Files
Grinch-AP/worlds/stardew_valley/test/TestStartInventory.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

42 lines
2.7 KiB
Python

from . import SVTestBase
from .assertion import WorldAssertMixin
from .. import options
class TestStartInventoryAllsanity(WorldAssertMixin, SVTestBase):
options = {
"accessibility": "items",
options.Goal.internal_name: options.Goal.option_allsanity,
options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
options.BundlePrice.internal_name: options.BundlePrice.option_minimum,
options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
options.ToolProgression.internal_name: options.ToolProgression.option_progressive_very_cheap,
options.ElevatorProgression.internal_name: options.ElevatorProgression.option_progressive_from_previous_floor,
options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
options.BuildingProgression.internal_name: options.BuildingProgression.option_progressive_very_cheap,
options.FestivalLocations.internal_name: options.FestivalLocations.option_easy,
options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board,
options.QuestLocations.internal_name: -1,
options.Fishsanity.internal_name: options.Fishsanity.option_only_easy_fish,
options.Museumsanity.internal_name: options.Museumsanity.option_randomized,
options.Monstersanity.internal_name: options.Monstersanity.option_one_per_category,
options.Shipsanity.internal_name: options.Shipsanity.option_crops,
options.Cooksanity.internal_name: options.Cooksanity.option_queen_of_sauce,
options.Chefsanity.internal_name: 0b1001,
options.Craftsanity.internal_name: options.Craftsanity.option_all,
options.Friendsanity.internal_name: options.Friendsanity.option_bachelors,
options.FriendsanityHeartSize.internal_name: 3,
options.NumberOfMovementBuffs.internal_name: 10,
options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_all,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
options.Mods.internal_name: ["Tractor Mod", "Bigger Backpack", "Luck Skill", "Magic", "Socializing Skill", "Archaeology", "Cooking Skill",
"Binning Skill"],
"start_inventory": {"Progressive Pickaxe": 2}
}
def test_start_inventory_progression_items_does_not_break_progression_percent(self):
self.assert_basic_checks_with_subtests(self.multiworld)
self.assert_can_win(self.multiworld)