* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
		
			
				
	
	
		
			82 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from ..game_content import ContentPack
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from ..mod_registry import register_mod_content_pack
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from ...data import villagers_data
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from ...mods.mod_data import ModNames
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register_mod_content_pack(ContentPack(
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    ModNames.alec,
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    villagers=(
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        villagers_data.alec,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.ayeisha,
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    villagers=(
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        villagers_data.ayeisha,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.delores,
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    villagers=(
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        villagers_data.delores,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.eugene,
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    villagers=(
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        villagers_data.eugene,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.juna,
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    villagers=(
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        villagers_data.juna,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.ginger,
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    villagers=(
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        villagers_data.kitty,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.shiko,
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    villagers=(
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        villagers_data.shiko,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.wellwick,
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    villagers=(
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        villagers_data.wellwick,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.yoba,
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    villagers=(
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        villagers_data.yoba,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.riley,
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    villagers=(
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        villagers_data.riley,
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    )
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))
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register_mod_content_pack(ContentPack(
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    ModNames.lacey,
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    villagers=(
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        villagers_data.lacey,
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    )
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))
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