* WebHost: Fix custom-range value setting to `custom` when randomization is toggled off * Remove redundant code * Add optional parameter default
		
			
				
	
	
		
			399 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
let gameName = null;
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window.addEventListener('load', () => {
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  gameName = document.getElementById('player-settings').getAttribute('data-game');
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  // Update game name on page
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  document.getElementById('game-name').innerText = gameName;
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  fetchSettingData().then((results) => {
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    let settingHash = localStorage.getItem(`${gameName}-hash`);
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    if (!settingHash) {
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      // If no hash data has been set before, set it now
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      settingHash = md5(JSON.stringify(results));
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      localStorage.setItem(`${gameName}-hash`, settingHash);
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      localStorage.removeItem(gameName);
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    }
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    if (settingHash !== md5(JSON.stringify(results))) {
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      showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
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        "them all to default.");
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      document.getElementById('user-message').addEventListener('click', resetSettings);
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    }
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    // Page setup
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    createDefaultSettings(results);
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    buildUI(results);
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    adjustHeaderWidth();
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    // Event listeners
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    document.getElementById('export-settings').addEventListener('click', () => exportSettings());
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    document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
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    document.getElementById('generate-game').addEventListener('click', () => generateGame());
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    // Name input field
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    const playerSettings = JSON.parse(localStorage.getItem(gameName));
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    const nameInput = document.getElementById('player-name');
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    nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
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    nameInput.value = playerSettings.name;
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  }).catch((e) => {
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    console.error(e);
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    const url = new URL(window.location.href);
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    window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
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  })
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});
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const resetSettings = () => {
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  localStorage.removeItem(gameName);
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  localStorage.removeItem(`${gameName}-hash`)
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  window.location.reload();
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};
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const fetchSettingData = () => new Promise((resolve, reject) => {
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  const ajax = new XMLHttpRequest();
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  ajax.onreadystatechange = () => {
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    if (ajax.readyState !== 4) { return; }
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    if (ajax.status !== 200) {
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      reject(ajax.responseText);
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      return;
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    }
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    try{ resolve(JSON.parse(ajax.responseText)); }
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    catch(error){ reject(error); }
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  };
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  ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true);
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  ajax.send();
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});
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const createDefaultSettings = (settingData) => {
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  if (!localStorage.getItem(gameName)) {
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    const newSettings = {
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      [gameName]: {},
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    };
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    for (let baseOption of Object.keys(settingData.baseOptions)){
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      newSettings[baseOption] = settingData.baseOptions[baseOption];
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    }
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    for (let gameOption of Object.keys(settingData.gameOptions)){
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      newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
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    }
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    localStorage.setItem(gameName, JSON.stringify(newSettings));
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  }
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};
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const buildUI = (settingData) => {
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  // Game Options
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  const leftGameOpts = {};
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  const rightGameOpts = {};
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  Object.keys(settingData.gameOptions).forEach((key, index) => {
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    if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
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    else { rightGameOpts[key] = settingData.gameOptions[key]; }
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  });
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  document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
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  document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
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};
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const buildOptionsTable = (settings, romOpts = false) => {
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  const currentSettings = JSON.parse(localStorage.getItem(gameName));
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  const table = document.createElement('table');
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  const tbody = document.createElement('tbody');
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  Object.keys(settings).forEach((setting) => {
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    const tr = document.createElement('tr');
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    // td Left
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    const tdl = document.createElement('td');
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    const label = document.createElement('label');
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    label.textContent = `${settings[setting].displayName}: `;
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    label.setAttribute('for', setting);
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    const questionSpan = document.createElement('span');
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    questionSpan.classList.add('interactive');
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    questionSpan.setAttribute('data-tooltip', settings[setting].description);
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    questionSpan.innerText = '(?)';
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    label.appendChild(questionSpan);
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    tdl.appendChild(label);
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    tr.appendChild(tdl);
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    // td Right
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    const tdr = document.createElement('td');
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    let element = null;
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    const randomButton = document.createElement('button');
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    switch(settings[setting].type){
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      case 'select':
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        element = document.createElement('div');
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        element.classList.add('select-container');
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        let select = document.createElement('select');
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        select.setAttribute('id', setting);
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        select.setAttribute('data-key', setting);
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        if (romOpts) { select.setAttribute('data-romOpt', '1'); }
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        settings[setting].options.forEach((opt) => {
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          const option = document.createElement('option');
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          option.setAttribute('value', opt.value);
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          option.innerText = opt.name;
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          if ((isNaN(currentSettings[gameName][setting]) &&
