 80fed1c6fb
			
		
	
	80fed1c6fb
	
	
	
		
			
			* - Added logic rules for reaching, then completing, the field office in order to be allowed to spend significant amounts of walnuts * - Revert moving a method for some reason
		
			
				
	
	
		
			1627 lines
		
	
	
		
			98 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1627 lines
		
	
	
		
			98 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from __future__ import annotations
 | |
| 
 | |
| import math
 | |
| from dataclasses import dataclass, field
 | |
| from typing import Dict, Union, Optional, Iterable, Sized, List, Set
 | |
| 
 | |
| from .data import all_fish, FishItem, all_purchasable_seeds, SeedItem, all_crops, CropItem
 | |
| from .data.bundle_data import BundleItem
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| from .data.crops_data import crops_by_name
 | |
| from .data.fish_data import island_fish
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| from .data.museum_data import all_museum_items, MuseumItem, all_museum_artifacts, all_museum_minerals
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| from .data.recipe_data import all_cooking_recipes, CookingRecipe, RecipeSource, FriendshipSource, QueenOfSauceSource, \
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|     StarterSource, ShopSource, SkillSource
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| from .data.villagers_data import all_villagers_by_name, Villager
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| from .items import all_items, Group
 | |
| from .mods.logic.buildings import get_modded_building_rules
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| from .mods.logic.quests import get_modded_quest_rules
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| from .mods.logic.special_orders import get_modded_special_orders_rules
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| from .mods.logic.skullcavernelevator import has_skull_cavern_elevator_to_floor
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| from .mods.mod_data import ModNames
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| from .mods.logic import magic, skills
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| from .options import Museumsanity, SeasonRandomization, StardewValleyOptions, BuildingProgression, SkillProgression, ToolProgression, Friendsanity, Cropsanity, \
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|     ExcludeGingerIsland, ElevatorProgression, ArcadeMachineLocations, FestivalLocations, SpecialOrderLocations
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| from .regions import vanilla_regions
 | |
| from .stardew_rule import False_, Reach, Or, True_, Received, Count, And, Has, TotalReceived, StardewRule
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| from .strings.animal_names import Animal, coop_animals, barn_animals
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| from .strings.animal_product_names import AnimalProduct
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| from .strings.ap_names.buff_names import Buff
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| from .strings.ap_names.transport_names import Transportation
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| from .strings.artisan_good_names import ArtisanGood
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| from .strings.building_names import Building
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| from .strings.calendar_names import Weekday
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| from .strings.craftable_names import Craftable
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| from .strings.crop_names import Fruit, Vegetable, all_fruits, all_vegetables
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| from .strings.fertilizer_names import Fertilizer
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| from .strings.festival_check_names import FestivalCheck
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| from .strings.fish_names import Fish, Trash, WaterItem
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| from .strings.flower_names import Flower
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| from .strings.forageable_names import Forageable
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| from .strings.fruit_tree_names import Sapling
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| from .strings.generic_names import Generic
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| from .strings.geode_names import Geode
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| from .strings.gift_names import Gift
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| from .strings.ingredient_names import Ingredient
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| from .strings.material_names import Material
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| from .strings.machine_names import Machine
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| from .strings.food_names import Meal, Beverage
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| from .strings.metal_names import Ore, MetalBar, Mineral, Fossil
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| from .strings.monster_drop_names import Loot
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| from .strings.performance_names import Performance
 | |
| from .strings.quest_names import Quest
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| from .strings.region_names import Region
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| from .strings.season_names import Season
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| from .strings.seed_names import Seed
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| from .strings.skill_names import Skill, ModSkill
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| from .strings.special_order_names import SpecialOrder
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| from .strings.spells import MagicSpell
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| from .strings.tool_names import Tool, ToolMaterial, APTool
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| from .strings.tv_channel_names import Channel
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| from .strings.villager_names import NPC
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| from .strings.wallet_item_names import Wallet
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| from .strings.weapon_names import Weapon
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| 
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| MAX_MONTHS = 12
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| MONEY_PER_MONTH = 15000
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| MISSING_ITEM = "THIS ITEM IS MISSING"
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| 
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| tool_materials = {
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|     ToolMaterial.copper: 1,
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|     ToolMaterial.iron: 2,
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|     ToolMaterial.gold: 3,
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|     ToolMaterial.iridium: 4
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| }
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| 
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| tool_upgrade_prices = {
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|     ToolMaterial.copper: 2000,
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|     ToolMaterial.iron: 5000,
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|     ToolMaterial.gold: 10000,
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|     ToolMaterial.iridium: 25000
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| }
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| 
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| fishing_regions = [Region.beach, Region.town, Region.forest, Region.mountain, Region.island_south, Region.island_west]
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| 
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| 
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| @dataclass(frozen=True, repr=False)
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| class StardewLogic:
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|     player: int
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|     options: StardewValleyOptions
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| 
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|     item_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     sapling_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     tree_fruit_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     seed_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     cooking_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     crop_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     fish_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     museum_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     building_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     quest_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     festival_rules: Dict[str, StardewRule] = field(default_factory=dict)
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|     special_order_rules: Dict[str, StardewRule] = field(default_factory=dict)
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| 
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|     def __post_init__(self):
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|         self.fish_rules.update({fish.name: self.can_catch_fish(fish) for fish in all_fish})
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|         self.museum_rules.update({donation.name: self.can_find_museum_item(donation) for donation in all_museum_items})
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| 
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|         for recipe in all_cooking_recipes:
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|             can_cook_rule = self.can_cook(recipe)
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|             if recipe.meal in self.cooking_rules:
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|                 can_cook_rule = can_cook_rule | self.cooking_rules[recipe.meal]
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|             self.cooking_rules[recipe.meal] = can_cook_rule
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| 
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|         self.sapling_rules.update({
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|             Sapling.apple: self.can_buy_sapling(Fruit.apple),
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|             Sapling.apricot: self.can_buy_sapling(Fruit.apricot),
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|             Sapling.cherry: self.can_buy_sapling(Fruit.cherry),
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|             Sapling.orange: self.can_buy_sapling(Fruit.orange),
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|             Sapling.peach: self.can_buy_sapling(Fruit.peach),
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|             Sapling.pomegranate: self.can_buy_sapling(Fruit.pomegranate),
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|             Sapling.banana: self.can_buy_sapling(Fruit.banana),
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|             Sapling.mango: self.can_buy_sapling(Fruit.mango),
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|         })
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| 
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|         self.tree_fruit_rules.update({
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|             Fruit.apple: self.can_plant_and_grow_item(Season.fall),
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|             Fruit.apricot: self.can_plant_and_grow_item(Season.spring),
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|             Fruit.cherry: self.can_plant_and_grow_item(Season.spring),
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|             Fruit.orange: self.can_plant_and_grow_item(Season.summer),
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|             Fruit.peach: self.can_plant_and_grow_item(Season.summer),
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|             Fruit.pomegranate: self.can_plant_and_grow_item(Season.fall),
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|             Fruit.banana: self.can_plant_and_grow_item(Season.summer),
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|             Fruit.mango: self.can_plant_and_grow_item(Season.summer),
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|         })
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| 
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|         for tree_fruit in self.tree_fruit_rules:
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|             existing_rules = self.tree_fruit_rules[tree_fruit]
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|             sapling = f"{tree_fruit} Sapling"
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|             self.tree_fruit_rules[tree_fruit] = existing_rules & self.has(sapling) & self.has_lived_months(1)
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| 
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|         self.seed_rules.update({seed.name: self.can_buy_seed(seed) for seed in all_purchasable_seeds})
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|         self.crop_rules.update({crop.name: self.can_grow_crop(crop) for crop in all_crops})
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|         self.crop_rules.update({
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|             Seed.coffee: (self.has_season(Season.spring) | self.has_season(
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|                 Season.summer)) & self.can_buy_seed(crops_by_name[Seed.coffee].seed),
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|             Fruit.ancient_fruit: (self.received("Ancient Seeds") | self.received("Ancient Seeds Recipe")) &
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|                              self.can_reach_region(Region.greenhouse) & self.has(Machine.seed_maker),
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|         })
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| 
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|         self.item_rules.update({
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|             ArtisanGood.aged_roe: self.can_preserves_jar(AnimalProduct.roe),
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|             AnimalProduct.any_egg: self.has(AnimalProduct.chicken_egg) | self.has(AnimalProduct.duck_egg),
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|             Fish.any: Or([self.can_catch_fish(fish) for fish in all_fish]),
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|             Geode.artifact_trove: self.has(Geode.omni) & self.can_reach_region(Region.desert),
