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* prevent using save and reload when escaping Zebes fixed wrong code when EscapeTrigger is required (X.item.advancement isnt defined for ItemLocation)
894 lines
45 KiB
Python
894 lines
45 KiB
Python
from __future__ import annotations
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import logging
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import copy
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import os
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import threading
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import base64
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from typing import Any, Dict, Iterable, List, Set, TextIO, TypedDict
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, CollectionState, Tutorial
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from Fill import fill_restrictive
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from worlds.AutoWorld import World, AutoLogicRegister, WebWorld
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from worlds.generic.Rules import set_rule, add_rule, add_item_rule
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logger = logging.getLogger("Super Metroid")
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from .Options import sm_options
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from .Client import SMSNIClient
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from .Rom import get_base_rom_path, SM_ROM_MAX_PLAYERID, SM_ROM_PLAYERDATA_COUNT, SMDeltaPatch, get_sm_symbols
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import Utils
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from .variaRandomizer.logic.smboolmanager import SMBoolManager
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from .variaRandomizer.graph.vanilla.graph_locations import locationsDict
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from .variaRandomizer.graph.graph_utils import getAccessPoint
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from .variaRandomizer.rando.ItemLocContainer import ItemLocation, ItemLocContainer
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from .variaRandomizer.rando.Items import ItemManager
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from .variaRandomizer.rando.RandoServices import ComebackCheckType
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from .variaRandomizer.utils.parameters import *
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from .variaRandomizer.utils.utils import openFile
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from .variaRandomizer.logic.logic import Logic
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from .variaRandomizer.randomizer import VariaRandomizer
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from .variaRandomizer.utils.doorsmanager import DoorsManager
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from .variaRandomizer.rom.rom_patches import RomPatches
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from .variaRandomizer.graph.graph_utils import GraphUtils
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class SMCollectionState(metaclass=AutoLogicRegister):
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def init_mixin(self, parent: MultiWorld):
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# for unit tests where MultiWorld is instantiated before worlds
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if hasattr(parent, "state"):
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self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff,
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parent.state.smbm[player].onlyBossLeft) for player in
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parent.get_game_players("Super Metroid")}
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for player, group in parent.groups.items():
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if (group["game"] == "Super Metroid"):
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self.smbm[player] = SMBoolManager(player)
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if player not in parent.state.smbm:
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parent.state.smbm[player] = SMBoolManager(player)
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else:
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self.smbm = {}
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def copy_mixin(self, ret) -> CollectionState:
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ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.smbm}
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return ret
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def get_game_players(self, multiword: MultiWorld, game_name: str):
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return tuple(player for player in multiword.get_all_ids() if multiword.game[player] == game_name)
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class SMWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
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"English",
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"multiworld_en.md",
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"multiworld/en",
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["Farrak Kilhn"]
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)]
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class ByteEdit(TypedDict):
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sym: Dict[str, Any]
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offset: int
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values: Iterable[int]
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locations_start_id = 82000
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items_start_id = 83000
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class SMWorld(World):
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"""
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This is Very Adaptive Randomizer of Items and Areas for Super Metroid (VARIA SM). It supports
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a wide range of options to randomize Item locations, required skills and even the connections
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between the main Areas!
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"""
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game: str = "Super Metroid"
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topology_present = True
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data_version = 3
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option_definitions = sm_options
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item_name_to_id = {value.Name: items_start_id + value.Id for key, value in ItemManager.Items.items() if value.Id != None}
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location_name_to_id = {key: locations_start_id + value.Id for key, value in locationsDict.items() if value.Id != None}
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web = SMWeb()
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# changes to client DeathLink handling for 0.2.1
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# changes to client Remote Item handling for 0.2.6
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required_client_version = (0, 2, 6)
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itemManager: ItemManager
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spheres = None
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Logic.factory('vanilla')
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def __init__(self, world: MultiWorld, player: int):
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self.rom_name_available_event = threading.Event()
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self.locations = {}
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if SMWorld.spheres != None:
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SMWorld.spheres = None
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super().__init__(world, player)
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@classmethod
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def stage_assert_generate(cls, multiworld: MultiWorld):
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rom_file = get_base_rom_path()
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if not os.path.exists(rom_file):
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raise FileNotFoundError(rom_file)
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def generate_early(self):
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Logic.factory('vanilla')
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self.variaRando = VariaRandomizer(self.multiworld, get_base_rom_path(), self.player)
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self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
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# keeps Nothing items local so no player will ever pickup Nothing
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# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
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self.multiworld.local_items[self.player].value.add('Nothing')
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self.multiworld.local_items[self.player].value.add('No Energy')
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if (self.variaRando.args.morphPlacement == "early"):
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self.multiworld.local_early_items[self.player]['Morph Ball'] = 1
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self.remote_items = self.multiworld.remote_items[self.player]
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if (len(self.variaRando.randoExec.setup.restrictedLocs) > 0):
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self.multiworld.accessibility[self.player] = self.multiworld.accessibility[self.player].from_text("minimal")
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logger.warning(f"accessibility forced to 'minimal' for player {self.multiworld.get_player_name(self.player)} because of 'fun' settings")
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def create_items(self):
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itemPool = self.variaRando.container.itemPool
