 d48e1e447f
			
		
	
	d48e1e447f
	
	
	
		
			
			Adds Adventure for the Atari 2600, NTSC version. New randomizer, not based on prior works. Somewhat atypical of current AP rom patch games; The generator does not require the adventure rom, but writes some data to an .apadvn APContainer file that the client uses along with a base bsdiff patch to generate a final rom file.
		
			
				
	
	
		
			215 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from BaseClasses import Location
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| 
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| base_location_id = 118000000
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| 
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| 
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| class AdventureLocation(Location):
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|     game: str = "Adventure"
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| 
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| 
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| class WorldPosition:
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|     room_id: int
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|     room_x: int
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|     room_y: int
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| 
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|     def __init__(self, room_id: int, room_x: int = None, room_y: int = None):
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|         self.room_id = room_id
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|         self.room_x = room_x
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|         self.room_y = room_y
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| 
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|     def get_position(self, random):
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|         if self.room_x is None or self.room_y is None:
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|             return random.choice(standard_positions)
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|         else:
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|             return self.room_x, self.room_y
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| 
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| 
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| class LocationData:
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|     def __init__(self, region, name, location_id, world_positions: [WorldPosition] = None, event=False,
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|                  needs_bat_logic: bool = False):
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|         self.region: str = region
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|         self.name: str = name
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|         self.world_positions: [WorldPosition] = world_positions
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|         self.room_id: int = None
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|         self.room_x: int = None
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|         self.room_y: int = None
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|         self.location_id: int = location_id
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|         if location_id is None:
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|             self.short_location_id: int = None
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|             self.location_id: int = None
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|         else:
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|             self.short_location_id: int = location_id
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|             self.location_id: int = location_id + base_location_id
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|         self.event: bool = event
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|         if world_positions is None and not event:
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|             self.room_id: int = self.short_location_id
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|         self.needs_bat_logic: int = needs_bat_logic
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|         self.local_item: int = None
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| 
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|     def get_position(self, random):
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|         if self.world_positions is None or len(self.world_positions) == 0:
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|             if self.room_id is None:
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|                 return None
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|             self.room_x, self.room_y = random.choice(standard_positions)
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|         if self.room_id is None:
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|             selected_pos = random.choice(self.world_positions)
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|             self.room_id = selected_pos.room_id
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|             self.room_x, self.room_y = selected_pos.get_position(random)
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|         return self.room_x, self.room_y
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| 
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|     def get_room_id(self, random):
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|         if self.world_positions is None or len(self.world_positions) == 0:
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|             return None
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|         if self.room_id is None:
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|             selected_pos = random.choice(self.world_positions)
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|             self.room_id = selected_pos.room_id
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|             self.room_x, self.room_y = selected_pos.get_position(random)
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|         return self.room_id
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| 
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| 
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| standard_positions = [
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|     (0x80, 0x20),
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|     (0x20, 0x20),
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|     (0x20, 0x40),
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|     (0x20, 0x40),
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|     (0x30, 0x20)
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| ]
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| 
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| 
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| # Gives the most difficult region the dragon can reach and get stuck in from the provided room without the
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| # player unlocking something for it
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| def dragon_room_to_region(room: int) -> str:
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|     if room <= 0x11:
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|         return "Overworld"
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|     elif room <= 0x12:
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|         return "YellowCastle"