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|             Craftable.bait: (self.has_skill_level(Skill.fishing, 2) & self.has(Loot.bug_meat)) | self.has(Machine.worm_bin),
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|             Fertilizer.basic: (self.has(Material.sap) & self.has_farming_level(1)) | (self.has_lived_months(1) & self.can_spend_money_at(Region.pierre_store, 100)),
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|             Fertilizer.quality: (self.has_farming_level(9) & self.has(Material.sap) & self.has(Fish.any)) | (self.has_year_two() & self.can_spend_money_at(Region.pierre_store, 150)),
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|             Fertilizer.deluxe: False_(),
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|             # self.received("Deluxe Fertilizer Recipe") & self.has(MetalBar.iridium) & self.has(SVItem.sap),
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|             Fertilizer.tree: self.has_skill_level(Skill.foraging, 7) & self.has(Material.fiber) & self.has(Material.stone),
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|             Loot.bat_wing: self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
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|             ArtisanGood.battery_pack: (self.has(Machine.lightning_rod) & self.has_any_season_not_winter()) | self.has(Machine.solar_panel),
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|             Machine.bee_house: self.has_farming_level(3) & self.has(MetalBar.iron) & self.has(ArtisanGood.maple_syrup) & self.has(Material.coal) & self.has(Material.wood),
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|             Beverage.beer: self.can_keg(Vegetable.wheat) | self.can_spend_money_at(Region.saloon, 400),
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|             Forageable.blackberry: self.can_forage(Season.fall),
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|             Craftable.bomb: self.has_skill_level(Skill.mining, 6) & self.has(Material.coal) & self.has(Ore.iron),
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|             Fossil.bone_fragment: self.can_reach_region(Region.dig_site),
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|             Gift.bouquet: self.has_relationship(Generic.bachelor, 8) & self.can_spend_money_at(Region.pierre_store, 100),
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|             Meal.bread: self.can_spend_money_at(Region.saloon, 120),
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|             Trash.broken_cd: self.can_crab_pot(),
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|             Trash.broken_glasses: self.can_crab_pot(),
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|             Loot.bug_meat: self.can_mine_in_the_mines_floor_1_40(),
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|             Forageable.cactus_fruit: self.can_forage(Generic.any, Region.desert),
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|             Machine.cask: self.has_house(3) & self.can_reach_region(Region.cellar) & self.has(Material.wood) & self.has(Material.hardwood),
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|             Forageable.cave_carrot: self.can_forage(Generic.any, Region.mines_floor_10, True),
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|             ArtisanGood.caviar: self.can_preserves_jar(AnimalProduct.sturgeon_roe),
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|             Forageable.chanterelle: self.can_forage(Season.fall, Region.secret_woods),
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|             Machine.cheese_press: self.has_farming_level(6) & self.has(Material.wood) & self.has(Material.stone) & self.has(Material.hardwood) & self.has(MetalBar.copper),
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|             ArtisanGood.cheese: (self.has(AnimalProduct.cow_milk) & self.has(Machine.cheese_press)) | (self.can_reach_region(Region.desert) & self.has(Mineral.emerald)),
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|             Craftable.cherry_bomb: self.has_skill_level(Skill.mining, 1) & self.has(Material.coal) & self.has(Ore.copper),
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|             Animal.chicken: self.can_buy_animal(Animal.chicken),
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|             AnimalProduct.chicken_egg: self.has([AnimalProduct.egg, AnimalProduct.brown_egg, AnimalProduct.large_egg, AnimalProduct.large_brown_egg], 1),
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|             Material.cinder_shard: self.can_reach_region(Region.volcano_floor_5),
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|             WaterItem.clam: self.can_forage(Generic.any, Region.beach),
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|             Material.clay: self.can_reach_any_region([Region.farm, Region.beach, Region.quarry]) & self.has_tool(Tool.hoe),
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|             ArtisanGood.cloth: (self.has(AnimalProduct.wool) & self.has(Machine.loom)) | (self.can_reach_region(Region.desert) & self.has(Mineral.aquamarine)),
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|             Material.coal: self.can_mine_in_the_mines_floor_41_80() | self.can_do_panning(),
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|             WaterItem.cockle: self.can_forage(Generic.any, Region.beach),
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|             Forageable.coconut: self.can_forage(Generic.any, Region.desert),
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|             Beverage.coffee: self.can_keg(Seed.coffee) | self.has(Machine.coffee_maker) | (self.can_spend_money_at(Region.saloon, 300)) | self.has("Hot Java Ring"),
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|             Machine.coffee_maker: self.received(Machine.coffee_maker),
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|             Forageable.common_mushroom: self.can_forage(Season.fall) | (self.can_forage(Season.spring, Region.secret_woods)),
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|             MetalBar.copper: self.can_smelt(Ore.copper),
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|             Ore.copper: self.can_mine_in_the_mines_floor_1_40() | self.can_mine_in_the_skull_cavern() | self.can_do_panning(),
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|             WaterItem.coral: self.can_forage(Generic.any, Region.tide_pools) | self.can_forage(Season.summer, Region.beach),
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|             Animal.cow: self.can_buy_animal(Animal.cow),
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|             AnimalProduct.cow_milk: self.has(AnimalProduct.milk) | self.has(AnimalProduct.large_milk),
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|             Fish.crab: self.can_crab_pot(Region.beach),
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|             Machine.crab_pot: self.has_skill_level(Skill.fishing, 3) & (self.can_spend_money_at(Region.fish_shop, 1500) | (self.has(MetalBar.iron) & self.has(Material.wood))),
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|             Fish.crayfish: self.can_crab_pot(Region.town),
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|             Forageable.crocus: self.can_forage(Season.winter),
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|             Forageable.crystal_fruit: self.can_forage(Season.winter),
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|             Forageable.daffodil: self.can_forage(Season.spring),
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|             Forageable.dandelion: self.can_forage(Season.spring),
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|             Animal.dinosaur: self.has_building(Building.big_coop) & self.has(AnimalProduct.dinosaur_egg),
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|             Forageable.dragon_tooth: self.can_forage(Generic.any, Region.volcano_floor_10),
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|             "Dried Starfish": self.can_fish() & self.can_reach_region(Region.beach),
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|             Trash.driftwood: self.can_crab_pot(),
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|             AnimalProduct.duck_egg: self.has_animal(Animal.duck),
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|             AnimalProduct.duck_feather: self.has_happy_animal(Animal.duck),
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|             Animal.duck: self.can_buy_animal(Animal.duck),
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|             AnimalProduct.egg: self.has_animal(Animal.chicken),
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|             AnimalProduct.brown_egg: self.has_animal(Animal.chicken),
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|             "Energy Tonic": self.can_reach_region(Region.hospital) & self.can_spend_money(1000),
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|             Material.fiber: True_(),
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|             Forageable.fiddlehead_fern: self.can_forage(Season.summer, Region.secret_woods),
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|             "Magic Rock Candy": self.can_reach_region(Region.desert) & self.has("Prismatic Shard"),
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|             "Fishing Chest": self.can_fish_chests(),
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|             Craftable.flute_block: self.has_relationship(NPC.robin, 6) & self.can_reach_region(Region.carpenter) & self.has(Material.wood) & self.has(Ore.copper) & self.has(Material.fiber),
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|             Geode.frozen: self.can_mine_in_the_mines_floor_41_80(),
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|             Machine.furnace: self.has(Material.stone) & self.has(Ore.copper),
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|             Geode.geode: self.can_mine_in_the_mines_floor_1_40(),
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|             Forageable.ginger: self.can_forage(Generic.any, Region.island_west, True),
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|             ArtisanGood.goat_cheese: self.has(AnimalProduct.goat_milk) & self.has(Machine.cheese_press),
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|             AnimalProduct.goat_milk: self.has(Animal.goat),
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|             Animal.goat: self.can_buy_animal(Animal.goat),
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|             MetalBar.gold: self.can_smelt(Ore.gold),
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|             Ore.gold: self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern() | self.can_do_panning(),
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|             Geode.golden_coconut: self.can_reach_region(Region.island_north),
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|             Gift.golden_pumpkin: self.has_season(Season.fall) | self.can_open_geode(Geode.artifact_trove),
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|             WaterItem.green_algae: self.can_fish_in_freshwater(),
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|             ArtisanGood.green_tea: self.can_keg(Vegetable.tea_leaves),
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|             Material.hardwood: self.has_tool(Tool.axe, ToolMaterial.copper) & (self.can_reach_region(Region.secret_woods) | self.can_reach_region(Region.island_south)),
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|             Forageable.hay: self.has_building(Building.silo) & self.has_tool(Tool.scythe),
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|             Forageable.hazelnut: self.can_forage(Season.fall),
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|             Forageable.holly: self.can_forage(Season.winter),
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|             ArtisanGood.honey: self.can_spend_money_at(Region.oasis, 200) | (self.has(Machine.bee_house) & self.has_any_season_not_winter()),
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|             "Hot Java Ring": self.can_reach_region(Region.volcano_floor_10),
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|             Meal.ice_cream: (self.has_season(Season.summer) & self.can_spend_money_at(Region.town, 250)) | self.can_spend_money_at(Region.oasis, 240),
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|             # | (self.can_cook() & self.has_relationship(NPC.jodi, 7) & self.has(AnimalProduct.cow_milk) & self.has(Ingredient.sugar)),
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|             MetalBar.iridium: self.can_smelt(Ore.iridium),
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|             Ore.iridium: self.can_mine_in_the_skull_cavern(),
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|             MetalBar.iron: self.can_smelt(Ore.iron),
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|             Ore.iron: self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern() | self.can_do_panning(),
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|             ArtisanGood.jelly: self.has_jelly(),
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|             Trash.joja_cola: self.can_spend_money_at(Region.saloon, 75),
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|             "JotPK Small Buff": self.has_jotpk_power_level(2),
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|             "JotPK Medium Buff": self.has_jotpk_power_level(4),
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|             "JotPK Big Buff": self.has_jotpk_power_level(7),
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|             "JotPK Max Buff": self.has_jotpk_power_level(9),
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|             ArtisanGood.juice: self.has_juice(),
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|             "Junimo Kart Small Buff": self.has_junimo_kart_power_level(2),
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|             "Junimo Kart Medium Buff": self.has_junimo_kart_power_level(4),
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|             "Junimo Kart Big Buff": self.has_junimo_kart_power_level(6),
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|             "Junimo Kart Max Buff": self.has_junimo_kart_power_level(8),
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|             Machine.keg: self.has_farming_level(8) & self.has(Material.wood) & self.has(MetalBar.iron) & self.has(MetalBar.copper) & self.has(ArtisanGood.oak_resin),
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|             AnimalProduct.large_egg: self.has_happy_animal(Animal.chicken),
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|             AnimalProduct.large_brown_egg: self.has_happy_animal(Animal.chicken),
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|             AnimalProduct.large_goat_milk: self.has_happy_animal(Animal.goat),