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self.startItems = [variaItem for item in self.multiworld.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
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if self.multiworld.start_inventory_removes_from_pool[self.player]:
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for item in self.startItems:
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if (item in itemPool):
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itemPool.remove(item)
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missingPool = 109 - len(itemPool)
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for i in range(missingPool):
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itemPool.append(ItemManager.Items['Nothing'])
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# Generate item pool
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pool = []
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self.locked_items = {}
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self.NothingPool = []
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weaponCount = [0, 0, 0]
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for item in itemPool:
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isAdvancement = True
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if item.Type == 'Missile':
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if weaponCount[0] < 3:
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weaponCount[0] += 1
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else:
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isAdvancement = False
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elif item.Type == 'Super':
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if weaponCount[1] < 2:
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weaponCount[1] += 1
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else:
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isAdvancement = False
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elif item.Type == 'PowerBomb':
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if weaponCount[2] < 3:
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weaponCount[2] += 1
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else:
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isAdvancement = False
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elif item.Category == 'Nothing':
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isAdvancement = False
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itemClass = ItemManager.Items[item.Type].Class
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smitem = SMItem(item.Name,
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ItemClassification.progression if isAdvancement else ItemClassification.filler,
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item.Type,
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None if itemClass == 'Boss' else self.item_name_to_id[item.Name],
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player=self.player)
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if itemClass == 'Boss':
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self.locked_items[item.Name] = smitem
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elif item.Category == 'Nothing':
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self.NothingPool.append(smitem)
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else:
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pool.append(smitem)
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self.multiworld.itempool += pool
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for (location, item) in self.locked_items.items():
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self.multiworld.get_location(location, self.player).place_locked_item(item)
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self.multiworld.get_location(location, self.player).address = None
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def evalSMBool(self, smbool, maxDiff):
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return smbool.bool == True and smbool.difficulty <= maxDiff
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def add_entrance_rule(self, entrance, player, func):
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add_rule(entrance, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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def set_rules(self):
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def add_accessFrom_rule(location, player, accessFrom):
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add_rule(location, lambda state: any((state.can_reach(accessName, player=player) and self.evalSMBool(rule(state.smbm[player]), state.smbm[player].maxDiff)) for accessName, rule in accessFrom.items()))
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def add_postAvailable_rule(location, player, func):
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add_rule(location, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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def set_available_rule(location, player, func):
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set_rule(location, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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def set_entrance_rule(entrance, player, func):
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set_rule(entrance, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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self.multiworld.completion_condition[self.player] = lambda state: state.has('Mother Brain', self.player)
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for key, value in locationsDict.items():
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location = self.multiworld.get_location(key, self.player)
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set_available_rule(location, self.player, value.Available)
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if value.AccessFrom is not None:
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add_accessFrom_rule(location, self.player, value.AccessFrom)
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if value.PostAvailable is not None:
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add_postAvailable_rule(location, self.player, value.PostAvailable)
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for accessPoint in Logic.accessPoints:
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if not accessPoint.Escape:
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for key, value1 in accessPoint.intraTransitions.items():
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set_entrance_rule(self.multiworld.get_entrance(accessPoint.Name + "->" + key, self.player), self.player, value1)
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def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
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ret = Region(name, player, world)
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if locations:
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for loc in locations:
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location = self.locations[loc]
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location.parent_region = ret
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ret.locations.append(location)
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if exits:
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for exit in exits:
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ret.exits.append(Entrance(player, exit, ret))
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return ret
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def create_regions(self):
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# create locations
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for name in locationsDict:
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self.locations[name] = SMLocation(self.player, name, self.location_name_to_id.get(name, None))
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# create regions
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regions = []
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for accessPoint in Logic.accessPoints:
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if not accessPoint.Escape:
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regions.append(self.create_region( self.multiworld,
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self.player,
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accessPoint.Name,
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None,
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[accessPoint.Name + "->" + key for key in accessPoint.intraTransitions.keys()]))
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self.multiworld.regions += regions
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# create a region for each location and link each to what the location has access
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# we make them one way so that the filler (and spoiler log) doesnt try to use those region as intermediary path
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# this is required in AP because a location cant have multiple parent regions
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locationRegions = []
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for locationName, value in locationsDict.items():
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locationRegions.append(self.create_region( self.multiworld,
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self.player,
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locationName,
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[locationName]))
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for key in value.AccessFrom.keys():
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currentRegion = self.multiworld.get_region(key, self.player)
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currentRegion.exits.append(Entrance(self.player, key + "->"+ locationName, currentRegion))
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self.multiworld.regions += locationRegions
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#create entrances