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            (parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
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            (opt.value === currentSettings[gameName][setting]))
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          {
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            option.selected = true;
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          }
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          select.appendChild(option);
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        });
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        select.addEventListener('change', (event) => updateGameSetting(event.target));
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        element.appendChild(select);
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        // Randomize button
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        randomButton.innerText = '🎲';
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        randomButton.classList.add('randomize-button');
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        randomButton.setAttribute('data-key', setting);
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        randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
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        randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
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        if (currentSettings[gameName][setting] === 'random') {
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          randomButton.classList.add('active');
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          select.disabled = true;
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        }
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        element.appendChild(randomButton);
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        break;
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      case 'range':
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        element = document.createElement('div');
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        element.classList.add('range-container');
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        let range = document.createElement('input');
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        range.setAttribute('type', 'range');
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        range.setAttribute('data-key', setting);
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        range.setAttribute('min', settings[setting].min);
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        range.setAttribute('max', settings[setting].max);
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        range.value = currentSettings[gameName][setting];
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        range.addEventListener('change', (event) => {
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          document.getElementById(`${setting}-value`).innerText = event.target.value;
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          updateGameSetting(event.target);
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        });
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        element.appendChild(range);
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        let rangeVal = document.createElement('span');
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        rangeVal.classList.add('range-value');
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        rangeVal.setAttribute('id', `${setting}-value`);
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        rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
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          currentSettings[gameName][setting] : settings[setting].defaultValue;
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        element.appendChild(rangeVal);
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        // Randomize button
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        randomButton.innerText = '🎲';
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        randomButton.classList.add('randomize-button');
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        randomButton.setAttribute('data-key', setting);
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        randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
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        randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
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        if (currentSettings[gameName][setting] === 'random') {
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          randomButton.classList.add('active');
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          range.disabled = true;
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        }
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        element.appendChild(randomButton);
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        break;
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      case 'special_range':
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        element = document.createElement('div');
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        element.classList.add('special-range-container');
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        // Build the select element
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        let specialRangeSelect = document.createElement('select');
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        specialRangeSelect.setAttribute('data-key', setting);
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        Object.keys(settings[setting].value_names).forEach((presetName) => {
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          let presetOption = document.createElement('option');
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          presetOption.innerText = presetName;
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          presetOption.value = settings[setting].value_names[presetName];
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          const words = presetOption.innerText.split("_");
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          for (let i = 0; i < words.length; i++) {
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            words[i] = words[i][0].toUpperCase() + words[i].substring(1);
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          }
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          presetOption.innerText = words.join(" ");
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          specialRangeSelect.appendChild(presetOption);
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        });
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        let customOption = document.createElement('option');
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        customOption.innerText = 'Custom';
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        customOption.value = 'custom';
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        customOption.selected = true;
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        specialRangeSelect.appendChild(customOption);
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        if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
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          specialRangeSelect.value = Number(currentSettings[gameName][setting]);
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        }
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        // Build range element
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        let specialRangeWrapper = document.createElement('div');
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        specialRangeWrapper.classList.add('special-range-wrapper');
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        let specialRange = document.createElement('input');
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        specialRange.setAttribute('type', 'range');
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        specialRange.setAttribute('data-key', setting);
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        specialRange.setAttribute('min', settings[setting].min);
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        specialRange.setAttribute('max', settings[setting].max);
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        specialRange.value = currentSettings[gameName][setting];
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        // Build rage value element
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        let specialRangeVal = document.createElement('span');
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        specialRangeVal.classList.add('range-value');
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        specialRangeVal.setAttribute('id', `${setting}-value`);
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        specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
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          currentSettings[gameName][setting] : settings[setting].defaultValue;
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        // Configure select event listener
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        specialRangeSelect.addEventListener('change', (event) => {
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          if (event.target.value === 'custom') { return; }
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          // Update range slider
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          specialRange.value = event.target.value;
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          document.getElementById(`${setting}-value`).innerText = event.target.value;
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          updateGameSetting(event.target);
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        });
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        // Configure range event handler
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        specialRange.addEventListener('change', (event) => {
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          // Update select element
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          specialRangeSelect.value =
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            (Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
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            parseInt(event.target.value) : 'custom';
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          document.getElementById(`${setting}-value`).innerText = event.target.value;
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          updateGameSetting(event.target);