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|             AnimalProduct.large_milk: self.has_happy_animal(Animal.cow),
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|             Forageable.leek: self.can_forage(Season.spring),
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|             Craftable.life_elixir: self.has_skill_level(Skill.combat, 2) & self.has(Forageable.red_mushroom) & self.has(Forageable.purple_mushroom) & self.has(Forageable.morel) & self.has(Forageable.chanterelle),
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|             Machine.lightning_rod: self.has_skill_level(Skill.foraging, 6) & self.has(MetalBar.iron) & self.has(MetalBar.quartz) & self.has(Loot.bat_wing),
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|             Fish.lobster: self.can_crab_pot(Region.beach),
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|             Machine.loom: self.has_farming_level(7) & self.has(Material.wood) & self.has(Material.fiber) & self.has(ArtisanGood.pine_tar),
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|             Forageable.magma_cap: self.can_forage(Generic.any, Region.volcano_floor_5),
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|             Geode.magma: self.can_mine_in_the_mines_floor_81_120() | (self.has(Fish.lava_eel) & self.has_building(Building.fish_pond)),
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|             ArtisanGood.maple_syrup: self.has(Machine.tapper),
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|             ArtisanGood.mayonnaise: self.has(Machine.mayonnaise_machine) & self.has(AnimalProduct.chicken_egg),
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|             Machine.mayonnaise_machine: self.has_farming_level(2) & self.has(Material.wood) & self.has(Material.stone) & self.has("Earth Crystal") & self.has(MetalBar.copper),
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|             ArtisanGood.mead: self.can_keg(ArtisanGood.honey),
 | |
|             Craftable.mega_bomb: self.has_skill_level(Skill.mining, 8) & self.has(Ore.gold) & self.has(Loot.solar_essence) & self.has(Loot.void_essence),
 | |
|             Gift.mermaid_pendant: self.can_reach_region(Region.tide_pools) & self.has_relationship(Generic.bachelor, 10) & self.has_house(1) & self.has(Craftable.rain_totem),
 | |
|             AnimalProduct.milk: self.has_animal(Animal.cow),
 | |
|             Craftable.monster_musk: self.has_prismatic_jelly_reward_access() & self.has(Loot.slime) & self.has(Loot.bat_wing),
 | |
|             Forageable.morel: self.can_forage(Season.spring, Region.secret_woods),
 | |
|             "Muscle Remedy": self.can_reach_region(Region.hospital) & self.can_spend_money(1000),
 | |
|             Fish.mussel: self.can_forage(Generic.any, Region.beach) or self.has(Fish.mussel_node),
 | |
|             Fish.mussel_node: self.can_reach_region(Region.island_west),
 | |
|             WaterItem.nautilus_shell: self.can_forage(Season.winter, Region.beach),
 | |
|             ArtisanGood.oak_resin: self.has(Machine.tapper),
 | |
|             Ingredient.oil: self.can_spend_money_at(Region.pierre_store, 200) | (self.has(Machine.oil_maker) & (self.has(Vegetable.corn) | self.has(Flower.sunflower) | self.has(Seed.sunflower))),
 | |
|             Machine.oil_maker: self.has_farming_level(8) & self.has(Loot.slime) & self.has(Material.hardwood) & self.has(MetalBar.gold),
 | |
|             Craftable.oil_of_garlic: (self.has_skill_level(Skill.combat, 6) & self.has(Vegetable.garlic) & self.has(Ingredient.oil)) | (self.can_spend_money_at(Region.mines_dwarf_shop, 3000)),
 | |
|             Geode.omni: self.can_mine_in_the_mines_floor_41_80() | self.can_reach_region(Region.desert) | self.can_do_panning() | self.received(Wallet.rusty_key) | (self.has(Fish.octopus) & self.has_building(Building.fish_pond)) | self.can_reach_region(Region.volcano_floor_10),
 | |
|             Animal.ostrich: self.has_building(Building.barn) & self.has(AnimalProduct.ostrich_egg) & self.has(Machine.ostrich_incubator),
 | |
|             AnimalProduct.ostrich_egg: self.can_forage(Generic.any, Region.island_north, True),
 | |
|             Machine.ostrich_incubator: self.received("Ostrich Incubator Recipe") & self.has(Fossil.bone_fragment) & self.has(Material.hardwood) & self.has(Material.cinder_shard),
 | |
|             Fish.oyster: self.can_forage(Generic.any, Region.beach),
 | |
|             ArtisanGood.pale_ale: self.can_keg(Vegetable.hops),
 | |
|             Gift.pearl: (self.has(Fish.blobfish) & self.has_building(Building.fish_pond)) | self.can_open_geode(Geode.artifact_trove),
 | |
|             Fish.periwinkle: self.can_crab_pot(Region.town),
 | |
|             ArtisanGood.pickles: self.has_pickle(),
 | |
|             Animal.pig: self.can_buy_animal(Animal.pig),
 | |
|             Beverage.pina_colada: self.can_spend_money_at(Region.island_resort, 600),
 | |
|             ArtisanGood.pine_tar: self.has(Machine.tapper),
 | |
|             Meal.pizza: self.can_spend_money_at(Region.saloon, 600),
 | |
|             Machine.preserves_jar: self.has_farming_level(4) & self.has(Material.wood) & self.has(Material.stone) & self.has(Material.coal),
 | |
|             Forageable.purple_mushroom: self.can_forage(Generic.any, Region.mines_floor_95) | self.can_forage(Generic.any, Region.skull_cavern_25),
 | |
|             Animal.rabbit: self.can_buy_animal(Animal.rabbit),
 | |
|             AnimalProduct.rabbit_foot: self.has_happy_animal(Animal.rabbit),
 | |
|             MetalBar.radioactive: self.can_smelt(Ore.radioactive),
 | |
|             Ore.radioactive: self.can_mine_perfectly() & self.can_reach_region(Region.qi_walnut_room),
 | |
|             Forageable.rainbow_shell: self.can_forage(Season.summer, Region.beach),
 | |
|             Craftable.rain_totem: self.has_skill_level(Skill.foraging, 9) & self.has(Material.hardwood) & self.has(ArtisanGood.truffle_oil) & self.has(ArtisanGood.pine_tar),
 | |
|             Machine.recycling_machine: self.has_skill_level(Skill.fishing, 4) & self.has(Material.wood) & self.has(Material.stone) & self.has(MetalBar.iron),
 | |
|             Forageable.red_mushroom: self.can_forage(Season.summer, Region.secret_woods) | self.can_forage(Season.fall, Region.secret_woods),
 | |
|             MetalBar.quartz: self.can_smelt("Quartz") | self.can_smelt("Fire Quartz") |
 | |
|                               (self.has(Machine.recycling_machine) & (self.has(Trash.broken_cd) | self.has(Trash.broken_glasses))),
 | |
|             Ingredient.rice: self.can_spend_money_at(Region.pierre_store, 200) | (
 | |
|                     self.has_building(Building.mill) & self.has(Vegetable.unmilled_rice)),
 | |
|             AnimalProduct.roe: self.can_fish() & self.has_building(Building.fish_pond),
 | |
|             Meal.salad: self.can_spend_money_at(Region.saloon, 220),
 | |
|             # | (self.can_cook() & self.has_relationship(NPC.emily, 3) & self.has(Forageable.leek) & self.has(Forageable.dandelion) &
 | |
|             # self.has(Ingredient.vinegar)),
 | |
|             Forageable.salmonberry: self.can_forage(Season.spring),
 | |
|             Material.sap: self.can_chop_trees(),
 | |
|             Craftable.scarecrow: self.has_farming_level(1) & self.has(Material.wood) & self.has(Material.coal) & self.has(Material.fiber),
 | |
|             WaterItem.sea_urchin: self.can_forage(Generic.any, Region.tide_pools),
 | |
|             WaterItem.seaweed: (self.can_fish() & self.can_reach_region(Region.beach)) | self.can_reach_region(
 | |
|                 Region.tide_pools),
 | |
|             Forageable.secret_note: self.received(Wallet.magnifying_glass) & (self.can_chop_trees() | self.can_mine_in_the_mines_floor_1_40()),
 | |
|             Machine.seed_maker: self.has_farming_level(9) & self.has(Material.wood) & self.has(MetalBar.gold) & self.has(
 | |
|                 Material.coal),
 | |
|             Animal.sheep: self.can_buy_animal(Animal.sheep),
 | |
|             Fish.shrimp: self.can_crab_pot(Region.beach),
 | |
|             Loot.slime: self.can_mine_in_the_mines_floor_1_40(),
 | |
|             Weapon.any_slingshot: self.received(Weapon.slingshot) | self.received(Weapon.master_slingshot),
 | |
|             Fish.snail: self.can_crab_pot(Region.town),
 | |
|             Forageable.snow_yam: self.can_forage(Season.winter, Region.beach, True),
 | |
|             Trash.soggy_newspaper: self.can_crab_pot(),
 | |
|             Loot.solar_essence: self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
 | |
|             Machine.solar_panel: self.received("Solar Panel Recipe") & self.has(MetalBar.quartz) & self.has(
 | |
|                 MetalBar.iron) & self.has(MetalBar.gold),
 | |
|             Meal.spaghetti: self.can_spend_money_at(Region.saloon, 240),
 | |
|             Forageable.spice_berry: self.can_forage(Season.summer),
 | |
|             Forageable.spring_onion: self.can_forage(Season.spring),
 | |
|             AnimalProduct.squid_ink: self.can_mine_in_the_mines_floor_81_120() | (self.has_building(Building.fish_pond) & self.has(Fish.squid)),
 | |
|             Craftable.staircase: self.has_skill_level(Skill.mining, 2) & self.has(Material.stone),
 | |
|             Material.stone: self.has_tool(Tool.pickaxe),
 | |
|             Meal.strange_bun: self.has_relationship(NPC.shane, 7) & self.has(Ingredient.wheat_flour) & self.has(Fish.periwinkle) & self.has(ArtisanGood.void_mayonnaise),
 | |
|             AnimalProduct.sturgeon_roe: self.has(Fish.sturgeon) & self.has_building(Building.fish_pond),
 | |
|             Ingredient.sugar: self.can_spend_money_at(Region.pierre_store, 100) | (
 | |
|                     self.has_building(Building.mill) & self.has(Vegetable.beet)),
 | |
|             Forageable.sweet_pea: self.can_forage(Season.summer),
 | |
|             Machine.tapper: self.has_skill_level(Skill.foraging, 3) & self.has(Material.wood) & self.has(MetalBar.copper),
 | |
|             Vegetable.tea_leaves: self.has(Sapling.tea) & self.has_lived_months(2) & self.has_any_season_not_winter(),
 | |
|             Sapling.tea: self.has_relationship(NPC.caroline, 2) & self.has(Material.fiber) & self.has(Material.wood),
 | |
|             Trash.trash: self.can_crab_pot(),
 | |
|             Beverage.triple_shot_espresso: self.has("Hot Java Ring"),
 | |
|             ArtisanGood.truffle_oil: self.has(AnimalProduct.truffle) & self.has(Machine.oil_maker),
 | |
|             AnimalProduct.truffle: self.has_animal(Animal.pig) & self.has_any_season_not_winter(),
 | |
|             Ingredient.vinegar: self.can_spend_money_at(Region.pierre_store, 200),
 | |
|             AnimalProduct.void_egg: self.can_spend_money_at(Region.sewer, 5000) | (self.has_building(Building.fish_pond) & self.has(Fish.void_salmon)),
 | |
|             Loot.void_essence: self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
 | |
|             ArtisanGood.void_mayonnaise: (self.can_reach_region(Region.witch_swamp) & self.can_fish()) | (self.has(Machine.mayonnaise_machine) & self.has(AnimalProduct.void_egg)),
 | |
|             Ingredient.wheat_flour: self.can_spend_money_at(Region.pierre_store, 100) |
 | |
|                                     (self.has_building(Building.mill) & self.has(Vegetable.wheat)),
 | |
|             WaterItem.white_algae: self.can_fish() & self.can_reach_region(Region.mines_floor_20),
 | |
|             Forageable.wild_horseradish: self.can_forage(Season.spring),
 | |
|             Forageable.wild_plum: self.can_forage(Season.fall),
 | |
|             Gift.wilted_bouquet: self.has(Machine.furnace) & self.has(Gift.bouquet) & self.has(Material.coal),
 | |
|             ArtisanGood.wine: self.has_wine(),
 | |
|             Forageable.winter_root: self.can_forage(Season.winter, Region.forest, True),
 | |
|             Material.wood: self.has_tool(Tool.axe),
 | |
|             AnimalProduct.wool: self.has_animal(Animal.rabbit) | self.has_animal(Animal.sheep),
 | |
|             Machine.worm_bin: self.has_skill_level(Skill.fishing, 8) & self.has(Material.hardwood) & self.has(MetalBar.gold) & self.has(MetalBar.iron) & self.has(Material.fiber),
 | |
|         })
 | |
|         self.item_rules.update(self.fish_rules)
 | |
|         self.item_rules.update(self.museum_rules)
 | |
|         self.item_rules.update(self.sapling_rules)
 | |
|         self.item_rules.update(self.tree_fruit_rules)
 | |
|         self.item_rules.update(self.seed_rules)
 | |
|         self.item_rules.update(self.crop_rules)
 | |
| 
 | |
|         # For some recipes, the cooked item can be obtained directly, so we either cook it or get it
 | |
|         for recipe in self.cooking_rules:
 | |
|             cooking_rule = self.cooking_rules[recipe]
 | |
|             obtention_rule = self.item_rules[recipe] if recipe in self.item_rules else False_()
 | |
|             self.item_rules[recipe] = obtention_rule | cooking_rule
 | |
| 
 | |
|         self.building_rules.update({
 | |
|             Building.barn: self.can_spend_money_at(Region.carpenter, 6000) & self.has([Material.wood, Material.stone]),
 | |
|             Building.big_barn: self.can_spend_money_at(Region.carpenter, 12000) & self.has([Material.wood, Material.stone]) & self.has_building(Building.barn),
 | |
|             Building.deluxe_barn: self.can_spend_money_at(Region.carpenter, 25000) & self.has([Material.wood, Material.stone]) & self.has_building(Building.big_barn),
 | |
|             Building.coop: self.can_spend_money_at(Region.carpenter, 4000) & self.has([Material.wood, Material.stone]),
 | |
|             Building.big_coop: self.can_spend_money_at(Region.carpenter, 10000) & self.has([Material.wood, Material.stone]) & self.has_building(Building.coop),
 | |
|             Building.deluxe_coop: self.can_spend_money_at(Region.carpenter, 20000) & self.has([Material.wood, Material.stone]) & self.has_building(Building.big_coop),
 | |
|             Building.fish_pond: self.can_spend_money_at(Region.carpenter, 5000) & self.has([Material.stone, WaterItem.seaweed, WaterItem.green_algae]),
 | |
|             Building.mill: self.can_spend_money_at(Region.carpenter, 2500) & self.has([Material.stone, Material.wood, ArtisanGood.cloth]),
 | |
|             Building.shed: self.can_spend_money_at(Region.carpenter, 15000) & self.has(Material.wood),
 | |
|             Building.big_shed: self.can_spend_money_at(Region.carpenter, 20000) & self.has([Material.wood, Material.stone]) & self.has_building(Building.shed),
 | |
|             Building.silo: self.can_spend_money_at(Region.carpenter, 100) & self.has([Material.stone, Material.clay, MetalBar.copper]),
 | |
|             Building.slime_hutch: self.can_spend_money_at(Region.carpenter, 10000) & self.has([Material.stone, MetalBar.quartz, MetalBar.iridium]),
 | |
|             Building.stable: self.can_spend_money_at(Region.carpenter, 10000) & self.has([Material.hardwood, MetalBar.iron]),
 | |
|             Building.well: self.can_spend_money_at(Region.carpenter, 1000) & self.has(Material.stone),
 | |
|             Building.shipping_bin: self.can_spend_money_at(Region.carpenter, 250) & self.has(Material.wood),
 | |
|             Building.kitchen: self.can_spend_money_at(Region.carpenter, 10000) & self.has(Material.wood) & self.has_house(0),
 | |
|             Building.kids_room: self.can_spend_money_at(Region.carpenter, 50000) & self.has(Material.hardwood) & self.has_house(1),
 | |