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regionConcat = regions + locationRegions
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for region in regionConcat:
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for exit in region.exits:
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exit.connect(self.multiworld.get_region(exit.name[exit.name.find("->") + 2:], self.player))
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for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
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src_region = self.multiworld.get_region(src.Name, self.player)
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dest_region = self.multiworld.get_region(dest.Name, self.player)
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if ((src.Name + "->" + dest.Name, self.player) not in self.multiworld._entrance_cache):
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src_region.exits.append(Entrance(self.player, src.Name + "->" + dest.Name, src_region))
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srcDestEntrance = self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player)
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srcDestEntrance.connect(dest_region)
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self.add_entrance_rule(self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
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self.multiworld.regions += [
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self.create_region(self.multiworld, self.player, 'Menu', None, ['StartAP'])
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]
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startAP = self.multiworld.get_entrance('StartAP', self.player)
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startAP.connect(self.multiworld.get_region(self.variaRando.args.startLocation, self.player))
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def collect(self, state: CollectionState, item: Item) -> bool:
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state.smbm[self.player].addItem(item.type)
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return super(SMWorld, self).collect(state, item)
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def remove(self, state: CollectionState, item: Item) -> bool:
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state.smbm[self.player].removeItem(item.type)
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return super(SMWorld, self).remove(state, item)
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def create_item(self, name: str) -> Item:
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item = next(x for x in ItemManager.Items.values() if x.Name == name)
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return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name],
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player=self.player)
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def get_filler_item_name(self) -> str:
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if self.multiworld.random.randint(0, 100) < self.multiworld.minor_qty[self.player].value:
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power_bombs = self.multiworld.power_bomb_qty[self.player].value
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missiles = self.multiworld.missile_qty[self.player].value
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super_missiles = self.multiworld.super_qty[self.player].value
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roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
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if roll <= power_bombs:
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return "Power Bomb"
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elif roll <= power_bombs + missiles:
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return "Missile"
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else:
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return "Super Missile"
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else:
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return "Nothing"
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def pre_fill(self):
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if len(self.NothingPool) > 0:
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nonChozoLoc = []
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chozoLoc = []
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for loc in self.locations.values():
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if loc.item is None:
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if locationsDict[loc.name].isChozo():
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chozoLoc.append(loc)
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else:
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nonChozoLoc.append(loc)
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self.multiworld.random.shuffle(nonChozoLoc)
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self.multiworld.random.shuffle(chozoLoc)
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missingCount = len(self.NothingPool) - len(nonChozoLoc)
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locations = nonChozoLoc
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if (missingCount > 0):
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locations += chozoLoc[:missingCount]
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locations = locations[:len(self.NothingPool)]
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for item, loc in zip(self.NothingPool, locations):
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loc.place_locked_item(item)
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loc.address = loc.item.code = None
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def post_fill(self):
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def get_player_ItemLocation(progression_only: bool):
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return [
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ItemLocation(copy.copy(ItemManager.Items[
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itemLoc.item.type if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
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'ArchipelagoItem']),
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copy.copy(locationsDict[itemLoc.name] if itemLoc.game == self.game else
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locationsDict[first_local_collected_loc.name]),
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itemLoc.item.player,
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True)
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for itemLoc in SMWorld.spheres if itemLoc.item.player == self.player and (not progression_only or itemLoc.item.advancement)
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]
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# Having a sorted itemLocs from collection order is required for escapeTrigger when Tourian is Disabled.
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# We cant use stage_post_fill for this as its called after worlds' post_fill.
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# get_spheres could be cached in multiworld?
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# Another possible solution would be to have a globally accessible list of items in the order in which the get placed in push_item
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# and use the inversed starting from the first progression item.
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if (SMWorld.spheres == None):
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SMWorld.spheres = [itemLoc for sphere in self.multiworld.get_spheres() for itemLoc in sorted(sphere, key=lambda location: location.name)]
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self.itemLocs = [
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ItemLocation(copy.copy(ItemManager.Items[itemLoc.item.type
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if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
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'ArchipelagoItem']),
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copy.copy(locationsDict[itemLoc.name]), itemLoc.item.player, True)
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for itemLoc in self.multiworld.get_locations(self.player)
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]
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escapeTrigger = None
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if self.variaRando.randoExec.randoSettings.restrictions["EscapeTrigger"]:
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#used to simulate received items
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first_local_collected_loc = next(itemLoc for itemLoc in SMWorld.spheres if itemLoc.player == self.player)
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playerItemsItemLocs = get_player_ItemLocation(False)
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playerProgItemsItemLocs = get_player_ItemLocation(True)
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for itemLoc in playerItemsItemLocs + playerProgItemsItemLocs:
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if itemLoc.Item.Class == "Boss":
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itemLoc.Item.Class = "Minor"
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escapeTrigger = (playerItemsItemLocs, playerProgItemsItemLocs, 'Full')
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escapeOk = self.variaRando.randoExec.graphBuilder.escapeGraph(self.variaRando.container, self.variaRando.randoExec.areaGraph, self.variaRando.randoExec.randoSettings.maxDiff, escapeTrigger)
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if (not escapeOk):
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logger.warning(f"Escape Rando forced to 'Off' for player {self.multiworld.get_player_name(self.player)} because could not find a solution for escape")
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# if we couldn't find an area layout then the escape graph is not created either
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# and getDoorConnections will crash if random escape is activated.
