Files
Grinch-AP/worlds/stardew_valley/test/TestResourcePack.py
Jérémie Bolduc af7d0dbf37 Stardew Valley: implement new game (#1455)
* Stardew Valley Archipelago implementation

* fix breaking changes

* - Added and Updated Documentation for the game

* Removed fun

* Remove entire idea of step, due to possible inconsistency with the main AP core

* Commented out the desired steps, fix renaming after rebase

* Fixed wording

* tests now passes on 3.8

* run flake8

* remove dependency so apworld work again

* remove dependency for real

* - Fix Formatting in the Game Page
- Removed disabled Option Descriptions for Entrance Randomizer
- Improved Game Page's description of the Arcade Machine buffs
- Trimmed down the text on the Options page for Arcade Machines, so that it is smaller

* - Removed blankspace

* remove player field

* remove None check in options

* document the scripts

* fix pytest warning

* use importlib.resources.files

* fix

* add version requirement to importlib_resources

* remove __init__.py from data folder

* increment data version

* let the __init__.py for 3.9

* use sorted() instead of list()

* replace frozenset from fish_data with tuples

* remove dependency on pytest

* - Add a bit of text to the guide to tell them about how to redeem some received items

* - Added a comment about which mod version to use

* change single quotes for double quotes

* Minimum client version both ways

* Changed version number to be more specific. The mod will handle deciding

---------

Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-02-27 01:19:15 +01:00

77 lines
3.0 KiB
Python

import itertools
import math
import unittest
from BaseClasses import ItemClassification
from .. import ItemData
from ..items import Group, ResourcePackData
class TestResourcePack(unittest.TestCase):
def test_can_transform_resource_pack_data_into_idem_data(self):
resource_pack = ResourcePackData("item name", 1, 1, ItemClassification.filler, frozenset())
items = resource_pack.as_item_data(itertools.count())
assert ItemData(0, "Resource Pack: 1 item name", ItemClassification.filler, {Group.RESOURCE_PACK}) in items
assert ItemData(1, "Resource Pack: 2 item name", ItemClassification.filler, {Group.RESOURCE_PACK}) in items
assert len(items) == 2
def test_when_scale_quantity_then_generate_a_possible_quantity_from_minimal_scaling_to_double(self):
resource_pack = ResourcePackData("item name", default_amount=4, scaling_factor=2)
quantities = resource_pack.scale_quantity.items()
assert (50, 2) in quantities
assert (100, 4) in quantities
assert (150, 6) in quantities
assert (200, 8) in quantities
assert len(quantities) == (4 / 2) * 2
def test_given_scaling_not_multiple_of_default_amount_when_scale_quantity_then_double_is_added_at_200_scaling(self):
resource_pack = ResourcePackData("item name", default_amount=5, scaling_factor=3)
quantities = resource_pack.scale_quantity.items()
assert (40, 2) in quantities
assert (100, 5) in quantities
assert (160, 8) in quantities
assert (200, 10) in quantities
assert len(quantities) == math.ceil(5 / 3) * 2
def test_given_large_default_amount_multiple_of_scaling_factor_when_scale_quantity_then_scaled_amount_multiple(
self):
resource_pack = ResourcePackData("item name", default_amount=500, scaling_factor=50)
quantities = resource_pack.scale_quantity.items()
assert (10, 50) in quantities
assert (20, 100) in quantities
assert (30, 150) in quantities
assert (40, 200) in quantities
assert (50, 250) in quantities
assert (60, 300) in quantities
assert (70, 350) in quantities
assert (80, 400) in quantities
assert (90, 450) in quantities
assert (100, 500) in quantities
assert (110, 550) in quantities
assert (120, 600) in quantities
assert (130, 650) in quantities
assert (140, 700) in quantities
assert (150, 750) in quantities
assert (160, 800) in quantities
assert (170, 850) in quantities
assert (180, 900) in quantities
assert (190, 950) in quantities
assert (200, 1000) in quantities
assert len(quantities) == math.ceil(500 / 50) * 2
def test_given_smallest_multiplier_possible_when_generate_resource_pack_name_then_quantity_is_not_0(self):
resource_pack = ResourcePackData("item name", default_amount=10, scaling_factor=5)
name = resource_pack.create_name_from_multiplier(1)
assert name == "Resource Pack: 5 item name"