* create a first draft of the feature * use feature in items and locations * add content to more places * use feature in logic * replace option check by feature * remove unused code * remove weird white space * some import nitpicking * flip negative if
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from __future__ import annotations
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| 
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| from abc import ABC, abstractmethod
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| from dataclasses import dataclass
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| 
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| from ..content import StardewContent, content_packs
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| from ..options import StardewValleyOptions, FestivalLocations
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| from ..strings.crop_names import Fruit
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| from ..strings.currency_names import Currency
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| from ..strings.quality_names import CropQuality, FishQuality, ForageQuality
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| 
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| 
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| class BundleItemSource(ABC):
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|     @abstractmethod
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|     def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
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|         ...
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| 
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| 
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| class VanillaItemSource(BundleItemSource):
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|     def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
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|         return True
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| 
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| 
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| class IslandItemSource(BundleItemSource):
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|     def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
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|         return content_packs.ginger_island_content_pack.name in content.registered_packs
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| 
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| 
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| class FestivalItemSource(BundleItemSource):
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|     def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
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|         return options.festival_locations != FestivalLocations.option_disabled
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| 
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| 
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| # FIXME remove this once recipes are in content packs
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| class MasteryItemSource(BundleItemSource):
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|     def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
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|         return content.features.skill_progression.are_masteries_shuffled
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| 
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| 
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| class ContentItemSource(BundleItemSource):
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|     """This is meant to be used for items that are managed by the content packs."""
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| 
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|     def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
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|         raise ValueError("This should not be called, check if the item is in the content instead.")
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| 
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| 
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| @dataclass(frozen=True, order=True)
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| class BundleItem:
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|     class Sources:
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|         vanilla = VanillaItemSource()
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|         island = IslandItemSource()
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|         festival = FestivalItemSource()
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|         masteries = MasteryItemSource()
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|         content = ContentItemSource()
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| 
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|     item_name: str
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|     amount: int = 1
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|     quality: str = CropQuality.basic
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|     source: BundleItemSource = Sources.vanilla
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|     flavor: str = None
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|     can_have_quality: bool = True
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| 
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|     @staticmethod
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|     def money_bundle(amount: int) -> BundleItem:
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|         return BundleItem(Currency.money, amount)
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| 
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|     def get_item(self) -> str:
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|         if self.flavor is None:
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|             return self.item_name
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|         return f"{self.item_name} [{self.flavor}]"
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| 
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|     def as_amount(self, amount: int) -> BundleItem:
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|         return BundleItem(self.item_name, amount, self.quality, self.source, self.flavor)
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| 
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|     def as_quality(self, quality: str) -> BundleItem:
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|         if self.can_have_quality:
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|             return BundleItem(self.item_name, self.amount, quality, self.source, self.flavor)
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|         return BundleItem(self.item_name, self.amount, self.quality, self.source, self.flavor)
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| 
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|     def as_quality_crop(self) -> BundleItem:
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|         amount = 5
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|         difficult_crops = [Fruit.sweet_gem_berry, Fruit.ancient_fruit]
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|         if self.item_name in difficult_crops:
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|             amount = 1
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|         return self.as_quality(CropQuality.gold).as_amount(amount)
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| 
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|     def as_quality_fish(self) -> BundleItem:
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|         return self.as_quality(FishQuality.gold)
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| 
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|     def as_quality_forage(self) -> BundleItem:
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|         return self.as_quality(ForageQuality.gold)
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| 
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|     def __repr__(self):
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|         quality = "" if self.quality == CropQuality.basic else self.quality
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|         return f"{self.amount} {quality} {self.get_item()}"
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| 
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|     def can_appear(self, content: StardewContent, options: StardewValleyOptions) -> bool:
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|         if isinstance(self.source, ContentItemSource):
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|             return self.get_item() in content.game_items
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| 
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|         return self.source.can_appear(content, options)
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