 dad228cd4a
			
		
	
	dad228cd4a
	
	
	
		
			
			* Clean these functions up, get the hell out of here 5 parameter function * Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter * Clean up some range functions * Update to use world instead of player like Vi recommended * Fix merge conflict * Create new options * Slightly revise ls rule * Update options.py * Update options.py * Add tedious option for ls * Update laurels zips description * Create new options * Slightly revise ls rule * Update options.py * Update options.py * Add tedious option for ls * Update laurels zips description * Creating structures to redo ladder storage rules * Put together overworld ladder groups, remove tedious * Write up the rules for the regular rules * Update slot data and UT stuff * Put new ice grapple stuff in er rules * Ice grapple hard to get to fountain cross room * More ladder data * Wrote majority of overworld ladder rules * Finish the ladder storage rules * Update notes * Add note * Add well rail to the rules * More rules * Comment out logically irrelevant entrances * Update with laurels_zip helper * Add parameter to has_ice_grapple_logic for difficulty * Add new parameter to has_ice_grapple_logic * Move ice grapple chest to lower forest in ER/ladders * Fix rule * Finishing out hooking the new rules into the code * Fix bugs * Add more hard ice grapples * Fix more bugs * Shops my beloved * Change victory condition back * Remove debug stuff * Update plando connections description * Fix extremely rare bug * Add well front -> back hard ladder storages * Note in ls rules about knocking yourself down with bombs being out of logic * Add atoll fuse with wand + hard ls * Add some nonsense that boils down to activating the fuse in overworld * Further update LS description * Fix missing logic on bridge switch chest in upper zig * Revise upper zig rule change to account for ER * Fix merge conflict * Fix formatting, fix rule for heir access after merge * Add the shop sword logic stuff in * Remove todo that was already done * Fill out a to-do with some cursed nonsense * Fix event in wrong region * Fix missing cathedral -> elevator connection * Fix missing cathedral -> elevator connection * Add ER exception to cathedral -> elevator * Fix secret gathering place issue * Fix incorrect ls rule * Move 3 locations to Quarry Back since they're easily accessible from the back * Also update non-er region * Remove redundant parentheses * Add new test for a weird edge case in ER * Slight option description updates * Use has_ladder in spots where it wasn't used for some reason, add a comment * Fix unit test for ER * Update per exempt's suggestion * Add back LogicRules as an invisible option, to not break old yamls * Remove unused elevation from portal class * Update ladder storage without items description * Remove shop_scene stuff since it's no longer relevant in the mod by the time this version comes out * Remove shop scene stuff from game info since it's no longer relevant in the mod by the time this comes out * Update portal list to match main * god I love github merging things * Remove note * Add ice grapple hard path from upper overworld to temple rafters entrance * Actually that should be medium * Remove outdated note * Add ice grapple hard for swamp mid to the ledge * Add missing laurels zip in swamp * Some fixes to the ladder storage data while reviewing it * Add unit test for weird edge case * Backport outlet region system to fix ls bug * Fix incorrect ls, add todo * Add missing swamp ladder storage connections * Add swamp zip to er data * Add swamp zip to er rules * Add hard ice grapple for forest grave path main to upper * Add ice grapple logic for all bomb walls except the east quarry one * Add ice grapple logic for frog stairs eye to mouth without the ladder * Add hard ice grapple for overworld to the stairs to west garden * Add the ice grapple boss quick kills to medium ice grappling * Add the reverse connection for the ice grapple kill on Garden Knight * Add atoll house ice grapple push, and add west garden ice grapple entry to the regular rules
		
			
				
	
	
		
			247 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from itertools import groupby
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| from typing import Dict, List, Set, NamedTuple
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| from BaseClasses import ItemClassification
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| 
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| 
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| class TunicItemData(NamedTuple):
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|     classification: ItemClassification
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|     quantity_in_item_pool: int
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|     item_id_offset: int
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|     item_group: str = ""
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| 
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| 
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| item_base_id = 509342400
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| 
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| item_table: Dict[str, TunicItemData] = {
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|     "Firecracker x2": TunicItemData(ItemClassification.filler, 3, 0, "Bombs"),
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|     "Firecracker x3": TunicItemData(ItemClassification.filler, 3, 1, "Bombs"),
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|     "Firecracker x4": TunicItemData(ItemClassification.filler, 3, 2, "Bombs"),
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|     "Firecracker x5": TunicItemData(ItemClassification.filler, 1, 3, "Bombs"),
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|     "Firecracker x6": TunicItemData(ItemClassification.filler, 2, 4, "Bombs"),
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|     "Fire Bomb x2": TunicItemData(ItemClassification.filler, 2, 5, "Bombs"),
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|     "Fire Bomb x3": TunicItemData(ItemClassification.filler, 1, 6, "Bombs"),
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|     "Ice Bomb x2": TunicItemData(ItemClassification.filler, 2, 7, "Bombs"),
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|     "Ice Bomb x3": TunicItemData(ItemClassification.filler, 2, 8, "Bombs"),
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|     "Ice Bomb x5": TunicItemData(ItemClassification.filler, 1, 9, "Bombs"),