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        });
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        element.appendChild(specialRangeSelect);
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        specialRangeWrapper.appendChild(specialRange);
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        specialRangeWrapper.appendChild(specialRangeVal);
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        element.appendChild(specialRangeWrapper);
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        // Randomize button
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        randomButton.innerText = '🎲';
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        randomButton.classList.add('randomize-button');
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        randomButton.setAttribute('data-key', setting);
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        randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
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        randomButton.addEventListener('click', (event) => toggleRandomize(
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            event, specialRange, specialRangeSelect)
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        );
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        if (currentSettings[gameName][setting] === 'random') {
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          randomButton.classList.add('active');
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          specialRange.disabled = true;
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          specialRangeSelect.disabled = true;
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        }
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        specialRangeWrapper.appendChild(randomButton);
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        break;
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      default:
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        console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
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        return;
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    }
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    tdr.appendChild(element);
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    tr.appendChild(tdr);
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    tbody.appendChild(tr);
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  });
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  table.appendChild(tbody);
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  return table;
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};
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const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
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  const active = event.target.classList.contains('active');
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  const randomButton = event.target;
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  if (active) {
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    randomButton.classList.remove('active');
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    inputElement.disabled = undefined;
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    if (optionalSelectElement) {
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      optionalSelectElement.disabled = undefined;
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    }
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  } else {
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    randomButton.classList.add('active');
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    inputElement.disabled = true;
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    if (optionalSelectElement) {
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      optionalSelectElement.disabled = true;
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    }
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  }
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  updateGameSetting(randomButton);
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};
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const updateBaseSetting = (event) => {
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  const options = JSON.parse(localStorage.getItem(gameName));
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  options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
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    event.target.value : parseInt(event.target.value);
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  localStorage.setItem(gameName, JSON.stringify(options));
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};
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const updateGameSetting = (settingElement) => {
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  const options = JSON.parse(localStorage.getItem(gameName));
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  if (settingElement.classList.contains('randomize-button')) {
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    // If the event passed in is the randomize button, then we know what we must do.
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    options[gameName][settingElement.getAttribute('data-key')] = 'random';
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  } else {
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    options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
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      settingElement.value : parseInt(settingElement.value, 10);
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  }
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  localStorage.setItem(gameName, JSON.stringify(options));
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};
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const exportSettings = () => {
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  const settings = JSON.parse(localStorage.getItem(gameName));
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  if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
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    return showUserMessage('You must enter a player name!');
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  }
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  const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
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  download(`${document.getElementById('player-name').value}.yaml`, yamlText);
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};
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/** Create an anchor and trigger a download of a text file. */
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const download = (filename, text) => {
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  const downloadLink = document.createElement('a');
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  downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
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  downloadLink.setAttribute('download', filename);
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  downloadLink.style.display = 'none';
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  document.body.appendChild(downloadLink);
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  downloadLink.click();
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  document.body.removeChild(downloadLink);
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};
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const generateGame = (raceMode = false) => {
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  const settings = JSON.parse(localStorage.getItem(gameName));
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  if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
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    return showUserMessage('You must enter a player name!');
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  }
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  axios.post('/api/generate', {
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    weights: { player: settings },
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    presetData: { player: settings },
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    playerCount: 1,
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    spoiler: 3,
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    race: raceMode ? '1' : '0',
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  }).then((response) => {
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    window.location.href = response.data.url;
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  }).catch((error) => {
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    let userMessage = 'Something went wrong and your game could not be generated.';
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    if (error.response.data.text) {
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      userMessage += ' ' + error.response.data.text;
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    }
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    showUserMessage(userMessage);
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    console.error(error);
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  });
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};
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const showUserMessage = (message) => {
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  const userMessage = document.getElementById('user-message');
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    userMessage.innerText = message;
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    userMessage.classList.add('visible');
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    window.scrollTo(0, 0);
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    userMessage.addEventListener('click', () => {
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      userMessage.classList.remove('visible');
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      userMessage.addEventListener('click', hideUserMessage);
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    });
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};
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const hideUserMessage = () => {
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  const userMessage = document.getElementById('user-message');
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  userMessage.classList.remove('visible');
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  userMessage.removeEventListener('click', hideUserMessage);
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};
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