|             Building.cellar: self.can_spend_money_at(Region.carpenter, 100000) & self.has_house(2),
 | |
|         })
 | |
| 
 | |
|         self.building_rules.update(get_modded_building_rules(self, self.options.mods))
 | |
| 
 | |
|         self.quest_rules.update({
 | |
|             Quest.introductions: self.can_reach_region(Region.town),
 | |
|             Quest.how_to_win_friends: self.can_complete_quest(Quest.introductions),
 | |
|             Quest.getting_started: self.has(Vegetable.parsnip) & self.has_tool(Tool.hoe) & self.can_water(0),
 | |
|             Quest.to_the_beach: self.can_reach_region(Region.beach),
 | |
|             Quest.raising_animals: self.can_complete_quest(Quest.getting_started) & self.has_building(Building.coop),
 | |
|             Quest.advancement: self.can_complete_quest(Quest.getting_started) & self.has(Craftable.scarecrow),
 | |
|             Quest.archaeology: (self.has_tool(Tool.hoe) | self.can_mine_in_the_mines_floor_1_40() | self.can_fish()) & self.can_reach_region(Region.museum),
 | |
|             Quest.meet_the_wizard: self.can_reach_region(Region.town) & self.can_reach_region(Region.community_center) & self.can_reach_region(Region.wizard_tower),
 | |
|             Quest.forging_ahead: self.has(Ore.copper) & self.has(Machine.furnace),
 | |
|             Quest.smelting: self.has(MetalBar.copper),
 | |
|             Quest.initiation: self.can_mine_in_the_mines_floor_1_40(),
 | |
|             Quest.robins_lost_axe: self.has_season(Season.spring) & self.can_reach_region(Region.forest) & self.can_meet(NPC.robin),
 | |
|             Quest.jodis_request: self.has_season(Season.spring) & self.has(Vegetable.cauliflower) & self.can_meet(NPC.jodi),
 | |
|             Quest.mayors_shorts: self.has_season(Season.summer) & self.can_reach_region(Region.ranch) &
 | |
|                                  (self.has_relationship(NPC.marnie, 2) | (magic.can_blink(self))) & self.can_meet(NPC.lewis),
 | |
|             Quest.blackberry_basket: self.has_season(Season.fall) & self.can_meet(NPC.linus),
 | |
|             Quest.marnies_request: self.has_relationship(NPC.marnie, 3) & self.has(Forageable.cave_carrot) & self.can_reach_region(Region.ranch),
 | |
|             Quest.pam_is_thirsty: self.has_season(Season.summer) & self.has(ArtisanGood.pale_ale) & self.can_meet(NPC.pam),
 | |
|             Quest.a_dark_reagent: self.has_season(Season.winter) & self.has(Loot.void_essence) & self.can_meet(NPC.wizard),
 | |
|             Quest.cows_delight: self.has_season(Season.fall) & self.has(Vegetable.amaranth) & self.can_meet(NPC.marnie),
 | |
|             Quest.the_skull_key: self.received(Wallet.skull_key) & self.can_reach_region(Region.skull_cavern_entrance),
 | |
|             Quest.crop_research: self.has_season(Season.summer) & self.has(Fruit.melon) & self.can_meet(NPC.demetrius),
 | |
|             Quest.knee_therapy: self.has_season(Season.summer) & self.has(Fruit.hot_pepper) & self.can_meet(NPC.george),
 | |
|             Quest.robins_request: self.has_season(Season.winter) & self.has(Material.hardwood) & self.can_meet(NPC.robin),
 | |
|             Quest.qis_challenge: self.can_mine_in_the_skull_cavern(),
 | |
|             Quest.the_mysterious_qi: self.can_reach_region(Region.bus_tunnel) & self.has(ArtisanGood.battery_pack) & self.can_reach_region(Region.desert) & self.has(Forageable.rainbow_shell) & self.has(Vegetable.beet) & self.has(Loot.solar_essence),
 | |
|             Quest.carving_pumpkins: self.has_season(Season.fall) & self.has(Vegetable.pumpkin) & self.can_meet(NPC.caroline),
 | |
|             Quest.a_winter_mystery: self.has_season(Season.winter) & self.can_reach_region(Region.town),
 | |
|             Quest.strange_note: self.has(Forageable.secret_note) & self.can_reach_region(Region.secret_woods) & self.has(ArtisanGood.maple_syrup),
 | |
|             Quest.cryptic_note: self.has(Forageable.secret_note) & self.can_reach_region(Region.skull_cavern_100),
 | |
|             Quest.fresh_fruit: self.has_season(Season.spring) & self.has(Fruit.apricot) & self.can_meet(NPC.emily),
 | |
|             Quest.aquatic_research: self.has_season(Season.summer) & self.has(Fish.pufferfish) & self.can_meet(NPC.demetrius),
 | |
|             Quest.a_soldiers_star: self.has_season(Season.summer) & self.has_year_two() & self.has(Fruit.starfruit) & self.can_meet(NPC.kent),
 | |
|             Quest.mayors_need: self.has_season(Season.summer) & self.has(ArtisanGood.truffle_oil) & self.can_meet(NPC.lewis),
 | |
|             Quest.wanted_lobster: self.has_season(Season.fall) & self.has_season(Season.fall) & self.has(Fish.lobster) & self.can_meet(NPC.gus),
 | |
|             Quest.pam_needs_juice: self.has_season(Season.fall) & self.has(ArtisanGood.battery_pack) & self.can_meet(NPC.pam),
 | |
|             Quest.fish_casserole: self.has_relationship(NPC.jodi, 4) & self.has(Fish.largemouth_bass) & self.can_reach_region(Region.sam_house),
 | |
|             Quest.catch_a_squid: self.has_season(Season.winter) & self.has(Fish.squid) & self.can_meet(NPC.willy),
 | |
|             Quest.fish_stew: self.has_season(Season.winter) & self.has(Fish.albacore) & self.can_meet(NPC.gus),
 | |
|             Quest.pierres_notice: self.has_season(Season.spring) & self.has("Sashimi") & self.can_meet(NPC.pierre),
 | |
|             Quest.clints_attempt: self.has_season(Season.winter) & self.has(Mineral.amethyst) & self.can_meet(NPC.emily),
 | |
|             Quest.a_favor_for_clint: self.has_season(Season.winter) & self.has(MetalBar.iron) & self.can_meet(NPC.clint),
 | |
|             Quest.staff_of_power: self.has_season(Season.winter) & self.has(MetalBar.iridium) & self.can_meet(NPC.wizard),
 | |
|             Quest.grannys_gift: self.has_season(Season.spring) & self.has(Forageable.leek) & self.can_meet(NPC.evelyn),
 | |
|             Quest.exotic_spirits: self.has_season(Season.winter) & self.has(Forageable.coconut) & self.can_meet(NPC.gus),
 | |
|             Quest.catch_a_lingcod: self.has_season(Season.winter) & self.has("Lingcod") & self.can_meet(NPC.willy),
 | |
|             Quest.dark_talisman: self.has_rusty_key() & self.can_reach_region(Region.railroad) & self.can_meet(NPC.krobus) & self.can_reach_region(Region.mutant_bug_lair),
 | |
|             Quest.goblin_problem: self.can_reach_region(Region.witch_swamp) & self.has(ArtisanGood.void_mayonnaise),
 | |
|             Quest.magic_ink: self.can_reach_region(Region.witch_hut) & self.can_meet(NPC.wizard),
 | |
|             Quest.the_pirates_wife: self.can_reach_region(Region.island_west) & self.can_meet(NPC.kent) &
 | |
|                                     self.can_meet(NPC.gus) & self.can_meet(NPC.sandy) & self.can_meet(NPC.george) &
 | |
|                                     self.can_meet(NPC.wizard) & self.can_meet(NPC.willy),
 | |
|         })
 | |
| 
 | |
|         self.quest_rules.update(get_modded_quest_rules(self, self.options.mods))
 | |
| 
 | |
|         self.festival_rules.update({
 | |
|             FestivalCheck.egg_hunt: self.has_season(Season.spring) & self.can_reach_region(Region.town) & self.can_win_egg_hunt(),
 | |
|             FestivalCheck.strawberry_seeds: self.has_season(Season.spring) & self.can_reach_region(Region.town) & self.can_spend_money(1000),
 | |
|             FestivalCheck.dance: self.has_season(Season.spring) & self.can_reach_region(Region.forest) & self.has_relationship(Generic.bachelor, 4),
 | |
|             FestivalCheck.rarecrow_5: self.has_season(Season.spring) & self.can_reach_region(Region.forest) & self.can_spend_money(2500),
 | |
|             FestivalCheck.luau_soup: self.has_season(Season.summer) & self.can_reach_region(Region.beach) & self.can_succeed_luau_soup(),
 | |
|             FestivalCheck.moonlight_jellies: self.has_season(Season.summer) & self.can_reach_region(Region.beach),
 | |
|             FestivalCheck.smashing_stone: self.has_season(Season.fall) & self.can_reach_region(Region.town),
 | |
|             FestivalCheck.grange_display: self.has_season(Season.fall) & self.can_reach_region(Region.town) & self.can_succeed_grange_display(),
 | |
|             FestivalCheck.rarecrow_1: self.has_season(Season.fall) & self.can_reach_region(Region.town),  # only cost star tokens
 | |
|             FestivalCheck.fair_stardrop: self.has_season(Season.fall) & self.can_reach_region(Region.town),  # only cost star tokens
 | |
|             FestivalCheck.spirit_eve_maze: self.has_season(Season.fall) & self.can_reach_region(Region.town),
 | |
|             FestivalCheck.rarecrow_2: self.has_season(Season.fall) & self.can_reach_region(Region.town) & self.can_spend_money(5000),
 | |
|             FestivalCheck.fishing_competition: self.has_season(Season.winter) & self.can_reach_region(Region.forest) & self.can_win_fishing_competition(),
 | |
|             FestivalCheck.rarecrow_4: self.has_season(Season.winter) & self.can_reach_region(Region.forest) & self.can_spend_money(5000),
 | |
|             FestivalCheck.mermaid_pearl: self.has_season(Season.winter) & self.can_reach_region(Region.beach),
 | |
|             FestivalCheck.cone_hat: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.can_spend_money(2500),
 | |
|             FestivalCheck.iridium_fireplace: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.can_spend_money(15000),
 | |
|             FestivalCheck.rarecrow_7: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.can_spend_money(5000) & self.can_donate_museum_artifacts(20),
 | |
|             FestivalCheck.rarecrow_8: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.can_spend_money(5000) & self.can_donate_museum_items(40),
 | |
|             FestivalCheck.lupini_red_eagle: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_portrait_mermaid: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_solar_kingdom: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_clouds: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.has_year_two() & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_1000_years: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.has_year_two() & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_three_trees: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.has_year_two() & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_the_serpent: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.has_year_three() & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_tropical_fish: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.has_year_three() & self.can_spend_money(1200),
 | |
|             FestivalCheck.lupini_land_of_clay: self.has_season(Season.winter) & self.can_reach_region(Region.beach) & self.has_year_three() & self.can_spend_money(1200),
 | |
|             FestivalCheck.secret_santa: self.has_season(Season.winter) & self.can_reach_region(Region.town) & self.has_any_universal_love(),
 | |
|             FestivalCheck.legend_of_the_winter_star: self.has_season(Season.winter) & self.can_reach_region(Region.town),
 | |
|             FestivalCheck.all_rarecrows: self.can_reach_region(Region.farm) & self.has_all_rarecrows(),
 | |
|         })
 | |
| 
 | |
|         self.special_order_rules.update({
 | |
|             SpecialOrder.island_ingredients: self.can_meet(NPC.caroline) & self.has_island_transport() & self.can_farm_perfectly() &
 | |
|                                              self.can_ship(Vegetable.taro_root) & self.can_ship(Fruit.pineapple) & self.can_ship(Forageable.ginger),
 | |
|             SpecialOrder.cave_patrol: self.can_meet(NPC.clint) & self.can_mine_perfectly() & self.can_mine_to_floor(120),
 | |
|             SpecialOrder.aquatic_overpopulation: self.can_meet(NPC.demetrius) & self.can_fish_perfectly(),
 | |
|             SpecialOrder.biome_balance: self.can_meet(NPC.demetrius) & self.can_fish_perfectly(),
 | |
|             SpecialOrder.rock_rejuivenation: self.has_relationship(NPC.emily, 4) & self.has(Mineral.ruby) & self.has(Mineral.topaz) &
 | |
|                                              self.has(Mineral.emerald) & self.has(Mineral.jade) & self.has(Mineral.amethyst) &
 | |
|                                              self.has(ArtisanGood.cloth) & self.can_reach_region(Region.haley_house),
 | |
|             SpecialOrder.gifts_for_george: self.can_reach_region(Region.alex_house) & self.has_season(Season.spring) & self.has(Forageable.leek),
 | |
|             SpecialOrder.fragments_of_the_past: self.can_reach_region(Region.museum) & self.can_reach_region(Region.dig_site) & self.has_tool(Tool.pickaxe),
 | |
|             SpecialOrder.gus_famous_omelet: self.can_reach_region(Region.saloon) & self.has(AnimalProduct.any_egg),
 | |
|             SpecialOrder.crop_order: self.can_farm_perfectly() & self.can_ship(),
 | |
|             SpecialOrder.community_cleanup: self.can_reach_region(Region.railroad) & self.can_crab_pot(),
 | |
|             SpecialOrder.the_strong_stuff: self.can_reach_region(Region.trailer) & self.can_keg(Vegetable.potato),
 | |
|             SpecialOrder.pierres_prime_produce: self.can_reach_region(Region.pierre_store) & self.can_farm_perfectly(),
 | |
|             SpecialOrder.robins_project: self.can_meet(NPC.robin) & self.can_reach_region(Region.carpenter) & self.can_chop_perfectly() &
 | |
|                                          self.has(Material.hardwood),
 | |
|             SpecialOrder.robins_resource_rush: self.can_meet(NPC.robin) & self.can_reach_region(Region.carpenter) & self.can_chop_perfectly() &
 | |
|                                                self.has(Fertilizer.tree) & self.can_mine_perfectly(),
 | |
|             SpecialOrder.juicy_bugs_wanted_yum: self.can_reach_region(Region.beach) & self.has(Loot.bug_meat),
 | |
|             SpecialOrder.tropical_fish: self.can_meet(NPC.willy) & self.received("Island Resort") & self.has_island_transport() &
 | |
|                                         self.has(Fish.stingray) & self.has(Fish.blue_discus) & self.has(Fish.lionfish),
 | |
|             SpecialOrder.a_curious_substance: self.can_reach_region(Region.wizard_tower) & self.can_mine_perfectly() & self.can_mine_to_floor(80),
 | |
|             SpecialOrder.prismatic_jelly: self.can_reach_region(Region.wizard_tower) & self.can_mine_perfectly() & self.can_mine_to_floor(40),
 | |
|             SpecialOrder.qis_crop: self.can_farm_perfectly() & self.can_reach_region(Region.greenhouse) &
 | |
|                          self.can_reach_region(Region.island_west) & self.has_total_skill_level(50) &
 | |
|                          self.has(Machine.seed_maker) & self.has_building(Building.shipping_bin),
 | |
|             SpecialOrder.lets_play_a_game: self.has_junimo_kart_max_level(),
 | |
|             SpecialOrder.four_precious_stones: self.has_lived_months(MAX_MONTHS) & self.has("Prismatic Shard") &
 | |
|                                     self.can_mine_perfectly_in_the_skull_cavern(),
 | |
|             SpecialOrder.qis_hungry_challenge: self.can_mine_perfectly_in_the_skull_cavern() & self.has_max_buffs(),
 | |
|             SpecialOrder.qis_cuisine: self.can_cook() & (self.can_spend_money_at(Region.saloon, 205000) | self.can_spend_money_at(Region.pierre_store, 170000)) &
 | |
|                                       self.can_ship(),
 | |
|             SpecialOrder.qis_kindness: self.can_give_loved_gifts_to_everyone(),
 | |
|             SpecialOrder.extended_family: self.can_fish_perfectly() & self.has(Fish.angler) & self.has(Fish.glacierfish) &
