* Make all Keep Pressure Plates logically required for the Laser Panel * Added more Tutorial checks * Added the remaining two Shipwreck Boat EPs to the exclude list for normal * Improved itempool filling system, added warning if usefuls had to be eaten * Moved creation of said warning string to utils * Fixed logic bug causing broken seeds on Mountain Floor 2 * Hints system change * Expert Logic Fix * Fixed typo * Better wording * Added missing games to junk hints * Made sure Entrance names are unique * Fixed missing Obelisk Side * Disable Non Randomized + EP Shuffle fix * Fixed disable_non_randomized precompleted EPs being 'disabled' instead of 'precompleted' * Fixed if/elif error * Tutorial Gate Open local symbol item becomes local_early_item in expert instead * Bump required client version. There is a beta client that sends 0.3.9. * Removed print statement, oops * Fixed itempool manipulation in pre_fill * Replaced string concats with fstrings * Improved make_warning_string function signature Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Improved performance on removing multiple items from multiworld itempool * Comment * Fixed errors with the code * Made removal from itempool not fail unit test for multiple references * Moved all item creation to create_items, got rid of itempool modifying system * Colored Squares is no longer a good item, that's outdated * Removed double if * React to from_pool: false by removing a junk item * Fixed warning if only Fnc Brain was removed * Make use of string truthiness instead * Made reading of plandoed items safer --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			305 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from BaseClasses import MultiWorld
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from .Options import is_option_enabled, get_option_value
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joke_hints = [
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    "Quaternions break my brain",
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    "Eclipse has nothing, but you should do it anyway.",
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    "Beep",
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    "Putting in custom subtitles shouldn't have been as hard as it was...",
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    "BK mode is right around the corner.",
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    "You can do it!",
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    "I believe in you!",
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    "The person playing is cute. <3",
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    "dash dot, dash dash dash, dash, dot dot dot dot, dot dot, dash dot, dash dash dot",
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    "When you think about it, there are actually a lot of bubbles in a stream.",
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    "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you",
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    "Thanks to the Archipelago developers for making this possible.",
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    "Have you tried ChecksFinder?\nIf you like puzzles, you might enjoy it!",
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    "Have you tried Dark Souls III?\nA tough game like this feels better when friends are helping you!",
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    "Have you tried Donkey Kong Country 3?\nA legendary game from a golden age of platformers!",
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    "Have you tried Factorio?\nAlone in an unknown multiworld. Sound familiar?",
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    "Have you tried Final Fantasy?\nExperience a classic game improved to fit modern standards!",
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    "Have you tried Hollow Knight?\nAnother independent hit revolutionising a genre!",
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    "Have you tried A Link to the Past?\nThe Archipelago game that started it all!",
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    "Have you tried Meritous?\nYou should know that obscure games are often groundbreaking!",
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    "Have you tried Ocarina of Time?\nOne of the biggest randomizers, big inspiration for this one's features!",
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    "Have you tried Raft?\nHaven't you always wanted to explore the ocean surrounding this island?",
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    "Have you tried Risk of Rain 2?\nI haven't either. But I hear it's incredible!",
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    "Have you tried Rogue Legacy?\nAfter solving so many puzzles it's the perfect way to rest your brain.",
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    "Have you tried Secret of Evermore?\nI haven't either But I hear it's great!",
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    "Have you tried Slay the Spire?\nExperience the thrill of combat without needing fast fingers!",
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    "Have you tried SMZ3?\nWhy play one incredible game when you can play 2 at once?",
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    "Have you tried Starcraft 2?\nUse strategy and management to crush your enemies!",
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    "Have you tried Super Mario 64?\n3-dimensional games like this owe everything to that game.",
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    "Have you tried Super Metroid?\nA classic game, yet still one of the best in the genre.",
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    "Have you tried Timespinner?\nEveryone who plays it ends up loving it!",
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    "Have you tried VVVVVV?\nExperience the essence of gaming distilled into its purest form!",
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    "Have you tried The Witness?\nOh. I guess you already have. Thanks for playing!",
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    "Have you tried Super Mario World?\nI don't think I need to tell you that it is beloved by many.",
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    "Have you tried Overcooked 2?\nWhen you're done relaxing with puzzles, use your energy to yell at your friends.",
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    "Have you tried Zillion?\nMe neither. But it looks fun. So, let's try something new together?",
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    "Have you tried Hylics 2?\nStop motion might just be the epitome of unique art styles.",
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    "Have you tried Pokemon Red&Blue?\nA cute pet collecting game that fascinated an entire generation.",
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    "Have you tried Lufia II?\nRoguelites are not just a 2010s phenomenon, turns out.",
