* SM: remote touch instantly, pull ips refactor and symbols * SM: remove hard-coded ROM address writes * SM: Full length player table, incl. receive-only player ids + apply PR feedback (correct graphic offset, readable data file paths)
		
			
				
	
	
		
			88 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import hashlib
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import os
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import json
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import Utils
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from Patch import read_rom, APDeltaPatch
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SMJUHASH = '21f3e98df4780ee1c667b84e57d88675'
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ROM_PLAYER_LIMIT = 65535 # max archipelago player ID. note, SM ROM itself will only store 201 names+ids max
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class SMDeltaPatch(APDeltaPatch):
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    hash = SMJUHASH
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    game = "Super Metroid"
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    patch_file_ending = ".apsm"
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    @classmethod
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    def get_source_data(cls) -> bytes:
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        return get_base_rom_bytes()
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def get_base_rom_bytes(file_name: str = "") -> bytes:
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    base_rom_bytes = getattr(get_base_rom_bytes, "base_rom_bytes", None)
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    if not base_rom_bytes:
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        file_name = get_base_rom_path(file_name)
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        base_rom_bytes = bytes(read_rom(open(file_name, "rb")))
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        basemd5 = hashlib.md5()
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        basemd5.update(base_rom_bytes)
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        if SMJUHASH != basemd5.hexdigest():
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            raise Exception('Supplied Base Rom does not match known MD5 for Japan+US release. '
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                            'Get the correct game and version, then dump it')
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        get_base_rom_bytes.base_rom_bytes = base_rom_bytes
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    return base_rom_bytes
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def get_base_rom_path(file_name: str = "") -> str:
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    options = Utils.get_options()
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    if not file_name:
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        file_name = options["sm_options"]["rom_file"]
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    if not os.path.exists(file_name):
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        file_name = Utils.user_path(file_name)
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    return file_name
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def get_sm_symbols(sym_json_path) -> dict:
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    with open(sym_json_path, "r") as stream:
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        symbols = json.load(stream)
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        symboltable = {}
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        for name, sixdigitaddr in symbols.items():
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            (bank, addr_within_bank) = sixdigitaddr.split(":")
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            bank = int(bank, 16)
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            addr_within_bank = int(addr_within_bank, 16)
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            # categorize addresses using snes lorom mapping:
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            # (reference: https://en.wikibooks.org/wiki/Super_NES_Programming/SNES_memory_map)
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            if (bank >= 0x70 and bank <= 0x7d):
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                offset_within_rom_file = None
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                # SRAM is not continuous, but callers may want it in continuous terms
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                # SRAM @ data bank $70-$7D, addr_within_bank $0000-$7FFF
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                #
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                # symbol aka snes    offestwithincontinuousSRAM
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                # ---------------    --------------------------
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                # $70:0000-7FFF   ->  0x0000- 7FFF
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                # $71:0000-7FFF   ->  0x8000- FFFF
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                # $72:0000-7FFF   -> 0x10000-17FFF
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                # etc...
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                offset_within_continuous_sram = (bank - 0x70) * 0x8000 + addr_within_bank
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                offset_within_wram = None
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            elif bank == 0x7e or bank == 0x7f or (bank == 0x00 and addr_within_bank <= 0x1fff):
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                offset_within_rom_file = None
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                offset_within_continuous_sram = None
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                offset_within_wram = addr_within_bank
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                if bank == 0x7f:
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                    offset_within_wram += 0x10000
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            elif bank >= 0x80:
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                offset_within_rom_file = ((bank - 0x80) * 0x8000) + (addr_within_bank % 0x8000)
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                offset_within_continuous_sram = None
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                offset_within_wram = None
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            else:
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                offset_within_rom_file = None
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                offset_within_continuous_sram = None
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                offset_within_wram = None
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            symboltable[name] = {"bank": bank,
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                                 "addr_within_bank": addr_within_bank,
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                                 "offset_within_rom_file": offset_within_rom_file,
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                                 "offset_within_continuous_sram": offset_within_continuous_sram,
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                                 "offset_within_wram": offset_within_wram
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                                }
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        return symboltable
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