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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
21 lines
598 B
Python
21 lines
598 B
Python
class Skill:
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farming = "Farming"
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foraging = "Foraging"
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fishing = "Fishing"
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mining = "Mining"
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combat = "Combat"
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class ModSkill:
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luck = "Luck"
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binning = "Binning"
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archaeology = "Archaeology"
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cooking = "Cooking"
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magic = "Magic"
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socializing = "Socializing"
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all_vanilla_skills = {Skill.farming, Skill.foraging, Skill.fishing, Skill.mining, Skill.combat}
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all_mod_skills = {ModSkill.luck, ModSkill.binning, ModSkill.archaeology, ModSkill.cooking, ModSkill.magic, ModSkill.socializing}
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all_skills = {*all_vanilla_skills, *all_mod_skills}
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