Files
Grinch-AP/worlds/stardew_valley/test/TestRegions.py
Aaron Wagener 7193182294 Core: move option results to the World class instead of MultiWorld (#993)
🤞 

* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* change Zillion to new options dataclass

* remove unused parameter to function

* use TypeGuard for Literal narrowing

* move dlc quest to new api

* move overcooked 2 to new api

* fixed some missed code in oc2

* - Tried to be compliant with 993 (WIP?)

* - I think it all works now

* - Removed last trace of me touching core

* typo

* It now passes all tests!

* Improve options, fix all issues I hope

* - Fixed init options

* dlcquest: fix bad imports

* missed a file

* - Reduce code duplication

* add as_dict documentation

* - Use .items(), get option name more directly, fix slot data content

* - Remove generic options from the slot data

* improve slot data documentation

* remove `CommonOptions.get_value` (#21)

* better slot data description

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 22:30:20 +02:00

109 lines
6.9 KiB
Python

import random
import sys
import unittest
from . import SVTestBase, setup_solo_multiworld
from .. import options, StardewValleyWorld, StardewValleyOptions
from ..options import EntranceRandomization, ExcludeGingerIsland
from ..regions import vanilla_regions, vanilla_connections, randomize_connections, RandomizationFlag
connections_by_name = {connection.name for connection in vanilla_connections}
regions_by_name = {region.name for region in vanilla_regions}
class TestRegions(unittest.TestCase):
def test_region_exits_lead_somewhere(self):
for region in vanilla_regions:
with self.subTest(region=region):
for exit in region.exits:
self.assertIn(exit, connections_by_name,
f"{region.name} is leading to {exit} but it does not exist.")
def test_connection_lead_somewhere(self):
for connection in vanilla_connections:
with self.subTest(connection=connection):
self.assertIn(connection.destination, regions_by_name,
f"{connection.name} is leading to {connection.destination} but it does not exist.")
class TestEntranceRando(unittest.TestCase):
def test_entrance_randomization(self):
for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
# option = options.EntranceRandomization.option_buildings
# flag = RandomizationFlag.BUILDINGS
# for i in range(0, 100000):
seed = random.randrange(sys.maxsize)
with self.subTest(flag=flag, msg=f"Seed: {seed}"):
rand = random.Random(seed)
world_options = {EntranceRandomization.internal_name: option,
ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false}
multiworld = setup_solo_multiworld(world_options)
regions_by_name = {region.name: region for region in vanilla_regions}
_, randomized_connections = randomize_connections(rand, multiworld.worlds[1].options, regions_by_name)
for connection in vanilla_connections:
if flag in connection.flag:
connection_in_randomized = connection.name in randomized_connections
reverse_in_randomized = connection.reverse in randomized_connections
self.assertTrue(connection_in_randomized,
f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
self.assertTrue(reverse_in_randomized,
f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization. Seed = {seed}")
def test_entrance_randomization_without_island(self):
for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(options.EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
with self.subTest(option=option, flag=flag):
seed = random.randrange(sys.maxsize)
rand = random.Random(seed)
world_options = {EntranceRandomization.internal_name: option,
ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true}
multiworld = setup_solo_multiworld(world_options)
regions_by_name = {region.name: region for region in vanilla_regions}
_, randomized_connections = randomize_connections(rand, multiworld.worlds[1].options, regions_by_name)
for connection in vanilla_connections:
if flag in connection.flag:
if RandomizationFlag.GINGER_ISLAND in connection.flag:
self.assertNotIn(connection.name, randomized_connections,
f"Connection {connection.name} should not be randomized but it is in the output. Seed = {seed}")
self.assertNotIn(connection.reverse, randomized_connections,
f"Connection {connection.reverse} should not be randomized but it is in the output. Seed = {seed}")
else:
self.assertIn(connection.name, randomized_connections,
f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
self.assertIn(connection.reverse, randomized_connections,
f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization. Seed = {seed}")
class TestEntranceClassifications(SVTestBase):
def test_non_progression_are_all_accessible_with_empty_inventory(self):
for option, flag in [(options.EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(options.EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION)]:
seed = random.randrange(sys.maxsize)
with self.subTest(flag=flag, msg=f"Seed: {seed}"):
multiworld_options = {options.EntranceRandomization.internal_name: option}
multiworld = setup_solo_multiworld(multiworld_options, seed)
sv_world: StardewValleyWorld = multiworld.worlds[1]
ap_entrances = {entrance.name: entrance for entrance in multiworld.get_entrances()}
for randomized_entrance in sv_world.randomized_entrances:
if randomized_entrance in ap_entrances:
ap_entrance_origin = ap_entrances[randomized_entrance]
self.assertTrue(ap_entrance_origin.access_rule(multiworld.state))
if sv_world.randomized_entrances[randomized_entrance] in ap_entrances:
ap_entrance_destination = multiworld.get_entrance(sv_world.randomized_entrances[randomized_entrance], 1)
self.assertTrue(ap_entrance_destination.access_rule(multiworld.state))