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|     "Lure": TunicItemData(ItemClassification.filler, 4, 10, "Consumables"),
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|     "Lure x2": TunicItemData(ItemClassification.filler, 1, 11, "Consumables"),
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|     "Pepper x2": TunicItemData(ItemClassification.filler, 4, 12, "Consumables"),
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|     "Ivy x3": TunicItemData(ItemClassification.filler, 2, 13, "Consumables"),
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|     "Effigy": TunicItemData(ItemClassification.useful, 12, 14, "Money"),
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|     "HP Berry": TunicItemData(ItemClassification.filler, 2, 15, "Consumables"),
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|     "HP Berry x2": TunicItemData(ItemClassification.filler, 4, 16, "Consumables"),
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|     "HP Berry x3": TunicItemData(ItemClassification.filler, 2, 17, "Consumables"),
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|     "MP Berry": TunicItemData(ItemClassification.filler, 4, 18, "Consumables"),
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|     "MP Berry x2": TunicItemData(ItemClassification.filler, 2, 19, "Consumables"),
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|     "MP Berry x3": TunicItemData(ItemClassification.filler, 7, 20, "Consumables"),
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|     "Fairy": TunicItemData(ItemClassification.progression, 20, 21),
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|     "Stick": TunicItemData(ItemClassification.progression, 1, 22, "Weapons"),
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|     "Sword": TunicItemData(ItemClassification.progression, 3, 23, "Weapons"),
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|     "Sword Upgrade": TunicItemData(ItemClassification.progression, 4, 24, "Weapons"),
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|     "Magic Wand": TunicItemData(ItemClassification.progression, 1, 25, "Weapons"),
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|     "Magic Dagger": TunicItemData(ItemClassification.progression, 1, 26),
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|     "Magic Orb": TunicItemData(ItemClassification.progression, 1, 27),
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|     "Hero's Laurels": TunicItemData(ItemClassification.progression, 1, 28),
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|     "Lantern": TunicItemData(ItemClassification.progression, 1, 29),
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|     "Gun": TunicItemData(ItemClassification.progression, 1, 30, "Weapons"),
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|     "Shield": TunicItemData(ItemClassification.useful, 1, 31),
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|     "Dath Stone": TunicItemData(ItemClassification.useful, 1, 32),
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|     "Hourglass": TunicItemData(ItemClassification.useful, 1, 33),
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|     "Old House Key": TunicItemData(ItemClassification.progression, 1, 34, "Keys"),
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|     "Key": TunicItemData(ItemClassification.progression, 2, 35, "Keys"),
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|     "Fortress Vault Key": TunicItemData(ItemClassification.progression, 1, 36, "Keys"),
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|     "Flask Shard": TunicItemData(ItemClassification.useful, 12, 37),
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|     "Potion Flask": TunicItemData(ItemClassification.useful, 5, 38, "Flask"),
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|     "Golden Coin": TunicItemData(ItemClassification.progression, 17, 39),
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|     "Card Slot": TunicItemData(ItemClassification.useful, 4, 40),
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|     "Red Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 41, "Hexagons"),
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|     "Green Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 42, "Hexagons"),
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|     "Blue Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 43, "Hexagons"),
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|     "Gold Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 0, 44, "Hexagons"),
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|     "ATT Offering": TunicItemData(ItemClassification.useful, 4, 45, "Offerings"),
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|     "DEF Offering": TunicItemData(ItemClassification.useful, 4, 46, "Offerings"),
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|     "Potion Offering": TunicItemData(ItemClassification.useful, 3, 47, "Offerings"),
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|     "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"),
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|     "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"),
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|     "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"),
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|     "Hero Relic - ATT": TunicItemData(ItemClassification.progression_skip_balancing, 1, 51, "Hero Relics"),
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|     "Hero Relic - DEF": TunicItemData(ItemClassification.progression_skip_balancing, 1, 52, "Hero Relics"),
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|     "Hero Relic - HP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 53, "Hero Relics"),
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|     "Hero Relic - MP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 54, "Hero Relics"),
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|     "Hero Relic - POTION": TunicItemData(ItemClassification.progression_skip_balancing, 1, 55, "Hero Relics"),
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|     "Hero Relic - SP": TunicItemData(ItemClassification.progression_skip_balancing, 1, 56, "Hero Relics"),
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|     "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"),
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|     "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"),
