 5935093615
			
		
	
	5935093615
	
	
	
		
			
			* Commit for PR * Commit for PR * Update worlds/mlss/Client.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/docs/setup_en.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Remove deprecated import. Updated settings and romfile syntax * Updated Options to new system. Changed all references from MultiWorld to World * Changed switch statements to if else * Update en_Mario & Luigi Superstar Saga.md * Updated client.py * Update Client.py * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Updated logic, Updated patch implementation, Removed unused imports, Cleaned up Code * Update __init__.py * Changed reference from world to mlssworld * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Fix merge conflict + update prep * v1.2 * Leftover print commands * Update basepatch.bsdiff * Update basepatch.bsdiff * v1.3 * Update Rom.py * Change tracker locations to serverside, no longer locations. Various code cleanup and logic changes. * Event removal continuation. * Partial Implementation of APPP (Incomplete)) * v1.4 Implemented APPP * Docs Updated * Update Rom.py * Update setup_en.md * Update Rom.py * Update Rules.py * Fix for APPP being broken on webhost * Update Rom.py * Update Rom.py * Location name fixes + pants color fixes * Update Rules.py * Fix for ultra hammer cutscene * Fixed compat. issues with python ver. 3.8 * Updated hidden block yaml option * pre-v1.5 * Update Client.py * Update basepatch.bsdiff * v1.5 * Update XP multiplier to have a minimum of 0 * Update 'Beanfruit' to 'Bean Fruit' * v1.6 * Update Rom.py * Update basepatch.bsdiff * Initial review refactor * Revert state logic changes. Continuation of refactor. * Fixed failed generations. Finished refactor. * Reworked colors. Removed all .txt files * Actually removed the .txt files this time * Update Rom.py * Update README.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Client.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Data.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Review refactor. * Update README.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Add coin blocks to LocationName * Refactor. * Update Items.py * Delete mlss.apworld * Small asm bugfix * Update basepatch.bsdiff * Client sends less messages to server * Update basepatch.bsdiff --------- Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
		
			
				
	
	
		
			438 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			438 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import io
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| import json
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| import random
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| 
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| from . import Data
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| from typing import TYPE_CHECKING, Optional
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| from BaseClasses import Item, Location
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| from settings import get_settings
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| from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
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| from .Items import item_table
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| from .Locations import shop, badge, pants, location_table, hidden, all_locations
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| 
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| if TYPE_CHECKING:
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|     from . import MLSSWorld
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| 
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| colors = [
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|     Data.redHat,
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|     Data.greenHat,
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|     Data.blueHat,
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|     Data.azureHat,
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|     Data.yellowHat,
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|     Data.orangeHat,
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|     Data.purpleHat,
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|     Data.pinkHat,
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|     Data.blackHat,
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|     Data.whiteHat,
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|     Data.silhouetteHat,
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|     Data.chaosHat,
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|     Data.truechaosHat
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| ]
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| 
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| cpants = [
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|     Data.vanilla,
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|     Data.redPants,
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|     Data.greenPants,
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|     Data.bluePants,
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|     Data.azurePants,
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|     Data.yellowPants,
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|     Data.orangePants,
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|     Data.purplePants,
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|     Data.pinkPants,
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|     Data.blackPants,
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|     Data.whitePants,
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|     Data.chaosPants
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| ]
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| 
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| 
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| def get_base_rom_as_bytes() -> bytes:
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|     with open(get_settings().mlss_options.rom_file, "rb") as infile:
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|         base_rom_bytes = bytes(infile.read())
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|     return base_rom_bytes
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| 
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| 
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| class MLSSPatchExtension(APPatchExtension):
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|     game = "Mario & Luigi Superstar Saga"
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| 
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|     @staticmethod
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|     def randomize_music(caller: APProcedurePatch, rom: bytes):
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|         options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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|         if options["music_options"] != 1:
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|             return rom
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|         stream = io.BytesIO(rom)
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|         random.seed(options["seed"] + options["player"])
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| 
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|         songs = []
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|         stream.seek(0x21CB74)
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|         for _ in range(50):
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|             if stream.tell() == 0x21CBD8:
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|                 stream.seek(4, 1)
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|                 continue
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|             temp = stream.read(4)
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|             songs.append(temp)
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| 
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|         random.shuffle(songs)
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|         stream.seek(0x21CB74)
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|         for _ in range(50):
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|             if stream.tell() == 0x21CBD8:
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|                 stream.seek(4, 1)
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|                 continue
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|             stream.write(songs.pop())
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| 
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|         return stream.getvalue()
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| 
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|     @staticmethod
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|     def hidden_visible(caller: APProcedurePatch, rom: bytes):
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|         options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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|         if options["block_visibility"] == 0:
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|             return rom
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|         stream = io.BytesIO(rom)
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| 
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|         for location in all_locations:
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|             stream.seek(location.id - 6)
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|             b = stream.read(1)
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|             if b[0] == 0x10 and options["block_visibility"] == 1:
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|                 stream.seek(location.id - 6)
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|                 stream.write(bytes([0x0]))
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|             if b[0] == 0x0 and options["block_visibility"] == 2:
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|                 stream.seek(location.id - 6)
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|                 stream.write(bytes([0x10]))
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| 
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|         return stream.getvalue()
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| 
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|     @staticmethod
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|     def randomize_sounds(caller: APProcedurePatch, rom: bytes):
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|         options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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|         if options["randomize_sounds"] != 1:
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|             return rom
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|         stream = io.BytesIO(rom)
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|         random.seed(options["seed"] + options["player"])
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|         fresh_pointers = Data.sounds
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|         pointers = Data.sounds
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| 
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|         random.shuffle(pointers)
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|         stream.seek(0x21CC44, 0)
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|         for i in range(354):
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|             current_position = stream.tell()
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|             value = int.from_bytes(stream.read(3), "little")
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|             if value in fresh_pointers:
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|                 stream.seek(current_position)
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|                 stream.write(pointers.pop().to_bytes(3, "little"))
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|             stream.seek(1, 1)
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| 
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|         return stream.getvalue()
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| 
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|     @staticmethod
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|     def enemy_randomize(caller: APProcedurePatch, rom: bytes):
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|         options = json.loads(caller.get_file("options.json").decode("UTF-8"))
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|         if options["randomize_bosses"] == 0 and options["randomize_enemies"] == 0:
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|             return rom
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| 
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|         enemies = [pos for pos in Data.enemies if pos not in Data.bowsers] if options["castle_skip"] else Data.enemies
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|         bosses = [pos for pos in Data.bosses if pos not in Data.bowsers] if options["castle_skip"] else Data.bosses
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|         stream = io.BytesIO(rom)
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|         random.seed(options["seed"] + options["player"])
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| 
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|         if options["randomize_bosses"] == 1 or (options["randomize_bosses"] == 2) and options["randomize_enemies"] == 0:
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|             raw = []
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|             for pos in bosses:
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|                 stream.seek(pos + 1)
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|                 raw += [stream.read(0x1F)]
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|             random.shuffle(raw)
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|             for pos in bosses:
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|                 stream.seek(pos + 1)
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|                 stream.write(raw.pop())
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| 
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|         if options["randomize_enemies"] == 1:
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|             raw = []
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|             for pos in enemies:
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|                 stream.seek(pos + 1)
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|                 raw += [stream.read(0x1F)]
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|             if options["randomize_bosses"] == 2:
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|                 for pos in bosses:
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|                     stream.seek(pos + 1)