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self.variaRando.doors = GraphUtils.getDoorConnections(self.variaRando.randoExec.areaGraph,
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self.variaRando.args.area, self.variaRando.args.bosses,
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self.variaRando.args.escapeRando if escapeOk else False)
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self.variaRando.randoExec.postProcessItemLocs(self.itemLocs, self.variaRando.args.hideItems)
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@classmethod
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def stage_post_fill(cls, world):
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new_state = CollectionState(world)
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progitempool = []
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for item in world.itempool:
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if item.game == "Super Metroid" and item.advancement:
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progitempool.append(item)
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for item in progitempool:
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new_state.collect(item, True)
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bossesLoc = ['Draygon', 'Kraid', 'Ridley', 'Phantoon', 'Mother Brain']
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for player in world.get_game_players("Super Metroid"):
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for bossLoc in bossesLoc:
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if not world.get_location(bossLoc, player).can_reach(new_state):
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world.state.smbm[player].onlyBossLeft = True
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break
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def getWordArray(self, w: int) -> List[int]:
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""" little-endian convert a 16-bit number to an array of numbers <= 255 each """
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return [w & 0x00FF, (w & 0xFF00) >> 8]
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# used for remote location Credits Spoiler of local items and Objectives' writeItemsMasks
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class DummyLocation:
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def __init__(self, name):
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self.Name = name
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self.restricted = False
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|
|
def isBoss(self):
|
|
return False
|
|
|
|
def convertToROMItemName(self, itemName):
|
|
charMap = { "A" : 0x3CE0,
|
|
"B" : 0x3CE1,
|
|
"C" : 0x3CE2,
|
|
"D" : 0x3CE3,
|
|
"E" : 0x3CE4,
|
|
"F" : 0x3CE5,
|
|
"G" : 0x3CE6,
|
|
"H" : 0x3CE7,
|
|
"I" : 0x3CE8,
|
|
"J" : 0x3CE9,
|
|
"K" : 0x3CEA,
|
|
"L" : 0x3CEB,
|
|
"M" : 0x3CEC,
|
|
"N" : 0x3CED,
|
|
"O" : 0x3CEE,
|
|
"P" : 0x3CEF,
|
|
"Q" : 0x3CF0,
|
|
"R" : 0x3CF1,
|
|
"S" : 0x3CF2,
|
|
"T" : 0x3CF3,
|
|
"U" : 0x3CF4,
|
|
"V" : 0x3CF5,
|
|
"W" : 0x3CF6,
|
|
"X" : 0x3CF7,
|
|
"Y" : 0x3CF8,
|
|
"Z" : 0x3CF9,
|
|
" " : 0x3C4E,
|
|
"!" : 0x3CFF,
|
|
"?" : 0x3CFE,
|
|
"'" : 0x3CFD,
|
|
"," : 0x3CFB,
|
|
"." : 0x3CFA,
|
|
"-" : 0x3CCF,
|
|
"_" : 0x000E,
|
|
"1" : 0x3C00,
|
|
"2" : 0x3C01,
|
|
"3" : 0x3C02,
|
|
"4" : 0x3C03,
|
|
"5" : 0x3C04,
|
|
"6" : 0x3C05,
|
|
"7" : 0x3C06,
|
|
"8" : 0x3C07,
|
|
"9" : 0x3C08,
|
|
"0" : 0x3C09,
|
|
"%" : 0x3C0A}
|
|
data = []
|
|
|
|
itemName = itemName.upper()[:26]
|
|
itemName = itemName.strip()
|
|
itemName = itemName.center(26, " ")
|
|
itemName = "___" + itemName + "___"
|
|
|
|
for char in itemName:
|
|
[w0, w1] = self.getWordArray(charMap.get(char, 0x3C4E))
|
|
data.append(w0)
|
|
data.append(w1)
|
|
return data
|
|
|
|
def APPrePatchRom(self, romPatcher):
