Files
Grinch-AP/worlds/stardew_valley/test/TestCrops.py
Jérémie Bolduc 9ac921380f Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
2025-04-08 12:37:45 -04:00

25 lines
1002 B
Python

from . import SVTestBase
from .. import options
from ..strings.ap_names.transport_names import Transportation
from ..strings.building_names import Building
from ..strings.region_names import Region
from ..strings.seed_names import Seed
class TestCropsanityRules(SVTestBase):
options = {
options.Cropsanity.internal_name: options.Cropsanity.option_enabled
}
def test_need_greenhouse_for_cactus(self):
harvest_cactus_fruit = "Harvest Cactus Fruit"
self.assert_cannot_reach_location(harvest_cactus_fruit)
self.multiworld.state.collect(self.create_item(Seed.cactus))
self.multiworld.state.collect(self.create_item(Building.shipping_bin))
self.multiworld.state.collect(self.create_item(Transportation.desert_obelisk))
self.assert_cannot_reach_location(harvest_cactus_fruit)
self.multiworld.state.collect(self.create_item(Region.greenhouse))
self.assert_can_reach_location(harvest_cactus_fruit)