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|     "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"),
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|     "Cyan Peril Ring": TunicItemData(ItemClassification.useful, 1, 60, "Cards"),
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|     "Bracer": TunicItemData(ItemClassification.useful, 1, 61, "Cards"),
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|     "Dagger Strap": TunicItemData(ItemClassification.useful, 1, 62, "Cards"),
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|     "Inverted Ash": TunicItemData(ItemClassification.useful, 1, 63, "Cards"),
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|     "Lucky Cup": TunicItemData(ItemClassification.useful, 1, 64, "Cards"),
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|     "Magic Echo": TunicItemData(ItemClassification.useful, 1, 65, "Cards"),
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|     "Anklet": TunicItemData(ItemClassification.useful, 1, 66, "Cards"),
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|     "Muffling Bell": TunicItemData(ItemClassification.useful, 1, 67, "Cards"),
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|     "Glass Cannon": TunicItemData(ItemClassification.useful, 1, 68, "Cards"),
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|     "Perfume": TunicItemData(ItemClassification.useful, 1, 69, "Cards"),
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|     "Louder Echo": TunicItemData(ItemClassification.useful, 1, 70, "Cards"),
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|     "Aura's Gem": TunicItemData(ItemClassification.useful, 1, 71, "Cards"),
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|     "Bone Card": TunicItemData(ItemClassification.useful, 1, 72, "Cards"),
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|     "Mr Mayor": TunicItemData(ItemClassification.useful, 1, 73, "Golden Treasures"),
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|     "Secret Legend": TunicItemData(ItemClassification.useful, 1, 74, "Golden Treasures"),
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|     "Sacred Geometry": TunicItemData(ItemClassification.useful, 1, 75, "Golden Treasures"),
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|     "Vintage": TunicItemData(ItemClassification.useful, 1, 76, "Golden Treasures"),
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|     "Just Some Pals": TunicItemData(ItemClassification.useful, 1, 77, "Golden Treasures"),
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|     "Regal Weasel": TunicItemData(ItemClassification.useful, 1, 78, "Golden Treasures"),
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|     "Spring Falls": TunicItemData(ItemClassification.useful, 1, 79, "Golden Treasures"),
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|     "Power Up": TunicItemData(ItemClassification.useful, 1, 80, "Golden Treasures"),
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|     "Back To Work": TunicItemData(ItemClassification.useful, 1, 81, "Golden Treasures"),
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|     "Phonomath": TunicItemData(ItemClassification.useful, 1, 82, "Golden Treasures"),
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|     "Dusty": TunicItemData(ItemClassification.useful, 1, 83, "Golden Treasures"),
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|     "Forever Friend": TunicItemData(ItemClassification.useful, 1, 84, "Golden Treasures"),
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|     "Fool Trap": TunicItemData(ItemClassification.trap, 0, 85),
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|     "Money x1": TunicItemData(ItemClassification.filler, 3, 86, "Money"),
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|     "Money x10": TunicItemData(ItemClassification.filler, 1, 87, "Money"),
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|     "Money x15": TunicItemData(ItemClassification.filler, 10, 88, "Money"),
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|     "Money x16": TunicItemData(ItemClassification.filler, 1, 89, "Money"),
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|     "Money x20": TunicItemData(ItemClassification.filler, 17, 90, "Money"),
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|     "Money x25": TunicItemData(ItemClassification.filler, 14, 91, "Money"),
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|     "Money x30": TunicItemData(ItemClassification.filler, 4, 92, "Money"),
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|     "Money x32": TunicItemData(ItemClassification.filler, 4, 93, "Money"),
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|     "Money x40": TunicItemData(ItemClassification.filler, 3, 94, "Money"),
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|     "Money x48": TunicItemData(ItemClassification.filler, 1, 95, "Money"),
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|     "Money x50": TunicItemData(ItemClassification.filler, 7, 96, "Money"),
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|     "Money x64": TunicItemData(ItemClassification.filler, 1, 97, "Money"),
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|     "Money x100": TunicItemData(ItemClassification.filler, 5, 98, "Money"),
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|     "Money x128": TunicItemData(ItemClassification.useful, 3, 99, "Money"),
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|     "Money x200": TunicItemData(ItemClassification.useful, 1, 100, "Money"),
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|     "Money x255": TunicItemData(ItemClassification.useful, 1, 101, "Money"),
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|     "Pages 0-1": TunicItemData(ItemClassification.useful, 1, 102, "Pages"),
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|     "Pages 2-3": TunicItemData(ItemClassification.useful, 1, 103, "Pages"),
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|     "Pages 4-5": TunicItemData(ItemClassification.useful, 1, 104, "Pages"),
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|     "Pages 6-7": TunicItemData(ItemClassification.useful, 1, 105, "Pages"),
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|     "Pages 8-9": TunicItemData(ItemClassification.useful, 1, 106, "Pages"),
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|     "Pages 10-11": TunicItemData(ItemClassification.useful, 1, 107, "Pages"),
