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* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
26 lines
596 B
Python
26 lines
596 B
Python
class Building:
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barn = "Barn"
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big_barn = "Big Barn"
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deluxe_barn = "Deluxe Barn"
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coop = "Coop"
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big_coop = "Big Coop"
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deluxe_coop = "Deluxe Coop"
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fish_pond = "Fish Pond"
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mill = "Mill"
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shed = "Shed"
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big_shed = "Big Shed"
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silo = "Silo"
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slime_hutch = "Slime Hutch"
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stable = "Stable"
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well = "Well"
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shipping_bin = "Shipping Bin"
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farm_house = "Farm House"
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kitchen = "Kitchen"
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kids_room = "Kids Room"
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cellar = "Cellar"
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pet_bowl = "Pet Bowl"
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class ModBuilding:
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tractor_garage = "Tractor Garage"
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