Files
Grinch-AP/worlds/stardew_valley/test/mods/TestMods.py
Aaron Wagener 7193182294 Core: move option results to the World class instead of MultiWorld (#993)
🤞 

* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* change Zillion to new options dataclass

* remove unused parameter to function

* use TypeGuard for Literal narrowing

* move dlc quest to new api

* move overcooked 2 to new api

* fixed some missed code in oc2

* - Tried to be compliant with 993 (WIP?)

* - I think it all works now

* - Removed last trace of me touching core

* typo

* It now passes all tests!

* Improve options, fix all issues I hope

* - Fixed init options

* dlcquest: fix bad imports

* missed a file

* - Reduce code duplication

* add as_dict documentation

* - Use .items(), get option name more directly, fix slot data content

* - Remove generic options from the slot data

* improve slot data documentation

* remove `CommonOptions.get_value` (#21)

* better slot data description

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 22:30:20 +02:00

153 lines
8.7 KiB
Python

from typing import List, Union
import unittest
import random
import sys
from BaseClasses import MultiWorld
from ...mods.mod_data import ModNames
from .. import setup_solo_multiworld
from ..TestOptions import basic_checks, SVTestBase
from ... import items, Group, ItemClassification
from ...regions import RandomizationFlag, create_final_connections, randomize_connections, create_final_regions
from ...items import item_table, items_by_group
from ...locations import location_table
from ...options import Mods, EntranceRandomization, Friendsanity, SeasonRandomization, SpecialOrderLocations, ExcludeGingerIsland, TrapItems
all_mods = frozenset({ModNames.deepwoods, ModNames.tractor, ModNames.big_backpack,
ModNames.luck_skill, ModNames.magic, ModNames.socializing_skill, ModNames.archaeology,
ModNames.cooking_skill, ModNames.binning_skill, ModNames.juna,
ModNames.jasper, ModNames.alec, ModNames.yoba, ModNames.eugene,
ModNames.wellwick, ModNames.ginger, ModNames.shiko, ModNames.delores,
ModNames.ayeisha, ModNames.riley, ModNames.skull_cavern_elevator})
def check_stray_mod_items(chosen_mods: Union[List[str], str], tester: SVTestBase, multiworld: MultiWorld):
if isinstance(chosen_mods, str):
chosen_mods = [chosen_mods]
for multiworld_item in multiworld.get_items():
item = item_table[multiworld_item.name]
tester.assertTrue(item.mod_name is None or item.mod_name in chosen_mods)
for multiworld_location in multiworld.get_locations():
if multiworld_location.event:
continue
location = location_table[multiworld_location.name]
tester.assertTrue(location.mod_name is None or location.mod_name in chosen_mods)
class TestGenerateModsOptions(SVTestBase):
def test_given_single_mods_when_generate_then_basic_checks(self):
for mod in all_mods:
with self.subTest(f"Mod: {mod}"):
multi_world = setup_solo_multiworld({Mods: mod})
basic_checks(self, multi_world)
check_stray_mod_items(mod, self, multi_world)
def test_given_mod_names_when_generate_paired_with_entrance_randomizer_then_basic_checks(self):
for option in EntranceRandomization.options:
for mod in all_mods:
with self.subTest(f"entrance_randomization: {option}, Mod: {mod}"):
multiworld = setup_solo_multiworld({EntranceRandomization.internal_name: option, Mods: mod})
basic_checks(self, multiworld)
check_stray_mod_items(mod, self, multiworld)
class TestBaseItemGeneration(SVTestBase):
options = {
Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
SeasonRandomization.internal_name: SeasonRandomization.option_progressive,
SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi,
Mods.internal_name: all_mods
}
def test_all_progression_items_are_added_to_the_pool(self):
all_created_items = [item.name for item in self.multiworld.itempool]
# Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
items_to_ignore = [event.name for event in items.events]
items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
items_to_ignore.extend(footwear.name for footwear in items.items_by_group[Group.FOOTWEAR])
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
and item.name not in items_to_ignore]
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
self.assertIn(progression_item.name, all_created_items)
class TestNoGingerIslandModItemGeneration(SVTestBase):
options = {
Friendsanity.internal_name: Friendsanity.option_all_with_marriage,
SeasonRandomization.internal_name: SeasonRandomization.option_progressive,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_true,
Mods.internal_name: all_mods
}
def test_all_progression_items_except_island_are_added_to_the_pool(self):
all_created_items = [item.name for item in self.multiworld.itempool]
# Ignore all the stuff that the algorithm chooses one of, instead of all, to fulfill logical progression
items_to_ignore = [event.name for event in items.events]
items_to_ignore.extend(season.name for season in items.items_by_group[Group.SEASON])
items_to_ignore.extend(weapon.name for weapon in items.items_by_group[Group.WEAPON])
items_to_ignore.extend(footwear.name for footwear in items.items_by_group[Group.FOOTWEAR])
items_to_ignore.extend(baby.name for baby in items.items_by_group[Group.BABY])
items_to_ignore.extend(resource_pack.name for resource_pack in items.items_by_group[Group.RESOURCE_PACK])
progression_items = [item for item in items.all_items if item.classification is ItemClassification.progression
and item.name not in items_to_ignore]
for progression_item in progression_items:
with self.subTest(f"{progression_item.name}"):
if Group.GINGER_ISLAND in progression_item.groups:
self.assertNotIn(progression_item.name, all_created_items)
else:
self.assertIn(progression_item.name, all_created_items)
class TestModEntranceRando(unittest.TestCase):
def test_mod_entrance_randomization(self):
for option, flag in [(EntranceRandomization.option_pelican_town, RandomizationFlag.PELICAN_TOWN),
(EntranceRandomization.option_non_progression, RandomizationFlag.NON_PROGRESSION),
(EntranceRandomization.option_buildings, RandomizationFlag.BUILDINGS)]:
with self.subTest(option=option, flag=flag):
seed = random.randrange(sys.maxsize)
rand = random.Random(seed)
world_options = {EntranceRandomization.internal_name: option,
ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false,
Mods.internal_name: all_mods}
multiworld = setup_solo_multiworld(world_options)
world = multiworld.worlds[1]
final_regions = create_final_regions(world.options)
final_connections = create_final_connections(world.options)
regions_by_name = {region.name: region for region in final_regions}
_, randomized_connections = randomize_connections(rand, world.options, regions_by_name)
for connection in final_connections:
if flag in connection.flag:
connection_in_randomized = connection.name in randomized_connections
reverse_in_randomized = connection.reverse in randomized_connections
self.assertTrue(connection_in_randomized,
f"Connection {connection.name} should be randomized but it is not in the output. Seed = {seed}")
self.assertTrue(reverse_in_randomized,
f"Connection {connection.reverse} should be randomized but it is not in the output. Seed = {seed}")
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization. Seed = {seed}")
class TestModTraps(SVTestBase):
def test_given_traps_when_generate_then_all_traps_in_pool(self):
for value in TrapItems.options:
if value == "no_traps":
continue
world_options = self.allsanity_options_without_mods()
world_options.update({TrapItems.internal_name: TrapItems.options[value], Mods: "Magic"})
multi_world = setup_solo_multiworld(world_options)
trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups]
multiworld_items = [item.name for item in multi_world.get_items()]
for item in trap_items:
with self.subTest(f"Option: {value}, Item: {item}"):
self.assertIn(item, multiworld_items)