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|     "Pages 12-13": TunicItemData(ItemClassification.useful, 1, 108, "Pages"),
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|     "Pages 14-15": TunicItemData(ItemClassification.useful, 1, 109, "Pages"),
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|     "Pages 16-17": TunicItemData(ItemClassification.useful, 1, 110, "Pages"),
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|     "Pages 18-19": TunicItemData(ItemClassification.useful, 1, 111, "Pages"),
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|     "Pages 20-21": TunicItemData(ItemClassification.useful, 1, 112, "Pages"),
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|     "Pages 22-23": TunicItemData(ItemClassification.useful, 1, 113, "Pages"),
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|     "Pages 24-25 (Prayer)": TunicItemData(ItemClassification.progression, 1, 114, "Pages"),
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|     "Pages 26-27": TunicItemData(ItemClassification.useful, 1, 115, "Pages"),
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|     "Pages 28-29": TunicItemData(ItemClassification.useful, 1, 116, "Pages"),
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|     "Pages 30-31": TunicItemData(ItemClassification.useful, 1, 117, "Pages"),
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|     "Pages 32-33": TunicItemData(ItemClassification.useful, 1, 118, "Pages"),
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|     "Pages 34-35": TunicItemData(ItemClassification.useful, 1, 119, "Pages"),
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|     "Pages 36-37": TunicItemData(ItemClassification.useful, 1, 120, "Pages"),
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|     "Pages 38-39": TunicItemData(ItemClassification.useful, 1, 121, "Pages"),
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|     "Pages 40-41": TunicItemData(ItemClassification.useful, 1, 122, "Pages"),
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|     "Pages 42-43 (Holy Cross)": TunicItemData(ItemClassification.progression, 1, 123, "Pages"),
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|     "Pages 44-45": TunicItemData(ItemClassification.useful, 1, 124, "Pages"),
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|     "Pages 46-47": TunicItemData(ItemClassification.useful, 1, 125, "Pages"),
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|     "Pages 48-49": TunicItemData(ItemClassification.useful, 1, 126, "Pages"),
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|     "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"),
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|     "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"),
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|     "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"),
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|     "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"),
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|     "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"),
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|     "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"),
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|     "Ladder near Temple Rafters": TunicItemData(ItemClassification.progression, 0, 133, "Ladders"),
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|     "Ladders near Dark Tomb": TunicItemData(ItemClassification.progression, 0, 134, "Ladders"),
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|     "Ladder to Quarry": TunicItemData(ItemClassification.progression, 0, 135, "Ladders"),
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|     "Ladders to West Bell": TunicItemData(ItemClassification.progression, 0, 136, "Ladders"),
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|     "Ladders in Overworld Town": TunicItemData(ItemClassification.progression, 0, 137, "Ladders"),
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|     "Ladder to Ruined Atoll": TunicItemData(ItemClassification.progression, 0, 138, "Ladders"),
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|     "Ladder to Swamp": TunicItemData(ItemClassification.progression, 0, 139, "Ladders"),
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|     "Ladders in Well": TunicItemData(ItemClassification.progression, 0, 140, "Ladders"),
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|     "Ladder in Dark Tomb": TunicItemData(ItemClassification.progression, 0, 141, "Ladders"),
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|     "Ladder to East Forest": TunicItemData(ItemClassification.progression, 0, 142, "Ladders"),
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|     "Ladders to Lower Forest": TunicItemData(ItemClassification.progression, 0, 143, "Ladders"),
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|     "Ladder to Beneath the Vault": TunicItemData(ItemClassification.progression, 0, 144, "Ladders"),
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|     "Ladders in Hourglass Cave": TunicItemData(ItemClassification.progression, 0, 145, "Ladders"),
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|     "Ladders in South Atoll": TunicItemData(ItemClassification.progression, 0, 146, "Ladders"),
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|     "Ladders to Frog's Domain": TunicItemData(ItemClassification.progression, 0, 147, "Ladders"),
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|     "Ladders in Library": TunicItemData(ItemClassification.progression, 0, 148, "Ladders"),
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|     "Ladders in Lower Quarry": TunicItemData(ItemClassification.progression, 0, 149, "Ladders"),
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|     "Ladders in Swamp": TunicItemData(ItemClassification.progression, 0, 150, "Ladders"),
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| }
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| 
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| # items to be replaced by fool traps
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| fool_tiers: List[List[str]] = [
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|     [],
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|     ["Money x1", "Money x10", "Money x15", "Money x16"],
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|     ["Money x1", "Money x10", "Money x15", "Money x16", "Money x20"],