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    "Have you tried Minecraft?\nI have recently learned this is a question that needs to be asked.",
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    "Have you tried Subnautica?\nIf you like this game's lonely atmosphere, I would suggest you try it.",
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    "Have you tried Sonic Adventure 2?\nIf the silence on this island is getting to you, "
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    "there aren't many games more energetic.",
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    "Waiting to get your items?\nTry BK Sudoku! Make progress even while stuck.",
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    "One day I was fascinated by the subject of generation of waves by wind.",
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    "I don't like sandwiches. Why would you think I like sandwiches? Have you ever seen me with a sandwich?",
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    "Where are you right now?\nI'm at soup!\nWhat do you mean you're at soup?",
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    "Remember to ask in the Archipelago Discord what the Functioning Brain does.",
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    "Don't use your puzzle skips, you might need them later.",
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    "For an extra challenge, try playing blindfolded.",
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    "Go to the top of the mountain and see if you can see your house.",
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    "Yellow = Red + Green\nCyan = Green + Blue\nMagenta = Red + Blue",
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    "Maybe that panel really is unsolvable.",
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    "Did you make sure it was plugged in?",
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    "Do not look into laser with remaining eye.",
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    "Try pressing Space to jump.",
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    "The Witness is a Doom clone.\nJust replace the demons with puzzles",
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    "Test Hint please ignore",
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    "Shapers can never be placed outside the panel boundaries, even if subtracted.",
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    "The Keep laser panels use the same trick on both sides!",
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    "Can't get past a door? Try going around. Can't go around? Try building a nether portal.",
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    "We've been trying to reach you about your car's extended warranty.",
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    "I hate this game. I hate this game. I hate this game.\n- Chess player Bobby Fischer",
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    "Dear Mario,\nPlease come to the castle. I've baked a cake for you!",
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    "Have you tried waking up?\nYeah, me neither.",
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    "Why do they call it The Witness, when wit game the player view play of with the game.",
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    "THE WIND FISH IN NAME ONLY, FOR IT IS NEITHER",
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    "Like this game?\nTry The Wit.nes, Understand, INSIGHT, Taiji What the Witness?, and Tametsi.",
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    "In a race, It's survival of the Witnesst.",
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    "This hint has been removed. We apologize for your inconvenience.",
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    "O-----------",
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    "Circle is draw\nSquare is separate\nLine is win",
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    "Circle is draw\nStar is pair\nLine is win",
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    "Circle is draw\nCircle is copy\nLine is win",
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    "Circle is draw\nDot is eat\nLine is win",
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    "Circle is start\nWalk is draw\nLine is win",
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    "Circle is start\nLine is win\nWitness is you",
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    "Can't find any items?\nConsider a relaxing boat trip around the island!",
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    "Don't forget to like, comment, and subscribe.",
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    "Ah crap, gimme a second.\n[papers rustling]\nSorry, nothing.",
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    "Trying to get a hint? Too bad.",
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    "Here's a hint: Get good at the game.",
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    "I'm still not entirely sure what we're witnessing here.",
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    "Have you found a red page yet? No? Then have you found a blue page?",
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    "And here we see the Witness player, seeking answers where there are none-\nDid someone turn on the loudspeaker?",
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    "Hints suggested by:\nIHNN, Beaker, MrPokemon11, Ember, TheM8, NewSoupVi,"
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    "KF, Yoshi348, Berserker, BowlinJim, oddGarrett, Pink Switch.",
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]
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def get_always_hint_items(multiworld: MultiWorld, player: int):
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    priority = [
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        "Boat",
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        "Mountain Bottom Floor Final Room Entry (Door)",
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        "Caves Mountain Shortcut (Door)",
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        "Caves Swamp Shortcut (Door)",
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        "Caves Exits to Main Island",
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        "Progressive Dots",
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    ]
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    difficulty = get_option_value(multiworld, player, "puzzle_randomization")
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    discards = is_option_enabled(multiworld, player, "shuffle_discarded_panels")
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    if discards:
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        if difficulty == 1:
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            priority.append("Arrows")
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        else:
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            priority.append("Triangles")
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    return priority
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def get_always_hint_locations(multiworld: MultiWorld, player: int):
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    return {
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        "Swamp Purple Underwater",
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        "Shipwreck Vault Box",
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        "Challenge Vault Box",
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        "Mountain Bottom Floor Discard",
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        "Theater Eclipse EP",
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        "Shipwreck Couch EP",
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        "Mountainside Cloud Cycle EP",
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    }
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def get_priority_hint_items(multiworld: MultiWorld, player: int):
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    priority = {
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        "Negative Shapers",
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        "Sound Dots",
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        "Colored Dots",
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        "Stars + Same Colored Symbol",
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        "Swamp Entry (Panel)",
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        "Swamp Laser Shortcut (Door)",
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    }
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    if is_option_enabled(multiworld, player, "shuffle_lasers"):
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        lasers = {
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            "Symmetry Laser",
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            "Desert Laser",
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            "Town Laser",
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            "Keep Laser",
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            "Swamp Laser",
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            "Treehouse Laser",
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            "Monastery Laser",
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            "Jungle Laser",
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            "Quarry Laser",
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            "Bunker Laser",
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            "Shadows Laser",
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        }
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        if get_option_value(multiworld, player, "doors") >= 2:
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            priority.add("Desert Laser")
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            lasers.remove("Desert Laser")
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            priority.update(multiworld.per_slot_randoms[player].sample(lasers, 2))
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        else:
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            priority.update(multiworld.per_slot_randoms[player].sample(lasers, 3))
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    return priority
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def get_priority_hint_locations(multiworld: MultiWorld, player: int):
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    return {
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        "Town RGB Room Left",
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        "Town RGB Room Right",
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        "Treehouse Green Bridge 7",
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        "Treehouse Green Bridge Discard",
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        "Shipwreck Discard",
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        "Desert Vault Box",
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        "Mountainside Vault Box",
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        "Mountainside Discard",
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        "Tunnels Theater Flowers EP",
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        "Boat Shipwreck Green EP",
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    }
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def make_hint_from_item(multiworld: MultiWorld, player: int, item: str):
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    location_obj = multiworld.find_item(item, player).item.location
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    location_name = location_obj.name
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    if location_obj.player != player:
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        location_name += " (" + multiworld.get_player_name(location_obj.player) + ")"
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    return location_name, item, location_obj.address if (location_obj.player == player) else -1
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def make_hint_from_location(multiworld: MultiWorld, player: int, location: str):
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    location_obj = multiworld.get_location(location, player)
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    item_obj = multiworld.get_location(location, player).item
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    item_name = item_obj.name
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    if item_obj.player != player:
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        item_name += " (" + multiworld.get_player_name(item_obj.player) + ")"
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    return location, item_name, location_obj.address if (location_obj.player == player) else -1
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def make_hints(multiworld: MultiWorld, player: int, hint_amount: int):
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    hints = list()
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    prog_items_in_this_world = {
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        item.name for item in multiworld.get_items()
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        if item.player == player and item.code and item.advancement
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    }
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    loc_in_this_world = {
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        location.name for location in multiworld.get_locations()
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        if location.player == player and location.address