 | |
|                                self.has(Fish.crimsonfish) & self.has(Fish.mutant_carp) & self.has(Fish.legend),
 | |
|             SpecialOrder.danger_in_the_deep: self.can_mine_perfectly() & self.has_mine_elevator_to_floor(120),
 | |
|             SpecialOrder.skull_cavern_invasion: self.can_mine_perfectly_in_the_skull_cavern() & self.has_max_buffs(),
 | |
|             SpecialOrder.qis_prismatic_grange: self.has(Loot.bug_meat) & # 100 Bug Meat
 | |
|                                                self.can_spend_money_at(Region.saloon, 24000) &  # 100 Spaghetti
 | |
|                                                self.can_spend_money_at(Region.blacksmith, 15000) &  # 100 Copper Ore
 | |
|                                                self.can_spend_money_at(Region.ranch, 5000) &  # 100 Hay
 | |
|                                                self.can_spend_money_at(Region.saloon, 22000) &  # 100 Salads
 | |
|                                                self.can_spend_money_at(Region.saloon, 7500) &  # 100 Joja Cola
 | |
|                                                self.can_spend_money(80000),  # I need this extra rule because money rules aren't additive...
 | |
|         })
 | |
| 
 | |
|         self.special_order_rules.update(get_modded_special_orders_rules(self, self.options.mods))
 | |
| 
 | |
|     def has(self, items: Union[str, (Iterable[str], Sized)], count: Optional[int] = None) -> StardewRule:
 | |
|         if isinstance(items, str):
 | |
|             return Has(items, self.item_rules)
 | |
| 
 | |
|         if len(items) == 0:
 | |
|             return True_()
 | |
| 
 | |
|         if count is None or count == len(items):
 | |
|             return And(self.has(item) for item in items)
 | |
| 
 | |
|         if count == 1:
 | |
|             return Or(self.has(item) for item in items)
 | |
| 
 | |
|         return Count(count, (self.has(item) for item in items))
 | |
| 
 | |
|     def received(self, items: Union[str, Iterable[str]], count: Optional[int] = 1) -> StardewRule:
 | |
|         if count <= 0 or not items:
 | |
|             return True_()
 | |
| 
 | |
|         if isinstance(items, str):
 | |
|             return Received(items, self.player, count)
 | |
| 
 | |
|         if count is None:
 | |
|             return And(self.received(item) for item in items)
 | |
| 
 | |
|         if count == 1:
 | |
|             return Or(self.received(item) for item in items)
 | |
| 
 | |
|         return TotalReceived(count, items, self.player)
 | |
| 
 | |
|     def can_reach_region(self, spot: str) -> StardewRule:
 | |
|         return Reach(spot, "Region", self.player)
 | |
| 
 | |
|     def can_reach_any_region(self, spots: Iterable[str]) -> StardewRule:
 | |
|         return Or(self.can_reach_region(spot) for spot in spots)
 | |
| 
 | |
|     def can_reach_all_regions(self, spots: Iterable[str]) -> StardewRule:
 | |
|         return And(self.can_reach_region(spot) for spot in spots)
 | |
| 
 | |
|     def can_reach_all_regions_except_one(self, spots: Iterable[str]) -> StardewRule:
 | |
|         num_required = len(list(spots)) - 1
 | |
|         if num_required <= 0:
 | |
|             num_required = len(list(spots))
 | |
|         return Count(num_required, [self.can_reach_region(spot) for spot in spots])
 | |
| 
 | |
|     def can_reach_location(self, spot: str) -> StardewRule:
 | |
|         return Reach(spot, "Location", self.player)
 | |
| 
 | |
|     def can_reach_entrance(self, spot: str) -> StardewRule:
 | |
|         return Reach(spot, "Entrance", self.player)
 | |
| 
 | |
|     def can_have_earned_total_money(self, amount: int) -> StardewRule:
 | |
|         return self.has_lived_months(min(8, amount // MONEY_PER_MONTH))
 | |
| 
 | |
|     def can_spend_money(self, amount: int) -> StardewRule:
 | |
|         if self.options.starting_money == -1:
 | |
|             return True_()
 | |
|         return self.has_lived_months(min(8, amount // (MONEY_PER_MONTH // 5)))
 | |
| 
 | |
|     def can_spend_money_at(self, region: str, amount: int) -> StardewRule:
 | |
|         return self.can_reach_region(region) & self.can_spend_money(amount)
 | |
| 
 | |
|     def has_tool(self, tool: str, material: str = ToolMaterial.basic) -> StardewRule:
 | |
|         if material == ToolMaterial.basic or tool == Tool.scythe:
 | |
|             return True_()
 | |
| 
 | |
|         if self.options.tool_progression == ToolProgression.option_progressive:
 | |
|             return self.received(f"Progressive {tool}", count=tool_materials[material])
 | |
| 
 | |
|         return self.has(f"{material} Bar") & self.can_spend_money(tool_upgrade_prices[material])
 | |
| 
 | |
|     def can_earn_skill_level(self, skill: str, level: int) -> StardewRule:
 | |
|         if level <= 0:
 | |
|             return True_()
 | |
| 
 | |
|         tool_level = (level - 1) // 2
 | |
|         tool_material = ToolMaterial.tiers[tool_level]
 | |
|         months = max(1, level - 1)
 | |
|         months_rule = self.has_lived_months(months)
 | |
|         previous_level_rule = self.has_skill_level(skill, level - 1)
 | |
| 
 | |
|         if skill == Skill.fishing:
 | |
|             xp_rule = self.can_get_fishing_xp() & self.has_tool(Tool.fishing_rod, ToolMaterial.tiers[max(tool_level, 3)])
 | |
|         elif skill == Skill.farming:
 | |
|             xp_rule = self.can_get_farming_xp() & self.has_tool(Tool.hoe, tool_material) & self.can_water(tool_level)
 | |
|         elif skill == Skill.foraging:
 | |
|             xp_rule = self.can_get_foraging_xp() & \
 | |
|                       (self.has_tool(Tool.axe, tool_material) | magic.can_use_clear_debris_instead_of_tool_level(self, tool_level))
 | |
|         elif skill == Skill.mining:
 | |
|             xp_rule = self.can_get_mining_xp() & \
 | |
|                       (self.has_tool(Tool.pickaxe, tool_material) | magic.can_use_clear_debris_instead_of_tool_level(self, tool_level))
 | |
|         elif skill == Skill.combat:
 | |
|             combat_tier = Performance.tiers[tool_level]
 | |
|             xp_rule = self.can_get_combat_xp() & self.can_do_combat_at_level(combat_tier)
 | |
|         else:
 | |
|             xp_rule = skills.can_earn_mod_skill_level(self, skill, level)
 | |
| 
 | |
|         return previous_level_rule & months_rule & xp_rule
 | |
| 
 | |
|     def has_skill_level(self, skill: str, level: int) -> StardewRule:
 | |
|         if level <= 0:
 | |
|             return True_()
 | |
| 
 | |
|         if self.options.skill_progression == SkillProgression.option_progressive:
 | |
|             return self.received(f"{skill} Level", count=level)
 | |
| 
 | |
|         return self.can_earn_skill_level(skill, level)
 | |
| 
 | |
|     def has_farming_level(self, level: int) -> StardewRule:
 | |
|         return self.has_skill_level(Skill.farming, level)
 | |
| 
 | |
|     def has_total_skill_level(self, level: int, allow_modded_skills: bool = False) -> StardewRule:
 | |
|         if level <= 0:
 | |
|             return True_()
 | |
| 
 | |
|         if self.options.skill_progression == SkillProgression.option_progressive:
 | |
|             skills_items = ["Farming Level", "Mining Level", "Foraging Level",
 | |
|                             "Fishing Level", "Combat Level"]
 | |
|             if allow_modded_skills:
 | |
|                 skills.append_mod_skill_level(skills_items, self.options)
 | |
|             return self.received(skills_items, count=level)
 | |
| 
 | |
|         months_with_4_skills = max(1, (level // 4) - 1)
 | |
|         months_with_5_skills = max(1, (level // 5) - 1)
 | |
|         rule_with_fishing = self.has_lived_months(months_with_5_skills) & self.can_get_fishing_xp()
 | |
|         if level > 40:
 | |
|             return rule_with_fishing
 | |
|         return self.has_lived_months(months_with_4_skills) | rule_with_fishing
 | |
| 
 | |
|     def has_building(self, building: str) -> StardewRule:
 | |
|         carpenter_rule = self.can_reach_region(Region.carpenter)
 | |
|         if not self.options.building_progression == BuildingProgression.option_vanilla:
 | |
|             count = 1
 | |
|             if building in [Building.coop, Building.barn, Building.shed]:
 | |
|                 building = f"Progressive {building}"
 | |
|             elif building.startswith("Big"):
 | |
|                 count = 2
 | |
|                 building = " ".join(["Progressive", *building.split(" ")[1:]])
 | |
|             elif building.startswith("Deluxe"):
 | |
|                 count = 3
 | |
|                 building = " ".join(["Progressive", *building.split(" ")[1:]])
 | |
|             return self.received(f"{building}", count) & carpenter_rule
 | |
| 
 | |
|         return Has(building, self.building_rules) & carpenter_rule
 | |
| 
 | |
|     def has_house(self, upgrade_level: int) -> StardewRule:
 | |
|         if upgrade_level < 1:
 | |
|             return True_()
 | |
| 
 | |
|         if upgrade_level > 3:
 | |
|             return False_()
 | |
| 
 | |
|         if not self.options.building_progression == BuildingProgression.option_vanilla:
 | |
|             return self.received(f"Progressive House", upgrade_level) & self.can_reach_region(Region.carpenter)
 | |
| 
 | |
|         if upgrade_level == 1:
 | |
|             return Has(Building.kitchen, self.building_rules)
 | |
| 
 | |
|         if upgrade_level == 2:
 | |
|             return Has(Building.kids_room, self.building_rules)
 | |
| 
 | |
|         # if upgrade_level == 3:
 | |
|         return Has(Building.cellar, self.building_rules)
 | |
| 
 | |
|     def can_complete_quest(self, quest: str) -> StardewRule:
 | |
|         return Has(quest, self.quest_rules)
 | |
| 
 | |
|     def can_complete_special_order(self, specialorder: str) -> StardewRule:
 | |
|         return Has(specialorder, self.special_order_rules)
 | |
| 
 | |
|     def can_get_farming_xp(self) -> StardewRule:
 | |
|         crop_rules = []
 | |
|         for crop in all_crops:
 | |
|             crop_rules.append(self.can_grow_crop(crop))
 | |
|         return Or(crop_rules)
 | |
| 
 | |
|     def can_get_foraging_xp(self) -> StardewRule:
 | |
|         tool_rule = self.has_tool(Tool.axe)
 | |
|         tree_rule = self.can_reach_region(Region.forest) & self.has_any_season_not_winter()
 | |
|         stump_rule = self.can_reach_region(Region.secret_woods) & self.has_tool(Tool.axe, ToolMaterial.copper)
 | |
|         return tool_rule & (tree_rule | stump_rule)
 | |
| 
 | |
|     def can_get_mining_xp(self) -> StardewRule:
 | |
|         tool_rule = self.has_tool(Tool.pickaxe)
 | |
|         stone_rule = self.can_reach_any_region([Region.mines_floor_5, Region.quarry, Region.skull_cavern_25, Region.volcano_floor_5])
 | |
|         return tool_rule & stone_rule
 | |
| 
 | |
|     def can_get_combat_xp(self) -> StardewRule:
 | |
|         tool_rule = self.has_any_weapon()
 | |
|         enemy_rule = self.can_reach_any_region([Region.mines_floor_5, Region.skull_cavern_25, Region.volcano_floor_5])
 | |
|         return tool_rule & enemy_rule
 | |
| 
 | |
|     def can_get_fishing_xp(self) -> StardewRule:
 | |
|         if self.options.skill_progression == SkillProgression.option_progressive:
 | |
|             return self.can_fish() | self.can_crab_pot()
 | |
| 
 | |
|         return self.can_fish()
 | |
| 
 | |
|     def can_fish(self, difficulty: int = 0) -> StardewRule:
 | |
|         skill_required = max(0, int((difficulty / 10) - 1))
 | |
|         if difficulty <= 40:
 | |
|             skill_required = 0
 | |
|         skill_rule = self.has_skill_level(Skill.fishing, skill_required)
 | |
|         region_rule = self.can_reach_any_region(fishing_regions)
 | |
|         number_fishing_rod_required = 1 if difficulty < 50 else 2
 | |
|         if self.options.tool_progression == ToolProgression.option_progressive:
 | |
|             return self.received("Progressive Fishing Rod", number_fishing_rod_required) & skill_rule & region_rule
 | |
| 
 | |
|         return skill_rule & region_rule
 | |
| 
 | |
|     def can_fish_in_freshwater(self) -> StardewRule:
 | |
|         return self.can_fish() & self.can_reach_any_region([Region.forest, Region.town, Region.mountain])
 | |
| 
 | |
|     def has_max_fishing(self) -> StardewRule:
 | |
|         skill_rule = self.has_skill_level(Skill.fishing, 10)
 | |
|         return self.has_max_fishing_rod() & skill_rule
 | |
| 
 | |
|     def can_fish_chests(self) -> StardewRule:
 | |
|         skill_rule = self.has_skill_level(Skill.fishing, 4)
 | |
|         return self.has_max_fishing_rod() & skill_rule
 | |
| 
 | |
|     def can_buy_seed(self, seed: SeedItem) -> StardewRule:
 | |
|         if self.options.cropsanity == Cropsanity.option_disabled:
 | |
|             item_rule = True_()
 | |
|         else:
 | |
|             item_rule = self.received(seed.name)
 | |
|         season_rule = self.has_any_season(seed.seasons)
 | |
|         region_rule = self.can_reach_all_regions(seed.regions)
 | |
|         currency_rule = self.can_spend_money(1000)
 | |
|         if seed.name == Seed.pineapple:
 | |
|             currency_rule = self.has(Forageable.magma_cap)
 | |
|         if seed.name == Seed.taro:
 | |
|             currency_rule = self.has(Fossil.bone_fragment)
 | |
|         return season_rule & region_rule & item_rule & currency_rule
 | |
| 
 | |
|     def can_buy_sapling(self, fruit: str) -> StardewRule:
 | |
|         sapling_prices = {Fruit.apple: 4000, Fruit.apricot: 2000, Fruit.cherry: 3400, Fruit.orange: 4000,
 | |
|                           Fruit.peach: 6000,
 | |
|                           Fruit.pomegranate: 6000, Fruit.banana: 0, Fruit.mango: 0}
 | |
|         received_sapling = self.received(f"{fruit} Sapling")
 | |
|         if self.options.cropsanity == Cropsanity.option_disabled:
 | |
|             allowed_buy_sapling = True_()
 | |
|         else:
 | |
|             allowed_buy_sapling = received_sapling
 | |
|         can_buy_sapling = self.can_spend_money_at(Region.pierre_store, sapling_prices[fruit])
 | |
|         if fruit == Fruit.banana:
 | |
|             can_buy_sapling = self.has_island_trader() & self.has(Forageable.dragon_tooth)
 | |
|         elif fruit == Fruit.mango:
 | |
|             can_buy_sapling = self.has_island_trader() & self.has(Fish.mussel_node)
 | |
| 
 | |
|         return allowed_buy_sapling & can_buy_sapling
 | |
| 
 | |
|     def can_grow_crop(self, crop: CropItem) -> StardewRule:
 | |
|         season_rule = self.has_any_season(crop.farm_growth_seasons)
 | |
|         seed_rule = self.has(crop.seed.name)
 | |
|         farm_rule = self.can_reach_region(Region.farm) & season_rule
 | |
|         tool_rule = self.has_tool(Tool.hoe) & self.has_tool(Tool.watering_can)
 | |
|         region_rule = farm_rule | self.can_reach_region(Region.greenhouse) | self.can_reach_region(Region.island_west)
 | |
|         return seed_rule & region_rule & tool_rule
 | |
| 
 | |
|     def can_plant_and_grow_item(self, seasons: Union[str, Iterable[str]]) -> StardewRule:
 | |
|         if isinstance(seasons, str):
 | |
|             seasons = [seasons]
 | |
|         season_rule = self.has_any_season(seasons) | self.can_reach_region(Region.greenhouse) | self.has_island_farm()
 | |
|         farm_rule = self.can_reach_region(Region.farm) | self.can_reach_region(
 | |
|             Region.greenhouse) | self.has_island_farm()