|
|
# first apply the sm multiworld code patch named 'basepatch' (also has empty tables that we'll overwrite),
|
|
# + apply some patches from varia that we want to be always-on.
|
|
# basepatch and variapatches are both generated from https://github.com/lordlou/SMBasepatch
|
|
romPatcher.applyIPSPatch("/".join((os.path.dirname(self.__file__),
|
|
"data", "SMBasepatch_prebuilt", "multiworld-basepatch.ips")))
|
|
romPatcher.applyIPSPatch("/".join((os.path.dirname(self.__file__),
|
|
"data", "SMBasepatch_prebuilt", "variapatches.ips")))
|
|
|
|
def APPostPatchRom(self, romPatcher):
|
|
symbols = get_sm_symbols("/".join((os.path.dirname(self.__file__),
|
|
"data", "SMBasepatch_prebuilt", "sm-basepatch-symbols.json")))
|
|
|
|
# gather all player ids and names relevant to this rom, then write player name and player id data tables
|
|
playerIdSet: Set[int] = {0} # 0 is for "Archipelago" server
|
|
for itemLoc in self.multiworld.get_locations():
|
|
assert itemLoc.item, f"World of player '{self.multiworld.player_name[itemLoc.player]}' has a loc.item " + \
|
|
f"that is {itemLoc.item} during generate_output"
|
|
# add each playerid who has a location containing an item to send to us *or* to an item_link we're part of
|
|
if itemLoc.item.player == self.player or \
|
|
(itemLoc.item.player in self.multiworld.groups and
|
|
self.player in self.multiworld.groups[itemLoc.item.player]['players']):
|
|
playerIdSet |= {itemLoc.player}
|
|
# add each playerid, including item link ids, that we'll be sending items to
|
|
if itemLoc.player == self.player:
|
|
playerIdSet |= {itemLoc.item.player}
|
|
if len(playerIdSet) > SM_ROM_PLAYERDATA_COUNT:
|
|
# max 202 entries, but it's possible for item links to add enough replacement items for us, that are placed
|
|
# in worlds that otherwise have no relation to us, that the 2*location count limit is exceeded
|
|
logger.warning("SM is interacting with too many players to fit in ROM. "
|
|
f"Removing the highest {len(playerIdSet) - SM_ROM_PLAYERDATA_COUNT} ids to fit")
|
|
playerIdSet = set(sorted(playerIdSet)[:SM_ROM_PLAYERDATA_COUNT])
|
|
otherPlayerIndex: Dict[int, int] = {} # ap player id -> rom-local player index
|
|
playerNameData: List[ByteEdit] = []
|
|
playerIdData: List[ByteEdit] = []
|
|
# sort all player data by player id so that the game can look up a player's data reasonably quickly when
|
|
# the client sends an ap playerid to the game
|
|
for i, playerid in enumerate(sorted(playerIdSet)):
|
|
playername = self.multiworld.player_name[playerid] if playerid != 0 else "Archipelago"
|
|
playerIdForRom = playerid
|
|
if playerid > SM_ROM_MAX_PLAYERID:
|
|
# note, playerIdForRom = 0 is not unique so the game cannot look it up.
|
|
# instead it will display the player received-from as "Archipelago"
|
|
playerIdForRom = 0
|
|
if playerid == self.player:
|
|
raise Exception(f"SM rom cannot fit enough bits to represent self player id {playerid}")
|
|
else:
|
|
logger.warning(f"SM rom cannot fit enough bits to represent player id {playerid}, setting to 0 in rom")
|
|
otherPlayerIndex[playerid] = i
|
|
playerNameData.append({"sym": symbols["rando_player_name_table"],
|
|
"offset": i * 16,
|
|
"values": playername[:16].upper().center(16).encode()})
|
|
playerIdData.append({"sym": symbols["rando_player_id_table"],
|
|
"offset": i * 2,
|
|
"values": self.getWordArray(playerIdForRom)})
|
|
|
|
multiWorldLocations: List[ByteEdit] = []
|
|
multiWorldItems: List[ByteEdit] = []
|
|
idx = 0
|
|
vanillaItemTypesCount = 21
|
|
for itemLoc in self.multiworld.get_locations():
|
|
if itemLoc.player == self.player and "Boss" not in locationsDict[itemLoc.name].Class:
|
|
SMZ3NameToSMType = {
|
|
"ETank": "ETank", "Missile": "Missile", "Super": "Super", "PowerBomb": "PowerBomb", "Bombs": "Bomb",
|
|
"Charge": "Charge", "Ice": "Ice", "HiJump": "HiJump", "SpeedBooster": "SpeedBooster",
|
|
"Wave": "Wave", "Spazer": "Spazer", "SpringBall": "SpringBall", "Varia": "Varia", "Plasma": "Plasma",
|
|
"Grapple": "Grapple", "Morph": "Morph", "ReserveTank": "Reserve", "Gravity": "Gravity",
|
|
"XRay": "XRayScope", "SpaceJump": "SpaceJump", "ScrewAttack": "ScrewAttack"
|
|
}
|
|
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items:
|
|
itemId = ItemManager.Items[itemLoc.item.type].Id
|
|