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|                     raw += [stream.read(0x1F)]
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|             random.shuffle(raw)
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|             for pos in enemies:
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|                 stream.seek(pos + 1)
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|                 stream.write(raw.pop())
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|             if options["randomize_bosses"] == 2:
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|                 for pos in bosses:
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|                     stream.seek(pos + 1)
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|                     stream.write(raw.pop())
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|             return stream.getvalue()
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| 
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|         enemies_raw = []
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|         groups = []
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| 
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|         if options["randomize_enemies"] == 0:
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|             return stream.getvalue()
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| 
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|         if options["randomize_bosses"] == 2:
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|             for pos in bosses:
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|                 stream.seek(pos + 1)
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|                 groups += [stream.read(0x1F)]
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| 
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|         for pos in enemies:
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|             stream.seek(pos + 8)
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|             for _ in range(6):
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|                 enemy = int.from_bytes(stream.read(1))
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|                 if enemy > 0:
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|                     stream.seek(1, 1)
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|                     flag = int.from_bytes(stream.read(1))
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|                     if flag == 0x7:
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|                         break
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|                     if flag in [0x0, 0x2, 0x4]:
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|                         if enemy not in Data.pestnut and enemy not in Data.flying:
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|                             enemies_raw += [enemy]
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|                     stream.seek(1, 1)
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|                 else:
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|                     stream.seek(3, 1)
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| 
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|         random.shuffle(enemies_raw)
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|         chomp = False
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|         for pos in enemies:
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|             stream.seek(pos + 8)
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| 
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|             for _ in range(6):
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|                 enemy = int.from_bytes(stream.read(1))
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|                 if enemy > 0 and enemy not in Data.flying and enemy not in Data.pestnut:
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|                     if enemy == 0x52:
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|                         chomp = True
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|                     stream.seek(1, 1)
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|                     flag = int.from_bytes(stream.read(1))
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|                     if flag not in [0x0, 0x2, 0x4]:
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|                         stream.seek(1, 1)
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|                         continue
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|                     stream.seek(-3, 1)
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|                     stream.write(bytes([enemies_raw.pop()]))
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|                     stream.seek(1, 1)
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|                     stream.write(bytes([0x6]))
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|                     stream.seek(1, 1)
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|                 else:
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|                     stream.seek(3, 1)
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| 
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|             stream.seek(pos + 1)
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|             raw = stream.read(0x1F)
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|             if chomp:
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|                 raw = raw[0:3] + bytes([0x67, 0xAB, 0x28, 0x08]) + raw[7:]
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|             else:
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|                 raw = raw[0:3] + bytes([0xEE, 0x2C, 0x28, 0x08]) + raw[7:]
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|             groups += [raw]
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|             chomp = False
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| 
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|         random.shuffle(groups)
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|         arr = enemies
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|         if options["randomize_bosses"] == 2:
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|             arr += bosses
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| 
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|         for pos in arr:
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|             stream.seek(pos + 1)
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|             stream.write(groups.pop())
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| 
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|         return stream.getvalue()
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| 
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| 
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| class MLSSProcedurePatch(APProcedurePatch, APTokenMixin):
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|     game = "Mario & Luigi Superstar Saga"
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|     hash = "4b1a5897d89d9e74ec7f630eefdfd435"
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|     patch_file_ending = ".apmlss"
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|     result_file_ending = ".gba"
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| 
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|     procedure = [