 | |
|         return season_rule & farm_rule
 | |
| 
 | |
|     def has_island_farm(self) -> StardewRule:
 | |
|         return self.can_reach_region(Region.island_south)
 | |
| 
 | |
|     def can_catch_fish(self, fish: FishItem) -> StardewRule:
 | |
|         region_rule = self.can_reach_any_region(fish.locations)
 | |
|         season_rule = self.has_any_season(fish.seasons)
 | |
|         if fish.difficulty == -1:
 | |
|             difficulty_rule = self.can_crab_pot()
 | |
|         else:
 | |
|             difficulty_rule = self.can_fish(fish.difficulty)
 | |
|         return region_rule & season_rule & difficulty_rule
 | |
| 
 | |
|     def can_catch_every_fish(self) -> StardewRule:
 | |
|         rules = [self.has_skill_level(Skill.fishing, 10), self.has_max_fishing_rod()]
 | |
|         for fish in all_fish:
 | |
|             if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true and \
 | |
|                     fish in island_fish:
 | |
|                 continue
 | |
|             rules.append(self.can_catch_fish(fish))
 | |
|         return And(rules)
 | |
| 
 | |
|     def has_max_fishing_rod(self) -> StardewRule:
 | |
|         if self.options.tool_progression == ToolProgression.option_progressive:
 | |
|             return self.received(APTool.fishing_rod, 4)
 | |
|         return self.can_get_fishing_xp()
 | |
| 
 | |
|     def can_cook(self, recipe: CookingRecipe = None) -> StardewRule:
 | |
|         cook_rule = self.has_house(1) | self.has_skill_level(Skill.foraging, 9)
 | |
|         if recipe is None:
 | |
|             return cook_rule
 | |
| 
 | |
|         learn_rule = self.can_learn_recipe(recipe.source)
 | |
|         ingredients_rule = And([self.has(ingredient) for ingredient in recipe.ingredients])
 | |
|         number_ingredients = sum(recipe.ingredients[ingredient] for ingredient in recipe.ingredients)
 | |
|         time_rule = self.has_lived_months(number_ingredients)
 | |
|         return cook_rule & learn_rule & ingredients_rule & time_rule
 | |
| 
 | |
|     def can_learn_recipe(self, source: RecipeSource) -> StardewRule:
 | |
|         if isinstance(source, StarterSource):
 | |
|             return True_()
 | |
|         if isinstance(source, ShopSource):
 | |
|             return self.can_spend_money_at(source.region, source.price)
 | |
|         if isinstance(source, SkillSource):
 | |
|             return self.has_skill_level(source.skill, source.level)
 | |
|         if isinstance(source, FriendshipSource):
 | |
|             return self.has_relationship(source.friend, source.hearts)
 | |
|         if isinstance(source, QueenOfSauceSource):
 | |
|             year_rule = self.has_year_two() if source.year == 2 else self.has_year_three()
 | |
|             return self.can_watch(Channel.queen_of_sauce) & self.has_season(source.season) & year_rule
 | |
| 
 | |
|         return False_()
 | |
| 
 | |
|     def can_watch(self, channel: str = None):
 | |
|         tv_rule = True_()
 | |
|         if channel is None:
 | |
|             return tv_rule
 | |
|         return self.received(channel) & tv_rule
 | |
| 
 | |
|     def can_smelt(self, item: str) -> StardewRule:
 | |
|         return self.has(Machine.furnace) & self.has(item)
 | |
| 
 | |
|     def can_do_panning(self, item: str = Generic.any) -> StardewRule:
 | |
|         return self.received("Glittering Boulder Removed")
 | |
| 
 | |
|     def can_crab_pot(self, region: str = Generic.any) -> StardewRule:
 | |
|         crab_pot_rule = self.has(Craftable.bait)
 | |
|         if self.options.skill_progression == SkillProgression.option_progressive:
 | |
|             crab_pot_rule = crab_pot_rule & self.has(Machine.crab_pot)
 | |
|         else:
 | |
|             crab_pot_rule = crab_pot_rule & self.can_get_fishing_xp()
 | |
| 
 | |
|         if region != Generic.any:
 | |
|             return crab_pot_rule & self.can_reach_region(region)
 | |
| 
 | |
|         water_region_rules = self.can_reach_any_region(fishing_regions)
 | |
|         return crab_pot_rule & water_region_rules
 | |
| 
 | |
|     # Regions
 | |
|     def can_mine_in_the_mines_floor_1_40(self) -> StardewRule:
 | |
|         return self.can_reach_region(Region.mines_floor_5)
 | |
| 
 | |
|     def can_mine_in_the_mines_floor_41_80(self) -> StardewRule:
 | |
|         return self.can_reach_region(Region.mines_floor_45)
 | |
| 
 | |
|     def can_mine_in_the_mines_floor_81_120(self) -> StardewRule:
 | |
|         return self.can_reach_region(Region.mines_floor_85)
 | |
| 
 | |
|     def can_mine_in_the_skull_cavern(self) -> StardewRule:
 | |
|         return (self.can_progress_in_the_mines_from_floor(120) &
 | |
|                 self.can_reach_region(Region.skull_cavern))
 | |
| 
 | |
|     def can_mine_perfectly(self) -> StardewRule:
 | |
|         return self.can_progress_in_the_mines_from_floor(160)
 | |
| 
 | |
|     def can_mine_perfectly_in_the_skull_cavern(self) -> StardewRule:
 | |
|         return (self.can_mine_perfectly() &
 | |
|                 self.can_reach_region(Region.skull_cavern))
 | |
| 
 | |
|     def can_farm_perfectly(self) -> StardewRule:
 | |
|         tool_rule = self.has_tool(Tool.hoe, ToolMaterial.iridium) & self.can_water(4)
 | |
|         return tool_rule & self.has_farming_level(10)
 | |
| 
 | |
|     def can_fish_perfectly(self) -> StardewRule:
 | |
|         skill_rule = self.has_skill_level(Skill.fishing, 10)
 | |
|         return skill_rule & self.has_max_fishing_rod()
 | |
| 
 | |
|     def can_chop_trees(self) -> StardewRule:
 | |
|         return self.has_tool(Tool.axe) & self.can_reach_region(Region.forest)
 | |
| 
 | |
|     def can_chop_perfectly(self) -> StardewRule:
 | |
|         magic_rule = (magic.can_use_clear_debris_instead_of_tool_level(self, 3)) & self.has_skill_level(ModSkill.magic, 10)
 | |
|         tool_rule = self.has_tool(Tool.axe, ToolMaterial.iridium)
 | |
|         foraging_rule = self.has_skill_level(Skill.foraging, 10)
 | |
|         region_rule = self.can_reach_region(Region.forest)
 | |
|         return region_rule & ((tool_rule & foraging_rule) | magic_rule)
 | |
| 
 | |
|     def has_max_buffs(self) -> StardewRule:
 | |
|         return self.received(Buff.movement, self.options.movement_buff_number.value) & self.received(Buff.luck, self.options.luck_buff_number.value)
 | |
| 
 | |
|     def get_weapon_rule_for_floor_tier(self, tier: int):
 | |
|         if tier >= 4:
 | |
|             return self.can_do_combat_at_level(Performance.galaxy)
 | |
|         if tier >= 3:
 | |
|             return self.can_do_combat_at_level(Performance.great)
 | |
|         if tier >= 2:
 | |
|             return self.can_do_combat_at_level(Performance.good)
 | |
|         if tier >= 1:
 | |
|             return self.can_do_combat_at_level(Performance.decent)
 | |
|         return self.can_do_combat_at_level(Performance.basic)
 | |
| 
 | |
|     def can_progress_in_the_mines_from_floor(self, floor: int) -> StardewRule:
 | |
|         tier = int(floor / 40)
 | |
|         rules = []
 | |
|         weapon_rule = self.get_weapon_rule_for_floor_tier(tier)
 | |
|         rules.append(weapon_rule)
 | |
|         if self.options.tool_progression == ToolProgression.option_progressive:
 | |
|             rules.append(self.has_tool(Tool.pickaxe, ToolMaterial.tiers[tier]))
 | |
|         if self.options.skill_progression == SkillProgression.option_progressive:
 | |
|             combat_tier = min(10, max(0, tier * 2))
 | |
|             rules.append(self.has_skill_level(Skill.combat, combat_tier))
 | |
|         return And(rules)
 | |
| 
 | |
|     def can_progress_easily_in_the_mines_from_floor(self, floor: int) -> StardewRule:
 | |
|         tier = int(floor / 40) + 1
 | |
|         rules = []
 | |
|         weapon_rule = self.get_weapon_rule_for_floor_tier(tier)
 | |
|         rules.append(weapon_rule)
 | |
|         if self.options.tool_progression == ToolProgression.option_progressive:
 | |
|             rules.append(self.has_tool(Tool.pickaxe, ToolMaterial.tiers[tier]))
 | |
|         if self.options.skill_progression == SkillProgression.option_progressive:
 | |
|             combat_tier = min(10, max(0, tier * 2))
 | |
|             rules.append(self.has_skill_level(Skill.combat, combat_tier))
 | |
|         return And(rules)
 | |
| 
 | |
|     def has_mine_elevator_to_floor(self, floor: int) -> StardewRule:
 | |
|         if self.options.elevator_progression != ElevatorProgression.option_vanilla:
 | |
|             return self.received("Progressive Mine Elevator", count=int(floor / 5))
 | |
|         return True_()
 | |
| 
 | |
|     def can_mine_to_floor(self, floor: int) -> StardewRule:
 | |
|         previous_elevator = max(floor - 5, 0)
 | |
|         previous_previous_elevator = max(floor - 10, 0)
 | |
|         return ((self.has_mine_elevator_to_floor(previous_elevator) &
 | |
|                  self.can_progress_in_the_mines_from_floor(previous_elevator)) |
 | |
|                 (self.has_mine_elevator_to_floor(previous_previous_elevator) &
 | |
|                  self.can_progress_easily_in_the_mines_from_floor(previous_previous_elevator)))
 | |
| 
 | |
|     def can_progress_in_the_skull_cavern_from_floor(self, floor: int) -> StardewRule:
 | |
|         tier = floor // 50
 | |
|         rules = []
 | |
|         weapon_rule = self.has_great_weapon()
 | |
|         rules.append(weapon_rule)
 | |
|         rules.append(self.can_cook())
 | |
|         if self.options.tool_progression == ToolProgression.option_progressive:
 | |
|             rules.append(self.received("Progressive Pickaxe", min(4, max(0, tier + 2))))
 | |
|         if self.options.skill_progression == SkillProgression.option_progressive:
 | |
|             skill_tier = min(10, max(0, tier * 2 + 6))
 | |
|             rules.extend({self.has_skill_level(Skill.combat, skill_tier),
 | |
|                           self.has_skill_level(Skill.mining, skill_tier)})
 | |
|         return And(rules)
 | |
| 
 | |
|     def can_progress_easily_in_the_skull_cavern_from_floor(self, floor: int) -> StardewRule:
 | |
|         return self.can_progress_in_the_skull_cavern_from_floor(floor + 50)
 | |
| 
 | |
|     def can_mine_to_skull_cavern_floor(self, floor: int) -> StardewRule:
 | |
|         previous_elevator = max(floor - 25, 0)
 | |
|         previous_previous_elevator = max(floor - 50, 0)
 | |
|         has_mine_elevator = self.has_mine_elevator_to_floor(5) # Skull Cavern Elevator menu needs a normal elevator...
 | |
|         return ((has_skull_cavern_elevator_to_floor(self, previous_elevator) &
 | |
|                  self.can_progress_in_the_skull_cavern_from_floor(previous_elevator)) |
 | |
|                 (has_skull_cavern_elevator_to_floor(self, previous_previous_elevator) &
 | |
|                  self.can_progress_easily_in_the_skull_cavern_from_floor(previous_previous_elevator))) & has_mine_elevator
 | |
| 
 | |
|     def has_jotpk_power_level(self, power_level: int) -> StardewRule:
 | |
|         if self.options.arcade_machine_locations != ArcadeMachineLocations.option_full_shuffling:
 | |
|             return True_()
 | |
|         jotpk_buffs = ["JotPK: Progressive Boots", "JotPK: Progressive Gun",
 | |
|                        "JotPK: Progressive Ammo", "JotPK: Extra Life", "JotPK: Increased Drop Rate"]
 | |
|         return self.received(jotpk_buffs, power_level)
 | |
| 
 | |
|     def has_junimo_kart_power_level(self, power_level: int) -> StardewRule:
 | |
|         if self.options.arcade_machine_locations != ArcadeMachineLocations.option_full_shuffling:
 | |
|             return True_()
 | |
|         return self.received("Junimo Kart: Extra Life", power_level)
 | |
| 
 | |
|     def has_junimo_kart_max_level(self) -> StardewRule:
 | |
|         play_rule = self.can_reach_region(Region.junimo_kart_3)
 | |
|         if self.options.arcade_machine_locations != ArcadeMachineLocations.option_full_shuffling:
 | |
|             return play_rule
 | |
|         return self.has_junimo_kart_power_level(8)
 | |
| 
 | |
|     def has_traveling_merchant(self, tier: int = 1):
 | |
|         traveling_merchant_days = [f"Traveling Merchant: {day}" for day in Weekday.all_days]
 | |
|         return self.received(traveling_merchant_days, tier)
 | |
| 
 | |
|     def can_get_married(self) -> StardewRule:
 | |
|         return self.has_relationship(Generic.bachelor, 10) & self.has(Gift.mermaid_pendant)
 | |
| 
 | |
|     def has_children(self, number_children: int) -> StardewRule:
 | |
|         if number_children <= 0:
 | |
|             return True_()
 | |
|         possible_kids = ["Cute Baby", "Ugly Baby"]
 | |
|         return self.received(possible_kids, number_children) & self.has_house(2)
 | |
| 
 | |
|     def can_reproduce(self, number_children: int = 1) -> StardewRule:
 | |
|         if number_children <= 0:
 | |
|             return True_()
 | |
|         return self.can_get_married() & self.has_house(2) & self.has_relationship(Generic.bachelor, 12) & self.has_children(number_children - 1)
 | |
| 
 | |
|     def has_relationship(self, npc: str, hearts: int = 1) -> StardewRule:
 | |
|         if hearts <= 0:
 | |
|             return True_()
 | |
|         friendsanity = self.options.friendsanity
 | |
|         if friendsanity == Friendsanity.option_none:
 | |
|             return self.can_earn_relationship(npc, hearts)
 | |
|         if npc not in all_villagers_by_name:
 | |
|             if npc == NPC.pet:
 | |
|                 if friendsanity == Friendsanity.option_bachelors:
 | |
|                     return self.can_befriend_pet(hearts)
 | |
|                 return self.received_hearts(NPC.pet, hearts)
 | |
|             if npc == Generic.any or npc == Generic.bachelor:
 | |
|                 possible_friends = []
 | |
|                 for name in all_villagers_by_name:
 | |
|                     if not self.npc_is_in_current_slot(name):
 | |
|                         continue
 | |
|                     if npc == Generic.any or all_villagers_by_name[name].bachelor:
 | |
|                         possible_friends.append(self.has_relationship(name, hearts))
 | |
|                 return Or(possible_friends)
 | |
|             if npc == Generic.all:
 | |
|                 mandatory_friends = []
 | |
|                 for name in all_villagers_by_name:
 | |
|                     if not self.npc_is_in_current_slot(name):
 | |
|                         continue
 | |
|                     mandatory_friends.append(self.has_relationship(name, hearts))
 | |
|                 return And(mandatory_friends)
 | |
|             if npc.isnumeric():
 | |
|                 possible_friends = []
 | |
|                 for name in all_villagers_by_name:
 | |
|                     if not self.npc_is_in_current_slot(name):
 | |
|                         continue
 | |
|                     possible_friends.append(self.has_relationship(name, hearts))
 | |
|                 return Count(int(npc), possible_friends)
 | |
|             return self.can_earn_relationship(npc, hearts)
 | |
| 
 | |
|         if not self.npc_is_in_current_slot(npc):
 | |
|             return True_()
 | |
|         villager = all_villagers_by_name[npc]
 | |
|         if friendsanity == Friendsanity.option_bachelors and not villager.bachelor:
 | |
|             return self.can_earn_relationship(npc, hearts)
 | |
