 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from ... import HasProgressionPercent
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| from ...options import ToolProgression, SkillProgression, Mods
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| from ...strings.skill_names import all_skills
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| from ...test import SVTestBase
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| 
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| 
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| class TestVanillaSkillLogicSimplification(SVTestBase):
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|     options = {
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|         SkillProgression.internal_name: SkillProgression.option_vanilla,
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|         ToolProgression.internal_name: ToolProgression.option_progressive,
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|     }
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| 
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|     def test_skill_logic_has_level_only_uses_one_has_progression_percent(self):
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|         rule = self.multiworld.worlds[1].logic.skill.has_level("Farming", 8)
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|         self.assertEqual(1, sum(1 for i in rule.current_rules if type(i) == HasProgressionPercent))
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| 
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| 
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| class TestAllSkillsRequirePrevious(SVTestBase):
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|     options = {
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|         SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
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|         Mods.internal_name: frozenset(Mods.valid_keys),
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|     }
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| 
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|     def test_all_skill_levels_require_previous_level(self):
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|         for skill in all_skills:
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|             self.collect_everything()
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|             self.remove_by_name(f"{skill} Level")
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|             for level in range(1, 11):
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|                 location_name = f"Level {level} {skill}"
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|                 with self.subTest(location_name):
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|                     can_reach = self.can_reach_location(location_name)
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|                     if level > 1:
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|                         self.assertFalse(can_reach)
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|                         self.collect(f"{skill} Level")
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|                         can_reach = self.can_reach_location(location_name)
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|                     self.assertTrue(can_reach)
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|             self.multiworld.state = self.original_state.copy()
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| 
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| 
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| 
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