Files
Grinch-AP/worlds/stardew_valley/test/TestOptionFlags.py
Jérémie Bolduc 9ac921380f Stardew Valley: Refactor buildings to use content packs (#4239)
* create building data object and rename ItemSource to Source to be more generic

# Conflicts:
#	worlds/stardew_valley/content/game_content.py

# Conflicts:
#	worlds/stardew_valley/data/artisan.py
#	worlds/stardew_valley/data/game_item.py
#	worlds/stardew_valley/data/harvest.py
#	worlds/stardew_valley/data/shop.py

* remove compound sources, replace by other requirements which already handle this usecase

* add coops to content packs

* add building progression in game features

* add shippping bin to starting building; remove has_house

* replace config check with feature

* add other buildings in content packs

* not passing

* tests passes, unbelievable

* use newly create methods more

* use new assets to ease readability

* self review

* fix flake8 maybe

* properly split rule for mapping cave systems

* fix tractor garage name

* self review

* add upgrade_from to farm house buldings

* don't override building name variable in logic

* remove has_group from buildings

* mark some items easy in grinding logic so blueprints buildings can be in more early spheres

* move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now

* remove price_multiplier, turns out it's unused during generation

* disable shop source for mapping cave systems

* bunch of code review changes

* add petbowl and farmhouse to autobuilding

* set min easy items to 300

* fix farm type
2025-04-08 12:37:45 -04:00

100 lines
4.8 KiB
Python

from . import SVTestBase
from .. import BuildingProgression
from ..options import ToolProgression
class TestBitFlagsVanilla(SVTestBase):
options = {ToolProgression.internal_name: ToolProgression.option_vanilla,
BuildingProgression.internal_name: BuildingProgression.option_vanilla}
def test_options_are_not_detected_as_progressive(self):
tool_progressive = self.world.content.features.tool_progression.is_progressive
building_progressive = self.world.content.features.building_progression.is_progressive
self.assertFalse(tool_progressive)
self.assertFalse(building_progressive)
def test_tools_and_buildings_not_in_pool(self):
item_names = [item.name for item in self.multiworld.itempool]
self.assertNotIn("Progressive Coop", item_names)
self.assertNotIn("Progressive Pickaxe", item_names)
class TestBitFlagsVanillaCheap(SVTestBase):
options = {ToolProgression.internal_name: ToolProgression.option_vanilla_cheap,
BuildingProgression.internal_name: BuildingProgression.option_vanilla_cheap}
def test_options_are_not_detected_as_progressive(self):
tool_progressive = self.world.content.features.tool_progression.is_progressive
building_progressive = self.world.content.features.building_progression.is_progressive
self.assertFalse(tool_progressive)
self.assertFalse(building_progressive)
def test_tools_and_buildings_not_in_pool(self):
item_names = [item.name for item in self.multiworld.itempool]
self.assertNotIn("Progressive Coop", item_names)
self.assertNotIn("Progressive Pickaxe", item_names)
class TestBitFlagsVanillaVeryCheap(SVTestBase):
options = {ToolProgression.internal_name: ToolProgression.option_vanilla_very_cheap,
BuildingProgression.internal_name: BuildingProgression.option_vanilla_very_cheap}
def test_options_are_not_detected_as_progressive(self):
tool_progressive = self.world.content.features.tool_progression.is_progressive
building_progressive = self.world.content.features.building_progression.is_progressive
self.assertFalse(tool_progressive)
self.assertFalse(building_progressive)
def test_tools_and_buildings_not_in_pool(self):
item_names = [item.name for item in self.multiworld.itempool]
self.assertNotIn("Progressive Coop", item_names)
self.assertNotIn("Progressive Pickaxe", item_names)
class TestBitFlagsProgressive(SVTestBase):
options = {ToolProgression.internal_name: ToolProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive}
def test_options_are_detected_as_progressive(self):
tool_progressive = self.world.content.features.tool_progression.is_progressive
building_progressive = self.world.content.features.building_progression.is_progressive
self.assertTrue(tool_progressive)
self.assertTrue(building_progressive)
def test_tools_and_buildings_in_pool(self):
item_names = [item.name for item in self.multiworld.itempool]
self.assertIn("Progressive Coop", item_names)
self.assertIn("Progressive Pickaxe", item_names)
class TestBitFlagsProgressiveCheap(SVTestBase):
options = {ToolProgression.internal_name: ToolProgression.option_progressive_cheap,
BuildingProgression.internal_name: BuildingProgression.option_progressive_cheap}
def test_options_are_detected_as_progressive(self):
tool_progressive = self.world.content.features.tool_progression.is_progressive
building_progressive = self.world.content.features.building_progression.is_progressive
self.assertTrue(tool_progressive)
self.assertTrue(building_progressive)
def test_tools_and_buildings_in_pool(self):
item_names = [item.name for item in self.multiworld.itempool]
self.assertIn("Progressive Coop", item_names)
self.assertIn("Progressive Pickaxe", item_names)
class TestBitFlagsProgressiveVeryCheap(SVTestBase):
options = {ToolProgression.internal_name: ToolProgression.option_progressive_very_cheap,
BuildingProgression.internal_name: BuildingProgression.option_progressive_very_cheap}
def test_options_are_detected_as_progressive(self):
tool_progressive = self.world.content.features.tool_progression.is_progressive
building_progressive = self.world.content.features.building_progression.is_progressive
self.assertTrue(tool_progressive)
self.assertTrue(building_progressive)
def test_tools_and_buildings_in_pool(self):
item_names = [item.name for item in self.multiworld.itempool]
self.assertIn("Progressive Coop", item_names)
self.assertIn("Progressive Pickaxe", item_names)