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|         ("apply_bsdiff4", ["base_patch.bsdiff4"]),
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|         ("apply_tokens", ["token_data.bin"]),
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|         ("enemy_randomize", []),
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|         ("hidden_visible", []),
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|         ("randomize_sounds", []),
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|         ("randomize_music", []),
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|     ]
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| 
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|     @classmethod
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|     def get_source_data(cls) -> bytes:
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|         return get_base_rom_as_bytes()
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| 
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| 
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| def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None:
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|     options_dict = {
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|         "randomize_enemies": world.options.randomize_enemies.value,
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|         "randomize_bosses": world.options.randomize_bosses.value,
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|         "castle_skip": world.options.castle_skip.value,
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|         "randomize_sounds": world.options.randomize_sounds.value,
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|         "music_options": world.options.music_options.value,
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|         "block_visibility": world.options.block_visibility.value,
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|         "seed": world.multiworld.seed,
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|         "player": world.player,
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|     }
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|     patch.write_file("options.json", json.dumps(options_dict).encode("UTF-8"))
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| 
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|     # Bake player name into ROM
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|     patch.write_token(APTokenTypes.WRITE, 0xDF0000, world.multiworld.player_name[world.player].encode("UTF-8"))
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| 
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|     # Bake seed name into ROM
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|     patch.write_token(APTokenTypes.WRITE, 0xDF00A0, world.multiworld.seed_name.encode("UTF-8"))
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| 
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|     # Bake patch into header
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|     patch.write_token(APTokenTypes.WRITE, 0xAD, "P".encode("UTF-8"))
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| 
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|     # Intro Skip
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|     patch.write_token(
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|         APTokenTypes.WRITE,
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|         0x244D08,
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|         bytes([0x88, 0x0, 0x19, 0x91, 0x1, 0x20, 0x58, 0x1, 0xF, 0xA0, 0x3, 0x15, 0x27, 0x8]),
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|     )
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| 
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|     # Patch S.S Chuckola Loading Zones
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|     patch.write_token(APTokenTypes.WRITE, 0x25FD4E, bytes([0x48, 0x30, 0x80, 0x60, 0x50, 0x2, 0xF]))
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| 
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|     patch.write_token(APTokenTypes.WRITE, 0x25FD83, bytes([0x48, 0x30, 0x80, 0x60, 0xC0, 0x2, 0xF]))
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| 
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|     patch.write_token(APTokenTypes.WRITE, 0x25FDB8, bytes([0x48, 0x30, 0x05, 0x80, 0xE4, 0x0, 0xF]))
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| 
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|     patch.write_token(APTokenTypes.WRITE, 0x25FDED, bytes([0x48, 0x30, 0x06, 0x80, 0xE4, 0x0, 0xF]))
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| 
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|     patch.write_token(APTokenTypes.WRITE, 0x25FE22, bytes([0x48, 0x30, 0x07, 0x80, 0xE4, 0x0, 0xF]))
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| 
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|     patch.write_token(APTokenTypes.WRITE, 0x25FE57, bytes([0x48, 0x30, 0x08, 0x80, 0xE4, 0x0, 0xF]))
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| 
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|     if world.options.extra_pipes:
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|         patch.write_token(APTokenTypes.WRITE, 0xD00001, bytes([0x1]))
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| 
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|     if world.options.castle_skip:
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|         patch.write_token(APTokenTypes.WRITE, 0x3AEAB0, bytes([0xC1, 0x67, 0x0, 0x6, 0x1C, 0x08, 0x3]))
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|         patch.write_token(APTokenTypes.WRITE, 0x3AEC18, bytes([0x89, 0x65, 0x0, 0xE, 0xA, 0x08, 0x1]))
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| 
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|     if world.options.skip_minecart:
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|         patch.write_token(APTokenTypes.WRITE, 0x3AC728, bytes([0x89, 0x13, 0x0, 0x10, 0xF, 0x08, 0x1]))
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|         patch.write_token(APTokenTypes.WRITE, 0x3AC56C, bytes([0x49, 0x16, 0x0, 0x8, 0x8, 0x08, 0x1]))
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| 
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|     if world.options.scale_stats:
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|         patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1]))
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| 
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|     if world.options.xp_multiplier:
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|         patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value]))
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| 
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|     if world.options.tattle_hp:
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|         patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1]))
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| 
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|     if world.options.music_options == 2:
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|         patch.write_token(APTokenTypes.WRITE, 0x19B118, bytes([0x0, 0x25]))
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| 
 | |
|     if world.options.randomize_backgrounds:
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|         all_enemies = Data.enemies + Data.bosses
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|         for address in all_enemies:
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|             patch.write_token(APTokenTypes.WRITE, address + 3, bytes([world.random.randint(0x0, 0x26)]))
