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* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
213 lines
10 KiB
Python
213 lines
10 KiB
Python
from . import SVTestBase
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from ..options import ExcludeGingerIsland, Walnutsanity, ToolProgression, SkillProgression
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from ..strings.ap_names.ap_option_names import WalnutsanityOptionName
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class TestWalnutsanityNone(SVTestBase):
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options = {
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ExcludeGingerIsland: ExcludeGingerIsland.option_false,
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Walnutsanity: Walnutsanity.preset_none,
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SkillProgression: ToolProgression.option_progressive,
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ToolProgression: ToolProgression.option_progressive,
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}
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def test_no_walnut_locations(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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self.assertNotIn("Open Golden Coconut", location_names)
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self.assertNotIn("Fishing Walnut 4", location_names)
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self.assertNotIn("Journal Scrap #6", location_names)
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self.assertNotIn("Starfish Triangle", location_names)
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self.assertNotIn("Bush Behind Coconut Tree", location_names)
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self.assertNotIn("Purple Starfish Island Survey", location_names)
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self.assertNotIn("Volcano Monsters Walnut 3", location_names)
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self.assertNotIn("Cliff Over Island South Bush", location_names)
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def test_logic_received_walnuts(self):
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# You need to receive 0, and collect 40
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self.collect("Island Obelisk")
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self.collect("Island West Turtle")
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self.collect("Progressive House")
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self.collect("5 Golden Walnuts", 10)
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.collect("Island North Turtle")
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self.collect("Island Resort")
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self.collect("Open Professor Snail Cave")
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.collect("Dig Site Bridge")
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self.collect("Island Farmhouse")
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self.collect("Qi Walnut Room")
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.collect("Combat Level", 10)
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self.collect("Mining Level", 10)
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.collect("Progressive Slingshot")
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self.collect("Progressive Weapon", 5)
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self.collect("Progressive Pickaxe", 4)
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self.collect("Progressive Watering Can", 4)
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self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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class TestWalnutsanityPuzzles(SVTestBase):
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options = {
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ExcludeGingerIsland: ExcludeGingerIsland.option_false,
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Walnutsanity: frozenset({WalnutsanityOptionName.puzzles}),
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SkillProgression: ToolProgression.option_progressive,
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ToolProgression: ToolProgression.option_progressive,
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}
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def test_only_puzzle_walnut_locations(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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self.assertIn("Open Golden Coconut", location_names)
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self.assertNotIn("Fishing Walnut 4", location_names)
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self.assertNotIn("Journal Scrap #6", location_names)
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self.assertNotIn("Starfish Triangle", location_names)
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self.assertNotIn("Bush Behind Coconut Tree", location_names)
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self.assertIn("Purple Starfish Island Survey", location_names)
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self.assertNotIn("Volcano Monsters Walnut 3", location_names)
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self.assertNotIn("Cliff Over Island South Bush", location_names)
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def test_field_office_locations_require_professor_snail(self):
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location_names = ["Complete Large Animal Collection", "Complete Snake Collection", "Complete Mummified Frog Collection",
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"Complete Mummified Bat Collection", "Purple Flowers Island Survey", "Purple Starfish Island Survey", ]
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self.collect("Island Obelisk")
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self.collect("Island North Turtle")
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self.collect("Island West Turtle")
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self.collect("Island Resort")
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self.collect("Dig Site Bridge")
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self.collect("Progressive House")
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self.collect("Progressive Pan")
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self.collect("Progressive Fishing Rod")
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self.collect("Progressive Watering Can")
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self.collect("Progressive Pickaxe", 4)
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self.collect("Progressive Sword", 5)
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self.collect("Combat Level", 10)
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self.collect("Mining Level", 10)
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for location in location_names:
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self.assert_cannot_reach_location(location)
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self.collect("Open Professor Snail Cave")
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for location in location_names:
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self.assert_can_reach_location(location)
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class TestWalnutsanityBushes(SVTestBase):
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options = {
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ExcludeGingerIsland: ExcludeGingerIsland.option_false,
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Walnutsanity: frozenset({WalnutsanityOptionName.bushes}),
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}
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def test_only_bush_walnut_locations(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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self.assertNotIn("Open Golden Coconut", location_names)
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self.assertNotIn("Fishing Walnut 4", location_names)
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self.assertNotIn("Journal Scrap #6", location_names)
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self.assertNotIn("Starfish Triangle", location_names)
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self.assertIn("Bush Behind Coconut Tree", location_names)