elif itemLoc.item.game == "SMZ3" and itemLoc.item.name in SMZ3NameToSMType.keys():
|
|
itemId = ItemManager.Items[SMZ3NameToSMType[itemLoc.item.name]].Id
|
|
else:
|
|
itemId = ItemManager.Items["ArchipelagoItem"].Id + idx
|
|
multiWorldItems.append({"sym": symbols["message_item_names"],
|
|
"offset": (vanillaItemTypesCount + idx)*64,
|
|
"values": self.convertToROMItemName(itemLoc.item.name)})
|
|
idx += 1
|
|
|
|
if itemLoc.item.player == self.player:
|
|
itemDestinationType = 0 # dest type 0 means 'regular old SM item' per itemtable.asm
|
|
elif itemLoc.item.player in self.multiworld.groups and \
|
|
self.player in self.multiworld.groups[itemLoc.item.player]['players']:
|
|
# dest type 2 means 'SM item link item that sends to the current player and others'
|
|
# per itemtable.asm (groups are synonymous with item_links, currently)
|
|
itemDestinationType = 2
|
|
else:
|
|
itemDestinationType = 1 # dest type 1 means 'item for entirely someone else' per itemtable.asm
|
|
|
|
[w0, w1] = self.getWordArray(itemDestinationType)
|
|
[w2, w3] = self.getWordArray(itemId)
|
|
[w4, w5] = self.getWordArray(otherPlayerIndex[itemLoc.item.player] if itemLoc.item.player in
|
|
otherPlayerIndex else 0)
|
|
[w6, w7] = self.getWordArray(0 if itemLoc.item.advancement else 1)
|
|
multiWorldLocations.append({"sym": symbols["rando_item_table"],
|
|
"offset": locationsDict[itemLoc.name].Id*8,
|
|
"values": [w0, w1, w2, w3, w4, w5, w6, w7]})
|
|
|
|
itemSprites = [{"fileName": "off_world_prog_item.bin",
|
|
"paletteSymbolName": "prog_item_eight_palette_indices",
|
|
"dataSymbolName": "offworld_graphics_data_progression_item"},
|
|
|
|
{"fileName": "off_world_item.bin",
|
|
"paletteSymbolName": "nonprog_item_eight_palette_indices",
|
|
"dataSymbolName": "offworld_graphics_data_item"}]
|
|
idx = 0
|
|
offworldSprites: List[ByteEdit] = []
|
|
for itemSprite in itemSprites:
|
|
with openFile("/".join((os.path.dirname(self.__file__), "data", "custom_sprite", itemSprite["fileName"])), 'rb') as stream:
|
|
buffer = bytearray(stream.read())
|
|
offworldSprites.append({"sym": symbols[itemSprite["paletteSymbolName"]],
|
|
"offset": 0,
|
|
"values": buffer[0:8]})
|
|
offworldSprites.append({"sym": symbols[itemSprite["dataSymbolName"]],
|
|
"offset": 0,
|
|
"values": buffer[8:264]})
|
|
idx += 1
|
|
|
|
deathLink: List[ByteEdit] = [{
|
|
"sym": symbols["config_deathlink"],
|
|
"offset": 0,
|
|
"values": [self.multiworld.death_link[self.player].value]
|
|
}]
|
|
remoteItem: List[ByteEdit] = [{
|
|
"sym": symbols["config_remote_items"],
|
|
"offset": 0,
|
|
"values": self.getWordArray(0b001 + (0b010 if self.remote_items else 0b000))
|
|
}]
|
|
ownPlayerId: List[ByteEdit] = [{
|
|
"sym": symbols["config_player_id"],
|
|
"offset": 0,
|
|
"values": self.getWordArray(self.player)
|
|
}]
|
|
|
|
patchDict = { 'MultiWorldLocations': multiWorldLocations,
|
|
'MultiWorldItems': multiWorldItems,
|
|
'offworldSprites': offworldSprites,
|
|
'deathLink': deathLink,
|
|
'remoteItem': remoteItem,
|
|
'ownPlayerId': ownPlayerId,
|
|
'playerNameData': playerNameData,
|
|
'playerIdData': playerIdData}
|
|
|
|
# convert an array of symbolic byte_edit dicts like {"sym": symobj, "offset": 0, "values": [1, 0]}
|
|
# to a single rom patch dict like {0x438c: [1, 0], 0xa4a5: [0, 0, 0]} which varia will understand and apply
|
|
def resolve_symbols_to_file_offset_based_dict(byte_edits_arr: List[ByteEdit]) -> Dict[int, Iterable[int]]:
|
|
this_patch_as_dict: Dict[int, Iterable[int]] = {}
|
|
for byte_edit in byte_edits_arr:
|
|
offset_within_rom_file: int = byte_edit["sym"]["offset_within_rom_file"] + byte_edit["offset"]
|
|
this_patch_as_dict[offset_within_rom_file] = byte_edit["values"]
|
|
return this_patch_as_dict
|
|
|
|
for patchname, byte_edits_arr in patchDict.items():
|
|
patchDict[patchname] = resolve_symbols_to_file_offset_based_dict(byte_edits_arr)
|
|
|
|
romPatcher.applyIPSPatchDict(patchDict)
|
|
|
|
openTourianGreyDoors = {0x07C823 + 5: [0x0C], 0x07C831 + 5: [0x0C]}
|
|
romPatcher.applyIPSPatchDict({'openTourianGreyDoors': openTourianGreyDoors})
|
|
|
|
|
|
# set rom name
|
|
# 21 bytes
|
|
from Utils import __version__
|
|
self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}', 'utf8')[:21]
|
|
self.romName.extend([0] * (21 - len(self.romName)))
