 3e8c821c02
			
		
	
	3e8c821c02
	
	
	
		
			
			* Added The Witness Co-authored-by: metzner <unconfigured@null.spigotmc.org> Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
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| Defines Region for The Witness, assigns locations to them,
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| and connects them with the proper requirements
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| """
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| 
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| from BaseClasses import MultiWorld, Entrance
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| from . import StaticWitnessLogic
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| from .locations import WitnessPlayerLocations
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| from .player_logic import WitnessPlayerLogic
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| 
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| 
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| class WitnessRegions:
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|     """Class that defines Witness Regions"""
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| 
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|     locat = None
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|     logic = None
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| 
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|     def make_lambda(self, panel_hex_to_solve_set, world, player, player_logic):
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|         """
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|         Lambdas are made in a for loop, so the values have to be captured
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|         This function is for that purpose
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|         """
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| 
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|         return lambda state: state._witness_can_solve_panels(
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|             panel_hex_to_solve_set, world, player, player_logic, self.locat
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|         )
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| 
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|     def connect(self, world: MultiWorld, player: int, source: str, target: str, player_logic: WitnessPlayerLogic,
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|                 panel_hex_to_solve_set=None):
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|         """
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|         connect two regions and set the corresponding requirement
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|         """
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|         source_region = world.get_region(source, player)
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|         target_region = world.get_region(target, player)
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| 
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|         connection = Entrance(
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|             player,
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|             source + " to " + target + " via " + str(panel_hex_to_solve_set),
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|             source_region
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|         )
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| 
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|         connection.access_rule = self.make_lambda(panel_hex_to_solve_set, world, player, player_logic)
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| 
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|         source_region.exits.append(connection)
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|         connection.connect(target_region)
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| 
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|     def create_regions(self, world, player: int, player_logic: WitnessPlayerLogic):
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|         """
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|         Creates all the regions for The Witness
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|         """
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|         from . import create_region
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| 
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|         world.regions += [
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|             create_region(world, player, 'Menu', self.locat, None, ["The Splashscreen?"]),
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|         ]
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| 
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|         all_locations = set()
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| 
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|         for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
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|             locations_for_this_region = [
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|                 StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"]
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|                 if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE
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|             ]
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|             locations_for_this_region += [
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|                 StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"]
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|                 if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE
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|             ]
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| 
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|             all_locations = all_locations | set(locations_for_this_region)
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| 
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|             world.regions += [
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|                 create_region(world, player, region_name, self.locat,locations_for_this_region)
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|             ]
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| 
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|         for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
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|             for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]:
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|                 if connection[0] == "Entry":
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|                     continue
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|                 self.connect(world, player, region_name,
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|                              connection[0], player_logic, connection[1])
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|                 self.connect(world, player, connection[0],
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|                              region_name, player_logic, connection[1])
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| 
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|         world.get_entrance("The Splashscreen?", player).connect(
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|             world.get_region('First Hallway', player)
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|         )
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| 
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|     def __init__(self, locat: WitnessPlayerLocations):
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|         self.locat = locat
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