|         if friendsanity == Friendsanity.option_starting_npcs and not villager.available:
 | |
|             return self.can_earn_relationship(npc, hearts)
 | |
|         is_capped_at_8 = villager.bachelor and friendsanity != Friendsanity.option_all_with_marriage
 | |
|         if is_capped_at_8 and hearts > 8:
 | |
|             return self.received_hearts(villager, 8) & self.can_earn_relationship(npc, hearts)
 | |
|         return self.received_hearts(villager, hearts)
 | |
| 
 | |
|     def received_hearts(self, npc: Union[str, Villager], hearts: int) -> StardewRule:
 | |
|         if isinstance(npc, Villager):
 | |
|             return self.received_hearts(npc.name, hearts)
 | |
|         heart_size = self.options.friendsanity_heart_size.value
 | |
|         return self.received(self.heart(npc), math.ceil(hearts / heart_size))
 | |
| 
 | |
|     def can_meet(self, npc: str) -> StardewRule:
 | |
|         if npc not in all_villagers_by_name or not self.npc_is_in_current_slot(npc):
 | |
|             return True_()
 | |
|         villager = all_villagers_by_name[npc]
 | |
|         rules = [self.can_reach_any_region(villager.locations)]
 | |
|         if npc == NPC.kent:
 | |
|             rules.append(self.has_year_two())
 | |
|         elif npc == NPC.leo:
 | |
|             rules.append(self.received("Island West Turtle"))
 | |
| 
 | |
|         return And(rules)
 | |
| 
 | |
|     def can_give_loved_gifts_to_everyone(self) -> StardewRule:
 | |
|         rules = []
 | |
|         for npc in all_villagers_by_name:
 | |
|             if not self.npc_is_in_current_slot(npc):
 | |
|                 continue
 | |
|             villager = all_villagers_by_name[npc]
 | |
|             gift_rule = self.has_any_universal_love()
 | |
|             meet_rule = self.can_meet(npc)
 | |
|             rules.append(meet_rule & gift_rule)
 | |
|         loved_gifts_rules = And(rules)
 | |
|         simplified_rules = loved_gifts_rules.simplify()
 | |
|         return simplified_rules
 | |
| 
 | |
|     def can_earn_relationship(self, npc: str, hearts: int = 0) -> StardewRule:
 | |
|         if hearts <= 0:
 | |
|             return True_()
 | |
| 
 | |
|         heart_size = self.options.friendsanity_heart_size.value
 | |
|         previous_heart = hearts - heart_size
 | |
|         previous_heart_rule = self.has_relationship(npc, previous_heart)
 | |
| 
 | |
|         if npc == NPC.pet:
 | |
|             earn_rule = self.can_befriend_pet(hearts)
 | |
|         elif npc == NPC.wizard and ModNames.magic in self.options.mods:
 | |
|             earn_rule = self.can_meet(npc) & self.has_lived_months(hearts)
 | |
|         elif npc in all_villagers_by_name:
 | |
|             if not self.npc_is_in_current_slot(npc):
 | |
|                 return previous_heart_rule
 | |
|             villager = all_villagers_by_name[npc]
 | |
|             rule_if_birthday = self.has_season(villager.birthday) & self.has_any_universal_love() & self.has_lived_months(hearts // 2)
 | |
|             rule_if_not_birthday = self.has_lived_months(hearts)
 | |
|             earn_rule = self.can_meet(npc) & (rule_if_birthday | rule_if_not_birthday)
 | |
|             if villager.bachelor:
 | |
|                 if hearts > 8:
 | |
|                     earn_rule = earn_rule & self.can_date(npc)
 | |
|                 if hearts > 10:
 | |
|                     earn_rule = earn_rule & self.can_marry(npc)
 | |
|         else:
 | |
|             earn_rule = self.has_lived_months(min(hearts // 2, 8))
 | |
| 
 | |
|         return previous_heart_rule & earn_rule
 | |
| 
 | |
|     def can_date(self, npc: str) -> StardewRule:
 | |
|         return self.has_relationship(npc, 8) & self.has(Gift.bouquet)
 | |
| 
 | |
|     def can_marry(self, npc: str) -> StardewRule:
 | |
|         return self.has_relationship(npc, 10) & self.has(Gift.mermaid_pendant)
 | |
| 
 | |
|     def can_befriend_pet(self, hearts: int):
 | |
|         if hearts <= 0:
 | |
|             return True_()
 | |
|         points = hearts * 200
 | |
|         points_per_month = 12 * 14
 | |
|         points_per_water_month = 18 * 14
 | |
|         return self.can_reach_region(Region.farm) & \
 | |
|                ((self.can_water(0) & self.has_lived_months(points // points_per_water_month)) |
 | |
|                 self.has_lived_months(points // points_per_month))
 | |
| 
 | |
|     def can_complete_bundle(self, bundle_requirements: List[BundleItem], number_required: int) -> StardewRule:
 | |
|         item_rules = []
 | |
|         highest_quality_yet = 0
 | |
|         can_speak_junimo = self.can_reach_region(Region.wizard_tower)
 | |
|         for bundle_item in bundle_requirements:
 | |
|             if bundle_item.item.item_id == -1:
 | |
|                 return can_speak_junimo & self.can_spend_money(bundle_item.amount)
 | |
|             else:
 | |
|                 item_rules.append(bundle_item.item.name)
 | |
|                 if bundle_item.quality > highest_quality_yet:
 | |
|                     highest_quality_yet = bundle_item.quality
 | |
|         return can_speak_junimo & self.has(item_rules, number_required) & self.can_grow_gold_quality(highest_quality_yet)
 | |
| 
 | |
|     def can_grow_gold_quality(self, quality: int) -> StardewRule:
 | |
|         if quality <= 0:
 | |
|             return True_()
 | |
|         if quality == 1:
 | |
|             return self.has_farming_level(5) | (self.has_fertilizer(1) & self.has_farming_level(2)) | (
 | |
|                     self.has_fertilizer(2) & self.has_farming_level(1)) | self.has_fertilizer(3)
 | |
|         if quality == 2:
 | |
|             return self.has_farming_level(10) | (self.has_fertilizer(1) & self.has_farming_level(5)) | (
 | |
|                     self.has_fertilizer(2) & self.has_farming_level(3)) | (
 | |
|                            self.has_fertilizer(3) & self.has_farming_level(2))
 | |
|         if quality >= 3:
 | |
|             return self.has_fertilizer(3) & self.has_farming_level(4)
 | |
| 
 | |
|     def has_fertilizer(self, tier: int) -> StardewRule:
 | |
|         if tier <= 0:
 | |
|             return True_()
 | |
|         if tier == 1:
 | |
|             return self.has(Fertilizer.basic)
 | |
|         if tier == 2:
 | |
|             return self.has(Fertilizer.quality)
 | |
|         if tier >= 3:
 | |
|             return self.has(Fertilizer.deluxe)
 | |
| 
 | |
|     def can_complete_field_office(self) -> StardewRule:
 | |
|         field_office = self.can_reach_region(Region.field_office)
 | |
|         professor_snail = self.received("Open Professor Snail Cave")
 | |
|         dig_site = self.can_reach_region(Region.dig_site)
 | |
|         tools = self.has_tool(Tool.pickaxe) & self.has_tool(Tool.hoe) & self.has_tool(Tool.scythe)
 | |
|         leg_and_snake_skull = dig_site
 | |
|         ribs_and_spine = self.can_reach_region(Region.island_south)
 | |
|         skull = self.can_open_geode(Geode.golden_coconut)
 | |
|         tail = self.can_do_panning() & dig_site
 | |
|         frog = self.can_reach_region(Region.island_east)
 | |
|         bat = self.can_reach_region(Region.volcano_floor_5)
 | |
|         snake_vertebrae = self.can_reach_region(Region.island_west)
 | |
|         return field_office & professor_snail & tools & leg_and_snake_skull & ribs_and_spine & skull & tail & frog & bat & snake_vertebrae
 | |
| 
 | |
|     def can_complete_community_center(self) -> StardewRule:
 | |
|         return (self.can_reach_location("Complete Crafts Room") &
 | |
|                 self.can_reach_location("Complete Pantry") &
 | |
|                 self.can_reach_location("Complete Fish Tank") &
 | |
|                 self.can_reach_location("Complete Bulletin Board") &
 | |
|                 self.can_reach_location("Complete Vault") &
 | |
|                 self.can_reach_location("Complete Boiler Room"))
 | |
| 
 | |
|     def can_finish_grandpa_evaluation(self) -> StardewRule:
 | |
|         # https://stardewvalleywiki.com/Grandpa
 | |
|         rules_worth_a_point = [self.can_have_earned_total_money(50000),  # 50 000g
 | |
|                                self.can_have_earned_total_money(100000),  # 100 000g
 | |
|                                self.can_have_earned_total_money(200000),  # 200 000g
 | |
|                                self.can_have_earned_total_money(300000),  # 300 000g
 | |
|                                self.can_have_earned_total_money(500000),  # 500 000g
 | |
|                                self.can_have_earned_total_money(1000000),  # 1 000 000g first point
 | |
|                                self.can_have_earned_total_money(1000000),  # 1 000 000g second point
 | |
|                                self.has_total_skill_level(30),  # Total Skills: 30
 | |
|                                self.has_total_skill_level(50),  # Total Skills: 50
 | |
|                                self.can_complete_museum(),  # Completing the museum for a point
 | |
|                                # Catching every fish not expected
 | |
|                                # Shipping every item not expected
 | |
|                                self.can_get_married() & self.has_house(2),
 | |
|                                self.has_relationship("5", 8),  # 5 Friends
 | |
|                                self.has_relationship("10", 8),  # 10 friends
 | |
|                                self.has_relationship(NPC.pet, 5),  # Max Pet
 | |
|                                self.can_complete_community_center(),  # Community Center Completion
 | |
|                                self.can_complete_community_center(),  # CC Ceremony first point
 | |
|                                self.can_complete_community_center(),  # CC Ceremony second point
 | |
|                                self.received(Wallet.skull_key),  # Skull Key obtained
 | |
|                                self.has_rusty_key(),  # Rusty key obtained
 | |
|                                ]
 | |
|         return Count(12, rules_worth_a_point)
 | |
| 
 | |
|     def has_island_transport(self) -> StardewRule:
 | |
|         return self.received(Transportation.island_obelisk) | self.received(Transportation.boat_repair)
 | |
| 
 | |
|     def has_any_weapon(self) -> StardewRule:
 | |
|         return self.has_decent_weapon() | self.received(item.name for item in all_items if Group.WEAPON in item.groups)
 | |
| 
 | |
|     def has_decent_weapon(self) -> StardewRule:
 | |
|         return (self.has_good_weapon() |
 | |
|                 self.received(item.name for item in all_items
 | |
|                               if Group.WEAPON in item.groups and
 | |
|                               (Group.MINES_FLOOR_50 in item.groups or Group.MINES_FLOOR_60 in item.groups)))
 | |
| 
 | |
|     def has_good_weapon(self) -> StardewRule:
 | |
|         return ((self.has_great_weapon() |
 | |
|                  self.received(item.name for item in all_items
 | |
|                                if Group.WEAPON in item.groups and
 | |
|                                (Group.MINES_FLOOR_80 in item.groups or Group.MINES_FLOOR_90 in item.groups))) &
 | |
|                 self.received("Adventurer's Guild"))
 | |
| 
 | |
|     def has_great_weapon(self) -> StardewRule:
 | |
|         return ((self.has_galaxy_weapon() |
 | |
|                  self.received(item.name for item in all_items
 | |
|                                if Group.WEAPON in item.groups and Group.MINES_FLOOR_110 in item.groups)) &
 | |
|                 self.received("Adventurer's Guild"))
 | |
| 
 | |
|     def has_galaxy_weapon(self) -> StardewRule:
 | |
|         return (self.received(item.name for item in all_items
 | |
|                               if Group.WEAPON in item.groups and Group.GALAXY_WEAPONS in item.groups) &
 | |
|                 self.received("Adventurer's Guild"))
 | |
| 
 | |
|     def has_year_two(self) -> StardewRule:
 | |
|         return self.has_lived_months(4)
 | |
| 
 | |
|     def has_year_three(self) -> StardewRule:
 | |
|         return self.has_lived_months(8)
 | |
| 
 | |
|     def can_speak_dwarf(self) -> StardewRule:
 | |
|         return self.received("Dwarvish Translation Guide")
 | |
| 
 | |
|     def can_donate_museum_item(self, item: MuseumItem) -> StardewRule:
 | |
|         return self.can_reach_region(Region.museum) & self.can_find_museum_item(item)
 | |
| 
 | |
|     def can_donate_museum_items(self, number: int) -> StardewRule:
 | |
|         return self.can_reach_region(Region.museum) & self.can_find_museum_items(number)
 | |
| 
 | |
|     def can_donate_museum_artifacts(self, number: int) -> StardewRule:
 | |
|         return self.can_reach_region(Region.museum) & self.can_find_museum_artifacts(number)
 | |
| 
 | |
|     def can_donate_museum_minerals(self, number: int) -> StardewRule:
 | |
|         return self.can_reach_region(Region.museum) & self.can_find_museum_minerals(number)
 | |
| 
 | |
|     def can_find_museum_item(self, item: MuseumItem) -> StardewRule:
 | |
|         region_rule = self.can_reach_all_regions_except_one(item.locations)
 | |
|         geodes_rule = And([self.can_open_geode(geode) for geode in item.geodes])
 | |
|         # monster_rule = self.can_farm_monster(item.monsters)
 | |
|         # extra_rule = True_()
 | |
|         pan_rule = False_()
 | |
|         if item.name == "Earth Crystal" or item.name == "Fire Quartz" or item.name == "Frozen Tear":
 | |
|             pan_rule = self.can_do_panning()
 | |
|         return pan_rule | (region_rule & geodes_rule)  # & monster_rule & extra_rule
 | |
| 
 | |
|     def can_find_museum_artifacts(self, number: int) -> StardewRule:
 | |
|         rules = []
 | |
|         for artifact in all_museum_artifacts:
 | |
|             rules.append(self.can_find_museum_item(artifact))
 | |
| 
 | |
|         return Count(number, rules)
 | |
| 
 | |
|     def can_find_museum_minerals(self, number: int) -> StardewRule:
 | |
|         rules = []
 | |
|         for mineral in all_museum_minerals:
 | |
|             rules.append(self.can_find_museum_item(mineral))
 | |
| 
 | |
|         return Count(number, rules)
 | |
| 
 | |
|     def can_find_museum_items(self, number: int) -> StardewRule:
 | |
|         rules = []
 | |
|         for donation in all_museum_items:
 | |
|             rules.append(self.can_find_museum_item(donation))
 | |
| 
 | |
|         return Count(number, rules)
 | |
| 
 | |
|     def can_complete_museum(self) -> StardewRule:
 | |
|         rules = [self.can_reach_region(Region.museum), self.can_mine_perfectly()]
 | |
| 
 | |
|         if self.options.museumsanity != Museumsanity.option_none:
 | |
|             rules.append(self.received("Traveling Merchant Metal Detector", 4))
 | |
| 
 | |
|         for donation in all_museum_items:
 | |
|             rules.append(self.can_find_museum_item(donation))
 | |
|         return And(rules)
 | |
| 
 | |
|     def has_season(self, season: str) -> StardewRule:
 | |
|         if season == Generic.any:
 | |
|             return True_()
 | |
|         seasons_order = [Season.spring, Season.summer, Season.fall, Season.winter]
 | |
|         if self.options.season_randomization == SeasonRandomization.option_progressive:
 | |
|             return self.received(Season.progressive, seasons_order.index(season))
 | |
|         if self.options.season_randomization == SeasonRandomization.option_disabled:
 | |
|             if season == Season.spring:
 | |
