Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from .base_logic import BaseLogic
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from ..stardew_rule import StardewRule, And, Or, Has, Count
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class HasLogicMixin(BaseLogic[None]):
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    # Should be cached
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    def has(self, item: str) -> StardewRule:
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        return Has(item, self.registry.item_rules)
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    def has_all(self, *items: str):
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        assert items, "Can't have all of no items."
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        return And(*(self.has(item) for item in items))
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    def has_any(self, *items: str):
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        assert items, "Can't have any of no items."
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        return Or(*(self.has(item) for item in items))
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    def has_n(self, *items: str, count: int):
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        return self.count(count, *(self.has(item) for item in items))
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    @staticmethod
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    def count(count: int, *rules: StardewRule) -> StardewRule:
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        assert rules, "Can't create a Count conditions without rules"
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        assert len(rules) >= count, "Count need at least as many rules as the count"
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        if count == 1:
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            return Or(*rules)
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        if count == len(rules):
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            return And(*rules)
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        return Count(list(rules), count)
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