Files
Grinch-AP/worlds/lingo/static_logic.py
Star Rauchenberger cc22161644 Lingo: Add panels mode door shuffle (#3163)
* Created panels mode door shuffle

* Added some panel door item names

* Remove RUNT TURN panel door

Not really useful.

* Fix logic with First SIX related stuff

* Add group_doors to slot data

* Fix LEVEL 2 behavior with panels mode

* Fixed unit tests

* Fixed duplicate IDs from merge

* Just regenerated new IDs

* Fixed duplication of color and door group items

* Removed unnecessary unit test option

* Fix The Seeker being achievable without entrance door

* Fix The Observant being achievable without locked panels

* Added some more panel doors

* Added Progressive Suits Area

* Lingo: Fix Basement access with THE MASTER

* Added indirect conditions for MASTER-blocked entrances

* Fixed Incomparable achievement access

* Fix STAIRS panel logic

* Fix merge error with good items

* Is this clearer?

* DREAD and TURN LEARN

* Allow a weird edge case for reduced locations

Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over.

* Prevent small sphere one on panels mode

* Added shuffle_doors aliases for old options

* Fixed a unit test

* Updated datafile

* Tweaked requirements for reduced locations

* Added player name to OptionError messages

* Update generated.dat
2024-07-26 10:53:11 +02:00

141 lines
5.1 KiB
Python

import os
import pkgutil
import pickle
from io import BytesIO
from typing import Dict, List, Set
from .datatypes import Door, Painting, Panel, PanelDoor, Progression, Room
ALL_ROOMS: List[Room] = []
DOORS_BY_ROOM: Dict[str, Dict[str, Door]] = {}
PANELS_BY_ROOM: Dict[str, Dict[str, Panel]] = {}
PANEL_DOORS_BY_ROOM: Dict[str, Dict[str, PanelDoor]] = {}
PAINTINGS: Dict[str, Painting] = {}
PROGRESSIVE_ITEMS: Set[str] = set()
PROGRESSIVE_DOORS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
PROGRESSIVE_PANELS_BY_ROOM: Dict[str, Dict[str, Progression]] = {}
PAINTING_ENTRANCES: int = 0
PAINTING_EXIT_ROOMS: Set[str] = set()
PAINTING_EXITS: int = 0
REQUIRED_PAINTING_ROOMS: List[str] = []
REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS: List[str] = []
SUNWARP_ENTRANCES: List[str] = []
SUNWARP_EXITS: List[str] = []
SPECIAL_ITEM_IDS: Dict[str, int] = {}
PANEL_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
DOOR_LOCATION_IDS: Dict[str, Dict[str, int]] = {}
DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
DOOR_GROUP_ITEM_IDS: Dict[str, int] = {}
PANEL_DOOR_ITEM_IDS: Dict[str, Dict[str, int]] = {}
PANEL_GROUP_ITEM_IDS: Dict[str, int] = {}
PROGRESSIVE_ITEM_IDS: Dict[str, int] = {}
HASHES: Dict[str, str] = {}
def get_special_item_id(name: str):
if name not in SPECIAL_ITEM_IDS:
raise Exception(f"Item ID for special item {name} not found in ids.yaml.")
return SPECIAL_ITEM_IDS[name]
def get_panel_location_id(room: str, name: str):
if room not in PANEL_LOCATION_IDS or name not in PANEL_LOCATION_IDS[room]:
raise Exception(f"Location ID for panel {room} - {name} not found in ids.yaml.")
return PANEL_LOCATION_IDS[room][name]
def get_door_location_id(room: str, name: str):
if room not in DOOR_LOCATION_IDS or name not in DOOR_LOCATION_IDS[room]:
raise Exception(f"Location ID for door {room} - {name} not found in ids.yaml.")
return DOOR_LOCATION_IDS[room][name]
def get_door_item_id(room: str, name: str):
if room not in DOOR_ITEM_IDS or name not in DOOR_ITEM_IDS[room]:
raise Exception(f"Item ID for door {room} - {name} not found in ids.yaml.")
return DOOR_ITEM_IDS[room][name]
def get_door_group_item_id(name: str):
if name not in DOOR_GROUP_ITEM_IDS:
raise Exception(f"Item ID for door group {name} not found in ids.yaml.")
return DOOR_GROUP_ITEM_IDS[name]
def get_panel_door_item_id(room: str, name: str):
if room not in PANEL_DOOR_ITEM_IDS or name not in PANEL_DOOR_ITEM_IDS[room]:
raise Exception(f"Item ID for panel door {room} - {name} not found in ids.yaml.")
return PANEL_DOOR_ITEM_IDS[room][name]
def get_panel_group_item_id(name: str):
if name not in PANEL_GROUP_ITEM_IDS:
raise Exception(f"Item ID for panel group {name} not found in ids.yaml.")
return PANEL_GROUP_ITEM_IDS[name]
def get_progressive_item_id(name: str):
if name not in PROGRESSIVE_ITEM_IDS:
raise Exception(f"Item ID for progressive item {name} not found in ids.yaml.")
return PROGRESSIVE_ITEM_IDS[name]
def load_static_data_from_file():
global PAINTING_ENTRANCES, PAINTING_EXITS
from . import datatypes
from Utils import safe_builtins
class RenameUnpickler(pickle.Unpickler):
def find_class(self, module, name):
if module in ("worlds.lingo.datatypes", "datatypes"):
return getattr(datatypes, name)
elif module == "builtins" and name in safe_builtins:
return getattr(safe_builtins, name)
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
file = pkgutil.get_data(__name__, os.path.join("data", "generated.dat"))
pickdata = RenameUnpickler(BytesIO(file)).load()
HASHES.update(pickdata["HASHES"])
PAINTINGS.update(pickdata["PAINTINGS"])
ALL_ROOMS.extend(pickdata["ALL_ROOMS"])
DOORS_BY_ROOM.update(pickdata["DOORS_BY_ROOM"])
PANELS_BY_ROOM.update(pickdata["PANELS_BY_ROOM"])
PANEL_DOORS_BY_ROOM.update(pickdata["PANEL_DOORS_BY_ROOM"])
PROGRESSIVE_ITEMS.update(pickdata["PROGRESSIVE_ITEMS"])
PROGRESSIVE_DOORS_BY_ROOM.update(pickdata["PROGRESSIVE_DOORS_BY_ROOM"])
PROGRESSIVE_PANELS_BY_ROOM.update(pickdata["PROGRESSIVE_PANELS_BY_ROOM"])
PAINTING_ENTRANCES = pickdata["PAINTING_ENTRANCES"]
PAINTING_EXIT_ROOMS.update(pickdata["PAINTING_EXIT_ROOMS"])
PAINTING_EXITS = pickdata["PAINTING_EXITS"]
REQUIRED_PAINTING_ROOMS.extend(pickdata["REQUIRED_PAINTING_ROOMS"])
REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS.extend(pickdata["REQUIRED_PAINTING_WHEN_NO_DOORS_ROOMS"])
SUNWARP_ENTRANCES.extend(pickdata["SUNWARP_ENTRANCES"])
SUNWARP_EXITS.extend(pickdata["SUNWARP_EXITS"])
SPECIAL_ITEM_IDS.update(pickdata["SPECIAL_ITEM_IDS"])
PANEL_LOCATION_IDS.update(pickdata["PANEL_LOCATION_IDS"])
DOOR_LOCATION_IDS.update(pickdata["DOOR_LOCATION_IDS"])
DOOR_ITEM_IDS.update(pickdata["DOOR_ITEM_IDS"])
DOOR_GROUP_ITEM_IDS.update(pickdata["DOOR_GROUP_ITEM_IDS"])
PANEL_DOOR_ITEM_IDS.update(pickdata["PANEL_DOOR_ITEM_IDS"])
PANEL_GROUP_ITEM_IDS.update(pickdata["PANEL_GROUP_ITEM_IDS"])
PROGRESSIVE_ITEM_IDS.update(pickdata["PROGRESSIVE_ITEM_IDS"])
# Initialize the static data at module scope.
load_static_data_from_file()