3800 + 0x000] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x2A4] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x2B1] = 0x80  # fishing game, unused
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|     rom.banks[0x3E][0x3800 + 0x044] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x2AB] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x2DF] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x2E5] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x078] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x2E6] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x1E8] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x1F2] = 0x80
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|     rom.banks[0x3E][0x3800 + 0x2BA] = 0x80
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| 
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|     # Set the seashells
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|     rom.banks[0x3E][0x3800 + 0x0A3] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x2B2] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0A5] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0A6] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x08B] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x074] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0A4] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0D2] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0E9] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0B9] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0F8] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0A8] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0FF] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x1E3] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x0DA] = 0x20
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|     rom.banks[0x3E][0x3800 + 0x00C] = 0x20
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| 
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|     # Set heart containers
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|     rom.banks[0x3E][0x3800 + 0x106] = 0x89
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|     rom.banks[0x3E][0x3800 + 0x12B] = 0x89
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|     rom.banks[0x3E][0x3800 + 0x15A] = 0x89
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|     rom.banks[0x3E][0x3800 + 0x1FF] = 0x89
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|     rom.banks[0x3E][0x3800 + 0x185] = 0x89
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|     rom.banks[0x3E][0x3800 + 0x1BC] = 0x89
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|     rom.banks[0x3E][0x3800 + 0x2E8] = 0x89
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|     rom.banks[0x3E][0x3800 + 0x234] = 0x89
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| 
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|     # Toadstool
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|     rom.banks[0x3E][0x3800 + 0x050] = 0x50
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|     # Sword on beach
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|     rom.banks[0x3E][0x3800 + 0x0F2] = 0x0B
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|     # Sword upgrade
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|     rom.banks[0x3E][0x3800 + 0x2E9] = 0x0B
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| 
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|     # Songs
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|     rom.banks[0x3E][0x3800 + 0x092] = 0x8B # song 1
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|     rom.banks[0x3E][0x3800 + 0x0DC] = 0x8B # song 1
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|     rom.banks[0x3E][0x3800 + 0x2FD] = 0x8C # song 2
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|     rom.banks[0x3E][0x3800 + 0x2FB] = 0x8D # song 3
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| 
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|     # Instruments
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|     rom.banks[0x3E][0x3800 + 0x102] = 0x8E
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|     rom.banks[0x3E][0x3800 + 0x12a] = 0x8F
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|     rom.banks[0x3E][0x3800 + 0x159] = 0x90
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|     rom.banks[0x3E][0x3800 + 0x162] = 0x91
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|     rom.banks[0x3E][0x3800 + 0x182] = 0x92
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|     rom.banks[0x3E][0x3800 + 0x1b5] = 0x93
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|     rom.banks[0x3E][0x3800 + 0x22c] = 0x94
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|     rom.banks[0x3E][0x3800 + 0x230] = 0x95
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| 
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|     # Start item
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|     rom.banks[0x3E][0x3800 + 0x2a3] = 0x01
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| 
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|     # Master stalfos overkill drops
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|     rom.banks[0x3E][0x3800 + 0x195] = 0x1A
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|     rom.banks[0x3E][0x3800 + 0x192] = 0x1A
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|     rom.banks[0x3E][0x3800 + 0x184] = 0x1A
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