|
|
# clients should read from 0x7FC0, the location of the rom title in the SNES header.
|
|
# duplicative ROM name at 0x1C4F00 is still written here for now, since people with archipelago pre-0.3.0 client installed will still be depending on this location for connecting to SM
|
|
romPatcher.applyIPSPatch('ROMName', { 'ROMName': {0x1C4F00 : self.romName, 0x007FC0 : self.romName} })
|
|
|
|
|
|
startItemROMAddressBase = symbols["start_item_data_major"]["offset_within_rom_file"]
|
|
|
|
# array for each item:
|
|
# offset within ROM table "start_item_data_major" of this item"s info (starting status)
|
|
# item bitmask or amount per pickup (BVOB = base value or bitmask),
|
|
# offset within ROM table "start_item_data_major" of this item"s info (starting maximum/starting collected items)
|
|
# current BVOB max
|
|
# ------- ---- ---
|
|
startItemROMDict = {"ETank": [ 0x8, 0x64, 0xA],
|
|
"Missile": [ 0xC, 0x5, 0xE],
|
|
"Super": [0x10, 0x5, 0x12],
|
|
"PowerBomb": [0x14, 0x5, 0x16],
|
|
"Reserve": [0x1A, 0x64, 0x18],
|
|
"Morph": [ 0x2, 0x4, 0x0],
|
|
"Bomb": [ 0x3, 0x10, 0x1],
|
|
"SpringBall": [ 0x2, 0x2, 0x0],
|
|
"HiJump": [ 0x3, 0x1, 0x1],
|
|
"Varia": [ 0x2, 0x1, 0x0],
|
|
"Gravity": [ 0x2, 0x20, 0x0],
|
|
"SpeedBooster": [ 0x3, 0x20, 0x1],
|
|
"SpaceJump": [ 0x3, 0x2, 0x1],
|
|
"ScrewAttack": [ 0x2, 0x8, 0x0],
|
|
"Charge": [ 0x7, 0x10, 0x5],
|
|
"Ice": [ 0x6, 0x2, 0x4],
|
|
"Wave": [ 0x6, 0x1, 0x4],
|
|
"Spazer": [ 0x6, 0x4, 0x4],
|
|
"Plasma": [ 0x6, 0x8, 0x4],
|
|
"Grapple": [ 0x3, 0x40, 0x1],
|
|
"XRayScope": [ 0x3, 0x80, 0x1]
|
|
|
|
# BVOB = base value or bitmask
|
|
}
|
|
mergedData = {}
|
|
hasETank = False
|
|
hasSpazer = False
|
|
hasPlasma = False
|
|
for startItem in self.startItems:
|
|
item = startItem.Type
|
|
if item == "ETank": hasETank = True
|
|
if item == "Spazer": hasSpazer = True
|
|
if item == "Plasma": hasPlasma = True
|
|
if (item in ["ETank", "Missile", "Super", "PowerBomb", "Reserve"]):
|
|
(currentValue, amountPerItem, maxValue) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + currentValue) in mergedData:
|
|
mergedData[startItemROMAddressBase + currentValue] += amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] += amountPerItem
|
|
else:
|
|
mergedData[startItemROMAddressBase + currentValue] = amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] = amountPerItem
|
|
else:
|
|
(collected, bitmask, equipped) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + collected) in mergedData:
|
|
mergedData[startItemROMAddressBase + collected] |= bitmask
|
|
mergedData[startItemROMAddressBase + equipped] |= bitmask
|
|
else:
|
|
mergedData[startItemROMAddressBase + collected] = bitmask
|
|
mergedData[startItemROMAddressBase + equipped] = bitmask
|
|
|
|
if hasETank:
|
|
# we are overwriting the starting energy, so add up the E from 99 (normal starting energy) rather than from 0
|
|
mergedData[startItemROMAddressBase + 0x8] += 99
|
|
mergedData[startItemROMAddressBase + 0xA] += 99
|
|
|
|
if hasSpazer and hasPlasma:
|
|
# de-equip spazer.
|
|
# otherwise, firing the unintended spazer+plasma combo would cause massive game glitches and crashes
|
|
mergedData[startItemROMAddressBase + 0x4] &= ~0x4
|
|
|
|
for key, value in mergedData.items():
|
|
if (key - startItemROMAddressBase > 7):
|
|
[w0, w1] = self.getWordArray(value)
|
|
mergedData[key] = [w0, w1]
|
|
else:
|
|
mergedData[key] = [value]
|
|
|
|
|
|
startItemPatch = { "startItemPatch": mergedData }
|
|
romPatcher.applyIPSPatch("startItemPatch", startItemPatch)
|
|
|
|
# commit all the changes we've made here to the ROM
|
|
romPatcher.commitIPS()
|
|
|
|
itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player]
|
|
progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
|
|
|
|
|
|
romPatcher.writeObjectives(itemLocs, romPatcher.settings["tourian"])
|
|
romPatcher.writeItemsLocs(self.itemLocs)
|
|
|
|
# romPatcher.writeSplitLocs(self.variaRando.args.majorsSplit, itemLocs, progItemLocs)
|
|
romPatcher.writeItemsNumber()
|
|
if not romPatcher.settings["isPlando"]:
|
|
romPatcher.writeSeed(romPatcher.settings["seed"]) # lol if race mode
|
|
romPatcher.writeSpoiler(itemLocs, progItemLocs)
|
|
romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
|
|
romPatcher.writeDoorConnections(romPatcher.settings["doors"])
|
|
romPatcher.writeVersion(romPatcher.settings["displayedVersion"])
|
|
if romPatcher.settings["ctrlDict"] is not None:
|
|
romPatcher.writeControls(romPatcher.settings["ctrlDict"])
|
|
if romPatcher.settings["moonWalk"] == True:
|
|
romPatcher.enableMoonWalk()
|
|
|
|
romPatcher.writeMagic()
|
|
romPatcher.writeMajorsSplit(romPatcher.settings["majorsSplit"])
|
|
|