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|     elif room <= 0x16 or room == 0x1B:
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|         return "BlackCastle"
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|     elif room <= 0x1A:
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|         return "WhiteCastleVault"
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|     elif room <= 0x1D:
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|         return "Overworld"
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|     elif room <= 0x1E:
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|         return "CreditsRoom"
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| 
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| 
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| def get_random_room_in_regions(regions: [str], random) -> int:
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|     possible_rooms = {}
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|     for locname in location_table:
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|         if location_table[locname].region in regions:
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|             room = location_table[locname].get_room_id(random)
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|             if room is not None:
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|                 possible_rooms[room] = location_table[locname].room_id
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|     return random.choice(list(possible_rooms.keys()))
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| 
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| 
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| location_table = {
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|     "Blue Labyrinth 0": LocationData("Overworld", "Blue Labyrinth 0", 0x4,
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|                                      [WorldPosition(0x4, 0x83, 0x47),  # exit upper right
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|                                       WorldPosition(0x4, 0x12, 0x47),  # exit upper left
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|                                       WorldPosition(0x4, 0x65, 0x20),  # exit bottom right
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|                                       WorldPosition(0x4, 0x2A, 0x20),  # exit bottom left
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|                                       WorldPosition(0x5, 0x4B, 0x60),  # T room, top
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|                                       WorldPosition(0x5, 0x28, 0x1F),  # T room, bottom left
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|                                       WorldPosition(0x5, 0x70, 0x1F),  # T room, bottom right
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|                                       ]),
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|     "Blue Labyrinth 1": LocationData("Overworld", "Blue Labyrinth 1", 0x6,
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|                                      [WorldPosition(0x6, 0x8C, 0x20),  # final turn bottom right
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|                                       WorldPosition(0x6, 0x03, 0x20),  # final turn bottom left
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|                                       WorldPosition(0x6, 0x4B, 0x30),  # final turn center
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|                                       WorldPosition(0x7, 0x4B, 0x40),  # straightaway center
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|                                       WorldPosition(0x8, 0x40, 0x40),  # entrance middle loop
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|                                       WorldPosition(0x8, 0x4B, 0x60),  # entrance upper loop
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|                                       WorldPosition(0x8, 0x8C, 0x5E),  # entrance right loop
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|                                       ]),
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|     "Catacombs": LocationData("Overworld", "Catacombs", 0x9,
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|                               [WorldPosition(0x9, 0x49, 0x40),
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|                                WorldPosition(0x9, 0x4b, 0x20),
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|                                WorldPosition(0xA),
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|                                WorldPosition(0xA),
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|                                WorldPosition(0xB, 0x40, 0x40),
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|                                WorldPosition(0xB, 0x22, 0x1f),
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|                                WorldPosition(0xB, 0x70, 0x1f)]),
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|     "Adjacent to Catacombs": LocationData("Overworld", "Adjacent to Catacombs", 0xC,
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|                                           [WorldPosition(0xC),
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|                                            WorldPosition(0xD)]),
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|     "Southwest of Catacombs": LocationData("Overworld", "Southwest of Catacombs", 0xE),
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|     "White Castle Gate": LocationData("Overworld", "White Castle Gate", 0xF),
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|     "Black Castle Gate": LocationData("Overworld", "Black Castle Gate", 0x10),
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|     "Yellow Castle Gate": LocationData("Overworld", "Yellow Castle Gate", 0x11),
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|     "Inside Yellow Castle": LocationData("YellowCastle", "Inside Yellow Castle", 0x12),
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|     "Dungeon0": LocationData("BlackCastle", "Dungeon0", 0x13,
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|                              [WorldPosition(0x13),
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|                               WorldPosition(0x14)]),
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|     "Dungeon Vault": LocationData("BlackCastleVault", "Dungeon Vault", 0xB5,
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|                                   [WorldPosition(0x15, 0x46, 0x1B)],
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|                                   needs_bat_logic=True),
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|     "Dungeon1": LocationData("BlackCastle", "Dungeon1", 0x15,
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|                              [WorldPosition(0x15),
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|                               WorldPosition(0x16)]),
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|     "RedMaze0": LocationData("WhiteCastle", "RedMaze0", 0x17,
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|                              [WorldPosition(0x17, 0x70, 0x40),  # right side third room
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|                               WorldPosition(0x17, 0x18, 0x40),  # left side third room
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|                               WorldPosition(0x18, 0x20, 0x40),
