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🤞 * map option objects to a `World.options` dict * convert RoR2 to options dict system for testing * add temp behavior for lttp with notes * copy/paste bad * convert `set_default_common_options` to a namespace property * reorganize test call order * have fill_restrictive use the new options system * update world api * update soe tests * fix world api * core: auto initialize a dataclass on the World class with the option results * core: auto initialize a dataclass on the World class with the option results: small tying improvement * add `as_dict` method to the options dataclass * fix namespace issues with tests * have current option updates use `.value` instead of changing the option * update ror2 to use the new options system again * revert the junk pool dict since it's cased differently * fix begin_with_loop typo * write new and old options to spoiler * change factorio option behavior back * fix comparisons * move common and per_game_common options to new system * core: automatically create missing options_dataclass from legacy option_definitions * remove spoiler special casing and add back the Factorio option changing but in new system * give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly * reimplement `inspect.get_annotations` * move option info generation for webhost to new system * need to include Common and PerGame common since __annotations__ doesn't include super * use get_type_hints for the options dictionary * typing.get_type_hints returns the bases too. * forgot to sweep through generate * sweep through all the tests * swap to a metaclass property * move remaining usages from get_type_hints to metaclass property * move remaining usages from __annotations__ to metaclass property * move remaining usages from legacy dictionaries to metaclass property * remove legacy dictionaries * cache the metaclass property * clarify inheritance in world api * move the messenger to new options system * add an assert for my dumb * update the doc * rename o to options * missed a spot * update new messenger options * comment spacing Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * fix tests * fix missing import * make the documentation definition more accurate * use options system for loc creation * type cast MessengerWorld * fix typo and use quotes for cast * LTTP: set random seed in tests * ArchipIdle: remove change here as it's default on AutoWorld * Stardew: Need to set state because `set_default_common_options` used to * The Messenger: update shop rando and helpers to new system; optimize imports * Add a kwarg to `as_dict` to do the casing for you * RoR2: use new kwarg for less code * RoR2: revert some accidental reverts * The Messenger: remove an unnecessary variable * remove TypeVar that isn't used * CommonOptions not abstract * Docs: fix mistake in options api.md Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * create options for item link worlds * revert accidental doc removals * Item Links: set default options on group * change Zillion to new options dataclass * remove unused parameter to function * use TypeGuard for Literal narrowing * move dlc quest to new api * move overcooked 2 to new api * fixed some missed code in oc2 * - Tried to be compliant with 993 (WIP?) * - I think it all works now * - Removed last trace of me touching core * typo * It now passes all tests! * Improve options, fix all issues I hope * - Fixed init options * dlcquest: fix bad imports * missed a file * - Reduce code duplication * add as_dict documentation * - Use .items(), get option name more directly, fix slot data content * - Remove generic options from the slot data * improve slot data documentation * remove `CommonOptions.get_value` (#21) * better slot data description Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Doug Hoskisson <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
114 lines
2.4 KiB
Python
114 lines
2.4 KiB
Python
from .shop import FIGURINES, SHOP_ITEMS
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# items
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# listing individual groups first for easy lookup
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NOTES = [
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"Key of Hope",
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"Key of Chaos",
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"Key of Courage",
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"Key of Love",
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"Key of Strength",
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"Key of Symbiosis",
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]
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PROG_ITEMS = [
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"Wingsuit",
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"Rope Dart",
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"Lightfoot Tabi",
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"Power Thistle",
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"Demon King Crown",
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"Ruxxtin's Amulet",
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"Magic Firefly",
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"Sun Crest",
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"Moon Crest",
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# "Astral Seed",
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# "Astral Tea Leaves",
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"Money Wrench",
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]
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PHOBEKINS = [
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"Necro",
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"Pyro",
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"Claustro",
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"Acro",
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]
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USEFUL_ITEMS = [
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"Windmill Shuriken",
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]
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FILLER = {
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"Time Shard": 5,
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"Time Shard (10)": 10,
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"Time Shard (50)": 20,
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"Time Shard (100)": 20,
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"Time Shard (300)": 10,
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"Time Shard (500)": 5,
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}
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# item_name_to_id needs to be deterministic and match upstream
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ALL_ITEMS = [
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*NOTES,
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"Windmill Shuriken",
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"Wingsuit",
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"Rope Dart",
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"Lightfoot Tabi",
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# "Astral Seed",
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# "Astral Tea Leaves",
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"Candle",
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"Seashell",
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"Power Thistle",
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"Demon King Crown",
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"Ruxxtin's Amulet",
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"Magic Firefly",
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"Sun Crest",
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"Moon Crest",
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*PHOBEKINS,
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"Power Seal",
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*FILLER,
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*SHOP_ITEMS,
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*FIGURINES,
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"Money Wrench",
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]
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# locations
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# the names of these don't actually matter, but using the upstream's names for now
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# order must be exactly the same as upstream
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ALWAYS_LOCATIONS = [
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# notes
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"Sunken Shrine - Key of Love",
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"Corrupted Future - Key of Courage",
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"Underworld - Key of Chaos",
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"Elemental Skylands - Key of Symbiosis",
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"Searing Crags - Key of Strength",
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"Autumn Hills - Key of Hope",
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# upgrades
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"Howling Grotto - Wingsuit",
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"Searing Crags - Rope Dart",
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"Sunken Shrine - Lightfoot Tabi",
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"Autumn Hills - Climbing Claws",
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# quest items
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"Ninja Village - Astral Seed",
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"Searing Crags - Astral Tea Leaves",
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"Ninja Village - Candle",
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"Quillshroom Marsh - Seashell",
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"Searing Crags - Power Thistle",
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"Forlorn Temple - Demon King",
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"Catacombs - Ruxxtin's Amulet",
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"Riviere Turquoise - Butterfly Matriarch",
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"Sunken Shrine - Sun Crest",
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"Sunken Shrine - Moon Crest",
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# phobekins
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"Catacombs - Necro",
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"Searing Crags - Pyro",
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"Bamboo Creek - Claustro",
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"Cloud Ruins - Acro",
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]
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BOSS_LOCATIONS = [
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"Autumn Hills - Leaf Golem",
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"Catacombs - Ruxxtin",
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"Howling Grotto - Emerald Golem",
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"Quillshroom Marsh - Queen of Quills",
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]
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