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|     ["Money x1", "Money x10", "Money x15", "Money x16", "Money x20", "Money x25", "Money x30"],
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| ]
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| 
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| # items we'll want the location of in slot data, for generating in-game hints
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| slot_data_item_names = [
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|     "Stick",
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|     "Sword",
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|     "Sword Upgrade",
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|     "Magic Dagger",
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|     "Magic Wand",
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|     "Magic Orb",
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|     "Hero's Laurels",
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|     "Lantern",
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|     "Gun",
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|     "Scavenger Mask",
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|     "Shield",
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|     "Dath Stone",
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|     "Hourglass",
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|     "Old House Key",
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|     "Fortress Vault Key",
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|     "Hero Relic - ATT",
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|     "Hero Relic - DEF",
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|     "Hero Relic - POTION",
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|     "Hero Relic - HP",
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|     "Hero Relic - SP",
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|     "Hero Relic - MP",
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|     "Pages 24-25 (Prayer)",
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|     "Pages 42-43 (Holy Cross)",
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|     "Pages 52-53 (Icebolt)",
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|     "Red Questagon",
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|     "Green Questagon",
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|     "Blue Questagon",
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|     "Gold Questagon",
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| ]
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| 
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| item_name_to_id: Dict[str, int] = {name: item_base_id + data.item_id_offset for name, data in item_table.items()}
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| 
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| filler_items: List[str] = [name for name, data in item_table.items() if data.classification == ItemClassification.filler]
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| 
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| 
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| def get_item_group(item_name: str) -> str:
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|     return item_table[item_name].item_group
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| 
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| 
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| item_name_groups: Dict[str, Set[str]] = {
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|     group: set(item_names) for group, item_names in groupby(sorted(item_table, key=get_item_group), get_item_group) if group != ""
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| }
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| 
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| # extra groups for the purpose of aliasing items
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| extra_groups: Dict[str, Set[str]] = {
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|     "Laurels": {"Hero's Laurels"},
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|     "Orb": {"Magic Orb"},
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|     "Dagger": {"Magic Dagger"},
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|     "Wand": {"Magic Wand"},
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|     "Magic Rod": {"Magic Wand"},
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|     "Fire Rod": {"Magic Wand"},
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|     "Holy Cross": {"Pages 42-43 (Holy Cross)"},
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|     "Prayer": {"Pages 24-25 (Prayer)"},
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|     "Icebolt": {"Pages 52-53 (Icebolt)"},
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|     "Ice Rod": {"Pages 52-53 (Icebolt)"},
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|     "Melee Weapons": {"Stick", "Sword", "Sword Upgrade"},
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|     "Progressive Sword": {"Sword Upgrade"},
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|     "Abilities": {"Pages 24-25 (Prayer)", "Pages 42-43 (Holy Cross)", "Pages 52-53 (Icebolt)"},
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|     "Questagons": {"Red Questagon", "Green Questagon", "Blue Questagon", "Gold Questagon"},
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|     "Ladder to Atoll": {"Ladder to Ruined Atoll"},  # fuzzy matching made it hint Ladders in Well, now it won't
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|     "Ladders to Bell": {"Ladders to West Bell"},
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|     "Ladders to Well": {"Ladders in Well"},  # fuzzy matching decided Ladders in Well was Ladders to West Bell
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|     "Ladders in Atoll": {"Ladders in South Atoll"},
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|     "Ladders in Ruined Atoll": {"Ladders in South Atoll"},
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|     "Ladders in Town": {"Ladders in Overworld Town"},  # fuzzy matching decided this was Ladders in South Atoll
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| }
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| 
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| item_name_groups.update(extra_groups)
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