Files
Grinch-AP/worlds/bumpstik/Regions.py
Felix R e5ca83b5db Bumper Stickers: add location rules (#2254)
* bumpstik: treasure/booster location rules

* bumpstik: oop missed a bit

* bumpstik: apply access rule to Hazards check

* bumpstik: move completion cond. to set_rules

* bumpstik: tests?
I have literally never written these before so 🤷

* bumpstik: oops

* bumpstik: how about this?

* bumpstik: fix some logic

* bumpstik: this almost works but not quite

* bumpstik: accurate region boundaries for BBs
since we're using rules now

* bumpstik: holy heck it works now
2023-10-25 10:22:09 +02:00

51 lines
2.2 KiB
Python

# Copyright (c) 2022 FelicitusNeko
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
from BaseClasses import MultiWorld, Region, Entrance
from .Locations import BumpStikLocation, level1_locs, level2_locs, level3_locs, level4_locs, level5_locs, location_table
def _generate_entrances(player: int, entrance_list: [str], parent: Region):
return [Entrance(player, entrance, parent) for entrance in entrance_list]
def create_regions(world: MultiWorld, player: int):
region_map = {
"Menu": level1_locs + ["Bonus Booster 1"] + [f"Treasure Bumper {i + 1}" for i in range(8)],
"Level 1": level2_locs + ["Bonus Booster 2"] + [f"Treasure Bumper {i + 9}" for i in range(8)],
"Level 2": level3_locs + ["Bonus Booster 3"] + [f"Treasure Bumper {i + 17}" for i in range(8)],
"Level 3": level4_locs + [f"Bonus Booster {i + 4}" for i in range(2)] +
[f"Treasure Bumper {i + 25}" for i in range(8)],
"Level 4": level5_locs
}
entrance_map = {
"Level 1": lambda state:
state.has("Booster Bumper", player, 1) and state.has("Treasure Bumper", player, 8),
"Level 2": lambda state:
state.has("Booster Bumper", player, 2) and state.has("Treasure Bumper", player, 16),
"Level 3": lambda state:
state.has("Booster Bumper", player, 3) and state.has("Treasure Bumper", player, 24),
"Level 4": lambda state:
state.has("Booster Bumper", player, 5) and state.has("Treasure Bumper", player, 32)
}
for x, region_name in enumerate(region_map):
region_list = region_map[region_name]
region = Region(region_name, player, world)
for location_name in region_list:
region.locations += [BumpStikLocation(
player, location_name, location_table[location_name], region)]
if x < 4:
region.exits += _generate_entrances(player,
[f"To Level {x + 1}"], region)
world.regions += [region]
for entrance in entrance_map:
connection = world.get_entrance(f"To {entrance}", player)
connection.access_rule = entrance_map[entrance]
connection.connect(world.get_region(entrance, player))