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self.assertNotIn("Purple Starfish Island Survey", location_names)
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self.assertNotIn("Volcano Monsters Walnut 3", location_names)
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self.assertIn("Cliff Over Island South Bush", location_names)
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class TestWalnutsanityPuzzlesAndBushes(SVTestBase):
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options = {
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ExcludeGingerIsland: ExcludeGingerIsland.option_false,
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Walnutsanity: frozenset({WalnutsanityOptionName.puzzles, WalnutsanityOptionName.bushes}),
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}
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def test_only_bush_walnut_locations(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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self.assertIn("Open Golden Coconut", location_names)
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self.assertNotIn("Fishing Walnut 4", location_names)
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self.assertNotIn("Journal Scrap #6", location_names)
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self.assertNotIn("Starfish Triangle", location_names)
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self.assertIn("Bush Behind Coconut Tree", location_names)
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self.assertIn("Purple Starfish Island Survey", location_names)
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self.assertNotIn("Volcano Monsters Walnut 3", location_names)
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self.assertIn("Cliff Over Island South Bush", location_names)
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def test_logic_received_walnuts(self):
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# You need to receive 25, and collect 15
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self.collect("Island Obelisk")
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self.collect("Island West Turtle")
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self.collect("5 Golden Walnuts", 5)
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.collect("Island North Turtle")
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self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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class TestWalnutsanityDigSpots(SVTestBase):
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options = {
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ExcludeGingerIsland: ExcludeGingerIsland.option_false,
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Walnutsanity: frozenset({WalnutsanityOptionName.dig_spots}),
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}
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def test_only_dig_spots_walnut_locations(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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self.assertNotIn("Open Golden Coconut", location_names)
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self.assertNotIn("Fishing Walnut 4", location_names)
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self.assertIn("Journal Scrap #6", location_names)
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self.assertIn("Starfish Triangle", location_names)
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self.assertNotIn("Bush Behind Coconut Tree", location_names)
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self.assertNotIn("Purple Starfish Island Survey", location_names)
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self.assertNotIn("Volcano Monsters Walnut 3", location_names)
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self.assertNotIn("Cliff Over Island South Bush", location_names)
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class TestWalnutsanityRepeatables(SVTestBase):
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options = {
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ExcludeGingerIsland: ExcludeGingerIsland.option_false,
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Walnutsanity: frozenset({WalnutsanityOptionName.repeatables}),
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}
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def test_only_repeatable_walnut_locations(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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self.assertNotIn("Open Golden Coconut", location_names)
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self.assertIn("Fishing Walnut 4", location_names)
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self.assertNotIn("Journal Scrap #6", location_names)
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self.assertNotIn("Starfish Triangle", location_names)
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self.assertNotIn("Bush Behind Coconut Tree", location_names)
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self.assertNotIn("Purple Starfish Island Survey", location_names)
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self.assertIn("Volcano Monsters Walnut 3", location_names)
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self.assertNotIn("Cliff Over Island South Bush", location_names)
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class TestWalnutsanityAll(SVTestBase):
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options = {
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ExcludeGingerIsland: ExcludeGingerIsland.option_false,
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Walnutsanity: Walnutsanity.preset_all,
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}
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def test_all_walnut_locations(self):
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location_names = {location.name for location in self.multiworld.get_locations()}
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self.assertIn("Open Golden Coconut", location_names)
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self.assertIn("Fishing Walnut 4", location_names)
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self.assertIn("Journal Scrap #6", location_names)
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self.assertIn("Starfish Triangle", location_names)
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self.assertIn("Bush Behind Coconut Tree", location_names)
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self.assertIn("Purple Starfish Island Survey", location_names)
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self.assertIn("Volcano Monsters Walnut 3", location_names)
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self.assertIn("Cliff Over Island South Bush", location_names)
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def test_logic_received_walnuts(self):
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# You need to receive 40, and collect 4
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self.collect("Island Obelisk")
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self.collect("Island West Turtle")
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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items = self.collect("5 Golden Walnuts", 8)
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self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.remove(items)
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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items = self.collect("3 Golden Walnuts", 14)
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self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.remove(items)
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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items = self.collect("Golden Walnut", 40)
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self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.remove(items)
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self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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self.collect("5 Golden Walnuts", 4)
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self.collect("3 Golden Walnuts", 6)
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self.collect("Golden Walnut", 2)
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self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
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