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|                               WorldPosition(0x18, 0x1A, 0x3F),  # left side second room
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|                               WorldPosition(0x18, 0x70, 0x3F),  # right side second room
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|                               ]),
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|     "Red Maze Vault Entrance": LocationData("WhiteCastlePreVaultPeek", "Red Maze Vault Entrance", 0xB7,
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|                                             [WorldPosition(0x17, 0x50, 0x60)],
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|                                             needs_bat_logic=True),
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|     "Red Maze Vault": LocationData("WhiteCastleVault", "Red Maze Vault", 0x19,
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|                                    [WorldPosition(0x19, 0x4E, 0x35)],
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|                                    needs_bat_logic=True),
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|     "RedMaze1": LocationData("WhiteCastle", "RedMaze1", 0x1A),  # entrance
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|     "Black Castle Foyer": LocationData("BlackCastle", "Black Castle Foyer", 0x1B),
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|     "Northeast of Catacombs": LocationData("Overworld", "Northeast of Catacombs", 0x1C),
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|     "Southeast of Catacombs": LocationData("Overworld", "Southeast of Catacombs", 0x1D),
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|     "Credits Left Side": LocationData("CreditsRoom", "Credits Left Side", 0x1E,
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|                                       [WorldPosition(0x1E, 0x25, 0x50)]),
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|     "Credits Right Side": LocationData("CreditsRoomFarSide", "Credits Right Side", 0xBE,
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|                                        [WorldPosition(0x1E, 0x70, 0x40)],
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|                                        needs_bat_logic=True),
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|     "Chalice Home": LocationData("YellowCastle", "Chalice Home", None, event=True),
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|     "Slay Yorgle": LocationData("Varies", "Slay Yorgle", 0xD1, event=False),
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|     "Slay Grundle": LocationData("Varies", "Slay Grundle", 0xD2, event=False),
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|     "Slay Rhindle": LocationData("Varies", "Slay Rhindle", 0xD0, event=False),
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| }
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| 
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| # the old location table, for reference
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| location_table_old = {
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|     "Blue Labyrinth 0": LocationData("Overworld", "Blue Labyrinth 0", 0x4),
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|     "Blue Labyrinth 1": LocationData("Overworld", "Blue Labyrinth 1", 0x5),
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|     "Blue Labyrinth 2": LocationData("Overworld", "Blue Labyrinth 2", 0x6),
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|     "Blue Labyrinth 3": LocationData("Overworld", "Blue Labyrinth 3", 0x7),
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|     "Blue Labyrinth 4": LocationData("Overworld", "Blue Labyrinth 4", 0x8),
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|     "Catacombs0": LocationData("Overworld", "Catacombs0", 0x9),
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|     "Catacombs1": LocationData("Overworld", "Catacombs1", 0xA),
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|     "Catacombs2": LocationData("Overworld", "Catacombs2", 0xB),
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|     "East of Catacombs": LocationData("Overworld", "East of Catacombs", 0xC),
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|     "West of Catacombs": LocationData("Overworld", "West of Catacombs", 0xD),
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|     "Southwest of Catacombs": LocationData("Overworld", "Southwest of Catacombs", 0xE),
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|     "White Castle Gate": LocationData("Overworld", "White Castle Gate", 0xF),
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|     "Black Castle Gate": LocationData("Overworld", "Black Castle Gate", 0x10),
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|     "Yellow Castle Gate": LocationData("Overworld", "Yellow Castle Gate", 0x11),
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|     "Inside Yellow Castle": LocationData("YellowCastle", "Inside Yellow Castle", 0x12),
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|     "Dungeon0": LocationData("BlackCastle", "Dungeon0", 0x13),
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|     "Dungeon1": LocationData("BlackCastle", "Dungeon1", 0x14),
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|     "Dungeon Vault": LocationData("BlackCastleVault", "Dungeon Vault", 0x15,
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|                                   [WorldPosition(0xB5, 0x46, 0x1B)]),
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|     "Dungeon2": LocationData("BlackCastle", "Dungeon2", 0x15),
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|     "Dungeon3": LocationData("BlackCastle", "Dungeon3", 0x16),
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|     "RedMaze0": LocationData("WhiteCastle", "RedMaze0", 0x17, [WorldPosition(0x17, 0x70, 0x40)]),
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|     "RedMaze1": LocationData("WhiteCastle", "RedMaze1", 0x18, [WorldPosition(0x18, 0x20, 0x40)]),
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|     "Red Maze Vault Entrance": LocationData("WhiteCastlePreVaultPeek", "Red Maze Vault Entrance",
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|                                             0x17, [WorldPosition(0xB7, 0x50, 0x60)]),
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|     "Red Maze Vault": LocationData("WhiteCastleVault", "Red Maze Vault", 0x19, [WorldPosition(0x19, 0x4E, 0x35)]),
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|     "RedMaze3": LocationData("WhiteCastle", "RedMaze3", 0x1A),
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|     "Black Castle Foyer": LocationData("BlackCastle", "Black Castle Foyer", 0x1B),
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|     "Northeast of Catacombs": LocationData("Overworld", "Northeast of Catacombs", 0x1C),
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|     "Southeast of Catacombs": LocationData("Overworld", "Southeast of Catacombs", 0x1D),
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|     "Credits Left Side": LocationData("CreditsRoom", "Credits Left Side", 0x1E, [WorldPosition(0x1E, 0x25, 0x50)]),
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|     "Credits Right Side": LocationData("CreditsRoomFarSide", "Credits Right Side", 0x1E,
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|                                        [WorldPosition(0xBE, 0x70, 0x40)]),
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|     "Chalice Home": LocationData("YellowCastle", "Chalice Home", None, event=True)
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| }
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