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| 
 | |
|     for location_name in location_table.keys():
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|         if (
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|             (world.options.skip_minecart and "Minecart" in location_name and "After" not in location_name)
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|             or (world.options.castle_skip and "Bowser" in location_name)
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|             or (world.options.disable_surf and "Surf Minigame" in location_name)
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|             or (world.options.harhalls_pants and "Harhall's" in location_name)
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|         ):
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|             continue
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|         if (world.options.chuckle_beans == 0 and "Digspot" in location_name) or (
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|             world.options.chuckle_beans == 1 and location_table[location_name] in hidden
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|         ):
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|             continue
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|         if not world.options.coins and "Coin" in location_name:
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|             continue
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|         location = world.multiworld.get_location(location_name, world.player)
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|         item = location.item
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|         address = [address for address in all_locations if address.name == location.name]
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|         item_inject(world, patch, location.address, address[0].itemType, item)
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|         if "Shop" in location_name and "Coffee" not in location_name and item.player != world.player:
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|             desc_inject(world, patch, location, item)
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| 
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|     swap_colors(world, patch, world.options.mario_pants.value, 0, True)
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|     swap_colors(world, patch, world.options.luigi_pants.value, 1, True)
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|     swap_colors(world, patch, world.options.mario_color.value, 0)
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|     swap_colors(world, patch, world.options.luigi_color.value, 1)
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| 
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|     patch.write_file("token_data.bin", patch.get_token_binary())
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| 
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| 
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| def swap_colors(world: "MLSSWorld", patch: MLSSProcedurePatch, color: int, bro: int,
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|                 pants_option: Optional[bool] = False):
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|     if not pants_option and color == bro:
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|         return
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|     chaos = False
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|     if not pants_option and color == 11 or color == 12:
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|         chaos = True
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|     if pants_option and color == 11:
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|         chaos = True
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|     for c in [c for c in (cpants[color] if pants_option else colors[color])
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|               if (c[3] == bro if not chaos else c[1] == bro)]:
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|         if chaos:
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|             patch.write_token(APTokenTypes.WRITE, c[0],
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|                               bytes([world.random.randint(0, 255), world.random.randint(0, 127)]))
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|         else:
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|             patch.write_token(APTokenTypes.WRITE, c[0], bytes([c[1], c[2]]))
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| 
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| 
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| def item_inject(world: "MLSSWorld", patch: MLSSProcedurePatch, location: int, item_type: int, item: Item):
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|     if item.player == world.player:
 | |
|         code = item_table[item.name].itemID
 | |
|     else:
 | |
|         code = 0x3F
 | |
|     if item_type == 0:
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|         patch.write_token(APTokenTypes.WRITE, location, bytes([code]))
 | |
|     elif item_type == 1:
 | |
|         if code == 0x1D or code == 0x1E:
 | |
|             code += 0xE
 | |
|         if 0x20 <= code <= 0x26:
 | |
|             code -= 0x4
 | |
|         insert = int(code)
 | |
|         insert2 = insert % 0x10
 | |
|         insert2 *= 0x10
 | |
|         insert //= 0x10
 | |
|         insert += 0x20
 | |
|         patch.write_token(APTokenTypes.WRITE, location, bytes([insert, insert2]))
 | |
|     elif item_type == 2:
 | |
|         if code == 0x1D or code == 0x1E:
 | |
|             code += 0xE
 | |
|         if 0x20 <= code <= 0x26:
 | |
|             code -= 0x4
 | |
|         patch.write_token(APTokenTypes.WRITE, location, bytes([code]))
 | |
|     elif item_type == 3:
 | |
|         if code == 0x1D or code == 0x1E:
 | |
|             code += 0xE
 | |
|         if code < 0x1D:
 | |
|             code -= 0xA
 | |
|         if 0x20 <= code <= 0x26:
 | |
|             code -= 0xE
 | |
|         patch.write_token(APTokenTypes.WRITE, location, bytes([code]))
 | |
|     else:
 | |
|         patch.write_token(APTokenTypes.WRITE, location, bytes([0x18]))
 | |
| 
 | |
| 
 | |
| def desc_inject(world: "MLSSWorld", patch: MLSSProcedurePatch, location: Location, item: Item):
 | |
|     index = -1
 | |
|     for key, value in shop.items():
 | |
|         if location.address in value:
 | |
|             if key == 0x3C05F0:
 | |
|                 index = value.index(location.address)
 | |
|             else:
 | |
|                 index = value.index(location.address) + 14
 | |
| 
 | |
|     for key, value in badge.items():
 | |
|         if index != -1:
 | |
|             break
 | |
|         if location.address in value:
 | |
|             if key == 0x3C0618:
 | |
|                 index = value.index(location.address) + 24
 | |
|             else:
 | |
|                 index = value.index(location.address) + 41
 | |
| 
 | |
|     for key, value in pants.items():
 | |
|         if index != -1:
 | |
|             break
 | |
|         if location.address in value:
 | |
|             if key == 0x3C0618:
 | |
|                 index = value.index(location.address) + 48
 | |
|             else:
 | |
|                 index = value.index(location.address) + 66
 | |
| 
 | |
|     dstring = f"{world.multiworld.player_name[item.player]}: {item.name}"
 | |
|     patch.write_token(APTokenTypes.WRITE, 0xD11000 + (index * 0x40), dstring.encode("UTF8"))
 |