 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			32 lines
		
	
	
		
			792 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			792 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| class Tool:
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|     pickaxe = "Pickaxe"
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|     axe = "Axe"
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|     hoe = "Hoe"
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|     watering_can = "Watering Can"
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|     trash_can = "Trash Can"
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|     pan = "Pan"
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|     fishing_rod = "Fishing Rod"
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|     scythe = "Scythe"
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|     golden_scythe = "Golden Scythe"
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| 
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| 
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| class ToolMaterial:
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|     basic = "Basic"
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|     copper = "Copper"
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|     iron = "Iron"
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|     gold = "Gold"
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|     iridium = "Iridium"
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|     tiers = {0: basic,
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|              1: copper,
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|              2: iron,
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|              3: gold,
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|              4: iridium}
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| 
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| 
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| class APTool:
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|     pickaxe = f"Progressive {Tool.pickaxe}"
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|     axe = f"Progressive {Tool.axe}"
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|     hoe = f"Progressive {Tool.hoe}"
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|     watering_can = f"Progressive {Tool.watering_can}"
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|     trash_can = f"Progressive {Tool.trash_can}"
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|     fishing_rod = f"Progressive {Tool.fishing_rod}" |