|                 return True_()
 | |
|             return self.has_lived_months(1)
 | |
|         return self.received(season)
 | |
| 
 | |
|     def has_any_season(self, seasons: Iterable[str]):
 | |
|         if not seasons:
 | |
|             return True_()
 | |
|         return Or([self.has_season(season) for season in seasons])
 | |
| 
 | |
|     def has_any_season_not_winter(self):
 | |
|         return self.has_any_season([Season.spring, Season.summer, Season.fall])
 | |
| 
 | |
|     def has_all_seasons(self, seasons: Iterable[str]):
 | |
|         if not seasons:
 | |
|             return True_()
 | |
|         return And([self.has_season(season) for season in seasons])
 | |
| 
 | |
|     def has_lived_months(self, number: int) -> StardewRule:
 | |
|         number = max(0, min(number, MAX_MONTHS))
 | |
|         return self.received("Month End", number)
 | |
| 
 | |
|     def has_rusty_key(self) -> StardewRule:
 | |
|         return self.received(Wallet.rusty_key)
 | |
| 
 | |
|     def can_win_egg_hunt(self) -> StardewRule:
 | |
|         number_of_movement_buffs = self.options.movement_buff_number.value
 | |
|         if self.options.festival_locations == FestivalLocations.option_hard or number_of_movement_buffs < 2:
 | |
|             return True_()
 | |
|         return self.received(Buff.movement, number_of_movement_buffs // 2)
 | |
| 
 | |
|     def can_succeed_luau_soup(self) -> StardewRule:
 | |
|         if self.options.festival_locations != FestivalLocations.option_hard:
 | |
|             return True_()
 | |
|         eligible_fish = [Fish.blobfish, Fish.crimsonfish, "Ice Pip", Fish.lava_eel, Fish.legend, Fish.angler, Fish.catfish, Fish.glacierfish,
 | |
|                          Fish.mutant_carp, Fish.spookfish, Fish.stingray, Fish.sturgeon, "Super Cucumber"]
 | |
|         fish_rule = [self.has(fish) for fish in eligible_fish]
 | |
|         eligible_kegables = [Fruit.ancient_fruit, Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango,
 | |
|                              Fruit.melon, Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.rhubarb,
 | |
|                              Fruit.starfruit, Fruit.strawberry, Forageable.cactus_fruit,
 | |
|                              Fruit.cherry, Fruit.cranberries, Fruit.grape, Forageable.spice_berry, Forageable.wild_plum, Vegetable.hops, Vegetable.wheat]
 | |
|         keg_rules = [self.can_keg(kegable) for kegable in eligible_kegables]
 | |
|         aged_rule = [self.can_age(rule, "Iridium") for rule in keg_rules]
 | |
|         # There are a few other valid items but I don't feel like coding them all
 | |
|         return Or(fish_rule) | Or(aged_rule)
 | |
| 
 | |
|     def can_succeed_grange_display(self) -> StardewRule:
 | |
|         if self.options.festival_locations != FestivalLocations.option_hard:
 | |
|             return True_()
 | |
|         animal_rule = self.has_animal(Generic.any)
 | |
|         artisan_rule = self.can_keg(Generic.any) | self.can_preserves_jar(Generic.any)
 | |
|         cooking_rule = True_()  # Salads at the bar are good enough
 | |
|         fish_rule = self.can_fish(50)
 | |
|         forage_rule = True_()  # Hazelnut always available since the grange display is in fall
 | |
|         mineral_rule = self.can_open_geode(Generic.any)  # More than half the minerals are good enough
 | |
|         good_fruits = [Fruit.apple, Fruit.banana, Forageable.coconut, Forageable.crystal_fruit, Fruit.mango, Fruit.orange, Fruit.peach,
 | |
|                        Fruit.pomegranate,
 | |
|                        Fruit.strawberry, Fruit.melon, Fruit.rhubarb, Fruit.pineapple, Fruit.ancient_fruit, Fruit.starfruit, ]
 | |
|         fruit_rule = Or([self.has(fruit) for fruit in good_fruits])
 | |
|         good_vegetables = [Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.cauliflower, Forageable.fiddlehead_fern, Vegetable.kale,
 | |
|                            Vegetable.radish, Vegetable.taro_root, Vegetable.yam, Vegetable.red_cabbage, Vegetable.pumpkin]
 | |
|         vegetable_rule = Or([self.has(vegetable) for vegetable in good_vegetables])
 | |
| 
 | |
|         return animal_rule & artisan_rule & cooking_rule & fish_rule & \
 | |
|                forage_rule & fruit_rule & mineral_rule & vegetable_rule
 | |
| 
 | |
|     def can_win_fishing_competition(self) -> StardewRule:
 | |
|         return self.can_fish(60)
 | |
| 
 | |
|     def has_any_universal_love(self) -> StardewRule:
 | |
|         return self.has(Gift.golden_pumpkin) | self.has("Magic Rock Candy") | self.has(Gift.pearl) | self.has(
 | |
|             "Prismatic Shard") | self.has(AnimalProduct.rabbit_foot)
 | |
| 
 | |
|     def has_jelly(self) -> StardewRule:
 | |
|         return self.can_preserves_jar(Fruit.any)
 | |
| 
 | |
|     def has_pickle(self) -> StardewRule:
 | |
|         return self.can_preserves_jar(Vegetable.any)
 | |
| 
 | |
|     def can_preserves_jar(self, item: str) -> StardewRule:
 | |
|         machine_rule = self.has(Machine.preserves_jar)
 | |
|         if item == Generic.any:
 | |
|             return machine_rule
 | |
|         if item == Fruit.any:
 | |
|             return machine_rule & self.has(all_fruits, 1)
 | |
|         if item == Vegetable.any:
 | |
|             return machine_rule & self.has(all_vegetables, 1)
 | |
|         return machine_rule & self.has(item)
 | |
| 
 | |
|     def has_wine(self) -> StardewRule:
 | |
|         return self.can_keg(Fruit.any)
 | |
| 
 | |
|     def has_juice(self) -> StardewRule:
 | |
|         return self.can_keg(Vegetable.any)
 | |
| 
 | |
|     def can_keg(self, item: str) -> StardewRule:
 | |
|         machine_rule = self.has(Machine.keg)
 | |
|         if item == Generic.any:
 | |
|             return machine_rule
 | |
|         if item == Fruit.any:
 | |
|             return machine_rule & self.has(all_fruits, 1)
 | |
|         if item == Vegetable.any:
 | |
|             return machine_rule & self.has(all_vegetables, 1)
 | |
|         return machine_rule & self.has(item)
 | |
| 
 | |
|     def can_age(self, item: Union[str, StardewRule], quality: str) -> StardewRule:
 | |
|         months = 1
 | |
|         if quality == "Gold":
 | |
|             months = 2
 | |
|         elif quality == "Iridium":
 | |
|             months = 3
 | |
|         if isinstance(item, str):
 | |
|             rule = self.has(item)
 | |
|         else:
 | |
|             rule: StardewRule = item
 | |
|         return self.has(Machine.cask) & self.has_lived_months(months) & rule
 | |
| 
 | |
|     def can_buy_animal(self, animal: str) -> StardewRule:
 | |
|         price = 0
 | |
|         building = ""
 | |
|         if animal == Animal.chicken:
 | |
|             price = 800
 | |
|             building = Building.coop
 | |
|         elif animal == Animal.cow:
 | |
|             price = 1500
 | |
|             building = Building.barn
 | |
|         elif animal == Animal.goat:
 | |
|             price = 4000
 | |
|             building = Building.big_barn
 | |
|         elif animal == Animal.duck:
 | |
|             price = 1200
 | |
|             building = Building.big_coop
 | |
|         elif animal == Animal.sheep:
 | |
|             price = 8000
 | |
|             building = Building.deluxe_barn
 | |
|         elif animal == Animal.rabbit:
 | |
|             price = 8000
 | |
|             building = Building.deluxe_coop
 | |
|         elif animal == Animal.pig:
 | |
|             price = 16000
 | |
|             building = Building.deluxe_barn
 | |
|         else:
 | |
|             return True_()
 | |
|         return self.can_spend_money_at(Region.ranch, price) & self.has_building(building)
 | |
| 
 | |
|     def has_animal(self, animal: str) -> StardewRule:
 | |
|         if animal == Generic.any:
 | |
|             return self.has_any_animal()
 | |
|         elif animal == Building.coop:
 | |
|             return self.has_any_coop_animal()
 | |
|         elif animal == Building.barn:
 | |
|             return self.has_any_barn_animal()
 | |
|         return self.has(animal)
 | |
| 
 | |
|     def has_happy_animal(self, animal: str) -> StardewRule:
 | |
|         return self.has_animal(animal) & self.has(Forageable.hay)
 | |
| 
 | |
|     def has_any_animal(self) -> StardewRule:
 | |
|         return self.has_any_coop_animal() | self.has_any_barn_animal()
 | |
| 
 | |
|     def has_any_coop_animal(self) -> StardewRule:
 | |
|         coop_rule = Or([self.has_animal(coop_animal) for coop_animal in coop_animals])
 | |
|         return coop_rule
 | |
| 
 | |
|     def has_any_barn_animal(self) -> StardewRule:
 | |
|         barn_rule = Or([self.has_animal(barn_animal) for barn_animal in barn_animals])
 | |
|         return barn_rule
 | |
| 
 | |
|     def can_open_geode(self, geode: str) -> StardewRule:
 | |
|         blacksmith_access = self.can_reach_region("Clint's Blacksmith")
 | |
|         geodes = [Geode.geode, Geode.frozen, Geode.magma, Geode.omni]
 | |
|         if geode == Generic.any:
 | |
|             return blacksmith_access & Or([self.has(geode_type) for geode_type in geodes])
 | |
|         return blacksmith_access & self.has(geode)
 | |
| 
 | |
|     def has_island_trader(self) -> StardewRule:
 | |
|         if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true:
 | |
|             return False_()
 | |
|         return self.can_reach_region(Region.island_trader)
 | |
| 
 | |
|     def has_walnut(self, number: int) -> StardewRule:
 | |
|         if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true:
 | |
|             return False_()
 | |
|         if number <= 0:
 | |
|             return True_()
 | |
|         # https://stardewcommunitywiki.com/Golden_Walnut#Walnut_Locations
 | |
|         reach_south = self.can_reach_region(Region.island_south)
 | |
|         reach_north = self.can_reach_region(Region.island_north)
 | |
|         reach_west = self.can_reach_region(Region.island_west)
 | |
|         reach_hut = self.can_reach_region(Region.leo_hut)
 | |
|         reach_southeast = self.can_reach_region(Region.island_south_east)
 | |
|         reach_field_office = self.can_reach_region(Region.field_office)
 | |
|         reach_pirate_cove = self.can_reach_region(Region.pirate_cove)
 | |
|         reach_outside_areas = And(reach_south, reach_north, reach_west, reach_hut)
 | |
|         reach_volcano_regions = [self.can_reach_region(Region.volcano),
 | |
|                                  self.can_reach_region(Region.volcano_secret_beach),
 | |
|                                  self.can_reach_region(Region.volcano_floor_5),
 | |
|                                  self.can_reach_region(Region.volcano_floor_10)]
 | |
|         reach_volcano = Or(reach_volcano_regions)
 | |
|         reach_all_volcano = And(reach_volcano_regions)
 | |
|         reach_walnut_regions = [reach_south, reach_north, reach_west, reach_volcano, reach_field_office]
 | |
|         reach_caves = And(self.can_reach_region(Region.qi_walnut_room), self.can_reach_region(Region.dig_site),
 | |
|                           self.can_reach_region(Region.gourmand_frog_cave),
 | |
|                           self.can_reach_region(Region.colored_crystals_cave),
 | |
|                           self.can_reach_region(Region.shipwreck), self.has(Weapon.any_slingshot))
 | |
|         reach_entire_island = And(reach_outside_areas, reach_field_office, reach_all_volcano,
 | |
|                                   reach_caves, reach_southeast, reach_pirate_cove)
 | |
|         if number <= 5:
 | |
|             return Or(reach_south, reach_north, reach_west, reach_volcano)
 | |
|         if number <= 10:
 | |
|             return Count(2, reach_walnut_regions)
 | |
|         if number <= 15:
 | |
|             return Count(3, reach_walnut_regions)
 | |
|         if number <= 20:
 | |
|             return And(reach_walnut_regions)
 | |
|         if number <= 50:
 | |
|             return reach_entire_island
 | |
|         gems = [Mineral.amethyst, Mineral.aquamarine, Mineral.emerald, Mineral.ruby, Mineral.topaz]
 | |
|         return reach_entire_island & self.has(Fruit.banana) & self.has(gems) & self.can_mine_perfectly() & \
 | |
|                self.can_fish_perfectly() & self.has(Craftable.flute_block) & self.has(Seed.melon) & self.has(Seed.wheat) & self.has(Seed.garlic) & \
 | |
|                self.can_complete_field_office()
 | |
| 
 | |
|     def has_everything(self, all_progression_items: Set[str]) -> StardewRule:
 | |
|         all_regions = [region.name for region in vanilla_regions]
 | |
|         rules = self.received(all_progression_items, len(all_progression_items)) & \
 | |
|                 self.can_reach_all_regions(all_regions)
 | |
|         return rules
 | |
| 
 | |
|     def heart(self, npc: Union[str, Villager]) -> str:
 | |
|         if isinstance(npc, str):
 | |
|             return f"{npc} <3"
 | |
|         return self.heart(npc.name)
 | |
| 
 | |
|     def can_forage(self, season: str, region: str = Region.forest, need_hoe: bool = False) -> StardewRule:
 | |
|         season_rule = self.has_season(season)
 | |
|         region_rule = self.can_reach_region(region)
 | |
|         if need_hoe:
 | |
|             return season_rule & region_rule & self.has_tool(Tool.hoe)
 | |
|         return season_rule & region_rule
 | |
| 
 | |
|     def npc_is_in_current_slot(self, name: str) -> bool:
 | |
|         npc = all_villagers_by_name[name]
 | |
|         mod = npc.mod_name
 | |
|         return mod is None or mod in self.options.mods
 | |
| 
 | |
|     def can_do_combat_at_level(self, level: str) -> StardewRule:
 | |
|         if level == Performance.basic:
 | |
|             return self.has_any_weapon() | magic.has_any_spell(self)
 | |
|         if level == Performance.decent:
 | |
|             return self.has_decent_weapon() | magic.has_decent_spells(self)
 | |
|         if level == Performance.good:
 | |
|             return self.has_good_weapon() | magic.has_good_spells(self)
 | |
|         if level == Performance.great:
 | |
|             return self.has_great_weapon() | magic.has_great_spells(self)
 | |
|         if level == Performance.galaxy:
 | |
|             return self.has_galaxy_weapon() | magic.has_amazing_spells(self)
 | |
| 
 | |
|     def can_water(self, level: int) -> StardewRule:
 | |
|         tool_rule = self.has_tool(Tool.watering_can, ToolMaterial.tiers[level])
 | |
|         spell_rule = (self.received(MagicSpell.water) & magic.can_use_altar(self) & self.has_skill_level(ModSkill.magic, level))
 | |
|         return tool_rule | spell_rule
 | |
| 
 | |
|     def has_prismatic_jelly_reward_access(self) -> StardewRule:
 | |
|         if self.options.special_order_locations == SpecialOrderLocations.option_disabled:
 | |
|             return self.can_complete_special_order("Prismatic Jelly")
 | |
|         return self.received("Monster Musk Recipe")
 | |
| 
 | |
|     def has_all_rarecrows(self) -> StardewRule:
 | |
|         rules = []
 | |
|         for rarecrow_number in range(1, 9):
 | |
|             rules.append(self.received(f"Rarecrow #{rarecrow_number}"))
 | |
|         return And(rules)
 | |
| 
 | |
|     def can_ship(self, item: str = "") -> StardewRule:
 | |
|         shipping_bin_rule = self.has_building(Building.shipping_bin)
 | |
|         if item == "":
 | |
|             return shipping_bin_rule
 | |
|         return shipping_bin_rule & self.has(item)
 | |
| 
 |