 2af510328e
			
		
	
	2af510328e
	
	
	
		
			
			* rename references to `Multiworld` in core to `multiworld` instead of `world` * fix smz3 * fix oot * fix low hanging fruit * revert mysteriously broken spacing in world api.md * fix more randomly broken spacing * hate * that better be all of it * begrudgingly move over smw * ._. * missed some worlds * this is getting tedious now * Missed some self.world definitions Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| class Dungeon(object):
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| 
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|     def __init__(self, world, name, hint, font_color, boss_key, small_keys, dungeon_items):
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|         def to_array(obj):
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|             if obj == None:
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|                 return []
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|             if isinstance(obj, list):
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|                 return obj
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|             else:
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|                 return [obj]
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| 
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|         self.multiworld = world
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|         self.name = name
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|         self.hint_text = hint
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|         self.font_color = font_color
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|         self.regions = []
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|         self.boss_key = to_array(boss_key)
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|         self.small_keys = to_array(small_keys)
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|         self.dungeon_items = to_array(dungeon_items)
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| 
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|         for region in world.multiworld.regions:
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|             if region.player == world.player and region.dungeon == self.name:
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|                 region.dungeon = self
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|                 self.regions.append(region)                
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| 
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| 
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|     def copy(self, new_world):
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|         new_boss_key = [item.copy(new_world) for item in self.boss_key]
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|         new_small_keys = [item.copy(new_world) for item in self.small_keys]
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|         new_dungeon_items = [item.copy(new_world) for item in self.dungeon_items]
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| 
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|         new_dungeon = Dungeon(new_world, self.name, self.hint_text, self.font_color, new_boss_key, new_small_keys, new_dungeon_items)
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| 
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|         return new_dungeon
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| 
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| 
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|     @property
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|     def keys(self):
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|         return self.small_keys + self.boss_key
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| 
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| 
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|     @property
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|     def all_items(self):
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|         return self.dungeon_items + self.keys
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| 
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| 
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|     def is_dungeon_item(self, item):
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|         return item.name in [dungeon_item.name for dungeon_item in self.all_items]
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| 
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| 
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|     def __str__(self):
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|         return str(self.__unicode__())
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| 
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| 
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|     def __unicode__(self):
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|         return '%s' % self.name
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| 
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