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Grinch-AP/worlds/stardew_valley/logic/arcade_logic.py
Jérémie Bolduc bad6a4b211 Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
* remove BaseLogic generic so importing mixins is no longer needed

* self review
2025-04-23 17:31:08 +02:00

31 lines
1.4 KiB
Python

from .base_logic import BaseLogic, BaseLogicMixin
from .. import options
from ..stardew_rule import StardewRule, True_
from ..strings.region_names import Region
class ArcadeLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.arcade = ArcadeLogic(*args, **kwargs)
class ArcadeLogic(BaseLogic):
def has_jotpk_power_level(self, power_level: int) -> StardewRule:
if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling:
return True_()
jotpk_buffs = ("JotPK: Progressive Boots", "JotPK: Progressive Gun", "JotPK: Progressive Ammo", "JotPK: Extra Life", "JotPK: Increased Drop Rate")
return self.logic.received_n(*jotpk_buffs, count=power_level)
def has_junimo_kart_power_level(self, power_level: int) -> StardewRule:
if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling:
return True_()
return self.logic.received("Junimo Kart: Extra Life", power_level)
def has_junimo_kart_max_level(self) -> StardewRule:
play_rule = self.logic.region.can_reach(Region.junimo_kart_3)
if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling:
return play_rule
return self.logic.arcade.has_junimo_kart_power_level(8)