|
#if self.settings["isPlando"] and self.race is None:
|
|
# doorsPtrs = GraphUtils.getAps2DoorsPtrs()
|
|
# self.writePlandoTransitions(self.settings["plando"]["graphTrans"], doorsPtrs,
|
|
# self.settings["plando"]["maxTransitions"])
|
|
# self.writePlandoAddresses(self.settings["plando"]["visitedLocations"])
|
|
#if self.settings["isPlando"] and self.settings["plando"]["additionalETanks"] != 0:
|
|
# self.writeAdditionalETanks(self.settings["plando"]["additionalETanks"])
|
|
|
|
romPatcher.end()
|
|
|
|
def generate_output(self, output_directory: str):
|
|
outfilebase = self.multiworld.get_out_file_name_base(self.player)
|
|
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
|
|
|
|
try:
|
|
self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)
|
|
self.write_crc(outputFilename)
|
|
self.rom_name = self.romName
|
|
except:
|
|
raise
|
|
else:
|
|
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0] + SMDeltaPatch.patch_file_ending, player=self.player,
|
|
player_name=self.multiworld.player_name[self.player], patched_path=outputFilename)
|
|
patch.write()
|
|
finally:
|
|
if os.path.exists(outputFilename):
|
|
os.unlink(outputFilename)
|
|
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
|
|
|
def checksum_mirror_sum(self, start, length, mask = 0x800000):
|
|
while not(length & mask) and mask:
|
|
mask >>= 1
|
|
|
|
part1 = sum(start[:mask]) & 0xFFFF
|
|
part2 = 0
|
|
|
|
next_length = length - mask
|
|
if next_length:
|
|
part2 = self.checksum_mirror_sum(start[mask:], next_length, mask >> 1)
|
|
|
|
while (next_length < mask):
|
|
next_length += next_length
|
|
part2 += part2
|
|
|
|
return (part1 + part2) & 0xFFFF
|
|
|
|
def write_bytes(self, buffer, startaddress: int, values):
|
|
buffer[startaddress:startaddress + len(values)] = values
|
|
|
|
def write_crc(self, romName):
|
|
with open(romName, 'rb') as stream:
|
|
buffer = bytearray(stream.read())
|
|
crc = self.checksum_mirror_sum(buffer, len(buffer))
|
|
inv = crc ^ 0xFFFF
|
|
self.write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
|
|
with open(romName, 'wb') as outfile:
|
|
outfile.write(buffer)
|
|
|
|
def modify_multidata(self, multidata: dict):
|
|
# wait for self.rom_name to be available.
|
|
self.rom_name_available_event.wait()
|
|
rom_name = getattr(self, "rom_name", None)
|
|
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
|
if rom_name:
|
|
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
|
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
|
|
|
def fill_slot_data(self):
|
|
slot_data = {}
|
|
if not self.multiworld.is_race:
|
|
for option_name in self.option_definitions:
|
|
option = getattr(self.multiworld, option_name)[self.player]
|
|
slot_data[option_name] = option.value
|
|
|
|
slot_data["Preset"] = { "Knows": {},
|
|
"Settings": {"hardRooms": Settings.SettingsDict[self.player].hardRooms,
|
|
"bossesDifficulty": Settings.SettingsDict[self.player].bossesDifficulty,
|
|
"hellRuns": Settings.SettingsDict[self.player].hellRuns},
|
|
"Controller": Controller.ControllerDict[self.player].__dict__}
|
|
|
|
for knows in Knows.__dict__:
|
|
if isKnows(knows):
|
|
slot_data["Preset"]["Knows"][knows] = [ getattr(Knows.knowsDict[self.player], knows).bool,
|
|
getattr(Knows.knowsDict[self.player], knows).difficulty]
|
|
|
|
slot_data["InterAreaTransitions"] = {}
|
|
for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
|
|
slot_data["InterAreaTransitions"][src.Name] = dest.Name
|
|
|
|
slot_data["Doors"] = {}
|
|
for door in DoorsManager.doorsDict[self.player].values():
|
|
slot_data["Doors"][door.name] = door.getColor()
|
|
|
|
slot_data["RomPatches"] = RomPatches.ActivePatches[self.player]
|
|
|
|
return slot_data
|
|
|
|
def write_spoiler(self, spoiler_handle: TextIO):
|
|
if self.multiworld.area_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nArea Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
|
|
if self.multiworld.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if not src.Boss]))
|
|
|
|
if self.multiworld.boss_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nBoss Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
|
|
if self.multiworld.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
|
|
|
|
class SMLocation(Location):
|
|
game: str = "Super Metroid"
|
|
|
|
def __init__(self, player: int, name: str, address=None, parent=None):
|
|
super(SMLocation, self).__init__(player, name, address, parent)
|
|
|
|
class SMItem(Item):
|
|
game = "Super Metroid"
|
|
type: str
|
|
|
|
def __init__(self, name, classification, type: str, code, player: int):
|
|
super(SMItem, self).__init__(name, classification, code, player)
|
|
self.type = type
|