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    }
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    always_locations = [
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        location for location in get_always_hint_locations(multiworld, player)
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        if location in loc_in_this_world
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    ]
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    always_items = [
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        item for item in get_always_hint_items(multiworld, player)
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        if item in prog_items_in_this_world
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    ]
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    priority_locations = [
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        location for location in get_priority_hint_locations(multiworld, player)
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        if location in loc_in_this_world
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    ]
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    priority_items = [
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        item for item in get_priority_hint_items(multiworld, player)
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        if item in prog_items_in_this_world
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    ]
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    always_hint_pairs = dict()
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    for item in always_items:
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        hint_pair = make_hint_from_item(multiworld, player, item)
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        if hint_pair[2] == 158007:  # Tutorial Gate Open
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            continue
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        always_hint_pairs[hint_pair[0]] = (hint_pair[1], True, hint_pair[2])
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    for location in always_locations:
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        hint_pair = make_hint_from_location(multiworld, player, location)
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        always_hint_pairs[hint_pair[0]] = (hint_pair[1], False, hint_pair[2])
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    priority_hint_pairs = dict()
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    for item in priority_items:
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        hint_pair = make_hint_from_item(multiworld, player, item)
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        if hint_pair[2] == 158007:  # Tutorial Gate Open
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            continue
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        priority_hint_pairs[hint_pair[0]] = (hint_pair[1], True, hint_pair[2])
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    for location in priority_locations:
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        hint_pair = make_hint_from_location(multiworld, player, location)
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        priority_hint_pairs[hint_pair[0]] = (hint_pair[1], False, hint_pair[2])
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    for loc, item in always_hint_pairs.items():
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        if item[1]:
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            hints.append((f"{item[0]} can be found at {loc}.", item[2]))
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        else:
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            hints.append((f"{loc} contains {item[0]}.", item[2]))
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    multiworld.per_slot_randoms[player].shuffle(hints)  # shuffle always hint order in case of low hint amount
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    next_random_hint_is_item = multiworld.per_slot_randoms[player].randint(0, 2)
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    prog_items_in_this_world = sorted(list(prog_items_in_this_world))
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    locations_in_this_world = sorted(list(loc_in_this_world))
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    multiworld.per_slot_randoms[player].shuffle(prog_items_in_this_world)
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    multiworld.per_slot_randoms[player].shuffle(locations_in_this_world)
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    while len(hints) < hint_amount:
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        if priority_hint_pairs:
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            loc = multiworld.per_slot_randoms[player].choice(list(priority_hint_pairs.keys()))
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            item = priority_hint_pairs[loc]
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            del priority_hint_pairs[loc]
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            if item[1]:
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                hints.append((f"{item[0]} can be found at {loc}.", item[2]))
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            else:
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                hints.append((f"{loc} contains {item[0]}.", item[2]))
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            continue
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        if next_random_hint_is_item:
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            if not prog_items_in_this_world:
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                next_random_hint_is_item = not next_random_hint_is_item
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                continue
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            hint = make_hint_from_item(multiworld, player, prog_items_in_this_world.pop())
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            hints.append((f"{hint[1]} can be found at {hint[0]}.", hint[2]))
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        else:
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            hint = make_hint_from_location(multiworld, player, locations_in_this_world.pop())
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            hints.append((f"{hint[0]} contains {hint[1]}.", hint[2]))
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        next_random_hint_is_item = not next_random_hint_is_item
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    return hints
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def generate_joke_hints(multiworld: MultiWorld, player: int, amount: int):
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    return [(x, -1) for x in multiworld.per_slot_randoms[player].sample(joke_hints, amount)]
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