* Added The Witness Co-authored-by: metzner <unconfigured@null.spigotmc.org> Co-authored-by: Jarno Westhof <jarnowesthof@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
"""
 | 
						|
Defines Region for The Witness, assigns locations to them,
 | 
						|
and connects them with the proper requirements
 | 
						|
"""
 | 
						|
 | 
						|
from BaseClasses import MultiWorld, Entrance
 | 
						|
from . import StaticWitnessLogic
 | 
						|
from .locations import WitnessPlayerLocations
 | 
						|
from .player_logic import WitnessPlayerLogic
 | 
						|
 | 
						|
 | 
						|
class WitnessRegions:
 | 
						|
    """Class that defines Witness Regions"""
 | 
						|
 | 
						|
    locat = None
 | 
						|
    logic = None
 | 
						|
 | 
						|
    def make_lambda(self, panel_hex_to_solve_set, world, player, player_logic):
 | 
						|
        """
 | 
						|
        Lambdas are made in a for loop, so the values have to be captured
 | 
						|
        This function is for that purpose
 | 
						|
        """
 | 
						|
 | 
						|
        return lambda state: state._witness_can_solve_panels(
 | 
						|
            panel_hex_to_solve_set, world, player, player_logic, self.locat
 | 
						|
        )
 | 
						|
 | 
						|
    def connect(self, world: MultiWorld, player: int, source: str, target: str, player_logic: WitnessPlayerLogic,
 | 
						|
                panel_hex_to_solve_set=None):
 | 
						|
        """
 | 
						|
        connect two regions and set the corresponding requirement
 | 
						|
        """
 | 
						|
        source_region = world.get_region(source, player)
 | 
						|
        target_region = world.get_region(target, player)
 | 
						|
 | 
						|
        connection = Entrance(
 | 
						|
            player,
 | 
						|
            source + " to " + target + " via " + str(panel_hex_to_solve_set),
 | 
						|
            source_region
 | 
						|
        )
 | 
						|
 | 
						|
        connection.access_rule = self.make_lambda(panel_hex_to_solve_set, world, player, player_logic)
 | 
						|
 | 
						|
        source_region.exits.append(connection)
 | 
						|
        connection.connect(target_region)
 | 
						|
 | 
						|
    def create_regions(self, world, player: int, player_logic: WitnessPlayerLogic):
 | 
						|
        """
 | 
						|
        Creates all the regions for The Witness
 | 
						|
        """
 | 
						|
        from . import create_region
 | 
						|
 | 
						|
        world.regions += [
 | 
						|
            create_region(world, player, 'Menu', self.locat, None, ["The Splashscreen?"]),
 | 
						|
        ]
 | 
						|
 | 
						|
        all_locations = set()
 | 
						|
 | 
						|
        for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
 | 
						|
            locations_for_this_region = [
 | 
						|
                StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"]
 | 
						|
                if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE
 | 
						|
            ]
 | 
						|
            locations_for_this_region += [
 | 
						|
                StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"]
 | 
						|
                if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE
 | 
						|
            ]
 | 
						|
 | 
						|
            all_locations = all_locations | set(locations_for_this_region)
 | 
						|
 | 
						|
            world.regions += [
 | 
						|
                create_region(world, player, region_name, self.locat,locations_for_this_region)
 | 
						|
            ]
 | 
						|
 | 
						|
        for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items():
 | 
						|
            for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]:
 | 
						|
                if connection[0] == "Entry":
 | 
						|
                    continue
 | 
						|
                self.connect(world, player, region_name,
 | 
						|
                             connection[0], player_logic, connection[1])
 | 
						|
                self.connect(world, player, connection[0],
 | 
						|
                             region_name, player_logic, connection[1])
 | 
						|
 | 
						|
        world.get_entrance("The Splashscreen?", player).connect(
 | 
						|
            world.get_region('First Hallway', player)
 | 
						|
        )
 | 
						|
 | 
						|
    def __init__(self, locat: WitnessPlayerLocations):
 | 
						|
        self.locat = locat
 |